https://github.com/killop/anything_about_game
A wonderful list of Game Development resources.
https://github.com/killop/anything_about_game
List: anything_about_game
2d-game-framework awesome-list csharp ecs ecs-libraries game game-asset game-development game-engine game-math gamedev physics-framework shader unity unity-ecs
Last synced: about 1 year ago
JSON representation
A wonderful list of Game Development resources.
- Host: GitHub
- URL: https://github.com/killop/anything_about_game
- Owner: killop
- License: apache-2.0
- Created: 2020-02-26T07:52:04.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2025-05-06T02:19:54.000Z (about 1 year ago)
- Last Synced: 2025-05-06T03:24:42.437Z (about 1 year ago)
- Topics: 2d-game-framework, awesome-list, csharp, ecs, ecs-libraries, game, game-asset, game-development, game-engine, game-math, gamedev, physics-framework, shader, unity, unity-ecs
- Homepage:
- Size: 934 KB
- Stars: 3,370
- Watchers: 84
- Forks: 453
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- ultimate-awesome - anything_about_game - A wonderful list of Game Development resources. (Other Lists / TeX Lists)
- awesome - killop/anything\_about\_game - A wonderful list of Game Development resources. (miscellaneous)
- awesome-ai-agents - killop/anything_about_game - A comprehensive curated list of game development resources, covering various aspects from game engines and tools to graphics, physics, and networking. (Educational and Research Resources / Courses and Tutorials)
README
高端游戏开发资源干货分享QQ群:1067123079       职场灌水QQ群:894955505
Table of Contents
- [Awesome-Game](#awesome-game)
- [Awesome-General](#awesome-general)
- [News](#news)
- [Game](#game)
- [Graphic](#graphic)
- [Papers](#papers)
- [CG](#cg)
- [HardWare](#hardware)
- [Digest](#digest)
- [UnityRoadMap](#unityroadmap)
- [Common](#common)
- [Js/Web](#jsweb)
- [Java](#java)
- [Go](#go)
- [Rust](#rust)
- [Person/Social/Blogs](#personsocialblogs)
- [Collection](#collection)
- [中文](#中文)
- [English](#english)
- [Game-Company](#game-company)
- [Game-Asset](#game-asset)
- [Game-Design-Tool](#game-design-tool)
- [Collection](#collection-1)
- [Voxel](#voxel)
- [Audio](#audio)
- [Music-Tool/Editor](#music-tooleditor)
- [Video-Tool/Editor](#video-tooleditor)
- [Modeling](#modeling)
- [Sculpture](#sculpture)
- [Hair](#hair)
- [Human/Stage](#humanstage)
- [Unity 官方教程及开发者经验分享:](#unity-官方教程及开发者经验分享)
- [Effect](#effect)
- [Course](#course)
- [Material](#material)
- [Remesh](#remesh)
- [LOD](#lod)
- [Mipmap](#mipmap)
- [List-of-game-middleware](#list-of-game-middleware)
- [CG Software API](#cg-software-api)
- [Visual-Logic](#visual-logic)
- [Tile-2d](#tile-2d)
- [Design](#design)
- [locale](#locale)
- [Texture](#texture)
- [PIX-Texture](#pix-texture)
- [Normal-Map](#normal-map)
- [Texture-Compression](#texture-compression)
- [Texture-Tool](#texture-tool)
- [Animation2Shader](#animation2shader)
- [Atlas](#atlas)
- [Animation](#animation)
- [Article/Collection](#articlecollection)
- [Animation-DCC-Tool](#animation-dcc-tool)
- [GPU-Animation](#gpu-animation)
- [Mesh Animation](#mesh-animation)
- [Vertex Animation](#vertex-animation)
- [Tween](#tween)
- [Physics Based Animation](#physics-based-animation)
- [MotionMatching](#motionmatching)
- [Movement](#movement)
- [Interaction](#interaction)
- [Animation-Controller](#animation-controller)
- [Character-Controller](#character-controller)
- [PCG-Animation](#pcg-animation)
- [Unity-Tool](#unity-tool)
- [UI-Animation](#ui-animation)
- [Timeline](#timeline)
- [Console/Command/Shell/Debugger](#consolecommandshelldebugger)
- [Scenes](#scenes)
- [Terrain](#terrain)
- [Unity-Tool](#unity-tool-1)
- [Procedurally-Generation](#procedurally-generation)
- [Tree/Vegetation/Grass](#treevegetationgrass)
- [Road](#road)
- [River](#river)
- [Article](#article)
- [3D-File-Format](#3d-file-format)
- [Data](#data)
- [Metadata/Excel/Schema/Proto](#metadataexcelschemaproto)
- [Exchange](#exchange)
- [DataVisual\&\&Editor](#datavisualeditor)
- [Archive-GameReverse](#archive-gamereverse)
- [Collection](#collection-2)
- [Unity-AssetBundle](#unity-assetbundle)
- [Archive-Format](#archive-format)
- [Common-Compression](#common-compression)
- [Disassembly](#disassembly)
- [Patch](#patch)
- [File Systems](#file-systems)
- [IO](#io)
- [Linux](#linux)
- [Version-Control](#version-control)
- [article](#article-1)
- [ScriptWebTool](#scriptwebtool)
- [Game-Server-framework](#game-server-framework)
- [Article](#article-2)
- [Lockstep](#lockstep)
- [status-syn](#status-syn)
- [Library](#library)
- [Common-Server](#common-server)
- [Serialization](#serialization)
- [Json](#json)
- [Yaml](#yaml)
- [Huge-World](#huge-world)
- [PCG](#pcg)
- [DataBase](#database)
- [c#](#c)
- [ECS Libraries](#ecs-libraries)
- [Collection](#collection-3)
- [C/C++](#cc)
- [C#](#c-1)
- [Python](#python)
- [Rust](#rust-1)
- [Lua](#lua)
- [ts](#ts)
- [ECS-Benchmark](#ecs-benchmark)
- [Csharp-Benchmark](#csharp-benchmark)
- [Article](#article-3)
- [Hash](#hash)
- [Text-Template](#text-template)
- [Authorization](#authorization)
- [NetWork](#network)
- [Collection\&\&Articles](#collectionarticles)
- [C#](#c-2)
- [C/CPP](#ccpp)
- [Rust](#rust-2)
- [Web/Http/Server/Client](#webhttpserverclient)
- [GameEngine Design](#gameengine-design)
- [Collection](#collection-4)
- [Article/Course](#articlecourse)
- [GUI](#gui)
- [2D Engines and Frameworks](#2d-engines-and-frameworks)
- [3D Engines and Frameworks](#3d-engines-and-frameworks)
- [GameAI](#gameai)
- [Chat/Dialogue](#chatdialogue)
- [Creative Code](#creative-code)
- [并发执行和多线程](#并发执行和多线程)
- [CPP](#cpp)
- [C](#c-3)
- [Game-Math](#game-math)
- [Math-Tool](#math-tool)
- [Curve](#curve)
- [Courses/Article/website](#coursesarticlewebsite)
- [Unity-Transform](#unity-transform)
- [Physics](#physics)
- [Physics Framework](#physics-framework)
- [Physics BOOKS](#physics-books)
- [Fluid](#fluid)
- [Water](#water)
- [Glass](#glass)
- [Cloth](#cloth)
- [Position-Based-Dynamics](#position-based-dynamics)
- [Softbody](#softbody)
- [Vehicle](#vehicle)
- [Sky](#sky)
- [Game-BenchMark/Metric/Tool](#game-benchmarkmetrictool)
- [Common](#common-1)
- [GPU](#gpu)
- [ComputerGraphics \&\& Shadingv](#computergraphics--shadingv)
- [Conference](#conference)
- [Journal](#journal)
- [Group](#group)
- [Vendor](#vendor)
- [Graphics-Library](#graphics-library)
- [SoftWare-Render](#software-render)
- [3rd-Binding](#3rd-binding)
- [Collection](#collection-5)
- [Shading-Language](#shading-language)
- [Shader-Compiler](#shader-compiler)
- [ShaderVariant](#shadervariant)
- [Course/Article](#coursearticle)
- [Shader-Collection](#shader-collection)
- [TA-Tool](#ta-tool)
- [Effect](#effect-1)
- [ShaderToy](#shadertoy)
- [OpenGL](#opengl)
- [Tool](#tool)
- [PlayGround](#playground)
- [RenderingAssets](#renderingassets)
- [GPU-Architecture](#gpu-architecture)
- [Optimize](#optimize)
- [imposters](#imposters)
- [Physically-Based-Render](#physically-based-render)
- [NPR](#npr)
- [NPR-Tricks](#npr-tricks)
- [SDF](#sdf)
- [SphericalHarmonicLighting/CubeMap/Probes](#sphericalharmoniclightingcubemapprobes)
- [Outline](#outline)
- [FootPrint](#footprint)
- [Unity-Shader](#unity-shader)
- [Article](#article-4)
- [URP/SPR/HDRP Course](#urpsprhdrp-course)
- [Mask](#mask)
- [Fur](#fur)
- [Holographic](#holographic)
- [Matrix](#matrix)
- [Dissolve](#dissolve)
- [Dither-Transparency](#dither-transparency)
- [Shader-GUI](#shader-gui)
- [Interior](#interior)
- [Decal](#decal)
- [Skin](#skin)
- [Crystal](#crystal)
- [Ice](#ice)
- [Rimlight](#rimlight)
- [Noise](#noise)
- [Trail](#trail)
- [RenderPipelineFrameWork](#renderpipelineframework)
- [Global illumination (GI)](#global-illumination-gi)
- [Collection](#collection-6)
- [nanite](#nanite)
- [RadianceCascades](#radiancecascades)
- [PRT](#prt)
- [Irradiance Probes/Voxels](#irradiance-probesvoxels)
- [VPL](#vpl)
- [VSGL](#vsgl)
- [RSM](#rsm)
- [Imperfect Shadow Maps](#imperfect-shadow-maps)
- [Instant Radiosity](#instant-radiosity)
- [LPV](#lpv)
- [VCT](#vct)
- [SSGI](#ssgi)
- [DFGI](#dfgi)
- [Lighting Grid](#lighting-grid)
- [Point Based GI](#point-based-gi)
- [Radiosity](#radiosity)
- [Ray tracing](#ray-tracing)
- [Path tracing](#path-tracing)
- [RTX](#rtx)
- [DDGI](#ddgi)
- [SurfelGI](#surfelgi)
- [Metropolis Light Transport](#metropolis-light-transport)
- [PhotonMapping](#photonmapping)
- [Ambient occlusion](#ambient-occlusion)
- [Bent Normal](#bent-normal)
- [Radiosity Normal Mapping](#radiosity-normal-mapping)
- [LightMap](#lightmap)
- [MLGI](#mlgi)
- [ltcgi](#ltcgi)
- [Beam](#beam)
- [Shadow](#shadow)
- [GPGPU](#gpgpu)
- [Compute-Shader](#compute-shader)
- [Boids](#boids)
- [BatchRendererGroup](#batchrenderergroup)
- [GPU Driven](#gpu-driven)
- [GPU-Particle](#gpu-particle)
- [BVH](#bvh)
- [Point-Distribution](#point-distribution)
- [Afterimage](#afterimage)
- [SVG](#svg)
- [Post-Process](#post-process)
- [MatCaps](#matcaps)
- [Color](#color)
- [Depth](#depth)
- [FPS](#fps)
- [Interview/DataStruct-Algorithms](#interviewdatastruct-algorithms)
- [Article](#article-5)
- [Operating-System](#operating-system)
- [Bad Words Filter](#bad-words-filter)
- [Random](#random)
- [高性能数据结构和算法](#高性能数据结构和算法)
- [MMO](#mmo)
- [OC](#oc)
- [String](#string)
- [Collection](#collection-7)
- [Thread/Task](#threadtask)
- [Utils](#utils)
- [C](#c-4)
- [C++](#c-5)
- [Javascript](#javascript)
- [Lua](#lua-1)
- [Typescript](#typescript)
- [C#](#c-6)
- [C#-Reflection](#c-reflection)
- [C](#c-7)
- [CPP](#cpp-1)
- [Java](#java-1)
- [Admin](#admin)
- [Rust](#rust-3)
- [Lua](#lua-2)
- [Author](#author)
- [CMAKE](#cmake)
- [Embed-Script/VM/](#embed-scriptvm)
- [Collection](#collection-8)
- [Allocator](#allocator)
- [Garbage Collector](#garbage-collector)
- [dynCall/ffi/interop](#dyncallffiinterop)
- [IL](#il)
- [DevOps](#devops)
- [Tools](#tools)
- [Unity](#unity)
- [Awesome-Unity](#awesome-unity)
- [AssetBundle](#assetbundle)
- [Pool-Cache](#pool-cache)
- [Unity-Framework](#unity-framework)
- [Dependency Injection](#dependency-injection)
- [Skill](#skill)
- [NOBUG](#nobug)
- [GAS](#gas)
- [Slate](#slate)
- [Occlusion Culling](#occlusion-culling)
- [ShaderGraph\&\&Effect](#shadergrapheffect)
- [Memory/GC](#memorygc)
- [Asyn-Await](#asyn-await)
- [Node-Editor](#node-editor)
- [AI](#ai)
- [UI](#ui)
- [UI-System](#ui-system)
- [Font/Text](#fonttext)
- [BitMap](#bitmap)
- [Free-Font](#free-font)
- [2D](#2d)
- [Camera](#camera)
- [TextureStreaming](#texturestreaming)
- [Particle](#particle)
- [Util](#util)
- [Rope](#rope)
- [Unity-Update](#unity-update)
- [Code-Reload\&\&Unity-Editor-Compiler](#code-reloadunity-editor-compiler)
- [Windows-Show](#windows-show)
- [File-Browser](#file-browser)
- [Unity 特色工程(精粹)](#unity-特色工程精粹)
- [Drawing](#drawing)
- [Effect](#effect-2)
- [Scriptable Object](#scriptable-object)
- [DOTS](#dots)
- [PathFinding](#pathfinding)
- [Bone\&\&Spring](#bonespring)
- [Create Model](#create-model)
- [Mesh](#mesh)
- [Fracture Mesh](#fracture-mesh)
- [Fog\&\&Smoke\&\&Cloud\&\&Atmospheric\&\&wind](#fogsmokecloudatmosphericwind)
- [Volumetric Mesh](#volumetric-mesh)
- [Editor](#editor)
- [Asset-Management](#asset-management)
- [PackageManager](#packagemanager)
- [Material-Cleaner](#material-cleaner)
- [Textrue Compression](#textrue-compression)
- [Article](#article-6)
- [Message Bus](#message-bus)
- [Time control](#time-control)
- [Raycast\&\&Sensor](#raycastsensor)
- [CameraController](#cameracontroller)
- [GamePlay](#gameplay)
- [知识库软件/笔记软件/思维构造工具](#知识库软件笔记软件思维构造工具)
- [Unity-Build](#unity-build)
- [Mobile](#mobile)
- [Unity-Games](#unity-games)
- [Programmer-Common-Tool](#programmer-common-tool)
- [Package](#package)
- [workflow](#workflow)
- [Auto Test](#auto-test)
- [问答](#问答)
- [文案排版](#文案排版)
- [游戏策划](#游戏策划)
- [镜头](#镜头)
- [Interest is the best teacher](#interest-is-the-best-teacher)
- [友情链接](#友情链接)
- [看完不star,小心没jj :)!](#看完不star小心没jj-)
## Awesome-Game
- [Game Maker Toolkit Notebook](https://docs.google.com/document/d/1rDIupep9HG7u6rcsQBHnJ2v1J3TL9ZjpfRrM3OME9Xs)
- https://github.com/OTFCG/Awesome-Game-Analysis
- https://github.com/notpresident35/learn-awesome-gamedev
- https://github.com/gmh5225/awesome-game-security
- https://github.com/shadowcz007/awesome-metaverse
- https://github.com/wlxklyh/awesome-gamedev
- https://www.gamasutra.com/category/programming/
- http://www.onrpg.com/
- https://www.mmorpg.com/
- https://www.nephasto.com/blog/awesomegamedev.html
- https://osgameclones.com/
- https://github.com/radek-sprta/awesome-game-remakes
- https://zeef.com/?query=tag%3Aunity3d&in=null&start=10
- https://github.com/utilForever/game-developer-roadmap 如何成为一个优秀的game程序员
- [gamextech](https://github.com/miloyip/gamextech) A web-based knowledge management system for visualizing game related technologies.
