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https://github.com/mhulse/3d-wiki

3D tips, tricks and notes (mostly Blender)
https://github.com/mhulse/3d-wiki

3d blender blender-3d docs how-to tips tldr unity unity3d wiki

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3D tips, tricks and notes (mostly Blender)

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README

        

## My Blender YouTube channel: [TL;DR – 3D](https://www.youtube.com/channel/UCFoE0SgDe0t82Ra2UAit57Q)[](#readme)

- [Blender 2.77: Rounded bevel verts/edges](https://www.youtube.com/watch?v=JmTkksH5jO0)
- [Blender 2.78: Kinife Project Circle Shape Onto Another Object](https://www.youtube.com/watch?v=ENvNGL6lv4A)
- [Blender 2.77: Poke Faces](https://www.youtube.com/watch?v=rh_bmBJmp4k)
- [Blender 2.77: Center-align objects](https://www.youtube.com/watch?v=uFfnfs9Vo4g)
- [Blender 2.7.6: Duplicate and mirror selected mesh in edit mode](https://www.youtube.com/watch?v=sOD87DmdFCY)
- [Blender 2.76: Circularize faces/vertices](https://www.youtube.com/watch?v=jce8zGkHdfQ)
- [Blender 2.7.7: Mirror window sill on house using modifier and empty object](https://www.youtube.com/watch?v=yOXBA1LHg1o)
- [Blender 2.79: Inset and merge vertices using merge distance option](https://www.youtube.com/watch?v=JvzOZzibmi4)
- [Blender 2.78c: Move multiple faces along normals](https://www.youtube.com/watch?v=XRPkLkbyEfk)
- [Blender 2.79: Using Loop Tools (plugin) gstretch to straighten multiple edges](https://www.youtube.com/watch?v=-8zC5ATFG2U)
- [How to enable and snap to grid in Blender 3D](https://www.youtube.com/watch?v=AyfwXfnZnKk)
- [Blender 2.79 Loop Cut Smoothness quick example](https://www.youtube.com/watch?v=Xd70uTrVAxc)
- [Blender 2.76: Modeling a low poly tree branch](https://www.youtube.com/watch?v=tW4rIldXUyQ)
- [Blender 2.71: Proportional Editing](https://www.youtube.com/watch?v=AWop7omBaNM)
- [Blender 2.78: View selected via pie menu (useful if no numeric keypad, i.e., on a Mac laptop)](https://www.youtube.com/watch?v=tOtBUzOMrgY)
- [Blender 2.7.7: Simple 1-unit walls for house](https://www.youtube.com/watch?v=aZANntHuWK8)
- [Blender 2.77: Create new vertex, edge or planar face](https://www.youtube.com/watch?v=hz82peXQXJA)
- [Blender 2.77: Extrude and collapse multiple faces at one time](https://www.youtube.com/watch?v=KhB5dyy0Kxk)
- [Blender 2.78: Bevel without overlapping geometry (clamp)](https://www.youtube.com/watch?v=V6eDT5DkFYQ)
- [Blender 2.78: Proportional edit chalice stem exclude z-axis example](https://www.youtube.com/watch?v=RCx4LJAbClE)
- [Blender 2.77: Bevel edge(s) or verticies](https://www.youtube.com/watch?v=tNWx2rTO7VI)
- [Blender 2.77: Select Faces By Sides](https://www.youtube.com/watch?v=wYoST-CMWIM)
- [Blender 2.78: Roll camera around view](https://www.youtube.com/watch?v=Go5coxC8k7A)
- [Draw Vert Ngon Closed Path, Fill Face, Extrude: Semi-Organic Low Poly Plateau](https://www.youtube.com/watch?v=GB3s0-kYiI4)
- [Dissolve unused verts](https://www.youtube.com/watch?v=Znc0csvEslQ)

