https://github.com/nikvoronin/gldetk
Ray marching FPS like playground w/ physics
https://github.com/nikvoronin/gldetk
csharp dotnet graphics-programming opengl opentk opentk-library procedural-generation raymarching raymarching-distance-fields raytracing sdf signed-distance-fields signed-distance-functions
Last synced: 3 months ago
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Ray marching FPS like playground w/ physics
- Host: GitHub
- URL: https://github.com/nikvoronin/gldetk
- Owner: nikvoronin
- License: mit
- Created: 2019-01-12T00:15:31.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-01-12T21:01:47.000Z (over 6 years ago)
- Last Synced: 2025-01-16T11:27:06.054Z (4 months ago)
- Topics: csharp, dotnet, graphics-programming, opengl, opentk, opentk-library, procedural-generation, raymarching, raymarching-distance-fields, raytracing, sdf, signed-distance-fields, signed-distance-functions
- Language: C#
- Homepage:
- Size: 82 KB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# GL+DE+TK
Project is no longer active. Shaders are partially compatible with [ShaderToy](https://www.shadertoy.com/).

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