- https://github.com/Kavex/GameDev-Resources
- https://github.com/raizam/gamedev_libraries
- https://github.com/qxiaofan/awesome_3d_restruction
- https://nobsgames.stavros.io/
- https://www.youtube.com/c/gdconf gdc 的各种talk,梯子自架
- https://github.com/leomaurodesenv/game-datasets#readme 各种游戏的数据集
- https://github.com/soruly/awesome-acg 嗯!acg
- [cpp_youtube_channels](https://github.com/shafik/cpp_youtube_channels) : Listing of C++ Youtube channels for conferences and user groups
- [programming-talks](https://github.com/hellerve/programming-talks) : Awesome & interesting talks about programming
- [awesome-modern-cpp](https://github.com/rigtorp/awesome-modern-cpp) : A collection of resources on modern C++
- [GameDevelopmentLinks](https://github.com/UnterrainerInformatik/GameDevelopmentLinks) : This is a collection of useful game-development links including, but not restricted to, development with MonoGame.
- [awesome-cg-vfx-pipeline](https://github.com/cgwire/awesome-cg-vfx-pipeline) : List of open-source technologies that help in the process of building a pipeline for CG and VFX productions
- [awesome-glsl](https://github.com/radixzz/awesome-glsl) : Compilation of the best resources to learn programming OpenGL Shaders
- [cpp_blogs](https://github.com/shafik/cpp_blogs) : C++ Blogs (plus other stuff we should care about like undefined behavior)
- [awesome-rtx](https://github.com/vinjn/awesome-rtx) : Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
- [zalo.github.io](https://github.com/zalo/zalo.github.io) : A home for knowledge that is hard to find elsewhere
- [awesome-gamedev](https://github.com/mbrukman/awesome-gamedev) : A list of Game Development resources to make magic happen.
- [gamedev-resources](https://github.com/Ibuprogames/gamedev-resources) : An updated collection of useful resources to resources to design, develop and market games.
- [build-your-own-x](https://github.com/danistefanovic/build-your-own-x) : Build your own (insert technology here)
- [awesome-ray-tracing](https://github.com/dannyfritz/awesome-ray-tracing) : Curated list of ray tracing resources
- [hall-of-fame](https://github.com/sourcerer-io/hall-of-fame) : Show some love to your contributors! A widget for your repo README. Visual and clean. Refreshes every hour.
- [awesome-collision-detection](https://github.com/jslee02/awesome-collision-detection) : A curated list of awesome collision detection libraries and resources
- [AwesomePerfCpp](https://github.com/fenbf/AwesomePerfCpp) : A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.
- [awesome-d3d12](https://github.com/vinjn/awesome-d3d12) : Awesome D3D12 ecosystem
- [awesome-cpp](https://github.com/fffaraz/awesome-cpp) : A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
- [awesome-bits](https://github.com/keon/awesome-bits) : A curated list of awesome bitwise operations and tricks
- [cpplinks](https://github.com/MattPD/cpplinks) : A categorized list of C++ resources.
- [awesome-gametalks](https://github.com/ellisonleao/awesome-gametalks) : A curated list of gaming talks (development, design, etc)
- [awesome-design](https://github.com/Calinou/awesome-design) : Best UI/UX Design Sources For Developer & Designer Ever :)
- [awesome-gamedev](https://github.com/Calinou/awesome-gamedev) : A collection of free software and free culture resources for making amazing games. (mirror)
- [awesome-mental-health](https://github.com/dreamingechoes/awesome-mental-health) : A curated list of awesome articles, websites and resources about mental health in the software industry.
- [modern-cpp-tutorial](https://github.com/utilForever/modern-cpp-tutorial) : A curated list of Modern C++ articles, examples, tutorials, frameworks, libraries, and shiny things.
- [awesome-wgpu](https://github.com/rofrol/awesome-wgpu) : A curated list of wgpu code and resources.
- [awesome-gametalks](https://github.com/hzoo/awesome-gametalks) : A curated list of gaming talks (development, design, etc)
- [data-oriented-design](https://github.com/dbartolini/data-oriented-design) : A curated list of data oriented design resources.
- [3D-Machine-Learning](https://github.com/timzhang642/3D-Machine-Learning) A resource repository for 3D machine learning
- [awesome-unity-games](https://github.com/akinmustafa/awesome-unity-games) A curated list of useful open-source Unity games.
## Awesome-General
- http://nav.web-hub.cn/
- https://libs.garden/
- https://www.trackawesomelist.co
- https://awesomeopensource.com/
- https://github.com/sindresorhus/awesome
- https://github.com/awesome-selfhosted/awesome-selfhosted
- https://github.com/jnv/lists
- https://github.com/wesbos/awesome-uses
- http://www.lib4dev.in/topics/dotnet
- [林德熙收藏的开源项目](https://blog.lindexi.com/post/%E5%BC%80%E6%BA%90%E9%A1%B9%E7%9B%AE.html#%E5%8D%9A%E5%AE%A2)
- https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts
- https://github.com/jobbole
- https://github.com/stanzhai/be-a-professional-programmer
- https://www.prettyawesomelists.com
- https://opensource.builders/
- https://github.com/adamsitnik/awesome-dot-net-performance
- https://github.com/kelthuzadx/EffectiveModernCppChinese
- https://github.com/33nano/awesome-Gentools
- https://github.com/MattPD/cpplinks
- https://github.com/mehdihadeli/awesome-software-architecture
- https://github.com/sacridini/Awesome-Geospatial
## News
#### Game
- [独立游戏共建知识百科](https://docs.qq.com/sheet/DWWtxbVFWZ25OZWJU?tab=krff6o)
- [rawg](https://rawg.io/)
- [metacritic](https://www.metacritic.com/game)
- [indienova](https://indienova.com/)
- [gamedev](https://gamedev.net/)
- [gamefromscratch](https://gamefromscratch.com)
- [rust-gamedev](https://rust-gamedev.github.io/)
- https://zenn.dev/izm
- [zig-gamedev](https://github.com/michal-z/zig-gamedev)
#### Graphic
- [fun-with-computer-graphics](https://github.com/zheng95z/fun-with-computer-graphics)
- [acm](https://dl.acm.org/loi/tog)
- [graphics-developer-roadmap](https://github.com/prographon/graphics-developer-roadmap)
- [replicability](https://replicability.graphics/index.html#project)
- [Graphics Programming weekly](https://www.jendrikillner.com/tags/weekly/)
- [shaders](https://www.reddit.com/r/shaders/)
- [USTC3D](https://github.com/USTC3DV)
- [图形渲染weekly](https://www.zhihu.com/column/c_1260689913214775296)
- [graphicsweeklynews](https://github.com/jczh98/graphicsweeklynews)
- [TA周刊](https://halisavakis.com/) and [archive](https://halisavakis.com/archive/)
- [pdcxs-专注计算机艺术,创意编程](https://space.bilibili.com/10707223/video?)
- [Unity技术美术](https://www.zhihu.com/column/c_1348315318327132160)
- [RedYans-收集狂](https://www.zhihu.com/people/tong-yan-yan-26/posts)
- [TA后备隐藏能源(持续更新嗷)](https://zhuanlan.zhihu.com/p/265590519)
- [unity-grenoble](https://unity-grenoble.github.io/website/)
- [ea.seed](https://www.ea.com/seed)
- [Arm](https://developer.arm.com/solutions/graphics-and-gaming)
- [vfx_good_night_reading](https://github.com/jtomori/vfx_good_night_reading)
- [betterexplained](https://betterexplained.com/)
- [dreamworks](https://research.dreamworks.com/)
- [pixar](https://graphics.pixar.com/)
- [disney](https://studios.disneyresearch.com/)
##### Papers
- [realtimerendering-papers](http://kesen.realtimerendering.com/)
- [gpuopen papers](https://gpuopen.com/learn/publications/)
- [paperbug](https://www.jeremyong.com/paperbug/)
- [nvlabs](https://nvlabs.github.io/instant-ngp/)
- https://research.nvidia.com/labs/rtr/publication/
- https://jcgt.org/
- https://onlinelibrary.wiley.com/journal/14678659
- https://forums.ogre3d.org/index.php
#### CG
- [cgpress](https://cgpress.org/)
- [artstation](https://www.artstation.com/)
- [tech-artists](https://tech-artists.org/)
- [cgchannel](http://www.cgchannel.com/)
- [polycount](https://polycount.com/)
- [80.lv](https://80.lv/)
- [deviantart](https://www.deviantart.com/)
- [cgjoy](https://www.cgjoy.com/)
- [element3ds](https://www.element3ds.com/)
#### HardWare
- [anandtech](https://www.anandtech.com/)
- [bit-tech](https://www.bit-tech.net/)
- [hothardware](https://hothardware.com/)
- [bjorn3d](https://bjorn3d.com/)
- [hardforum](https://hardforum.com/)
#### Digest
- [game-dev-digest](https://gamedevdigest.com/digests.html)
- [unity-weekly](https://blog.yucchiy.com/project/unity-weekly/)
#### UnityRoadMap
- [UnityRoadMap](https://unity.com/cn/roadmap/unity-platform/)
- https://unity.com/how-to
#### Common
- https://www.libhunt.com/
- https://news.ycombinator.com/news hacker news
- https://lobste.rs/ lobste
- http://www.ruanyifeng.com/blog/
- https://hellogithub.com/
- https://www.tuicool.com/mags
- https://github.com/toutiaoio/weekly.manong.io
- https://geeker-read.com/#/latest
- https://coolshell.cn/
- https://insights.thoughtworks.cn/
#### Js/Web
- https://www.webaudioweekly.com/
- https://github.com/dt-fe/weekly
- https://github.com/gauseen/blog/issues/4
- https://www.infoq.cn/profile/1277275/publish
- https://weekly.techbridge.cc/
- https://github.com/Tnfe/TNFE-Weekly
- http://fex.baidu.com/
- https://weekly.75team.com/
#### Java
- https://github.com/mercyblitz/tech-weekly
- http://www.iocoder.cn/?github
#### Go
- https://github.com/polaris1119/golangweekly
- https://github.com/unknwon/go-study-index
#### Rust
- https://github.com/rust-lang/this-week-in-rust
- https://github.com/RustMagazine/rust_magazine_2021
- https://github.com/rustlang-cn/rust-weekly
## Person/Social/Blogs
#### Collection
- [游戏及相关CG行业知识分享大V全整合](https://www.bilibili.com/read/cv6617959?share_medium=android&share_source=qq&bbid=JkchRyEWJhAmHi0bKx15GloXXmYinfoc&ts=1593720545066)
- [中文博客琅琊榜,只收录精品独立博客](https://github.com/qianguyihao/blog-list)
- [blogsilove](https://pema.dev/2022/07/29/blogsilove/)
#### 中文
- [日落间](https://xpaidia.com/)
- [pizi0475](https://blog.csdn.net/pizi0475)
- [Unity尧明](https://blog.csdn.net/u013716859?)