## [3D Coat Tips](../../wiki/3D-Coat-Tips) [](#readme)
- [Pro tip: High poly paint and bake to low poly](../../wiki/3D-Coat-Tips#pro-tip-high-poly-paint-and-bake-to-low-poly)
- [Navigation](../../wiki/3D-Coat-Tips#navigation)
- [Shaders](../../wiki/3D-Coat-Tips#shaders)
* [Apply to all](../../wiki/3D-Coat-Tips#apply-to-all)
- [Sculpt mode](../../wiki/3D-Coat-Tips#sculpt-mode)
* [Smoothing](../../wiki/3D-Coat-Tips#smoothing)
* [Change brush depth or size](../../wiki/3D-Coat-Tips#change-brush-depth-or-size)
* [Optimal resolution](../../wiki/3D-Coat-Tips#optimal-resolution)
* [Resolution test](../../wiki/3D-Coat-Tips#resolution-test)
- [Voxel sculpting](../../wiki/3D-Coat-Tips#voxel-sculpting)
* [Per-object resolution](../../wiki/3D-Coat-Tips#per-object-resolution)
* [Merging objects of differing resolutions](../../wiki/3D-Coat-Tips#merging-objects-of-differing-resolutions)
- [Wacom mapping](../../wiki/3D-Coat-Tips#wacom-mapping)
* [General settings](../../wiki/3D-Coat-Tips#general-settings)
* [Specific settings](../../wiki/3D-Coat-Tips#specific-settings)

## [Animation](../../wiki/Animation) [](#readme)
- [Basic commands in Dope Sheet view:](../../wiki/Animation#basic-commands-in-dope-sheet-view)
- [Dope Sheet Basic usage](../../wiki/Animation#dope-sheet-basic-usage)
- [Action Editor](../../wiki/Animation#action-editor)
- [Inherit rotation and scale](../../wiki/Animation#inherit-rotation-and-scale)
- [Duplicate keyframes](../../wiki/Animation#duplicate-keyframes)
- [Reverse pose paste](../../wiki/Animation#reverse-pose-paste)
- [Play animation](../../wiki/Animation#play-animation)
* [End frame walk cycle](../../wiki/Animation#end-frame-walk-cycle)
- [Hide bones](../../wiki/Animation#hide-bones)
- [Keyframe interpolation](../../wiki/Animation#keyframe-interpolation)
- [Breakdown slider](../../wiki/Animation#breakdown-slider)
- [Links](../../wiki/Animation#links)

## [Fundamentals](../../wiki/Fundamentals) [](#readme)
- [Blender Quick Start](../../wiki/Fundamentals#blender-quick-start)
- [General 3d mesh concepts](../../wiki/Fundamentals#general-3d-mesh-concepts)
* [Ngons vs. Tris vs. Quads](../../wiki/Fundamentals#ngons-vs-tris-vs-quads)
+ [Example mesh](../../wiki/Fundamentals#example-mesh)
* [Planar, non-planar, coplanar faces/polygons](../../wiki/Fundamentals#planar-non-planar-coplanar-facespolygons)
* [Concave and convex faces/polygons](../../wiki/Fundamentals#concave-and-convex-facespolygons)
* [Non-manifold geometry](../../wiki/Fundamentals#non-manifold-geometry)
* [Summary](../../wiki/Fundamentals#summary)
- [Cleaning up your mesh](../../wiki/Fundamentals#cleaning-up-your-mesh)

## [Hotkey fixes](../../wiki/Hotkey-fixes) [](#readme)
- [Extrude](../../wiki/Hotkey-fixes#extrude)
* [Hotkey fix](../../wiki/Hotkey-fixes#hotkey-fix)

## [Metaball Modeling](../../wiki/Metaball-Modeling) [](#readme)
- [Basic workflow tips](../../wiki/Metaball-Modeling#basic-workflow-tips)

