https://github.com/loopj/opengl-racing-game
Simple OpenGL racing game I made back in 2001, just rediscovered the dusty zip file
https://github.com/loopj/opengl-racing-game
Last synced: 12 months ago
JSON representation
Simple OpenGL racing game I made back in 2001, just rediscovered the dusty zip file
- Host: GitHub
- URL: https://github.com/loopj/opengl-racing-game
- Owner: loopj
- License: mit
- Created: 2011-08-10T23:08:11.000Z (almost 15 years ago)
- Default Branch: master
- Last Pushed: 2013-04-11T19:56:39.000Z (about 13 years ago)
- Last Synced: 2025-04-15T03:55:19.992Z (about 1 year ago)
- Language: C
- Homepage:
- Size: 4.27 MB
- Stars: 15
- Watchers: 2
- Forks: 7
- Open Issues: 0
-
Metadata Files:
- Readme: README
- License: LICENSE.txt
Awesome Lists containing this project
README
Race Game
Version 0.5
by foobar and judeo
Released under the MIT License
Music by:
GrayZ (Sensation [NG cut])
djhoohaa (Get your Growler out!)
############
# WANTED!! #
############
o Bug Testers
o Level Designers
o Feature Suggestions
o All Comments
###############
# Readme File #
###############
Aims to be similar to high speed racing games Star Wars:
Episode One Racer and Wipeout in gameplay and graphics.
#############
# Features: #
#############
Complete/In Progress:
====================
Model and Texture Loading
Texture Coordinates
Object Speed/Accelleration
Air resistance
Skybox
Maximum Speed
Acceleration Variable
Timings of redraw
Rotation Response Accel
Ship Rotation
Fixed Rotation Keylock
Realistic Looking Turning
Air Brakes (Faster Deccel)
Load Textures/Map as Needed
Loading Screen
Fixed Ship Drift
Dynamic Level Loading
Menu + Navigation
Better Texture Loading
Nice Error Function
Sound and Music
Text Masking (Alpha Channel)
Better Map Loading
Debug Messages
HUD:
o Timer
o Radar
o Framerate
o Speed
Config File:
o Screen Resolution
o Screen Depth
o Audio Toggle
o Fullscreen Toggle
o Debug Toggle
o FPS Toggle
Messages:
o Error -> msg & exit
o Warning -> msg
o Debug -> info
To Implement:
============
Angle Detection:
o Wall detection
o x and z-axis tilting
o Crashing and Damage
o Falling from High
o Bouncing off Walls
o Impacts/Surface Change
Boundary detection (broken)
Nicer Physics Engine
Lap Counter
Opponents and AI
Environment/Object Loading
Lighting
Reflections
Jet Particle Effect
############
# Gameplay #
############
This is in essence just a demo of what is to come, the main
racing features such as lap timing, lap counting, and AI
racers are far from complete, so just enjoy the eye candy.
The default keys are:
Forward: W
Backward: S
Left: A
Right: D
Air Brake: Space
Fullscreen: F1
These keys can be changed by editing the config file, which
is fairly self explanatory.
Have fun
- foobar