https://github.com/mitay-walle/proceduraltexture
Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering
https://github.com/mitay-walle/proceduraltexture
game-jam gradient layering noise-generator non-destructive procedural-textures productivity quality-of-life shapes unity3d vfx workflow
Last synced: 5 days ago
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Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering
- Host: GitHub
- URL: https://github.com/mitay-walle/proceduraltexture
- Owner: mitay-walle
- License: mit
- Created: 2024-11-07T09:56:29.000Z (6 months ago)
- Default Branch: main
- Last Pushed: 2024-11-09T11:28:09.000Z (6 months ago)
- Last Synced: 2025-04-05T21:41:30.715Z (30 days ago)
- Topics: game-jam, gradient, layering, noise-generator, non-destructive, procedural-textures, productivity, quality-of-life, shapes, unity3d, vfx, workflow
- Language: C#
- Homepage:
- Size: 74.2 KB
- Stars: 12
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ProceduralTexture
Unity3d atomic single-file script, to generate primitive textures (gradients, shapes, noises) with different blend-modes, layering. Useful for game jam vfx
# Features
- multplie layers
- Gradients (horizontal,vertical, radial, frame, graident mapping by grayscale / single channel)
- circle shape
- grain
- perlin noise
- blur (C#-based)
- rgba channels
- blend modes (override, alpha, additive, multiply)
- offset
- skip flag
- layer alpha slider
- external Texture layer
- immediate tweak and see any texture values dynamicly, without recreation
- non-destructive workflow (undo/redo)
- customizable / extendible. Write new Layer if not found one
- Gradient gamma curve
- export to .png
- flat color layer
- HDR blending
# Planned
- make Odin Inspector optional
- rotation?
- layer to apply material / shader
- replace slow C# blur with fast GPU/shader-based (stay single-file)
- more shape layers (stars, rectangles)
More Examples