## [My 2016 addons, key bindings and prefs](../../wiki/My-2016-addons,-key-bindings-and-prefs) [](#readme)
- [Add-ons](../../wiki/My-2016-addons,-key-bindings-and-prefs#add-ons)
* [Free](../../wiki/My-2016-addons,-key-bindings-and-prefs#free)
* [Paid](../../wiki/My-2016-addons,-key-bindings-and-prefs#paid)
- [Backup prefs](../../wiki/My-2016-addons,-key-bindings-and-prefs#backup-prefs)
- [Pie menu](../../wiki/My-2016-addons,-key-bindings-and-prefs#pie-menu)
- [MacOS keyboard mods](../../wiki/My-2016-addons,-key-bindings-and-prefs#macos-keyboard-mods)
- [Blender keyboard mods](../../wiki/My-2016-addons,-key-bindings-and-prefs#blender-keyboard-mods)
* [3D View / 3D View Global](../../wiki/My-2016-addons,-key-bindings-and-prefs#3d-view--3d-view-global)
- [Preferences](../../wiki/My-2016-addons,-key-bindings-and-prefs#preferences)
- [Links](../../wiki/My-2016-addons,-key-bindings-and-prefs#links)

## [Rigging](../../wiki/Rigging) [](#readme)
- [Prepping mesh for rig](../../wiki/Rigging#prepping-mesh-for-rig)
- [Quick-start rigging TL;DR](../../wiki/Rigging#quick-start-rigging-tldr)
- [Rigging tips](../../wiki/Rigging#rigging-tips)
* [Posing your rig](../../wiki/Rigging#posing-your-rig)
+ [Toggle object/pose mode](../../wiki/Rigging#toggle-objectpose-mode)
+ [Weight paint and pose](../../wiki/Rigging#weight-paint-and-pose)
+ [Reset bone’s pose](../../wiki/Rigging#reset-bones-pose)
* [Inverse/Forward Kinematics](../../wiki/Rigging#inverseforward-kinematics)
+ [IK vs. FK](../../wiki/Rigging#ik-vs-fk)
+ [Pole targets](../../wiki/Rigging#pole-targets)
+ [IK bend direction](../../wiki/Rigging#ik-bend-direction)
+ [IK Chain length](../../wiki/Rigging#ik-chain-length)
+ [Add IK constraint](../../wiki/Rigging#add-ik-constraint)
+ [Recalculate roll for IK pole targets](../../wiki/Rigging#recalculate-roll-for-ik-pole-targets)
* [Bones](../../wiki/Rigging#bones)
+ [Add constraints with targets](../../wiki/Rigging#add-constraints-with-targets)
+ [Bone chain FK by default](../../wiki/Rigging#bone-chain-fk-by-default)
+ [Bone naming conventions](../../wiki/Rigging#bone-naming-conventions)
+ [Bone x-ray display](../../wiki/Rigging#bone-x-ray-display)
+ [Add new bone](../../wiki/Rigging#add-new-bone)
+ [Flip bone direction](../../wiki/Rigging#flip-bone-direction)
+ [Clear bone parent](../../wiki/Rigging#clear-bone-parent)
+ [Disable deform for helper bones](../../wiki/Rigging#disable-deform-for-helper-bones)
+ [Mirror bones](../../wiki/Rigging#mirror-bones)
* [File output](../../wiki/Rigging#file-output)
- [Links](../../wiki/Rigging#links)

## [Setting up a Unity project for Git](../../wiki/Setting-up-a-Unity-project-for-Git) [](#readme)
- [About](../../wiki/Setting-up-a-Unity-project-for-Git#about)
* [Add Unity-specific `.gitignore` settings](../../wiki/Setting-up-a-Unity-project-for-Git#add-unity-specific-gitignore-settings)
* [Configure Unity for version control](../../wiki/Setting-up-a-Unity-project-for-Git#configure-unity-for-version-control)
* [Use Git Large File Storage](../../wiki/Setting-up-a-Unity-project-for-Git#use-git-large-file-storage)
- [Links](../../wiki/Setting-up-a-Unity-project-for-Git#links)

