https://github.com/mkeeter/pixelsim
Squishy pixel-art spaceships on the GPU
https://github.com/mkeeter/pixelsim
Last synced: about 1 year ago
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Squishy pixel-art spaceships on the GPU
- Host: GitHub
- URL: https://github.com/mkeeter/pixelsim
- Owner: mkeeter
- Created: 2013-11-27T04:41:06.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2013-11-27T05:04:33.000Z (over 12 years ago)
- Last Synced: 2024-10-13T00:56:07.747Z (over 1 year ago)
- Language: C++
- Size: 172 KB
- Stars: 53
- Watchers: 8
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## About
This project implements a parallel mass-spring-damper system to make squishy pixel-art spaceships.
All of the calculations are done by GLSL shaders on the GPU.
For more information, look at this [project page](http://mattkeeter.com/projects/pixelsim).



## Copyright
(c) Matthew Keeter, 2013.
## License
This work may be reproduced, modified, distributed, performed, and displayed for any purpose.
Copyright is retained and must be preserved.
The work is provided as is; no warranty is provided, and users accept all liability.