- [blurredcode](https://www.blurredcode.com/) 管线ta
- [zznewclear13](https://zznewclear13.github.io/posts/) 管线ta
- [eukky](https://eukky.github.io/) 管线ta
- [Neo Zheng](http://neozheng.cn/)
- [guardhei](https://guardhei.github.io/#blog) 管线ta
- [萤火之森](http://frankorz.com/) 管线ta
- [NoiRCCC](https://noirccc.net/blog/zh/)
- [小朋友](http://xiaopengyou.fun/public/index.h) 管线ta
- [崔佬](https://cuihongzhi1991.github.io/blog)
- [极客红叶会-geekbrh](https://space.bilibili.com/338248696/video)
- [聂述龙](https://nashnie.github.io/) 网络同步
- [Lost Gate](http://awucn.cn/) 网络同步
- [恶霸威](https://simalaoshi.github.io/)
- [涂月观](http://tuyg.top/) urp
- [恶毒的狗](https://baddogzz.github.io/)
- [noodle1983](https://noodle1983.github.io/) 服务器
- [musoucrow](https://musoucrow.github.io/)
- [查利鹏](https://imzlp.com/) ue
- [王爱国](https://dawnarc.com/archives/)
- [bentleyblanks](http://bentleyblanks.github.io/) ue ta
- [huanime](https://huanime.com.cn/) unity ta
- [yuqiaozhang](https://yuqiaozhang.github.io/) 管线ta
- [大鹏的专栏](https://blog.csdn.net/yudianxia)
- [mayidong](http://ma-yidong.com/blog/)
- [skywind](http://www.skywind.me/blog/)
- [行尸走肉的笔记](http://walkingfat.com/)
- [TraceYang的空间 关注跨平台次世代游戏开发](https://www.cnblogs.com/TracePlus/default.html?page=2)
- [JiepengTan](https://blog.csdn.net/tjw02241035621611)
- [geekfaner](http://geekfaner.com/unity/index.html)
- [dingxiaowei](http://dingxiaowei.cn/)
- [行尸走油肉的笔记](http://walkingfat.com/)
- [云风](https://blog.codingnow.com/)
- [大熊](http://www.xionggf.com/)
- [浅墨](https://blog.csdn.net/poem_qianmo);
- [冯乐乐](http://candycat1992.github.io/)
- [gameKnife ](http://gameknife.github.io/)
- [渔夫](https://blog.csdn.net/tjw02241035621611)
- [马三小伙儿](https://github.com/XINCGer)
- [静风霁](https://www.jingfengji.tech)
- [彭怀亮](https://huailiang.github.io/)
- [uchart作者](http://uchart.club)
- [宣雨松](https://www.xuanyusong.com/)
- [代码如诗](https://www.cnblogs.com/kex1n/)
- [Heskey0](https://www.cnblogs.com/Heskey0)
- [Dalton](http://www.zhust.com/)
- [烟雨迷离半世殇](https://www.lfzxb.top/)
- [FishMan的技术专栏 ](https://jiepengtan.github.io/)
- [刘利刚](http://staff.ustc.edu.cn/~lgliu/)
- [东明的博客](https://hdmmy.github.io/page/2/)
- [有木酱的小屋](https://www.yomunchan.moe)
- [钱康来](http://qiankanglai.me/)
- [chenanbao](https://chenanbao.github.io/)
- [whoimi-梁哲](https://liangz0707.github.io/whoimi/)
- [木木猫](http://www.idivecat.com/)
- [CrowFea 晨风](https://github.com/CrowFea/CrowFea.github.io)
- [毛星云](https://www.zhihu.com/people/mao-xing-yun)
- [洛城](https://www.zhihu.com/people/luo-cheng-11-75)
- [文刀秋二](https://www.zhihu.com/people/edliu)
- [叛逆者](https://www.zhihu.com/people/minmin.gong)
- [秦春林](http://www.thegibook.com/blog/)
- [宾狗](http://bindog.github.io/)
- [Tim's Blog](https://wuzhiwei.net/)
- [dev666](https://www.yuque.com/dev666)
- [Unity - L.S的博客](http://www.lsngo.net/)
- [杨文聪](https://yangwc.com/)
- [Flyfish](http://trading-sutra.com/)
- [wuch441692](http://rainyeve.com/wordpress/)
- [A-SHIN](https://huangx916.github.io/)
- [苍白的茧](http://www.dreamfairy.cn)
- [谢乃闻](https://sienaiwun.github.io/)
- [房燕良](https://neil3d.github.io/)
- [陆泽西](http://www.luzexi.com)
- [KillerAery](https://www.cnblogs.com/KillerAery)
- [笨木头](http://www.benmutou.com/)
- [Ulysses](http://117.51.146.36/)
- [lt-tree](http://www.lt-tree.com/)
- [Yimi的小天地](https://yimicgh.top/)
- [manistein](https://manistein.github.io/blog/)
- [蒋信厚](https://jiangxh1992.github.io/)
- [风蚀之月](https://blog.ch-wind.com/) ue ta
- [aicdg](http://aicdg.com/) cs
- [xinzhuzi](https://xinzhuzi.github.io) unity 程序员
- [x-tesla](https://www.zhihu.com/people/x-tesla/) 神的知乎
- [Dezeming family ](https://dezeming.top/) 光线追踪
- [只剩一瓶辣椒酱](https://space.bilibili.com/35723238) b站 blender 教程
- [庄懂-BoyanTat](https://space.bilibili.com/6373917/video) b站 美术向TA
- [Flynnmnn](https://space.bilibili.com/398411802?spm_id_from=333.788.b_765f7570696e666f.2) b站 unity shader 教程
- [天守魂座_雪风](https://space.bilibili.com/5863867) b站 hlsl 教程
- [尹豆](https://www.yindouyd.com/) 计算机图形学
- [周明倫](http://allenchou.net/) unity
- [sunweizhe](https://blog.sunweizhe.cn/) unity
- [dotnetfly](https://github.com/ctripxchuang/dotnetfly)
- [张蕾](https://www.lei.chat/) vulkan
- [重归混沌](https://blog.gotocoding.com/)
- [卡姐](https://www.bilibili.com/video/av14910105/)
- [glooow1024](https://glooow1024.github.io/) 数学
- https://halfrost.com
#### English
- [articles-blog-posts-index](https://bartwronski.com/articles-blog-posts-index/)
- https://speakerdeck.com/neuecc/ c#
- [jeremyong](https://www.jeremyong.com/) TA GI
- [shaderbits](https://shaderbits.com/) TA
- [theorangeduck](https://theorangeduck.com/page/all) math animation
- [gamehacker1999](https://gamehacker1999.github.io/) TA GI
- [diharaw](https://diharaw.github.io/) TA GI
- [nvjob](https://nvjob.github.io/)TA
- [jasonbooth](https://medium.com/@jasonbooth_86226) TA
- [andbc](http://andbc.co/home/) TA
- [coffeebraingames](https://coffeebraingames.wordpress.com/) programmer
- [frederikaalund](http://frederikaalund.com/) TA
- [astroukoff](http://astroukoff.blogspot.com/) unity vfx houdini
- [bgolus](https://bgolus.medium.com/)
- [joyrok](https://joyrok.com) TA sdf
- [psgraphics](http://psgraphics.blogspot.com/) TA PBR
- [theinstructionlimit](http://theinstructionlimit.com/) TA
- [alinloghin](http://alinloghin.com/) TA
- [danielilett](https://danielilett.com/) URP TA
- [Herman Tulleken](http://www.code-spot.co.za) PCG
- [therealmjp](https://therealmjp.github.io/posts/) TA
- [fasterthan](https://www.fasterthan.life/blog) TA
- [maxkruf](https://maxkruf.com/) TA
- [astralcode](https://astralcode.blogspot.com/) TA
- [elopezr](http://www.elopezr.com/) TA
- [kosmonautblog](https://kosmonautblog.wordpress.com/) TA
- [thomaspoulet](https://blog.thomaspoulet.fr/) TA
- [aschrein](https://aschrein.github.io/) TA
- [morad](http://morad.in/) TA
- [simoncoenen](https://simoncoenen.com/blog.html) TA
- [alain](https://alain.xyz/blog) TA
- [granskog](http://granskog.xyz/) TA
- [roystan](https://roystan.net/) TA
- [darioseyb](https://darioseyb.com/post/unity-importer/) TA
- [roar11](http://roar11.com/blog/) TA
- [yiningkarlli](https://www.yiningkarlli.com/projects/takuarender.html) TA
- [cyanilux](https://www.cyanilux.com/) TA
- [ciechanow](https://ciechanow.ski/) TA
- [gametorrahod](https://gametorrahod.com/)
- [martindevans](https://martindevans.me/)
- [mellinoe](https://mellinoe.dev/)
- [nfrechette](http://nfrechette.github.io)
- [atteneder](https://pixel.engineer/) game asset load,math
- [gabormakesgames](https://gabormakesgames.com/) game math
- [goatstream](https://www.goatstream.com) animation
- [xoofx](https://xoofx.com/blog/) c#
- [realtimecollisiondetection](https://realtimecollisiondetection.net/blog/)
- [imgeself](https://imgeself.github.io/posts/) TA
- [lidia-martinez](http://blog.lidia-martinez.com/) TA
- [Hallucinations ](http://c0de517e.blogspot.com/)
- [elopezr](http://www.elopezr.com/) TA
- [rg3](https://rg3.name/index.html) TA
- https://www.bruteforce-games.com/blog
- https://www.martinpalko.com/
- https://blog.selfshadow.com/
- https://www.gabrielgambetta.com/
- [falstad](http://www.falstad.com) math
- [techartaid](https://techartaid.com/) ue ta
- [baba-s hatenablog](http://baba-s.hatenablog.com/)
- [UnityGems](https://unitygem.wordpress.com/)
- [Jackson Dunstan ](https://jacksondunstan.com/)
- https://tooslowexception.com/
- https://thegamedev.guru
- [pydonzallaz](https://pydonzallaz.com/) working at Unity Technologies on Unity.
- [aras-p.info](http://aras-p.info/blog/) working at Unity Technologies on Unity.
- [sandervanrossen](http://sandervanrossen.blogspot.com/) working at Unity Technologies on Unity.
- [timjones](http://timjones.io/) working at Unity Technologies on Unity.
- [mfatihmar]( https://mfatihmar.com/) working at Unity Technologies on Unity.
- [Ming Wai Chan](https://cmwdexint.com/) working at Unity Technologies on Unity.
- [Jonathan Dupuy ](http://onrendering.com/) working at Unity Technologies on Unity.
- [Sebastian Aaltonen ](https://github.com/sebbbi) working at Unity Technologies on Unity.
- [Laurent Belcour](https://belcour.github.io/blog/) working at Unity Technologies on Unity.
- [Tim Cooper github ](https://github.com/stramit) and [blog](https://blog.unity.com/author/cap-stramit) working at Unity Technologies on Unity.
- [thomasdeliot](https://github.com/thomasdeliot) working at Unity Technologies on Unity.
- [Kleber Garcia ](https://github.com/kecho) working at Unity Technologies on Unity.
- [Natalya Tatarchuk](https://twitter.com/mirror2mask) working at Unity Technologies on Unity.
- [pbbastian](http://pbbastian.github.io/) working at Unity Technologies on Unity
- [alinenormoyle](http://www.alinenormoyle.com) I currently work as a visiting assistant professor at Swarthmore College. My research interests are in games and computer animation and I also do professional work as a game/AR/VR programmer for Venturi Labs and also Savvy Sine. My CV is available here
- [iquilezles](https://iquilezles.org/) These are articles about the techniques I develop and lessons I learnt while toying or working with computer graphics.
