https://github.com/matthewcallis/bppformat
Read / Write BPP (1BPP, 2BPP, 3BPP, 4BPP) video game image formats (GB, NES, SNES) in Photoshop.
https://github.com/matthewcallis/bppformat
Last synced: 2 months ago
JSON representation
Read / Write BPP (1BPP, 2BPP, 3BPP, 4BPP) video game image formats (GB, NES, SNES) in Photoshop.
- Host: GitHub
- URL: https://github.com/matthewcallis/bppformat
- Owner: MatthewCallis
- Created: 2013-05-02T17:27:58.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2013-05-03T00:01:12.000Z (almost 12 years ago)
- Last Synced: 2025-01-05T23:41:24.660Z (4 months ago)
- Language: C++
- Size: 371 KB
- Stars: 3
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.markdown
Awesome Lists containing this project
README
# BPPFormat
This is a photoshop plug-in to read / write to various BPP (1BPP, 2BPP, 3BPP, 4BPP, 8BPP) formats used by various video game systems (GB, NES, SNES).
## Status
Currently a WIP.## Building
This expects the project folder to live next to the [photoshopsdk](http://www.adobe.com/devnet/photoshop/sdk.html) folder and the SDK to be adjected as described in [this thread](http://forums.adobe.com/thread/1115040?tstart=0) also recreated below. The project must be built in 64 bit only, and use 10.7 as the base SDK, 10.8 will not work. Windows, probably the same folder setup?
```
~/photoshopsdk
~/bppformat
```### Fixing the SDK
Comment out those header includes:```
SDK common/includes/PIUFile.h
#includeSDK common/includes/PIUtilities.h
#include
#include
#includeSDK common/includes/DialogUtilities.h
#include
#include
#include
#include
#include
#includeSDK common/includes/PiUi.h
#include "Lists.h"
```