https://github.com/lorem-ipsumm/slayer
An interactive twitter game where you get together with up to 10 strangers and fight a boss!
https://github.com/lorem-ipsumm/slayer
boss game slayer twitter-api twitter-game web
Last synced: about 1 year ago
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An interactive twitter game where you get together with up to 10 strangers and fight a boss!
- Host: GitHub
- URL: https://github.com/lorem-ipsumm/slayer
- Owner: lorem-ipsumm
- License: gpl-3.0
- Created: 2017-01-22T02:59:04.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-10-06T22:13:02.000Z (over 8 years ago)
- Last Synced: 2025-02-02T06:09:44.933Z (over 1 year ago)
- Topics: boss, game, slayer, twitter-api, twitter-game, web
- Language: JavaScript
- Homepage:
- Size: 13.8 MB
- Stars: 4
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: License.txt
Awesome Lists containing this project
README
## Slayer
Slayer is a Twitter game that allows anyone with an account to play. Every hour a new game will begin and everyone who joins will work together to defeat a boss. Each player is randomly assigned a class. Every 1.5 minutes a new cycle will begin. In each cycle the players can individually choose an action using hashtags. Each player has a four slot inventory. As the game progresses, items will randomly be added to the inventories. These items are upgrades that last the duration of the game.
>Joining a game
To join a game, simply tweet:
@_SlayerBot_ #JoinGame
There is a 10 player max at the moment
There is no way to check if the game is full at the moment, so try to be as fast as you can to join the game
If there isn't at least one person that joined the game wiht restart and wait 60 minutes before starting new game
If there is at least one person computers will fill the empty spots
## Classes
Each class has a unique set of strengths and weaknesses that synergize when paired with the other classes.
 **Knight:**
Tank
Decent damage [70-170]
High armor [20% damage absorbed]
**Actions:**
To be determined
 **Archer:**
Trash
Weak damage [50-120]
High dodge chance [10%]
**Actions:**
Self Heal: Heal 20% of max health to yourself
Command: @_SlayerBot_ #heal @[yourname]
Rage Mode: +150 Max Damage and +10% dodge chance for four cycles
Command: @_SlayerBot_ #rage
You cannot use any items or heal yourself while in rage mode
 **Mage:**
Glass Cannon
High Damage [90-220]
Low Dodge Chance [1%]
**Actions**
Heal: Heal 20% of max health to anyone
Command: @_SlayerBot_ #heal @[playername]
Self heal: Heal 30% of max health to yourself
Command: @_SlayerBot_ #heal @[yourname]
## Bosses
>**OMEGA**
Health: Number of players * 3500
Low Damage [0 - 50]
Damage increases 5 points every cycle after cycle 20
>**NEXUS** (not in game yet)
Health: Number of players * 3500
Moderate Damage [0 - 70]
Damage increases 2 points every cycle after health is below 50%
## Items
Each player has a 10% chance (percentage may vary) of getting a random item every attack cycle
Each player has four inventory spaces
If the inventory is full and another item is obtained the oldest item in the inventory is removed
>[H] **Heal**
Increases current health by 20% of max HP
Command: @_SlayerBot_ #Heal
>[D] **Damage**
Permanently increases max damage by 5 points
Command: @_SlayerBot_ #Damage
>[C] **Cape**
Permanently increases dodge chance by 2%
Command: @_SlayerBot_ #Cape
>[A] **Armor**
Permanently increases damage absorption by 2%
Command: @_SlayerBot_ #Armor