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https://github.com/lallassu/savingnemo
SavingNemo - ThreeJS WebGL game with nodejs backend.
https://github.com/lallassu/savingnemo
gamedev indiedev javascript nodejs threejs webgl
Last synced: about 2 months ago
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SavingNemo - ThreeJS WebGL game with nodejs backend.
- Host: GitHub
- URL: https://github.com/lallassu/savingnemo
- Owner: Lallassu
- Created: 2015-03-10T08:48:30.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-03-10T08:56:53.000Z (almost 10 years ago)
- Last Synced: 2024-05-02T02:07:26.005Z (9 months ago)
- Topics: gamedev, indiedev, javascript, nodejs, threejs, webgl
- Language: JavaScript
- Size: 8 MB
- Stars: 21
- Watchers: 4
- Forks: 8
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Saving Nemo
Play the game here: http://nemo.nergal.seThe game is also part of Chrome Experiements: https://www.chromeexperiments.com/experiment/saving-nemo
## Description
Saving Nemo is a ThreeJS WebGL game with a NodeJS backend server to save statistics in an SQLite database.**The code is free to use but I would appreciate if you give me credit when using it.**
*The code has NOT been polished and is provided "as is". There are a lot of code that are redundant and there are tons of improvements that can be made.*
## Testing
Install nodejs and run *"cd server; nodejs server.js"*. Then point your browser to *http://localhost:8082*
Note that you must change which server to use as the backend, default is localhost:8082. This is changed in main.js, default is localhost:8082.
## Screenshot
![alt tag](https://raw.github.com/lallassu/SavingNemo/master/promo.png)