https://github.com/marcb152/marcb152
Config files for my GitHub profile.
https://github.com/marcb152/marcb152
config github-config
Last synced: 5 months ago
JSON representation
Config files for my GitHub profile.
- Host: GitHub
- URL: https://github.com/marcb152/marcb152
- Owner: marcb152
- Created: 2021-07-16T13:31:45.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2025-01-08T21:32:57.000Z (over 1 year ago)
- Last Synced: 2025-02-26T18:53:30.071Z (over 1 year ago)
- Topics: config, github-config
- Homepage: https://github.com/marcb152
- Size: 28.3 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
## 👋 About me
My name is Marc, I am a student in mathematics & physics, aiming towards a degree in Computer Science Engineering.
I started to learn gamedev in 2017, and mostly stopped a year ago to focus on my studies. My main fields are video-games and software development.
## 🌱 Knowledge
- Unity | C# (since september 2017)
- Unreal Engine 4 | C++ (during a year)
- Windows Presentation Foundation, .NET | C# (during a few months)
- IBM Cplex Studio solver | Optimization Programming Language (during a few months either)
- Python bot development using Selenium (during a few weeks)
> [!NOTE]
> Currently learning DirectX 11 with [Silk.NET](https://github.com/dotnet/Silk.NET)
## 🔨 Projects
---
Video-game | *[Robinson Crusoe](https://pinutstudio.itch.io/robinson-crusoe)* | Unity - C#
- Status: development paused - not released
- Genre: 3D first-person survival game - survive alone on an island
---
Video-game | *[Isy's adventure](https://pinutstudio.itch.io/endless-runner)* | Unity - C#
- Status: finished - released
- Genre: endless runner - avoid obstacles to collect coins
---
Windows Application | *[Wood Firing System 30 (WPF-30)](https://youtu.be/idvNGB1PbCM)* | Windows Presentation Foundation (WPF) - C#
- Status: finished - proprietary (closed-source) software
- Description: Software used to synchronize and launch fireworks along a musical track
---
Piece of code | *[Realistic way to cut wood in Unreal Engine](https://youtu.be/gYtFAXl5N8A)* | Unreal Engine 4 - C++
- Status: development temporary paused - not released
- Description: An attempt at creating a piece of code able to provide almost realistic wood cutting, fully-procedural, realtime
---
Unity tool | *[Wind Creator](https://github.com/marcb152/Wind-Creator)* | Unity - C#
- Status: finished - released
- Description: A tool able to bake procedural wind data on any 3D object in order to add Unity's built-in wind simulation to it
---
Piece of code | *[Traveling Salesman Problem solver implementation](https://github.com/marcb152/TSP-Cplex-solver-cpp)* | Console - C++
- Status: almost finished - not released
- Description: An implementation of a TSP & PDSTSP solver in C++ using IBM's CPLEX and Concert libraries (see [this paper](https://theses.hal.science/tel-03554311))
---
Bot | *[Microsoft Rewards bot](https://github.com/marcb152/msft-rewards-bot)* | Console - Python
- Status: finished - released
- Description: A Selenium bot created to exploit the Microsoft Rewards program (French Microsoft accounts only)
---
Video-game | *[Remastered TicTacToe game](https://github.com/marcb152/tictactoe_remastered_sms)* | Tkinter GUI - Python
- Status: finished - released
- Description: A remake of the TicTacToe game, here the goal is to align 'SMS' letters several times to win the game! Up to 10 players.
---
Unity tools | *Various Unity tools* | Unity - C#
- Status: unfinished - not released
- Tools:
- Vertex baker: A tool to procedurally bake vertex data to any mesh (linear, cylindric and spherical gradients)
- Mesh combiner: A tool to combine several meshes together in the editor, can create atlases and bake materials
- FPS controller: An attempt at creating a first & third person controller, can walk, run, sneak and swim
- Grass shader with wind and player interaction (coded in Unity shader code, released on my Discord server)
- [Procedural placement](https://www.artstation.com/artwork/aYZqbL): A tool to procedurally place loads of vegetation in a scene while following basic placement rules
---
## 📫 Socials
- My Itch.io: https://pinutstudio.itch.io
- My Discord server (a bit empty for now, sorry about that): https://discord.com/invite/VK2fhu6
- My Unity profile: https://forum.unity.com/members/marcb152.3300122/
- My Pastebin: https://pastebin.com/u/marcb152
- My Artstation: https://www.artstation.com/marcb152
- And finally my Youtube: https://www.youtube.com/channel/UCnetMMIII0Uje5t7cw7QhSg