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https://github.com/mkeeter/pixelsim

Squishy pixel-art spaceships on the GPU
https://github.com/mkeeter/pixelsim

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Squishy pixel-art spaceships on the GPU

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## About
This project implements a parallel mass-spring-damper system to make squishy pixel-art spaceships.
All of the calculations are done by GLSL shaders on the GPU.

For more information, look at this [project page](http://mattkeeter.com/projects/pixelsim).

![Yellow ship](http://mattkeeter.com/projects/pixelsim/yellow.gif)

![Purple ship](http://mattkeeter.com/projects/pixelsim/purple.gif)

![Viper ship](http://mattkeeter.com/projects/pixelsim/viper.gif)

## Copyright
(c) Matthew Keeter, 2013.

## License
This work may be reproduced, modified, distributed, performed, and displayed for any purpose.
Copyright is retained and must be preserved.
The work is provided as is; no warranty is provided, and users accept all liability.