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https://github.com/kryptos-fr/ballsofsteel
24h Xenko Game Jam
https://github.com/kryptos-fr/ballsofsteel
24hour game-development gamejam xenko
Last synced: 14 days ago
JSON representation
24h Xenko Game Jam
- Host: GitHub
- URL: https://github.com/kryptos-fr/ballsofsteel
- Owner: Kryptos-FR
- License: mit
- Created: 2017-05-01T03:41:33.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-05-02T12:44:18.000Z (almost 8 years ago)
- Last Synced: 2024-12-05T01:42:59.419Z (2 months ago)
- Topics: 24hour, game-development, gamejam, xenko
- Language: C#
- Homepage:
- Size: 12.3 MB
- Stars: 3
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Balls of Steel
---
This game was completed in 24 hours as part of a Xenko game jam.
A party brawl game where each player gets control of one spherical fighter. The goal is to get power-ups and kill your friends. The more kills and less deaths you have, the better.
![Concept](https://image.ibb.co/moFikk/Balls_Concept.png)
---
## ControlsThe game uses controllers (no keyboard). Left stick is move, right stick is aim and shoot (shoots automatically). A or LT are for jumping, X or RT for a sword attack (assuming Xbox controller).
Any controller plugged in can jump into the game by pressing A (jump). If you get killed, you can respawn by pressing A again.
The game is an endless deathmatch for up to 8 players.
---
### Stretch goals - nations
![](https://image.ibb.co/dMyB5k/germanyball_by_propagandastamps_d9ict68.png)
When you spawn for the first time you pick a random nation. You can't choose (that's how it work IRL as well).
## What we couldn't do in 24h
### Controls
Your phone is your controller. Contextual buttons will change depending on what actions are available to your character.
![Concept](https://image.ibb.co/cMcqWQ/HUD.png)
We finally got the networking working on a branch, but there wasn't enough time to properly integrate it.
### UI
Because the UI was planned as part of the mobile app we never started working on in-game UI, so there is no way to track the players' hitpoints right now.
### Weapons and power-ups
Rather than picking weapons, the players have both katana and a machine gun always available, and there are no power-ups.
- Katana - slice and dice. Angle of attack matters.
- Machine gun - continuously shoot your enemies from distance.
~~- Shield - good at bashing enemies at close range and bouncing projectiles back~~
~~- Hearts - recover your hearts and get some extra on top of that~~
~~- Power-ups - attack, speed or jump boosts~~