- https://simonschreibt.de/
- [catlikecoding](https://catlikecoding.com/) nothing to comment
- http://www.ludicon.com/castano/blog/
- [hvidtfeldts](http://blog.hvidtfeldts.net/)
- [randygaul](https://www.randygaul.net/) c/cpp game
- https://www.sebaslab.com/
- https://colinbarrebrisebois.com/
- http://www.adriancourreges.com/blog/
- [prideout](https://prideout.net/blog/)
- [filmicworlds](http://filmicworlds.com/)
- [thetenthplanet](http://www.thetenthplanet.de/)
- [gamedevbill](https://gamedevbill.com//)
- https://cmwdexint.com
- http://www.andremcgrail.com/
- https://artomatix.com/
- https://www.briangershon.com/
- https://blog.aaronsee.media/
- https://programing-fun.blogspot.com/
- http://jonathanchambers.blogspot.com/
- https://mynameismjp.wordpress.com
- https://www.jordanstevenstechart.com/
- http://www.iryoku.com/
- [kode80](http://kode80.com/blog/) TA
- http://www.iquilezles.org/
- http://www.edxgraphics.com/
- https://casual-effects.com/#blog
- http://malcolm-mcneely.co.uk/blog/?p=214
- http://aras-p.info/blog/2009/05/05/shaders-must-die/
- http://blog.stevemcauley.com/
- http://mikaelzackrisson.se/
- http://www.alexandre-pestana.com/
- http://blog.demofox.org/
- http://blog.mmacklin.com/
- http://sebastiansylvan.com/post/ray-tracing-signed-distance-functions/”
- http://robert.cupisz.eu/
- http://9bitscience.blogspot.jp/
- http://blog.hvidtfeldts.net/
- http://ericpolman.com/
- http://bpeers.com/blog/
- http://brabl.com/
- http://marcel-schindler.weebly.com/blog
- [rorydriscoll](http://www.rorydriscoll.com/)
- http://www.jonmanatee.com/
- http://www.physicallybasedrendering.com/
- http://www.codinglabs.net/default.aspx
- http://celarek.at/
- https://farfarer.com/blog/
- http://www.joshbarczak.com/blog/
- https://www.3dgep.com/
- https://rasmusbarr.github.io/
- http://blog.icare3d.org/
- http://solid-angle.blogspot.jp/
- [john-chapman-graphics](http://john-chapman-graphics.blogspot.hk/)
- http://simonstechblog.blogspot.jp/
- https://mmikkelsen3d.blogspot.com/
- https://graphicsrunner.blogspot.jp/
- http://bitsquid.blogspot.hk/
- [graphicrants](https://graphicrants.blogspot.com/)
- https://tuxedolabs.blogspot.com/
- https://technik90.blogspot.com/search/label/Programming
- https://simonstechblog.blogspot.com/
- [colinbarrebrisebois](https://colinbarrebrisebois.com/)
- [martinsh](http://devlog-martinsh.blogspot.com/)
- [interplayoflight](https://interplayoflight.wordpress.com/)
- [bartwronski](https://bartwronski.com/)
- https://knarkowicz.wordpress.com/
- https://mynameismjp.wordpress.com/
- https://ndotl.wordpress.com/
- https://hairrendering.wordpress.com/
- https://volumetricshadows.wordpress.com/
- https://adventuresinrendering.wordpress.com/
- https://imagineraytracer.wordpress.com/
- https://nbertoa.wordpress.com/
- https://flashypixels.wordpress.com/
- https://lonalwah.wordpress.com/
- https://blog.molecular-matters.com/category/graphics/
- https://fgiesen.wordpress.com/category/graphics-pipeline/
- https://devfault.wordpress.com/
- https://www.saschawillems.de/
- http://wiki.nuaj.net/index.php?title=Main_Page
- http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/
- http://www.keithlantz.net/
- https://benedikt-bitterli.me/
- https://www.alanzucconi.com/
- http://lousodrome.net/blog/light/
- https://blog.demofox.org/
- http://www.michaelwalczyk.com/blog/
- http://blog.simonrodriguez.fr/
- http://kylehalladay.com/archive.html
- https://grahamhazel.com/blog/
- http://renderdiagrams.org/
- https://turanszkij.wordpress.com/
- http://www.adriancourreges.com/blog/
- https://aras-p.info/blog/
- https://lxjk.github.io/
- http://trevorius.com/scrapbook/blog/
- http://reedbeta.com/all/
- [seblagarde](https://seblagarde.wordpress.com/)
- https://ivokabel.github.io/
- https://www.geeks3d.com/hacklab/
- https://bitshifter.github.io/
- http://halisavakis.com/category/blog-posts/
- https://erkaman.github.io/index.html
- http://donw.io/
- https://agraphicsguy.wordpress.com/
- http://reedbeta.com/
- https://graphicsrunner.blogspot.com/
- https://diaryofagraphicsprogrammer.blogspot.com/
- http://trevorius.com/scrapbook/
- https://marc-b-reynolds.github.io/
- http://www.gijskaerts.com/wordpress/
- [anteru](https://anteru.net/)
- http://pharr.org/matt/blog/
- https://schuttejoe.github.io/post/
- https://technik90.blogspot.com/
- http://www.yosoygames.com.ar/wp/category/graphics/
- [0fps](https://0fps.net/)
- [ashoulson](http://ashoulson.com/)
- https://viclw17.github.io/
- https://shihchinw.github.io/
- https://www.sebastiansylvan.com/
- http://momentsingraphics.de/
- https://fgiesen.wordpress.com/category/graphics-pipeline/page/1/
- https://www.breakin.se/learn/index.html
- https://kosmokleaner.wordpress.com/
- http://the-witness.net/news/
- [wunkolo](https://wunkolo.github.io/) c++ game
- [blackmatov](https://blackmatov.github.io/) unity c#
- [joshpeterson](https://joshpeterson.github.io/) stuff of unity
- Alex Strook [Twitter](https://twitter.com/AlexStrook) 3d gameArt
- jonadinges [Twitter](https://twitter.com/jonadinges) 3d gameArt
- Joyce [Twitter](https://twitter.com/minionsart) 3d gameArt
- Ragnorium [Twitter](https://twitter.com/Ragnorium) 3d gameArt
- Ruben_Fro [Twitter](https://twitter.com/Ruben_Fro) 3d gameArt
- zeltergame [zeltergame](https://twitter.com/zeltergame) 3d gameArt
- [Scott Hanselman's Blog](https://www.hanselman.com/blog) c#
- [alvinashcraft](https://www.alvinashcraft.com) c#
- [ardalis](https://ardalis.com/blog) c#
- [troyhunt](https://www.troyhunt.com/) c#
- [timheuer](https://timheuer.com/blog) c#
- [thedatafarm](https://thedatafarm.com/blog/) c#
- [haacked](https://haacked.com/) c#
- [ploeh](https://blog.ploeh.dk/) c#
- [cazzulino](https://www.cazzulino.com/) c#
- [visualstudio](https://devblogs.microsoft.com/visualstudio/) c#
- [maartenballiauw](https://blog.maartenballiauw.be/) c#
- [jonskeet](https://codeblog.jonskeet.uk) c#
- [jimmybogard](https://jimmybogard.com) c#
- [west-wind](https://weblog.west-wind.com/) c#
- [jetbrains](https://blog.jetbrains.com/dotnet/) c#
- [Shawn Wildermuth](http://wildermuth.com/) c#
- [Fabulous adventures in coding](https://ericlippert.com) c#
- [strathweb](https://www.strathweb.com/) c#
- [dontcodetired](http://dontcodetired.com/blog) c#
## Game-Company
- www.ryzom.com
## Game-Asset
- [assetovi](https://assetovi.com/)
- [awesome-3D-Morphable-Model-software-and-data](https://github.com/3d-morphable-models/curated-list-of-awesome-3D-Morphable-Model-software-and-data)
- [cgi-resources](https://github.com/afichet/cgi-resources) List of some useful databases and resources for Computer Graphics
- [CG艺术家都会去那些国内外的资源网站](https://zhuanlan.zhihu.com/p/91428684)
- https://casual-effects.com/data/
- https://assetstore.unity.com/
- https://itch.io/
- http://www.3dmodelfree.com/ free model (免费模型,不能用于商业用途)
- https://www.gamedevmarket.net/
- https://gametextures.com/
- https://www.textures.com/
- https://www.cgbookcase.com/
- https://ambientcg.com/
- http://www.plaintextures.com/
- https://sketchfab.com/
- https://www.zhihu.com/question/298715376/answer/1277503311
- www.cgsoso.com
- https://www.humblebundle.com/
- https://www.rrcg.cn/
- http://www.polycount.com/forum/ - 他们有不同的招募论坛,包括有薪与无薪。- http://www.reddit.com/r/GameDevClassifieds - 发布你的工作,确认酬劳状态。浏览寻找艺术家。
- http://www.gamedev.net/classifieds - GameDev.net 工作版块。
- http://forum.deviantart.com/jobs/ - 太多具有才华的人了,不过许多都没有游戏工作经历,但还是一个值得看看的地方。只针对有酬劳的工作。
- https://www.3dmodelscc0.com/ - Public domain 3D Models.
- https://polyhaven.com/
- [Classic-Sponza](https://github.com/Unity-Technologies/Classic-Sponza) Unity remaster of the classic Sponza scene.
- [objaverse.allenai](https://objaverse.allenai.org/) Objaverse is a Massive Dataset with 800K+ Annotated 3D Objects
- [animation-library](https://github.com/readyplayerme/animation-library)
## Game-Design-Tool
#### Collection
- [magictools](https://github.com/ellisonleao/magictools)
- https://orels.sh/p/tools/
#### Voxel
* [goxel](https://github.com/guillaumechereau/goxel)
* [MagicaVoxel](https://ephtracy.github.io/)
* [Q-Block](http://kyucon.com/qblock/)
* [Sproxel](http://sproxel.blogspot.com.br/)
* [VoxelShop](https://blackflux.com/index.php)
* [UnityRealtimeVoxelizer](https://github.com/seyakara/UnityRealtimeVoxelizer)
#### Audio
- [dspmotion](http://tsugi-studio.com/web/en/products-dspmotion.html)
- https://github.com/raysan5/rfxgen
- https://ardour.org/
- https://www.audacityteam.org/
- https://lmms.io/
- https://github.com/ATG-Simulator/VehicleNoiseSynthesizer
- [fmod](http://www.fmod.org/)
- [wwise](https://www.audiokinetic.com/zh/products/wwise/)
- [miles](http://www.radgametools.com/miles.htm)
- [criware](http://www.criware.cn/)
- [artlist](https://artlist.io/)
- [native-audio](https://assetstore.unity.com/packages/tools/audio/native-audio-107067) unity-plugin
- [Audio-Manager-for-Unity](https://github.com/microsoft/Audio-Manager-for-Unity) microsoft Audio-Manager-for-Unity
- https://github.com/IvanMurzak/Unity-AudioLoader
- https://github.com/OmiyaGames/omiya-games-audio
- [vivaldi-audio-engine](https://assetstore.unity.com/packages/tools/audio/vivaldi-audio-engine-pro-64029) unity-plugin
- [Lasp](https://github.com/keijiro/Lasp) Low-latency Audio Signal Processing plugin for Unity
- [usfxr](https://github.com/grapefrukt/usfxr)
- [layersaudio](https://www.layersaudio.com/) unity audio plugin
- https://github.com/nixon-voxell/UnityAudioVisualizer
- https://github.com/MathewHDYT/Unity-Audio-Manager
- https://github.com/man572142/Bro_Audio
- https://github.com/CyberAgentGameEntertainment/AudioConductor
- https://github.com/Yunasawa/YNL-Audio
#### Music-Tool/Editor
- https://www.image-line.com/
- https://www.goldwave.com
- https://www.guitar-pro.com/en/index.php
- https://sonicscores.com/
#### Video-Tool/Editor
* [CasparCG](https://github.com/CasparCG) - A Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor
* [DJV](https://darbyjohnston.github.io/DJV/) - Professional review software for VFX, animation, and film production
* [ffmpeg](https://ffmpeg.org/) - A complete, cross-platform solution to record, convert and stream audio and video
* [qctools](http://bavc.github.io/qctools/) - A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering
* [GStreamer](https://gstreamer.freedesktop.org/) - Pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows
* [Kdenlive](https://www.kdenlive.org) - Video editing software based on the MLT Framework, KDE and Qt
* [Olive](https://www.olivevideoeditor.org/) - Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software
* [MediaPipe](https://mediapipe.dev/) - Cross-platform, customizable ML solutions for live and streaming media
* [BlazePoseBarracuda](https://github.com/creativeIKEP/BlazePoseBarracuda)
* [Natron](https://natron.fr) - Open Source Compositing Software For VFX and Motion Graphics
* [Shotcut](https://www.shotcutapp.com/) - A free, open source, cross-platform video editor
- https://www.vegaschina.cn
- https://www.edius.net/
- [mocha](https://borisfx.com/products/mocha-pro)
- [Davinci Resolve](http://www.blackmagicdesign.com/products/davinciresolve/) DaVinci Resolve 16 is the world’s only solution that combines professional 8K editing, color correction, visual effects and audio post production all in one software tool! You can instantly move between editing, color, effects, and audio with a single click. DaVinci Resolve Studio is also the only solution designed for multi user collaboration so editors, assistants, colorists, VFX artists and sound
#### Modeling
- https://www.substance3d.com/ sb
- https://www.sidefx.com/ houdini
- https://github.com/Fe-Elf/FeELib-for-Houdini 精灵超可爱
- https://www.autodesk.com/products/3ds-max/overview max
- https://www.autodesk.com/products/maya/overview maya
- https://www.reddit.com/r/Maya/wiki/index
- https://www.foundry.com/products/modo modo
- https://www.cheetah3d.com/ cheetah3d
* [AppleSeed](https://appleseedhq.net/) - Physically-based global illumination rendering engine
* [ArmorPaint](https://armorpaint.org/) - A stand-alone software designed for physically-based texture painting
* [Animation Nodes](https://github.com/JacquesLucke/animation_nodes) - A node based visual scripting system designed for motion graphics in Blender
* [Blender](https://blender.org) - Modeling and animation
* [awesome-blender](https://github.com/agmmnn/awesome-blender)
* [Blender-Render-Engine-for-Unity-MeshSync](https://github.com/Ohmnivore/Blender-Render-Engine-for-Unity-MeshSync)
* [awesomeblend](https://github.com/Davetmo/awesomeblend)
- https://github.com/LoganFairbairn/MatLayer
* [Dust3D](https://dust3D.org) - Dust3D is brand new 3D modeling software. It lets you create watertight 3D models in
seconds. Use it to speed up character modeling for games, 3D printing, and so on. [Source are available on Github](https://github.com/huxingyi/dust3d).
* [FragM](https://github.com/3Dickulus/FragM) - Mikael Hvidtfeldt Christensen's Fragmentarium fork representing a compilation of features and fixes
* [glChAoS.P](https://github.com/BrutPitt/glChAoS.P) - RealTime 3D Strange Attractors scout on GPU
* [Mandelbulber v2](https://github.com/buddhi1980/mandelbulber2) - Mandelbulber creatively generates three-dimensional fractals
* [Mandelbulb3D](https://github.com/thargor6/mb3d) - A program designed for the Windows platform, for generating 3D views of different fractals
* [MeshLab](https://www.meshlab.net/) - System for processing and editing 3D triangular meshes
* [Möbius Modeller](http://design-automation.net/software/mobius/index.html) - End-user visual programming in the browser for automating complex tasks
* [Possumwood](https://github.com/martin-pr/possumwood) - A graph-based procedural sandbox, implementing concepts of graph-based visual programming in a simple interface
* [Sorcar](https://aachman98.itch.io/sorcar) - A procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers
* [Tissue](https://github.com/alessandro-zomparelli/tissue) - Blender's add-on for computational design
* [VFX Fractal Toolkit](https://github.com/jtomori/vft) - Set of tools for generating fractal and generative art
* [Wings 3D](http://www.wings3d.com/) - An advanced subdivision modeler that is both powerful and easy to use
##### Sculpture
- [sculptris](http://pixologic.com/sculptris/)
- [zbrush](http://pixologic.com/features/about-zbrush.php)
- [mudbox](http://www.autodesk.com/products/mudbox/overview)
- [3dcoat](https://3dcoat.com/v4937/)
- [dilay](https://abau.org/dilay/) A 3D sculpting application that provides an intuitive workflow using a number of powerful modelling tools.
