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https://github.com/moteus/lua-llthreads2
`llthreads` library rewritten without `LuaNativeObjects` code generator
https://github.com/moteus/lua-llthreads2
lua lua-binding multithreading pthreads threading
Last synced: 12 days ago
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`llthreads` library rewritten without `LuaNativeObjects` code generator
- Host: GitHub
- URL: https://github.com/moteus/lua-llthreads2
- Owner: moteus
- License: mit
- Created: 2013-12-26T07:49:03.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2023-10-16T20:55:18.000Z (about 1 year ago)
- Last Synced: 2024-10-17T16:09:25.087Z (27 days ago)
- Topics: lua, lua-binding, multithreading, pthreads, threading
- Language: Lua
- Homepage:
- Size: 140 KB
- Stars: 75
- Watchers: 4
- Forks: 22
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
lua-llthreads2
==============
[![Licence](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE)
[![Build Status](https://travis-ci.org/moteus/lua-llthreads2.png?branch=master)](https://travis-ci.org/moteus/lua-llthreads2)
[![Build status](https://ci.appveyor.com/api/projects/status/st2uldkbqmpgfl2w?svg=true)](https://ci.appveyor.com/project/moteus/lua-llthreads2)This is full dropin replacement for [llthreads](https://github.com/Neopallium/lua-llthreads) library.
## Incompatibility list with origin llthreads library
* does not support Lua 5.0
* does not support ffi interface (use Lua C API for LuaJIT)
* returns nil instead of false on error
* start method returns self instead of true on success## Additional
* thread:join() method support zero timeout to check if thread alive (does not work on Windows with pthreads)
* thread:join() method support arbitrary timeout on Windows threads
* thread:alive() method return whether the thread is alive (does not work on Windows with pthreads)
* set_logger function allow logging errors (crash Lua VM) in current llthread's threads
* thread:start() has additional parameter which control in which thread child Lua VM will be destroyed
* allow pass cfunctions to child thread (e.g. to initialize Lua state)## Thread start arguments
| `detached` | `joinable` | join returns | child state closes by | gc calls | detach on |
|:----------:|:----------:|:------------:|:---------------------:|:--------:|:---------:|
| false | false | `true` | child | join | `` |
| false(\*)| true(\*) | Lua values | parent | join \* | `` |
| true | false(\*) | raise error | child | `` | start |
| true | true | `true` | child | detach | gc |## Usage
### Use custom logger
In this example I use [lua-log](https://github.com/moteus/lua-log) library.
``` Lua
-- This is child thread.
local llthreads = require "llthreads2"
-- Send logs using ZMQ
local LOG = require"log".new(
require "log.writer.net.zmq".new("tcp://127.0.0.1:5555")
)
llthread.set_logger(function(msg) LOG.error(msg) end)
-- This error with traceback will be passed to logger
error("SOME ERROR")
```### Start attached thread collectd in child thread
``` Lua
-- This is main thread.
local thread = require "llthreads2".new[[
require "utils".sleep(5)
]]-- We tell that we start attached thread but child Lua State shuld be close in child thread.
-- If `thread` became garbage in main thread then finallizer calls thread:join()
-- and main thread may hungup. But because of child state closes in child thread all objects
-- in this state can be destroyed and we can prevent deadlock.
thread:start(false, false)-- We can call join.
-- Because of Lua state destroys in child thread we can not get
-- returned Lua values so we just returns `true`.
thread:join()
```### Start detached joinable thread
``` Lua
-- This is main thread.
local thread = require "llthreads2".new[[
require "utils".sleep(5)
]]-- We tell that we start detached joinable thread. In fact we start attached
-- thread but if `thread` became garbage in main thread then finallizer just
-- detach child thread and main thread may not hungup.
thread:start(true, true)-- We can call join.
-- Because of Lua state destroys in child thread we can not get
-- returned Lua values so we just returns `true`.
thread:join()
```### Pass to child thread host application`s library loader
If you close parent Lua state then some dynamic library may be unloaded
and cfunction in child Lua state (thread) became invalid.``` Lua
-- `myhost.XXX` modules is built-in modules in host application
-- host application registers cfunction as module loader
local preload = {}
preload[ 'myhost.logger' ] = package.preload[ 'myhost.logger' ]
preload[ 'myhost.config' ] = package.preload[ 'myhost.config' ]
llthreads.new([[
-- registers preload
local preload = ...
for name, fn in pairs(preload) do package.preload[name] = fn endlocal log = require 'myhost.logger'
]], preload):start(true)
```### Wait while thread is alive
``` Lua
local thread = require "llthreads2".new[[
require "utils".sleep(5)
return 1
]]
thread:start()-- we can not use `thread:join(0)` because we can not call it twice
-- so all returned values will be lost
while thread:alive() do
-- do some work
endlocal ok, ret = thread:join() -- true, 1
```### Use `ex` module
``` Lua
local Threads = require "llthreads2.ex"local ok, v = Threads.new(function()
return 1
end):start():join()
assert(v == 1)local thread = Threads.new({
-- this thread code gets changed arguments
function(a, b)
assert(1 == a)
assert(2 == b)
print("Done")
end;
-- prelude can change thread arguments
prelude = function(a, b)
assert("1" == a)
assert(nil == b)
return tonumber(a), 2
end;
}, "1")thread:start():join()
```[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/moteus/lua-llthreads2/trend.png)](https://bitdeli.com/free "Bitdeli Badge")