## [Tips, tricks, techniques and notes](../../wiki/Tips,-tricks,-techniques-and-notes) [](#readme)
- [Naming, using scenes](../../wiki/Tips,-tricks,-techniques-and-notes#naming-using-scenes)
- [Clear scale, rotation and position](../../wiki/Tips,-tricks,-techniques-and-notes#clear-scale-rotation-and-position)
- [Pivot point origin](../../wiki/Tips,-tricks,-techniques-and-notes#pivot-point-origin)
- [UI window management](../../wiki/Tips,-tricks,-techniques-and-notes#ui-window-management)
- [Shade smooth, bevel and split](../../wiki/Tips,-tricks,-techniques-and-notes#shade-smooth-bevel-and-split)
- [Normals auto smooth](../../wiki/Tips,-tricks,-techniques-and-notes#normals-auto-smooth)
- [Blender 2.77: Create new vertex, edge or planar face](../../wiki/Tips,-tricks,-techniques-and-notes#blender-277-create-new-vertex-edge-or-planar-face)
- [Duplicate and Mirror mesh](../../wiki/Tips,-tricks,-techniques-and-notes#duplicate-and-mirror-mesh)
- [Repeat last command](../../wiki/Tips,-tricks,-techniques-and-notes#repeat-last-command)
- [Isolate object/selection](../../wiki/Tips,-tricks,-techniques-and-notes#isolate-objectselection)
- [Horizontally-scrollable tool menus](../../wiki/Tips,-tricks,-techniques-and-notes#horizontally-scrollable-tool-menus)
- [Mirror modifier settings:](../../wiki/Tips,-tricks,-techniques-and-notes#mirror-modifier-settings)
- [Vertex Groups](../../wiki/Tips,-tricks,-techniques-and-notes#vertex-groups)
- [Backface Culling](../../wiki/Tips,-tricks,-techniques-and-notes#backface-culling)
- [Blender grid size](../../wiki/Tips,-tricks,-techniques-and-notes#blender-grid-size)
- [Quad view](../../wiki/Tips,-tricks,-techniques-and-notes#quad-view)
- [Walkthrough/flythrough](../../wiki/Tips,-tricks,-techniques-and-notes#walkthroughflythrough)
- [Spin, sweep or lathe](../../wiki/Tips,-tricks,-techniques-and-notes#spin-sweep-or-lathe)
- [Separating](../../wiki/Tips,-tricks,-techniques-and-notes#separating)
- [Start Blender app from command line](../../wiki/Tips,-tricks,-techniques-and-notes#start-blender-app-from-command-line)
- [Apply transformation](../../wiki/Tips,-tricks,-techniques-and-notes#apply-transformation)
- [Flatten edges](../../wiki/Tips,-tricks,-techniques-and-notes#flatten-edges)
- [Weighted edge creases](../../wiki/Tips,-tricks,-techniques-and-notes#weighted-edge-creases)
- [Duplicate](../../wiki/Tips,-tricks,-techniques-and-notes#duplicate)
- [Poke faces](../../wiki/Tips,-tricks,-techniques-and-notes#poke-faces)
- [Auto merge verts](../../wiki/Tips,-tricks,-techniques-and-notes#auto-merge-verts)
- [Grease pencil](../../wiki/Tips,-tricks,-techniques-and-notes#grease-pencil)
- [Sculpting](../../wiki/Tips,-tricks,-techniques-and-notes#sculpting)
- [Camera clip](../../wiki/Tips,-tricks,-techniques-and-notes#camera-clip)
- [Edge slide](../../wiki/Tips,-tricks,-techniques-and-notes#edge-slide)
- [Toggle sidebars](../../wiki/Tips,-tricks,-techniques-and-notes#toggle-sidebars)
- [Fill a hole](../../wiki/Tips,-tricks,-techniques-and-notes#fill-a-hole)
- [Make face circular](../../wiki/Tips,-tricks,-techniques-and-notes#make-face-circular)
- [Layers](../../wiki/Tips,-tricks,-techniques-and-notes#layers)
- [Using Karabiner to make FN and number keys work](../../wiki/Tips,-tricks,-techniques-and-notes#using-karabiner-to-make-fn-and-number-keys-work)
- [Proportional Editing](../../wiki/Tips,-tricks,-techniques-and-notes#proportional-editing)
- [Subdivide](../../wiki/Tips,-tricks,-techniques-and-notes#subdivide)
- [Triangulate](../../wiki/Tips,-tricks,-techniques-and-notes#triangulate)
- [Vert slide along edge](../../wiki/Tips,-tricks,-techniques-and-notes#vert-slide-along-edge)
- [Shear edge(s)](../../wiki/Tips,-tricks,-techniques-and-notes#shear-edges)
- [Cut or Join](../../wiki/Tips,-tricks,-techniques-and-notes#cut-or-join)
- [Individual origins as center](../../wiki/Tips,-tricks,-techniques-and-notes#individual-origins-as-center)
- [Bevel](../../wiki/Tips,-tricks,-techniques-and-notes#bevel)
- [Screen capture](../../wiki/Tips,-tricks,-techniques-and-notes#screen-capture)
- [Properties](../../wiki/Tips,-tricks,-techniques-and-notes#properties)
- [3D cursor](../../wiki/Tips,-tricks,-techniques-and-notes#3d-cursor)
- [Snap to grid](../../wiki/Tips,-tricks,-techniques-and-notes#snap-to-grid)
- [Snap](../../wiki/Tips,-tricks,-techniques-and-notes#snap)
- [Move object(s) origin to cursor](../../wiki/Tips,-tricks,-techniques-and-notes#move-objects-origin-to-cursor)
- [Delete/dissolve](../../wiki/Tips,-tricks,-techniques-and-notes#deletedissolve)
* [Dissolve unused verts](../../wiki/Tips,-tricks,-techniques-and-notes#dissolve-unused-verts)
- [Bending](../../wiki/Tips,-tricks,-techniques-and-notes#bending)
- [Array modifier](../../wiki/Tips,-tricks,-techniques-and-notes#array-modifier)
- [Create new objects, quickly](../../wiki/Tips,-tricks,-techniques-and-notes#create-new-objects-quickly)
- [Contextual menus](../../wiki/Tips,-tricks,-techniques-and-notes#contextual-menus)
- [View modes](../../wiki/Tips,-tricks,-techniques-and-notes#view-modes)
- [Views](../../wiki/Tips,-tricks,-techniques-and-notes#views)
- [Moving around](../../wiki/Tips,-tricks,-techniques-and-notes#moving-around)
- [Selecting things](../../wiki/Tips,-tricks,-techniques-and-notes#selecting-things)
- [De-selecting things](../../wiki/Tips,-tricks,-techniques-and-notes#de-selecting-things)
- [Deleting or hiding things](../../wiki/Tips,-tricks,-techniques-and-notes#deleting-or-hiding-things)
- [Focus selection](../../wiki/Tips,-tricks,-techniques-and-notes#focus-selection)
- [Mesh Select Mode](../../wiki/Tips,-tricks,-techniques-and-notes#mesh-select-mode)
- [Grow selection](../../wiki/Tips,-tricks,-techniques-and-notes#grow-selection)
- [Edge and face loop select](../../wiki/Tips,-tricks,-techniques-and-notes#edge-and-face-loop-select)
- [Separate the selection into a new object](../../wiki/Tips,-tricks,-techniques-and-notes#separate-the-selection-into-a-new-object)
- [Selection mode](../../wiki/Tips,-tricks,-techniques-and-notes#selection-mode)
- [Select similar](../../wiki/Tips,-tricks,-techniques-and-notes#select-similar)
- [Select Faces By Sides](../../wiki/Tips,-tricks,-techniques-and-notes#select-faces-by-sides)
- [Object or edit modes](../../wiki/Tips,-tricks,-techniques-and-notes#object-or-edit-modes)
- [Extrude, inset, rotate, scale and move](../../wiki/Tips,-tricks,-techniques-and-notes#extrude-inset-rotate-scale-and-move)
- [Merge faces](../../wiki/Tips,-tricks,-techniques-and-notes#merge-faces)
- [Loop cut](../../wiki/Tips,-tricks,-techniques-and-notes#loop-cut)
- [Center pivot to newly joined object](../../wiki/Tips,-tricks,-techniques-and-notes#center-pivot-to-newly-joined-object)
- [Point of origin](../../wiki/Tips,-tricks,-techniques-and-notes#point-of-origin)
- [Groups, parents and joins](../../wiki/Tips,-tricks,-techniques-and-notes#groups-parents-and-joins)
- [Boolean](../../wiki/Tips,-tricks,-techniques-and-notes#boolean)
- [Bool tool add-on](../../wiki/Tips,-tricks,-techniques-and-notes#bool-tool-add-on)
- [Copy/paste](../../wiki/Tips,-tricks,-techniques-and-notes#copypaste)
- [Plugin installation](../../wiki/Tips,-tricks,-techniques-and-notes#plugin-installation)
- [Export SVG from Illy to Blender](../../wiki/Tips,-tricks,-techniques-and-notes#export-svg-from-illy-to-blender)
- [Convert to: Curve from mesh or mesh from curve](../../wiki/Tips,-tricks,-techniques-and-notes#convert-to-curve-from-mesh-or-mesh-from-curve)
* [Solidify a mesh from curve](../../wiki/Tips,-tricks,-techniques-and-notes#solidify-a-mesh-from-curve)
- [Maths in Blender fields](../../wiki/Tips,-tricks,-techniques-and-notes#maths-in-blender-fields)

