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https://github.com/motapinto/multi-agent-system-conquest

Multi-agent system modelation of the conquest Battlefield gamemode.
https://github.com/motapinto/multi-agent-system-conquest

fipa-protocols jade java multi-agent-system swing swing-gui

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Multi-agent system modelation of the conquest Battlefield gamemode.

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# Multi-agent system modelation of the conquest Battlefield gamemode

Tribute:
- [Battlefield Conquest](https://battlefield.fandom.com/wiki/Conquest#:~:text=Conquest%20is%20a%20gamemode%20first,Points%20scattered%20around%20the%20map.)
- [Deep Mind Blogpost](https://deepmind.com/blog/article/capture-the-flag-science)

The Objective of this project was not to create a beautiful GUI but rather to use Jade and its capabilities to
develop a multi-agent system using FIPA Communication Protocols and ACL messages.

Note: This repo is duplicated from [LuisPRamos/aiad-conquest](https://github.com/LuisPRamos/aiad-conquest) due to permissions sake.

## Project planning
Before starting, we developed a plan of what classes and protocols we would implement. You can check it out [here](https://motapinto.github.io/multi-agent-system-conquest/).

## Docs
You can read our presentation [here](https://github.com/motapinto/multi-agent-system-conquest/blob/main/Presentation.pdf)!

## Gallery

![image](https://imgur.com/wK82rmE.jpg)
![image](https://imgur.com/94ENkrR.jpg)
![image](https://imgur.com/H5UT6WF.jpg)