##### Hair
- https://github.com/AdamFrisby/UnityHairShader
- https://github.com/Unity-Technologies/com.unity.demoteam.hair
- https://github.com/Unity-China/cn.unity.hairfx.core
- https://github.com/kennux/VHair
- https://zhuanlan.zhihu.com/p/330259306 头发渲染
- [hairstudio](https://assetstore.unity.com/packages/tools/modeling/hairstudio-early-access-164661)
- [ephere](https://ephere.com/)
- https://cgpal.com/fibershop/
- [flux-dynamic-hair](https://assetstore.unity.com/packages/tools/animation/flux-dynamic-hair-skirt-tail-bone-control-tool-164940?)
- [fluffy-grooming](https://assetstore.unity.com/packages/tools/modeling/fluffy-grooming-tool-193828)
- [Unity-HairFX-Tutorial](https://learn.u3d.cn/tutorial/Unity-HairFX-Tutorial?
##### Human/Stage
- [poser](https://www.posersoftware.com/)
- [daz3d](https://www.daz3d.com/home)
- [makehuman](http://www.makehumancommunity.org/)
- [studio](https://vroid.com/en/studio) 3D Character Creation Software
- [reallusion](https://www.reallusion.com/) URP Support:[cc_unity_tools_URP](https://github.com/soupday/cc_unity_tools_URP)
- [com.unity.demoteam.digital-human](https://github.com/Unity-Technologies/com.unity.demoteam.digital-human) Library of tech features used to realize the digital human from The Heretic and Enemies.
- [VR-Stage-Lighting](https://github.com/AcChosen/VR-Stage-Lighting) VR-Stage-Lighting
- [MediaPipeUnityPlugin](https://github.com/homuler/MediaPipeUnityPlugin)
-
- https://github.com/luxonis/depthai-unity
- https://github.com/runwayml/RunwayML-for-Unity
- https://github.com/crdrury/Unity-Rhubarb-Lip-Syncer
- https://github.com/DanielSWolf/rhubarb-lip-sync
- https://github.com/Danial-Kord/DigiHuman
- https://github.com/TheRamU/Fay
- https://github.com/yuzu-unity/HumanoidCollider
- https://github.com/mochi-neko/facial-expressions-unity
- https://github.com/gree/MuscleCompressor
- https://github.com/UPC-ViRVIG/MMVR
- https://github.com/UPC-ViRVIG/AvatarGo
- https://github.com/soupday/cc_unity_tools_URP
- https://github.com/huailiang/unity_pose3D
- https://github.com/kodai100/Unity_ARKitFacialCapture
- https://github.com/prefrontalcortex/DomeTools
- https://github.com/YUANZHUO-BNU/metahuman_overview
##### Unity 官方教程及开发者经验分享:
1. 《Enemies》制作秘诀 https://www.bilibili.com/video/BV1zS4y1P7jC/
2. Unity China HairFX 毛发系统使用说明 https://learn.u3d.cn/tutorial/Unity-HairFX-Tutorial
3. Unity数字人制作不求人 - 卡通风格 https://learn.u3d.cn/tutorial/unity-making-digital-human-cartoon-style
4. 一个角色最终呈现在引擎里,美术制作上的思考以及注意事项 https://developer.unity.cn/projects/5ff27be7edbc2a60edd32ead
5. Unity HDRP数字偶像登场 Project SU-A https://developer.unity.cn/projects/5ea4e43cedbc2a0021a295db
#### Effect
- [Effekseer](https://github.com/effekseer/Effekseer)
- [fusion](https://www.blackmagicdesign.com/products/fusion)
- [nuke](https://www.foundry.com/products/nuke)
- [emberGen](https://jangafx.com/software/embergen/)
##### Course
- https://study.163.com/course/introduction.htm?courseId=1002818014#/courseDetail?tab=1
#### Material
- https://github.com/Metric/Materia substance designer的 c#实现
- https://rodzilla.itch.io/material-maker material-maker
- https://quixel.com/bridge
- http://www.materialx.org/
- https://artomatix.com/
#### Remesh
- https://github.com/huxingyi/autoremesher
#### LOD
- [simplygon](https://www.simplygon.com/)
- [unity-mesh-simplifier](https://thegamedev.guru/unity-gpu-performance/unity-mesh-simplifier/)
- [instalod](https://instalod.com/)
- [pixyz](https://www.pixyz-software.com/documentations/html/2020.2/plugin4unity/)
- [ultimate-lod-system](https://assetstore.unity.com/packages/tools/utilities/ultimate-lod-system-mt-170425) unity-plugin
- [mantis-lod-editor](https://assetstore.unity.com/packages/tools/modeling/mantis-lod-editor-professional-edition-37086?) unity-plugin
- [poly-few](https://assetstore.unity.com/packages/tools/utilities/poly-few-mesh-simplifier-and-auto-lod-generator-160139) unity-plugin
- [UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier) Mesh simplification for Unity.
- [Halfedge mesh handler on Unity](https://github.com/komietty/unity-halfedge)
- [RuntimeMeshSimplification](https://github.com/simplestargame/RuntimeMeshSimplification)
- [meshoptimizer](https://github.com/zeux/meshoptimizer) Mesh optimization library that makes meshes smaller and faster to render
- [polygon-cruncher](https://www.mootools.com/en/software/polygon-cruncher)
- https://github.com/m-schuetz/SimLOD
- [mirage-versatile-impostor-system](https://assetstore.unity.com/packages/tools/utilities/mirage-versatile-impostor-system-261094)
- [autolod-impostors-199759](https://assetstore.unity.com/packages/tools/utilities/autolod-impostors-199759)
- https://buaacyw.github.io/mesh-anything/
- [sphere_generator](https://github.com/matheusamazonas/sphere_generator)
- [com.asurafanclub.frustumculling](https://github.com/Asura336/com.asurafanclub.frustumculling)
- [FrustumCullingSolution](https://github.com/BartoszWiszniewski/FrustumCullingSolution)
- [ComfyUI-mesh-simplifier](https://github.com/roundyyy/ComfyUI-mesh-simplifier?) A custom node for ComfyUI that implements mesh simplification (decimation) with texture preservation using PyMeshLab
- [LODOptimizer](https://github.com/roundyyy/LODOptimizer) LOD Optimizer is a Unity Editor tool designed to optimize the Last Level of Detail (LOD) by creating texture atlases, significantly reducing draw calls for distant objects
#### Mipmap
- [texel-inspector](https://assetstore.unity.com/packages/tools/utilities/texel-inspector-176174) The Texel Inspector unity plugin
#### List-of-game-middleware
- https://en.wikipedia.org/wiki/List_of_game_middleware
#### CG Software API
* [CGCmake](https://github.com/chadmv/cgcmake) - CMake modules for CG apps
* [Cortex](https://github.com/ImageEngine/cortex) - Libraries for VFX software development
* [Cross3D](https://github.com/blurstudio/cross3d) - Scene and node management abstraction
* [ExoCortex for Max 2018](https://github.com/unit-image/ExocortexCrate) - ExoCortex ported to Max 2018
* [mGui](https://github.com/theodox/mGui) - Portable pure-python GUI library for Maya
* [minq](https://github.com/theodox/minq) - Maya query language for speeding up common scene operations
* [NXT](https://nxt-dev.github.io/) - A layered code compositing application
* [OpenWalter](https://github.com/rodeofx/OpenWalter) - USD Plugins Arnold, Houdini, Katana, Maya and USD
* [Photoshop Python API](https://github.com/loonghao/photoshop-python-api) - Python API for Photoshop.
* [Py3dsMax](https://github.com/blurstudio/Py3dsMax) - 3dsMax API in Python
* [Pymiere](https://github.com/qmasingarbe/pymiere) - Python API for Premiere Pro
* [PyMEL](https://github.com/LumaPictures/pymel) - Python in Maya Done Right
#### Visual-Logic
- https://machinations.io/
#### Tile-2d
- [smart-lighting-2d-112535](https://assetstore.unity.com/packages/tools/particles-effects/smart-lighting-2d-112535)
- https://github.com/NullTale/LutLight2D
- https://www.tilesetter.org/
- [Tiled 2D](https://www.mapeditor.org/) free, easy to use and flexible tile map editor
- [autotilegen](https://pixelatto.com/products/autotilegen)
- https://github.com/ruccho/FangAutoTile
- [SpriteSheetRenderer](https://github.com/fabriziospadaro/SpriteSheetRenderer) - A powerful Unity ECS system to render massive numbers of animated sprites
* [NSprites](https://github.com/Antoshidza/NSprites) DOTS based sprite render system
* [UnitySpriteGPUInstancing](https://github.com/ownself/UnitySpriteGPUInstancing)
* [GPUSpriteInstancing](https://github.com/centhoang/GPUSpriteInstancing) Provides GPU sprite instance rendering using Burst and Job System for Unity
* [IsoSorting](https://github.com/Sylmerria/IsoSorting) Isometric sorting system for Unity using ECS
* [Unity6开启高性能渲染模式实现性能翻倍](https://www.bilibili.com/video/BV)
- [SuperTiled2Unity] (https://github.com/Seanba/SuperTiled2Unity) Imports Tiled files to Unity. Better than regular Tiled2Unity.
- [tile-map-accelerator](https://forum.unity.com/threads/tile-map-accelerator-high-performance-shader-based-tile-map-renderer.708413/)
- [tileplus](https://assetstore.unity.com/packages/tools/sprite-management/tileplus-toolkit-201027)
- https://github.com/Cammin/LDtkToUnity
- https://www.slynyrd.com/blog
- [2-5d-isometric-engine] (https://assetstore.unity.com/packages/templates/systems/2-5d-isometric-engine-106321)unity-plugin
- [ultimate-grids unity-plugin](https://assetstore.unity.com/packages/templates/packs/ultimate-grids-puzzle-game-kit-179261?) unity-plugin
- [使用瓷砖贴图的等距 2D 环境](https://unity.com/cn/blog/engine-platform/isometric-2d-environments-with-tilemap)
- [KUBIKOS - 3D Cube World unity-plugin](https://assetstore.unity.com/packages/3d/environments/kubikos-cube-village-farm-kit-137877)
- [2d-deformation](https://assetstore.unity.com/packages/tools/physics/2d-deformation-167012)
- [2d-cloth](https://assetstore.unity.com/packages/tools/sprite-management/2d-cloth-165428)
- [2d-water](https://assetstore.unity.com/packages/2d/textures-materials/water/game-2d-water-kit-118057)
- https://github.com/Fire-Aalt/KrasCore-Mosaic
#### Design
- https://www.zcool.com.cn
- https://www.gtn9.com/index.aspx
- https://www.behance.net/
- https://dribbble.com/
- https://www.pinterest.com/
## locale
- https://molingyu.github.io/RosettaDocs/ 本地化
- https://github.com/OnClick9927/WooLocalization
- [uxtoo-locale](https://uxtool.netease.com/help/guides/13#%E6%9C%AC%E5%9C%B0%E5%8C%96%E5%8A%9F%E8%83%BD)
- https://weblate.org/zh-hans/ 自动化翻译
## Texture
#### PIX-Texture
- [pixelover](https://deakcor.itch.io/pixelover)
- [spritemate](http://www.spritemate.com/)
- [pixelatorapp](http://pixelatorapp.com/) Pixelator is a smart software to convert images into pixel art sprites and cover arts. With Pixelator you can use any source picture to easily generate Pixelated graphics for games or posters.
- [PiskelApp](https://www.piskelapp.com/) Piskel is a free online editor for animated sprites & pixel art
- [ProMotion](https://www.cosmigo.com/) pro motion is a pixel drawing and animation software designed similar to the famous Amiga Deluxe Paint (DPaint). Ideal for artists working on detailed and pixel precise graphics as required for mobile games and portable game consoles. It also suites well to create light weight graphics for web games.
- [pixenapp](https://pixenapp.com/) Pixen is a professional pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color palettes, and a lot more.
- [pyxeledit](https://pyxeledit.com/)
- [aseprite](http://www.aseprite.org/)
- [GrafX2](http://pulkomandy.tk/projects/GrafX2)
- [GraphicsGale](https://graphicsgale.com/us/)
#### Normal-Map
- [cpetry](https://cpetry.github.io/NormalMap-Online/)
- [crazybump](http://crazybump.com/mac/)
- https://github.com/kmkolasinski/AwesomeBump
- https://www.codeandweb.com/spriteilluminator
- http://www.mikktspace.com/
- [【教程】游戏流程如何烘焙出完美法线](https://mp.weixin.qq.com/s/-yDMD9hskzRPR_iq77-B5w)
- [generating-perfect-normal-maps-for-unity](https://bgolus.medium.com/generating-perfect-normal-maps-for-unity-f929e673fc57)
#### Texture-Compression
- [basis_universal](https://github.com/BinomialLLC/basis_universal)
- https://github.com/phoboslab/qoi
#### Texture-Tool
* [Cascade Image Editor](https://github.com/ttddee/Cascade) - A node-based image editor with GPU-acceleration
* [Pencil2D](https://www.pencil2d.org/) - An easy, intuitive tool to make 2D hand-drawn animations, the best way to visualize your story
* [Inkscape](https://inkscape.org/) - Professional quality vector graphics softwar
* [Imogen](https://github.com/CedricGuillemet/Imogen) - GPU Texture generator using dear imgui for UI
* [Splashdown](https://github.com/Ale1/Splashdown) Splashdown - A Unity open-source splash and icon generator
* [Krita](https://krita.org) - A professional painting program
* [MyPaint](https://github.com/mypaint/mypaint) - Graphics editor for digital painters with a focus on painting rather than image manipulation or post processing
* [Opentoonz](https://opentoonz.github.io/) - Animation production software
* [Storyboarder](https://wonderunit.com/storyboarder/) - Storyboard editor
* [Synfig](https://www.synfig.org/) - 2D animation software
* [TexGraph](https://galloscript.itch.io/texgraph) - A procedural texture creation tool that let you create textures by connecting nodes in a graph
* [The Gimp](https://www.gimp.org) - A cross-platform image editor
* http://www.snakehillgames.com/spritelamp/
- http://renderhjs.net/shoebox/
- https://www.autodraw.com/
- [pixelandpolygon](https://pixelandpolygon.com/) Texture File Viewer
- [pngquant](https://pngquant.org/) pngquant is a command-line utility and a library for lossy compression of PNG images
- [MaCrea - Material Creation Tool](https://www.zbrushcentral.com/t/macrea-material-creation-tool) MaCrea is a little material creation tool I wrote for use with Sculptris, while it simply creates material sphere images that can be used with Zbrush or any other App that takes advantage of that idea.
