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https://github.com/niessner/BundleFusion

[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
https://github.com/niessner/BundleFusion

3d-reconstruction computervision cvpr kinect reconstruction siggraph

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[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration

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README

        

# BundleFusion

![BundleFusion](img/teaser.jpg)

You are free to use this code with proper attribution in non-commercial applications (Please see [License.txt](License.txt)).

More information about this project can be found in our [paper](https://arxiv.org/pdf/1604.01093.pdf) and [project website](http://graphics.stanford.edu/projects/bundlefusion/).

## Installation
The code was developed under VS2013, and tested with a Structure Sensor.

Requirements:
- DirectX SDK June 2010
- NVIDIA CUDA 7.0
- our research library mLib, a git submodule in external/mLib
- mLib external libraries can be downloaded [here](http://kaldir.vc.in.tum.de/mLib/mLibExternal.zip)

Optional:
- Kinect SDK (2.0 and above)
- Prime sense SDK

## Citation:
```
@article{dai2017bundlefusion,
title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration},
author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian},
journal={ACM Transactions on Graphics 2017 (TOG)},
year={2017}
}
```

## Contact:
If you have any questions, please email Angela Dai at [email protected].

We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)