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https://github.com/meta-ben/doodleretro-gameboy
2017 - C Gameboy Game Project
https://github.com/meta-ben/doodleretro-gameboy
c gameboy
Last synced: 4 days ago
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2017 - C Gameboy Game Project
- Host: GitHub
- URL: https://github.com/meta-ben/doodleretro-gameboy
- Owner: Meta-Ben
- License: mit
- Created: 2024-05-04T22:45:56.000Z (6 months ago)
- Default Branch: main
- Last Pushed: 2024-07-15T22:58:20.000Z (4 months ago)
- Last Synced: 2024-08-04T16:50:16.505Z (3 months ago)
- Topics: c, gameboy
- Language: C
- Homepage:
- Size: 22.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
``Reupload project from 2017 : This project was recovered so don't take commits into accounts``
DoodleRetro :video_game: :space_invader:
## Overview
This project is a tribute of the mobile Doodle Jump game, like the mobile game you climb a place by jumping without any rest on platforms, if you fall you loose !The game was made in C using the [GBDK devkit](https://github.com/gbdk-2020/gbdk-2020) for Nintendo Gameboy and more
## Run it
The github file already provie the ``.gb``, so just drag n drop it into a Gameboy Emulator [Bgb for windows user](http://bgb.bircd.org/) or [mGBA for linux and mac user](https://mgba.io/)## Controls
Beware to set your emulator control befeore !A -> Skip Score Screen
Start -> Start the game
Left/Right -> Moving the player
## Build the project
If you want to build the project you can follow the step below :
- Ensure you have GCC installed
- Download the [GBDK devkit](https://github.com/gbdk-2020/gbdk-2020)
- Put the GBDK folder where you want but copy the path to it
- Then open the Makefile and set the ``GBDK_FOLDER`` var at the path you got (keep the / at the end of the GBDK path)
- Finally just run ``make`` command this will replace the .gb by a freshly builded one
- Then you can just drag n drop it into a GB emulator
- (Optionnal) if you got lot of compilation file you can run ``make clean``
Note : Build with G++11.4.0