https://github.com/kojobailey/raylib-test
A very simple game I've made to test C++ Raylib for the first time.
https://github.com/kojobailey/raylib-test
cpp game raylib videogame
Last synced: 3 months ago
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A very simple game I've made to test C++ Raylib for the first time.
- Host: GitHub
- URL: https://github.com/kojobailey/raylib-test
- Owner: KojoBailey
- Created: 2024-07-14T19:49:21.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-07-15T14:05:43.000Z (about 2 years ago)
- Last Synced: 2025-10-12T18:27:18.045Z (9 months ago)
- Topics: cpp, game, raylib, videogame
- Language: C++
- Homepage:
- Size: 6.29 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Raylib Test Project
Nothing particularly special; just a test of C++ Raylib for myself to try things out.
A [release](https://github.com/KojoBailey/raylib-test/releases/tag/1.0.0) of the game is available for those who want to check it out, and below are instructions for how to play...
## How To Play
Firstly, this is only intended to work on **Windows PC**, and runs via EXE. The release also comes with an `assets` folder, so make sure not to delete it if you want audio.
In the game, you are the **red square**, and your objective is to collect the **orange circles** to increase your score.
To move, you can either use **WASD** __or__ **arrow keys**, so pick whatever you're most comfortable with.
A custom cursor is included, but it doesn't do anything...
You can press `i` to show some stats, although this is only useful for development lol.
Can you reach **100 points**? (I haven't added any voicelines past that anyway :P)
## Credits
All programming is by me (excluding the [Raylib](https://www.raylib.com/index.html) library of course), and the music and voicelines were also recorded and edited by myself.
The only asset I borrowed was the coin pickup sound effect, which I nabbed from [Pixabay](https://pixabay.com/sound-effects/90s-game-ui-6-185099/).