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https://github.com/mkinney/gamemaker_input
repo to test gamemaker inputs
https://github.com/mkinney/gamemaker_input
gamemaker gamemaker-studio-2 gamepad input mouse mouse-events
Last synced: about 1 month ago
JSON representation
repo to test gamemaker inputs
- Host: GitHub
- URL: https://github.com/mkinney/gamemaker_input
- Owner: mkinney
- Created: 2018-12-02T21:07:13.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2018-12-17T05:01:58.000Z (about 6 years ago)
- Last Synced: 2024-10-05T17:21:26.145Z (4 months ago)
- Topics: gamemaker, gamemaker-studio-2, gamepad, input, mouse, mouse-events
- Language: Game Maker Language
- Size: 16.7 MB
- Stars: 1
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Repo for testing GameMakerStudio 2 input (keyboard, mouse, and gamepad). I wanted to see what gamepads work best with GameMakerStudio2 and how to interact with them.
Note: You probably would not use this code for moving objects in your programs.
This has been tested on:
TODO:
Best mac gamepad:
SteelSeries Nimbus Gamepad
Note: The rest of these gamepads did not work on mac.
Windows gamepads:
XBOX 360:
Logitech F310:
iBuffalo Classic:
Red Play:
Big Classics Retro Power gamepad:
Retro Power PS gamepad:
Retro Power Black with Purple buttons gamepad:
Retro Power Black Curve:
Retro Power Brown: