https://github.com/motapinto/multi-agent-system-conquest
Multi-agent system modelation of the conquest Battlefield gamemode.
https://github.com/motapinto/multi-agent-system-conquest
fipa-protocols jade java multi-agent-system swing swing-gui
Last synced: 5 months ago
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Multi-agent system modelation of the conquest Battlefield gamemode.
- Host: GitHub
- URL: https://github.com/motapinto/multi-agent-system-conquest
- Owner: motapinto
- License: mit
- Created: 2020-11-18T11:36:09.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2020-11-30T13:21:11.000Z (over 5 years ago)
- Last Synced: 2025-05-15T09:43:38.320Z (about 1 year ago)
- Topics: fipa-protocols, jade, java, multi-agent-system, swing, swing-gui
- Language: Java
- Homepage:
- Size: 3.13 MB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Multi-agent system modelation of the conquest Battlefield gamemode
Tribute:
- [Battlefield Conquest](https://battlefield.fandom.com/wiki/Conquest#:~:text=Conquest%20is%20a%20gamemode%20first,Points%20scattered%20around%20the%20map.)
- [Deep Mind Blogpost](https://deepmind.com/blog/article/capture-the-flag-science)
The Objective of this project was not to create a beautiful GUI but rather to use Jade and its capabilities to
develop a multi-agent system using FIPA Communication Protocols and ACL messages.
Note: This repo is duplicated from [LuisPRamos/aiad-conquest](https://github.com/LuisPRamos/aiad-conquest) due to permissions sake.
## Project planning
Before starting, we developed a plan of what classes and protocols we would implement. You can check it out [here](https://motapinto.github.io/multi-agent-system-conquest/).
## Docs
You can read our presentation [here](https://github.com/motapinto/multi-agent-system-conquest/blob/main/Presentation.pdf)!
## Gallery