## [Unity tips and notes](../../wiki/Unity-tips-and-notes) [](#readme)
- [Get Unity version of project without opening it](../../wiki/Unity-tips-and-notes#get-unity-version-of-project-without-opening-it)
- [Multiple versions of Unity](../../wiki/Unity-tips-and-notes#multiple-versions-of-unity)
- [Blender/Unity Asset Organization](../../wiki/Unity-tips-and-notes#blenderunity-asset-organization)
* [Optimal directory structure](../../wiki/Unity-tips-and-notes#optimal-directory-structure)
* [Other ways of doing it](../../wiki/Unity-tips-and-notes#other-ways-of-doing-it)
- [Blender vs Unity scale](../../wiki/Unity-tips-and-notes#blender-vs-unity-scale)
* [Blender grid size](../../wiki/Unity-tips-and-notes#blender-grid-size)
- [Blender and Unity 3D axis](../../wiki/Unity-tips-and-notes#blender-and-unity-3d-axis)
- [Unity’s character controller](../../wiki/Unity-tips-and-notes#unitys-character-controller)
- [General rule of thumb measurements](../../wiki/Unity-tips-and-notes#general-rule-of-thumb-measurements)
- [Blender Mesh Colliders Prep](../../wiki/Unity-tips-and-notes#blender-mesh-colliders-prep)
- [Colors](../../wiki/Unity-tips-and-notes#colors)

