https://github.com/kojobailey/japi-xfbin-merger
A C++ plugin for JoJoAPI that allows the merging of XFBIN data for mods that are more compatible with each other and easier to create.
https://github.com/kojobailey/japi-xfbin-merger
api asbr cpp cpp23 dll japi jojoapi modding plugin
Last synced: about 1 month ago
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A C++ plugin for JoJoAPI that allows the merging of XFBIN data for mods that are more compatible with each other and easier to create.
- Host: GitHub
- URL: https://github.com/kojobailey/japi-xfbin-merger
- Owner: KojoBailey
- Created: 2024-08-05T02:46:15.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2025-01-01T14:27:04.000Z (over 1 year ago)
- Last Synced: 2025-03-18T04:12:52.721Z (about 1 year ago)
- Topics: api, asbr, cpp, cpp23, dll, japi, jojoapi, modding, plugin
- Language: C++
- Homepage:
- Size: 1.01 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# [JoJoAPI XFBIN Merger](https://github.com/KojoBailey/JAPI-XFBIN-Merger/)
This is a plugin for [JoJoAPI](https://jojomodding.miraheze.org/wiki/JoJoAPI) that allows for the merging of XFBIN data, currently only via JSON, although as more file support is added, other formats will be used as well.
## How do I merge?
Right now, you can only merge some nuccChunkBinary formats. These are:
- [messageInfo](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#messageInfo)
- [PlayerColorParam](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#PlayerColorParam)
- [SpeakingLineParam](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#SpeakingLineParam)
- [MainModeParam](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#MainModeParam)
Many more are to come, so sit tight!
Creating merge files is quite simple, as you just need to write the data you want to target in a JSON file. See the [Formats](#Formats) section for how to structure those correctly. You will also see a **Directory** under each section, indicating where those JSON files should go, like so:

`_priority.json` simply controls which files get loaded in which order, and will update itself to add/remove new/old JSON files whenever you launch the game (and this activate the plugin). A **higher** priority number means that file takes **higher** precedence over others lower than it, since it will get loaded later and therefore overwrite the data that came before it.