- [cubemapgen](https://gpuopen.com/archived/cubemapgen/)
- [EZTextureProcessor](https://github.com/EZhex1991/EZTextureProcessor) A bunch of texture tools for unity
- [PixPlant](https://www.pixplant.com/) PixPlant is a smart texturing app with the best tools to quickly transform a photo into seamless repeating textures and 3D maps.
- [Affinity Designer](https://affinity.serif.com/de/designer/) - Vector graphics editor with a bunch of features which also supports Adobe file formats
- [doodad](https://doodad.dev/)
- [ImageViewer](https://github.com/kopaka1822/ImageViewer) HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
- [hdrview](https://github.com/wkjarosz/hdrview) hdrview
- [hdrihaven](https://hdrihaven.com/)
* [texturepacker](https://www.codeandweb.com/texturepacker)
* [spriteuv](https://www.spriteuv.com/)
* [UnityPackedColor](https://github.com/Leopotam/UnityPackedColor) Packer for already packed textures at unity game engine - up to 3 times less space.
* [unity-texture-packer](https://github.com/andydbc/unity-texture-packer) Utility to combine color channels from different textures into a single output.
* [SmartTexture](https://github.com/phi-lira/SmartTexture) Unity tool to pack texture channels into a single texture.
* [texture_maker](https://github.com/M-Fatah/texture_maker) A texture maker tool for unity.
* [VFXTextureMaker](https://github.com/haw2fregel/VFXTextureMaker)
* [mixture](https://openupm.com/packages/com.alelievr.mixture/) Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime. Mixture is very flexible, easily customizable through ShaderGraph and a simple C# API, fast with it's GPU based workflow and compatible with all the render pipelines thanks to the new Custom Render Texture API.
- https://github.com/StbSharp
- [CC0Textures](https://github.com/keijiro/CC0TexturesUtils) Unity Editor scripts for preprocessing CC0 Textures
- https://cc0textures.com/ CC0 Textures is a library of high quality PBR materials for 3D rendering and game design licensed under the Creative Commons CC0 License.
- [Waifu2xBarracuda](https://github.com/keijiro/Waifu2xBarracuda) Waifu2x Unity Barracuda implementation
- [uAnime4K](https://github.com/SharkShooter/uAnime4K) Anime4K port to Unity
- https://github.com/weihaox/awesome-image-translation
- [procedural-stochastic-texturing](https://github.com/UnityLabs/procedural-stochastic-texturing) Modified Shader Graph package implementing Procedural Stochastic Texturing
- [超强一键生成特效常用贴图网站介绍!](https://www.bilibili.com/video/BV1ub411U7Jc/?spm_id_from=autoNext)
- [noisegen](https://www.vertexfragment.com/noisegen/)
- [texturelab](https://github.com/njbrown/texturelab) About Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
- [pixaflux](http://pixaflux.com/) Create custom CG materials using a non-destructive, node-based workflow.
- [texturecauldron](https://soerbgames.itch.io/texturecauldron) Texture Cauldron is a node based tool to generate detailed able textures.
- [filterforge](https://filterforge.com/) Mighty graphics software with thousands of photo effects and seamless textures, and an editor to create your own filters.
- https://github.com/caosdoar/Fornos
- [BakeShader](https://github.com/Cyanilux/BakeShader) Unity editor tool for baking shaders to textures. Blit2D, Blit3D, or MeshRenderer (uses model UV). Adds options to Material & MeshRenderer context menus and Editor Window (under Window/Cyanilux/BakeShader)
- [UnityTexture2DArrayImportPipeline](https://github.com/pschraut/UnityTexture2DArrayImportPipeline) A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
- [unity-texture-apply-async](https://github.com/gilzoide/unity-texture-apply-async) Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
- [upscayl](https://github.com/upscayl/upscayl) Upscayl - Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy.
#### Animation2Shader
- [VatBaker](https://github.com/fuqunaga/VatBaker) A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
- https://docs.tyflow.com/tyflow_modifiers/tyVAT/vatHLSLShader/
- https://github.com/Mamantenok1599/UnityVATBaker
- [NiagaraGPU-SkeletalMeshEcho](https://github.com/dbsierra/NiagaraGPU-SkeletalMeshEcho)
- [material-animation-curve](https://gist.github.com/ghysc/b4f9b3266ee82edf2b02e00cef0bc6b7) A Material Property Drawer for the Curve attribute which lets you edit curves and adds them to the shader as textures
- [unity-texture-curve](https://github.com/asus4/unity-texture-curve) Example showing how to bake an AnimatedCurve into a Texture and use it in a shader
- [Curves-And-Gradients-To-Texture](https://github.com/RoyTheunissen/Curves-And-Gradients-To-Texture) Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
- [GradientTexture](https://github.com/mitay-walle/GradientTexture) Unity Gradient Texture generator
- [TransformAnimationTextureBaker](https://github.com/sugi-cho/TransformAnimationTextureBaker)
#### Atlas
- [DynamicAtlas](https://github.com/tkonexhh/DynamicAtlas)
- [RuntimeTextureAtlas](https://github.com/jintiao/RuntimeTextureAtlas)
- [UVAtlas](https://github.com/Microsoft/UVAtlas) isochart texture atlasing
- [thekla_atlas](https://github.com/Thekla/thekla_atlas) Atlas Generation Tool
- [xatlas](https://github.com/jpcy/xatlas) Mesh parameterization / UV unwrapping library
- [DynamicSpriteSheets](https://github.com/dusanst/DynamicSpriteSheets?)
* [Thekla atlas](https://github.com/Thekla/thekla_atlas) | This tool performs mesh segmentation, surface
parameterization, and chart packing.
* [xatlas](https://github.com/jpcy/xatlas) | Fork from [theakla atlas](https://github.com/Thekla/thekla_atlas), it's
a library to generate an UV for -example- lightmap uv.
* [AtlasGenerator](https://github.com/UniGameTeam/UniGame.AtlasGenerator) Rule based SpriteAtlas Generator for Unity3D
* [Unity-SpriteAssist](https://github.com/sr4dev/Unity-SpriteAssist)
- https://github.com/JingFengJi/UpdateSpriteAssetTool
- https://github.com/Elringus/SpriteDicing 这才叫图集工具
* [MA_TextureAtlasser](https://github.com/maxartz15/MA_TextureAtlasser) Texture atlas creator for Unity
* [sprite-dicing](https://github.com/elringus/sprite-dicing)
* [sprite-animations](https://github.com/no-slopes/sprite-animations)
* [Moonflow-RampMaker](https://github.com/Moonflow-Studio/Moonflow-RampMaker)
* [SpriteSlicer](https://github.com/fadookie/SpriteSlicer) Tool to export Unity sprite sheet slices as individual images
* [MakeIconAtlas](https://github.com/KIPKIPS/MakeIconAtlas)
## Animation
#### Article/Collection
- https://www.creativebloq.com/advice/understand-the-12-principles-of-animation
#### Animation-DCC-Tool
- [Cascadeur](https://cascadeur.com/)
- [spine](http://zh.esotericsoftware.com/)
- [spine-optimize](https://github.com/506638093/spine-optimize)
- [SpineGPU](https://github.com/shiyiqiong/SpineGPU)
- [WaifuSpineRuntime](https://github.com/ZeroFlyFly/WaifuSpineRuntime)
- https://github.com/fx-lange/unity-spline-scrubber
- [live3d](http://www.zingfront.cn/live3d/)
- [live2d](https://www.live2d.com/)
- [dragonbones](http://dragonbones.effecthub.com/)
- [SpriterDotNet](https://github.com/loodakrawa/SpriterDotNet)
- [creature](http://creature.kestrelmoon.com/index.html)
- [spritestudio](http://www.webtech.co.jp/spritestudio/)
- [mixamo](https://www.mixamo.com/#/)
#### GPU-Animation
- [GPU-Skinning-Demo](https://github.com/Minghou-Lei/GPU-Skinning-Demo)
- [Unity-Gpu-Skinning-Tool](https://github.com/ForeverZack/Unity-Gpu-Skinning-Tool)
- [Animation-Texture-Bake](https://github.com/sugi-cho/Animation-Texture-Baker)
- [GPU_Mesh_Instancing](https://github.com/studentutu/GPU_Mesh_Instancing)
- [UnityGpuInstancing](https://github.com/kitasenjudesign/UnityGpuInstancing)
- [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing)
- [Render-Crowd-Of-Animated-Characters](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters)
- [GPGPU Computing Animation & Skinning](https://zhuanlan.zhihu.com/p/50640269)
- [GPUAnimation](https://github.com/joeante/Unity.GPUAnimation)
- [GPUSkinning](https://github.com/chengkehan/GPUSkinning)
- [李恒的知乎文章](https://www.zhihu.com/people/li-heng-76-59/posts)
- [UnityGPUSkinning](https://github.com/BobLChen/UnityGPUSkinning)
- [GPU Instancer - Crowd Animations](https://assetstore.unity.com/packages/tools/animation/gpu-instancer-crowd-animations-145114) unity-plugin
- [Mesh Animator](https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009) unity-plugin
- [Unity_ECS_GPUSkinning](https://github.com/dreamfairy/Unity_ECS_GPUSkinning)
- [Mesh-Animation](https://github.com/codewriter-packages/Mesh-Animation) Mesh Animation is lightweight library for rendering hundreds of meshes in one draw call with GPU instancing.
- [Animation-Texture-Baker](https://github.com/sugi-cho/Animation-Texture-Baker)
- [Unity下大量物体同屏渲染的性能优化思路](https://zhuanlan.zhihu.com/p/114646617)
- [RenderHugeByGPUInstance](https://github.com/tkonexhh/RenderHugeByGPUInstance)
- [Unity3D-ToolChain_StriteR](https://github.com/striter/Unity3D-ToolChain_StriteR/tree/master/Assets/Scripts/Runtime/Modules/Optimize)
- [Dual quaternion skinning for Unity](https://github.com/ConstantineRudenko/DQ-skinning-for-Unity)
- https://github.com/Milk-Drinker01/CoR-Skinning
- [DualQuaternionsForUnity](https://github.com/johannesugb/DualQuaternionsForUnity)
- [BurstSkinning](https://github.com/TriceHelix/BurstSkinning?)
- [GPUInstance](https://github.com/mkrebser/GPUInstance) Instancing & Animation library for Unity3D
- [gpu-ecs-animation-baker](https://assetstore.unity.com/packages/tools/animation/gpu-ecs-animation-baker-250425) unity-plugin
- [rukhanka](https://assetstore.unity.com/packages/tools/animation/rukhanka-ecs-animation-system-241472) unity-plugin
#### Mesh Animation
- https://github.com/SaiTingHu/MeshEditor.Effects
#### Vertex Animation
- [VertexAnimation](https://github.com/Maximilian-Winter/VertexAnimation)
- [vertex-animation-tools](https://assetstore.unity.com/packages/tools/animation/vertex-animation-tools-128190)
- [vertexmotion](https://assetstore.unity.com/packages/tools/animation/vertexmotion-pro-25127)
#### Tween
- [UrMotion](https://github.com/beinteractive/UrMotion) Flexible motion engine for non time-based animation in Unity.
- [Tween Player](https://assetstore.unity.com/packages/tools/animation/tween-player-158922) This is a simple & high performance & powerful interpolation animation tool. Unlike other interpolation animation tools, Tween Player is more data-driven and extensible.
- [dotween-pro](https://assetstore.unity.com/packages/tools/visual-scripting/dotween-pro-32416) famous unity plugin
- [leantween](https://assetstore.unity.com/packages/tools/animation/leantween-3595) LeanTween is an efficient tween engine that offers a many of the same features as the other tween engines (and more!) while having much less overhead.
- [OneTween](https://github.com/onelei/OneTween) OneTween is a more efficient tween tool, easy to use in Unity UGUI animation.
- [ECS-Tween](https://github.com/Xerios/ECS-Tween) - Simple Unity tweening system using ECS that works with GameObjects!
- [PlasticTween](https://github.com/PlasticApps/PlasticTween) - Tween Library for Unity3D(ECS+JOBS)
- [unity-jtween](https://github.com/jeffcampbellmakesgames/unity-jtween) - A job-based tween library for Unity
- [GoKit](https://github.com/prime31/GoKit) Lightweight tween library for Unity aimed at making tweening objects dead simple and completely flexible. The wiki contains some usage information and examples.