## [UV Unwrapping Tips](../../wiki/UV-Unwrapping-Tips) [](#readme)
- [Blender UV Unwrapping](../../wiki/UV-Unwrapping-Tips#blender-uv-unwrapping)
- [To be sorted](../../wiki/UV-Unwrapping-Tips#to-be-sorted)

## [Voxel art in Blender 2.79](../../wiki/Voxel-art-in-Blender-2.79) [](#readme)
- [Grid settings](../../wiki/Voxel-art-in-Blender-2.79#grid-settings)
* [Grid snapping](../../wiki/Voxel-art-in-Blender-2.79#grid-snapping)
* [Grid size](../../wiki/Voxel-art-in-Blender-2.79#grid-size)
- [Unity player reference object](../../wiki/Voxel-art-in-Blender-2.79#unity-player-reference-object)
- [Voxel template object](../../wiki/Voxel-art-in-Blender-2.79#voxel-template-object)
- [Voxel-like character](../../wiki/Voxel-art-in-Blender-2.79#voxel-like-character)
* [Voxel starting point](../../wiki/Voxel-art-in-Blender-2.79#voxel-starting-point)
* [Mirroring](../../wiki/Voxel-art-in-Blender-2.79#mirroring)
* [Basic character structure](../../wiki/Voxel-art-in-Blender-2.79#basic-character-structure)
* [Apply mirror and cleanup](../../wiki/Voxel-art-in-Blender-2.79#apply-mirror-and-cleanup)
- [TODO](../../wiki/Voxel-art-in-Blender-2.79#todo)
- [Links](../../wiki/Voxel-art-in-Blender-2.79#links)