https://github.com/nilllzz/pengine
Pokemon Engine
https://github.com/nilllzz/pengine
c-sharp game pokemon windows
Last synced: 3 months ago
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Pokemon Engine
- Host: GitHub
- URL: https://github.com/nilllzz/pengine
- Owner: nilllzz
- Created: 2018-12-01T15:54:21.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-12-29T21:38:11.000Z (over 7 years ago)
- Last Synced: 2025-12-30T03:10:29.952Z (6 months ago)
- Topics: c-sharp, game, pokemon, windows
- Language: C#
- Size: 701 KB
- Stars: 5
- Watchers: 0
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# PEngine (Pokemon Engine)
Pokemon Engine is a tool to create your own Generation 2 Pokemon games without the need of an emulator, roms or multiple obscure development tools.
It includes two main components:
- The creator program that lets you create maps, scripts and texts
- The game - this runs your projects created in the creator program.
It's also easy to share any created game with others by packaging your project with the game as a portable executable.
## Current status

>The game is able to display basic maps and allows for player movement.
## Technical side of things
The game runs on MonoGame 3.7 and currently only on the DirectX platform (=> Windows). I might port this to Linux later.
The creator program is written using the Windows Forms platform and therefore also only available for Windows.
In short: Game runs on Windows, might be on Linux later, Creator is Windows-only.
All code is written in C# and compiled with .Net 4.5.