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https://github.com/marcusbuffett/opengl_gravity_sim

A gravity simulation using OpenGL and Haskell
https://github.com/marcusbuffett/opengl_gravity_sim

Last synced: 25 days ago
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A gravity simulation using OpenGL and Haskell

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# opengl_gravity_sim
A gravity simulation using OpenGL and Haskell

Here's what the program looks like :

![output](http://i.imgur.com/hmxh6om.gif)

# Method

I used the [Velocity Verlet](https://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet) method to update the bodies.