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https://github.com/kiranandcode/godot-emacs-plugin
Emacs bindings for Godot (WIP: read not working, hopefully soon, help appreciated :) >w< uwu)
https://github.com/kiranandcode/godot-emacs-plugin
Last synced: 26 days ago
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Emacs bindings for Godot (WIP: read not working, hopefully soon, help appreciated :) >w< uwu)
- Host: GitHub
- URL: https://github.com/kiranandcode/godot-emacs-plugin
- Owner: kiranandcode
- License: mit
- Created: 2024-04-28T08:40:44.000Z (6 months ago)
- Default Branch: main
- Last Pushed: 2024-04-28T08:47:15.000Z (6 months ago)
- Last Synced: 2024-07-20T19:13:00.955Z (4 months ago)
- Language: GDScript
- Size: 6.84 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
Awesome Lists containing this project
README
# Emacs Plugin for Godot
## uwu Wats dis? >w< uwu
So this is ideally meant to be a plugin that provides some basic Emacs-like keybindings for Godot. I've searched online, and it seems like no-one else has done this, so hey uwuw let's give it a go!!## Progress ;_;
Currently, I've implemented the functionality for a few of the bread-and-butter Emacs operations (beginning-of-line, end-of-line, forward-char, backward-char, end-of-line), but I haven't quite managed to figure out how to override Godot's builtin bindings....