* [Uween](https://github.com/beinteractive/Uween) - Lightweight tween library for Unity
* [ZestKit](https://github.com/prime31/ZestKit) - Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API
* [ApureEasing](https://github.com/kyubuns/ApureEasing) Easing library for Unity Visual Scripting
* [游戏开发中的阻尼器和阻尼弹簧](https://mp.weixin.qq.com/s/UMipfQ_09w0bnQOBIA9ttg)
* [unity-tweening-system](https://github.com/zigurous/unity-tweening-system)
* [unity-animation](https://github.com/KleinerHacker/unity-animation/) Extended Animation Framework for Unity based on Coroutines
* [PlasticTween](https://github.com/PlasticApps/PlasticTween) Tween Library for Unity3D(ECS+JOBS)
* [unity-tweens](https://github.com/jeffreylanters/unity-tweens)
* [TweenRx](https://github.com/fumobox/TweenRx) Reactive animation utility for Unity
* [unity-animation-library](https://github.com/zigurous/unity-animation-library)
* [PrimeTween](https://github.com/KyryloKuzyk/PrimeTween) High-performance, allocation-free animation library for Unity
* [MagicTween](https://github.com/AnnulusGames/MagicTween) dots tween High-performance
* [LitMotion](https://github.com/AnnulusGames/LitMotion)
* [AnimFlex](https://github.com/somedeveloper00/AnimFlex)
* https://docs.zigurous.com/com.zigurous.animation/
* [Tween-Kit](https://github.com/AbdurRafay-Nasir/Tween-Kit) Enhance DOTween with Tween Kit: Seamless, modular components for effortless Tweening.
* [Animate](https://github.com/sttz/Animate)
* [softlimit](https://old.reddit.com/r/Unity3D/comments/1cy2cvu/softlimit_the_feature_thatll_make_your_project/)
* [UniTaskAnimations](https://github.com/smiledir1/UniTaskAnimations)
* [tools-motion-kit](https://github.com/cocodrilodog/tools-motion-kit)
* [Milease](https://github.com/MorizeroDev/Milease) Animate anything in one line of code, simplifying your UI animation development process and boosting your UI development efficiency.
* [FlowEnt](https://github.com/Fried-Synapse/FlowEnt) FlowEnt is a library set to change the paradigm on how scripting animations work, and how a developer interacts with them, by separating the tweening options from the motions of the animation
#### Physics Based Animation
- [physicsbasedanimation](http://www.physicsbasedanimation.com/)
- [CSC417-physics-based-animation](https://github.com/dilevin/CSC417-physics-based-animation)
- [goatstream](https://www.goatstream.com/research/)
- [animation](https://www.animation.rwth-aachen.de/)
- [interactive-graphics](http://www.interactive-graphics.de/)
- https://github.com/IndieVisualLab
- [ActiveRagdoll](https://github.com/hobogalaxy/ActiveRagdoll)
- [Christopher Batty](https://cs.uwaterloo.ca/~c2batty/)
- [binh.graphics](http://binh.graphics/)
- [Hairibar.Ragdoll](https://github.com/hairibar/Hairibar.Ragdoll) A package for animating ragdolls through keyframed animations.
- [com.redwyre.physics-custom-authoring](https://github.com/redwyre/com.redwyre.physics-custom-authoring)
#### MotionMatching
- https://github.com/nashnie/MotionMatching
- https://github.com/JLPM22/MotionMatching
- https://github.com/sssnidebaba/motionmatch
- https://github.com/dreaw131313/MotionMatchingByDreaw
- https://github.com/dreaw131313/Open-Source-Motion-Matching-System
- https://www.zhihu.com/people/fengkan
- https://assetstore.unity.com/packages/tools/animation/motion-matching-for-unity-145624
- https://github.com/orangeduck/Motion-Matching
- https://forum.unity.com/threads/released-want-good-3d-character-animation-but-are-short-on-time-budget-or-training-help-is-here.392317/
- [motion-matching-system-for-uni](https://assetstore.unity.com/packages/tools/animation/motion-matching-system-for-unity-257707) unity-plugin
#### Movement
- [deadReckoning1](https://www.cnblogs.com/freebird92/archive/2011/12/19/2293287.html)
- [deadReckoning2](https://nashnie.github.io/gameplay/2018/12/03/networked-movement.html)
- ( 这个实用性很强) 贝塞尔逼近 参考 astarPath 插件里面的BezierMover
- 速度优化 参考 astarPath 插件里面 MovementUtilities 脚本
- https://github.com/Unity-Technologies/SuperScience 官方3rd 移动模拟
- https://github.com/redwyre/com.redwyre.physics-custom-authoring
- 这个实用性最强 [bulletHell](https://assetstore.unity.com/packages/tools/integration/uni-bullet-hell-19088)
- https://github.com/jongallant/Unity-Bullet-Hell
- [neat-bullets-2d-weapon-evolution-system](https://assetstore.unity.com/packages/tools/game-toolkits/neat-bullets-2d-weapon-evolution-system-280732)
- https://github.com/iWoz/path_follow_steer 集群跟随路径移动
- [movement-plus](https://assetstore.unity.com/packages/tools/movement-plus-71079) unity-plugin
- [AnimeTask](https://github.com/kyubuns/AnimeTask)
- [Fluent Animation - An incredible animation queue system](https://assetstore.unity.com/packages/tools/animation/fluent-animation-an-incredible-animation-queue-system-84715) unity-plugin
- https://github.com/rygo6/CardExample-Unity
- https://github.com/ycarowr/UiCard
- https://github.com/IainS1986/UnityCoverFlow
- https://github.com/CragonGame/CasinosClient
- [Projectile-Shooting](https://github.com/jadvrodrigues/Projectile-Shooting)
- [Unity-Proportional-Navigation-Collection](https://github.com/Woreira/Unity-Proportional-Navigation-Collection) A collection of PN guidance systems, in Unity
#### Interaction
- [istep](https://assetstore.unity.com/packages/tools/animation/istep-215843)
- [interactor-interaction-handler-for-ik](https://assetstore.unity.com/packages/tools/animation/interactor-interaction-handler-for-ik-178062)
- [footstepper-complete-footstep-solution](https://assetstore.unity.com/packages/tools/animation/footstepper-complete-footstep-solution-159431)
#### Animation-Controller
- https://github.com/hiroki-o/VoxBlend unity 表情
- https://github.com/rurre/PumkinsAvatarTools unity 表情
- https://github.com/huailiang/knead_proj unity 捏脸
- https://github.com/SerhatDikel/Unity-BodyMorph
- https://assetstore.unity.com/packages/tools/animation/puppet-face-181312
- https://github.com/PixelWizards/BlendShapeController blendShapeController
- https://github.com/hiroki-o/VoxBlend blendShapeController
- https://github.com/Tr1turbo/BlendShare
- https://blog.uwa4d.com/archives/USparkle_Animation-AI.html
- https://www.sohu.com/a/259856518_463994?qq-pf-to=pcqq.group -吃鸡的动画状态机设计
- [animancer](https://assetstore.unity.com/packages/tools/animation/animancer-pro-116514)
- https://forum.unity.com/threads/released-curve-master-motion-design-tools-in-unity.1453582/
- https://github.com/fengkan/RuntimeRetargeting
- https://github.com/robotron2084/animation-retargeting
- [traversal](https://assetstore.unity.com/packages/tools/animation/traversal-179526) This module allows characters to traverse the environment through multiple built-in and fully customizable obstacles and climbable elements.
- [protores](https://unity-technologies.github.io/Labs/protores.html) ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics
- [UnityKinematicaX](https://github.com/voxell-tech/UnityKinematicaX) A next-generation character animation system built on top of Unity's Kinematica.
- [DOTSAnimation](https://github.com/gamedev-pro/DOTSAnimation) A high level Animation State Machine Framework for Unity DOTS
- [unity-dots-animation](https://github.com/Bendzae/unity-dots-animation) Simple animation system for the unity dots stack.
- https://github.com/MrLiuYX/ECSAnimation/
- [kinematica](https://docs.unity3d.com/Packages/com.unity.kinematica@0.8/manual/index.html)
- [reanimation](https://github.com/aarthificial/reanimation) An alternative animator for Unity tailored for traditional animation
- [dmotion](https://github.com/gamedev-pro/dmotion) DMotion - A high level Animation Framework for Unity DOTS
- [Puppeteer](https://github.com/SolarianZ/Puppeteer) A graph based animation controller for Unity.
- [nkgmoba-animsystem-dawn-blossoms-plucked-at-dusk](https://www.lfzxb.top/nkgmoba-animsystem-dawn-blossoms-plucked-at-dusk/)
- [uPlayableAnimation](https://github.com/EricHu33/uPlayableAnimation)
- [Vortex](https://github.com/kaiyumcg/Vortex) Play/blend animations, animator controllers in runtime. Uses playable API
- [Unity-MecanimEventSystem](https://github.com/Bian-Sh/Unity-MecanimEventSystem) This is a chain programming style callback System for Animator of Unity ,await /async supported
- https://github.com/linfuqing/ZGUPEntitiesAnimations supported
- [AnimationRiggingExtensions](https://github.com/madc0der/AnimationRiggingExtensions) Repository with patched or new constraints for Unity AnimationRigging package
#### Character-Controller
- [Project_TCC](https://github.com/unity3d-jp/Project_TCC)
- [SRMove](https://github.com/NoiRC256/SRMove)
- [CharacterControllerSamples](https://github.com/Unity-Technologies/CharacterControllerSamples)
- [GenshinImpactMovementSystem](https://github.com/JiaoziDani/GenshinImpactMovementSystem)
- [Netick-KCC](https://github.com/Milk-Drinker01/Netick-KCC) An implementation of Kinematic Character Controller with Netick Networking
- https://github.com/StinkySteak/netick-ticktimer
- [rival](https://assetstore.unity.com/packages/tools/physics/rival-dots-character-controller-for-unity-225129) Unity Plugin
- [UNet-Controller](https://github.com/h33p/UNet-Controller) A CharacterController based controller for Unity's new Networking system
- [Kinematic Character Controller](https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131) unity-plugin
- [character-movement-fundamentals](https://assetstore.unity.com/packages/tools/physics/character-movement-fundamentals-144966) unity-plugin
- [character-controller-pro](https://assetstore.unity.com/packages/tools/physics/character-controller-pro-159150) unity-plugin
- [Erbium](https://github.com/mikhomak/Erbium) 🤺Third Person Character Controller for unity🤺
- [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System)
- [parkour-and-climbing-system](https://assetstore.unity.com/packages/templates/systems/parkour-and-climbing-system-258182)
- [Traverser](https://aitorsimona.github.io/Traverser/)
- [UnitySourceMovement](https://github.com/Olezen/UnitySourceMovement) Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).
- https://github.com/nicholas-maltbie/OpenKCC
- https://github.com/runevision/LocomotionSystem
- [advanced-locomotion-controller](https://assetstore.unity.com/packages/templates/packs/advanced-locomotion-controller-234390) unity-plugin
- https://github.com/Another-Axiom/GorillaLocomotion
- [motion-matching-locomotion-controller](https://assetstore.unity.com/packages/tools/game-toolkits/motion-matching-locomotion-controller-243179) unity-plugin
- [flexmotion](https://assetstore.unity.com/packages/tools/animation/flexmotion-267629)
- https://github.com/Goodgulf281/Unity-Formation-Movement2.0
- https://github.com/edualvarado/unity-footprints
- https://github.com/ssell/UnityDotsCharacterController
- https://github.com/dbrizov/NaughtyCharacter
- [Ultimate-2D-Controller](https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller)
- [Celeste-Movement](https://github.com/mixandjam/Celeste-Movement) Recreating the movement and feel from Celeste
- https://github.com/Wafflus/unity-genshin-impact-movement-system
- https://github.com/joebinns/stylised-character-controller
- https://github.com/mixandjam/Batman-Arkham-Combat
- [unity-antagonistic-controller](https://github.com/edualvarado/unity-antagonistic-controller)
- [2D-Character-Controller](https://github.com/Brackeys/2D-Character-Controller)
- [UnityAdvancedFPSCharacterController](https://github.com/NecroMarX/UnityAdvancedFPSCharacterController)
- [Unity-FullBody-FPS-Controller](https://github.com/TCKingCeryn/Darktide-40K-Unity-FullBody-FPS-Controller)
- [CustomBody](https://github.com/MusouCrow/CustomBody) A wheel of KinematicBody
- [platformer-project-206584](https://assetstore.unity.com/packages/templates/systems/platformer-project-206584)
- [fpscontroller](https://github.com/atil/fpscontroller)
- [dots-animation-system](https://assetstore.unity.com/packages/tools/utilities/dots-animation-system-285657)
- [FullBody-Fps-Unity](https://github.com/FuadJfrv/FullBody-Fps-Unity)
#### PCG-Animation
- [procedural-climbing](https://github.com/conankzhang/procedural-climbing)
- [UnityTutorials-ProceduralAnimations](https://github.com/MinaPecheux/UnityTutorials-ProceduralAnimations)
- [ProceduralAnimation](https://github.com/BattleDawnNZ/ProceduralAnimation) Procedural Animation Scripts For Unity
- https://github.com/edualvarado/TRAIL-Natural-Impact
#### Unity-Tool
- [sox-animation](https://assetstore.unity.com/packages/tools/animation/sox-animation-toolkit-110431)
- [unity-flash-tools](https://github.com/BlackMATov/unity-flash-tools) Convert your flash animation for Unity easy!
- [3-in-1-animation-tools-animation-path-video-reference-297188](https://assetstore.unity.com/packages/tools/animation/3-in-1-animation-tools-animation-path-video-reference-297188)
- [curve-master-252505](https://assetstore.unity.com/packages/tools/animation/curve-master-252505) unity-plugin
- https://github.com/qwe321qwe321qwe321/Unity-EasingAnimationCurve
- https://github.com/akof1314/AnimationPath
- https://github.com/ecidevilin/UnityBoneTools
- [unity-animation-compressor](https://github.com/fish-ken/unity-animation-compressor)
- [unity 动画精度优化](https://zhuanlan.zhihu.com/p/682790969)
- [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction)
- [Unity-Animation-Compression-Keyframe-Reducer](https://github.com/txtxj/Unity-Animation-Compression-Keyframe-Reducer)
- [YNL-Editor](https://github.com/Yunasawa/YNL-Editor)
- [animation-utils](https://github.com/needle-tools/animation-utils)
- [animation-auto-assignment](https://github.com/natsuneko-laboratory/animation-auto-assignment) Unity Editor Extension that tracks changes on hierarchy and automatically repairs animation property paths.
- [refined-animation-property](https://github.com/natsuneko-laboratory/refined-animation-property)
- [Animation-Repathing](https://github.com/hfcRed/Animation-Repathing) Feature rich Unity Editor tool to help streamline the process of changing the paths of animations
- [animation-hierarchy-editor](https://assetstore.unity.com/packages/tools/animation/animation-hierarchy-editor-89866)
- https://github.com/qwe321qwe321qwe321/Unity-AnimatorTransitionCopier
- https://github.com/rrazgriz/RATS
- https://github.com/forestrf/UnityAnimationWindow
- https://github.com/anatawa12/AnimatorController-as-a-Code
- [curvify](https://assetstore.unity.com/packages/tools/animation/curvify-277062) Curvify allows you to easily apply easing curves to Animation Curves with just one click, significantly improving the efficiency of creating animations in Unity.
#### UI-Animation
- [animation-creator-timeline-ui-](https://assetstore.unity.com/packages/tools/animation/animation-creator-timeline-ui-tween-186589)
- [UnityUIPlayables](https://github.com/Haruma-K/UnityUIPlayables)
- [Dash](https://github.com/pshtif/Dash)
- https://github.com/brunomikoski/Animation-Sequencer
- https://github.com/DhafinFawwaz/Unity-AnimationUI
- https://github.com/Difficulty-in-naming/BetterAnimation
- https://github.com/instance-id/ElementAnimationToolkit
- http://zh.esotericsoftware.com/spine-unity
- https://github.com/gindemit/unity-rlottie
- https://github.com/gilzoide/unity-lottie-player
- https://github.com/leetful/u.movin
- [SkiaForUnity](https://github.com/ammariqais/SkiaForUnity) Skia For Unity with skottie animations
- https://github.com/toptensoftware/RichTextKit
- https://github.com/wieslawsoltes/Svg.Skia
- [AnimatableVolumeComponent](https://github.com/cji3bp62000/AnimatableVolumeComponent) This package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.
- https://github.com/mihakrajnc/UITTimeline
- https://github.com/lgarczyn/AnimateUIMaterials
- https://github.com/mob-sakai/UIMaterialPropertyInjector
#### Timeline
- [TimelineExtensions](https://github.com/ShiinaRinne/TimelineExtensions)
- https://github.com/Celezt/UnityTimelineExtended
- https://github.com/Brian-Jiang/PragmaTimeline
- https://github.com/pofulu/TimelineTool
- https://github.com/needle-tools/custom-timeline-editor
- https://github.com/corle-bell/UnityTimeLineEvent
- https://github.com/tanitta/TimelineBindingResolver
- https://github.com/k-okawa/WaypointSystemForTimeline
- https://github.com/ddionisio/MateAnimator
- https://github.com/snaphat/UnityTimelineTools
- https://github.com/AnnulusGames/TweenPlayables
- https://github.com/nmxi/Unity_AbstractTimelineExtention
- [turbo-timeline-tools-navmesh-enhanced](https://assetstore.unity.com/packages/tools/animation/turbo-timeline-tools-navmesh-enhanced-173816) unity-plugin
- [animate-ui-materials](https://assetstore.unity.com/packages/2d/gui/animate-ui-materials-253197)
- [postprocessing-controller](https://assetstore.unity.com/packages/tools/utilities/postprocessing-controller-217499)'
- [material-property-provider](https://github.com/FredMoreau/com.unity.material-property-provider)
- [material-timeline-track](https://assetstore.unity.com/packages/tools/animation/material-timeline-track-207256)
- [Unified-Renderer-Unity](https://github.com/lukakldiashvili/Unified-Renderer-Unity)
- [TimelineExtensions](https://github.com/SauryChang/TimelineExtensions)
- [Unity_SubtitleTimeline](https://github.com/murasaqi/Unity_SubtitleTimeline)
- https://github.com/ShiinaRinne/EasyTimeline
- https://github.com/ayaha401/AssetDependenciesFromTimeline-SourceCode
## Console/Command/Shell/Debugger
- [Unity-DeveloperConsole](https://github.com/DavidF-Dev/Unity-DeveloperConsole)
- [Typin](https://github.com/adambajguz/Typin) Declarative framework for interactive CLI applications
- [BeastConsole](https://github.com/pointcache/Unity3d-BeastConsole)
- [Reactor-Developer-Console](https://github.com/mustafayaya/Reactor-Developer-Console)
- [proxima-inspector-244788](https://assetstore.unity.com/packages/tools/utilities/proxima-inspector-244788)
- [Quantum Console](https://assetstore.unity.com/packages/tools/utilities/quantum-console-128881) unity-plugin
- [srdebugger](https://assetstore.unity.com/packages/tools/gui/srdebugger-console-tools-on-device-27688) unity-plugin
- [debugging-essentials](https://assetstore.unity.com/packages/tools/utilities/debugging-essentials-170773) unity-plugin
- [hdg-remote-debug](https://assetstore.unity.com/packages/tools/utilities/hdg-remote-debug-live-update-tool-61863) unity-plugin
- [unity-remote-file-explorer](https://github.com/iwiniwin/unity-remote-file-explorer)
- https://github.com/natemcmaster/CommandLineUtils 命令行
- https://github.com/Tyrrrz/CliFx 命令行
- https://github.com/Tyrrrz/CliWrap 命令行
- https://github.com/jsakamoto/XProcess 命令行
- https://github.com/mayuki/Chell Write scripts with the power of C# and .NET
- [process-governor](https://github.com/lowleveldesign/process-governor) This application allows you to put various limits on a Windows process.
- https://github.com/adamralph/simple-exec 命令行
- https://github.com/wingcd/UnityToolExtender
- https://github.com/adamralph/bullseye
- https://commanddotnet.bilal-fazlani.com/
- https://github.com/gwaredd/unium
- https://assetstore.unity.com/packages/tools/utilities/hdg-remote-debug-live-update-tool-61863
- https://github.com/proletariatgames/CUDLR
- https://github.com/Sacred-Seed-Studio/Unity-File-Debug
- https://github.com/mayuki/Cocona
- https://github.com/cobbr
- https://github.com/Cysharp/Kokuban
- https://github.com/alexrp/system-terminal
- [fabfile](https://www.fabfile.org/) Simple, Pythonic remote execution and deployment.
- [CliTookKit](https://github.com/LiuOcean/CliToolkit)
- https://github.com/dklassic/APFrameworkUI
- https://openupm.com/packages/com.bbbirder.shell/
- [RabbitRemoteControl](https://github.com/KangLin/RabbitRemoteControl)
- [runtime-monitoring](https://github.com/JohnBaracuda/com.baracuda.runtime-monitoring)
- [Unity.Mx](https://github.com/jcs090218/Unity.Mx) Mx (or Meta-X) is a command-based completion framework. It allows you to execute all kinds of tasks based on your design. Mx is an alternate to attribute MenuItem; by contrast, doing multiple tasks is possible. It gives you the option to choose and explore unnoticed commands.
- [livewatch](https://assetstore.unity.com/packages/tools/utilities/livewatch-debug-with-full-history-of-changes-300573)
## Scenes
#### Terrain
- http://www.world-machine.com/
- https://www.world-creator.com/
- [Gaia](https://assetstore.unity.com/packages/tools/terrain/gaia-pro-terrain-scene-generator-155852) UnityPlugin
- [Gena](https://assetstore.unity.com/packages/tools/terrain/gena-2-terrain-scene-spawner-127636) UnityPlugin
- [SECTR COMPLETE](https://assetstore.unity.com/packages/tools/terrain/sectr-complete-2019-144433) UnityPlugin
- [CTS](https://assetstore.unity.com/packages/tools/terrain/cts-2019-complete-terrain-shader-140806) UnityPlugin
- [Map Magic](https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762) UnityPlugin
- [UnityMapMagic2Extensions](https://github.com/yolanother/UnityMapMagic2Extensions)
- [Terrain Composer](https://assetstore.unity.com/packages/tools/terrain/terrain-composer-2-65563) UnityPlugin
- [Landscape Builder](https://assetstore.unity.com/packages/tools/terrain/landscape-builder-55463) UnityPlugin
- [TerraLand 3](https://assetstore.unity.com/packages/tools/terrain/terraland-3-119097) UnityPlugin
- [MegaSplat](https://assetstore.unity.com/packages/tools/terrain/megasplat-76166?aid=1011l37NJ&utm_source=aff) UnityPlugin
- [World Streamer](https://assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482) UnityPlugin
- [Voxeland](https://assetstore.unity.com/packages/tools/terrain/voxeland-9180) UnityPlugin
- [terrain-grid-system](https://assetstore.unity.com/packages/tools/terrain/terrain-grid-system-47215)UnityPlugin
- [terrain-slicing-dynamic-loading-kit](https://assetstore.unity.com/packages/tools/terrain/terrain-slicing-dynamic-loading-kit-5982) UnityPlugin
- [floating-origin](https://assetstore.unity.com/packages/tools/network/floating-origin-ultimate-infinite-multiplayer-world-solution-204179?) UnityPlugin
- [gaia](https://forum.unity.com/threads/backwoods-gamings-addons-for-gaia.389067/)
- https://github.com/JuniorDjjr/Unity-Procedural-Stochastic-Texture-Terrain-Shader
- https://github.com/staggartcreations/UnityTerrainLayerSampler
- https://github.com/roundyyy/Fast-Terrain-To-Mesh-Coverter
##### Unity-Tool
- [PrefabPainter](https://github.com/Roland09/PrefabPainter) github
- [prefab-brush](https://assetstore.unity.com/packages/tools/utilities/prefab-brush-44846) unity-plugin
- [prefab-painter](https://assetstore.unity.com/packages/tools/painting/prefab-painter-2-61331) unity-plugin
- [transform-tools](https://assetstore.unity.com/packages/tools/utilities/transform-tools-177218) unity-plugin
- [prefab-world-builder](https://assetstore.unity.com/packages/tools/level-design/prefab-world-builder-185406) unity-plugin
- [grabbit-editor-physics-transforms](https://assetstore.unity.com/packages/tools/utilities/grabbit-editor-physics-transforms-182328) unity-plugin
- [flexalon-3d-layouts](https://assetstore.unity.com/packages/tools/utilities/flexalon-3d-layouts-230509)
- [Hey-Area-Object-Spawner](https://github.com/JahnStar/Hey-Area-Object-Spawner)
- https://github.com/Ogbest/Unity_MapEditor_Terrain 动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用 https://github.com/frankhjwx/Unity-ShaderCharDisplay
- https://github.com/Caeden117/ChroMapper -- 地图编辑器
- [real-world-terrai](https://assetstore.unity.com/packages/tools/terrain/real-world-terrain-8752) unity-plugin
- [ntg-unity](https://github.com/hayden-donnelly/ntg-unity)
- [simple-wall-collider-307337](https://assetstore.unity.com/packages/tools/utilities/simple-wall-collider-307337)
#### Procedurally-Generation
- [real-ivy-2-procedural-ivy-generator](https://assetstore.unity.com/packages/tools/modeling/real-ivy-2-procedural-ivy-generator-181402) unity-plugin
- [games.noio.planter](https://github.com/noio/games.noio.planter) The plant simulation from Cloud Gardens as a Unity package for level design.
- [hedera](https://github.com/radiatoryang/hedera) paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
- [unity-procedural-tree](https://github.com/mattatz/unity-procedural-tree)
- [unity-procedural-flower](https://github.com/mattatz/unity-procedural-flower)
- [The Algorithmic Beauty of Plants](http://algorithmicbotany.org/papers/#abop)
- [citygen3d](https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468) UnityPlugin
- [Arcgis](https://developers.arcgis.com/unity-sdk/reference/release-notes/) UnityPlugin
- [OSM City](http://stinaflodstrom.com/projects/osm/osm.html)
- [cscape-city-system-](https://assetstore.unity.com/packages/tools/modeling/cscape-city-system-86716?aid=1011l8NVc&utm_source=aff) UnityPlugin
- [SPORE-Creature-Creator](https://github.com/daniellochner/SPORE-Creature-Creator) Procedurally generate creatures in Unity - inspired by the incredible game, Spore!
- [SpaceshipGenerator](https://github.com/a1studmuffin/SpaceshipGenerator) blender plugin proceDurally spaceShip
- [3DWorld](https://github.com/fegennari/3DWorld)
- [DeBroglie](https://boristhebrave.github.io/DeBroglie/) Generate tile based maps using Wave Function Collapse
- [Edgar-Unity](https://github.com/OndrejNepozitek/Edgar-Unity)
- [Marching-Cubes-Terrain](https://github.com/Eldemarkki/Marching-Cubes-Terrain)
- [cityengine](https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview)
- https://www.raywenderlich.com/3169311-runtime-mesh-manipulation-with-unity
- https://github.com/dgreenheck/ez-tree
#### Tree/Vegetation/Grass
- [AltTrees System](https://assetstore.unity.com/packages/tools/terrain/alttrees-system-beta-76657) UnityPlugin: AltTrees is an alternative tree system for Unity. Supports SpeedTree, Tree Creator, and meshes
- [Broccoli Tree Creator](https://assetstore.unity.com/packages/tools/modeling/broccoli-tree-creator-121853) UnityPlugin Broccoli Tree Creator is still in-development and will get constantly improve
- [Vegetation Studio](https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835) UnityPlugin
- [VegetationStudioProExtensions](h