https://github.com/ninjanazal/physcisbasecharacter
Physics base character for mobile test
https://github.com/ninjanazal/physcisbasecharacter
game-development unity
Last synced: 3 months ago
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Physics base character for mobile test
- Host: GitHub
- URL: https://github.com/ninjanazal/physcisbasecharacter
- Owner: ninjanazal
- Created: 2020-07-16T09:58:15.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2020-10-03T16:40:56.000Z (over 5 years ago)
- Last Synced: 2025-01-12T23:32:52.257Z (over 1 year ago)
- Topics: game-development, unity
- Language: C#
- Homepage:
- Size: 36.4 MB
- Stars: 2
- Watchers: 0
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Physics Base Character
Physics base character for mobile test
## ** CHANGE LOG **
- (2-10) - Since is a mobile game, may drop the physics part of the game.
screen Coords to canvas position is working well.
# Base Model
Base character model, with bones and painted influence
- [x] Start base model
- [x] Better base model
- [x] Bones
- [x] Base weight painting
# Mechanic implementation
- [x] Base mesh on basic ragdoll
- - [x] Configurable joint set
- [x] Movement to active ragdoll
- [x] Active ragdoll response to player input
- - [x] Horizontal movement
- - [x] Correct player rotate to direction
- - [x] Slope Movement
- - [x] Gravity implementation
- - [x] Jumping
- - [x] Player Stunt response
- - [x] Correc stunt resonse
- - [ ] Player action response
* - [ ] Grab/Drag Objects
# Information system (Mobile adaptation)
- [x] Mobile Implementation
- - [x] JoyStick Implementation
- - [x] Jump Screen Action
- [ ] Inprove performace issue
## NOTE::
- (DONE) Implementing correct translation from pixel positions to correct canvas position
- (TODO) Improving performance for the game. ps:: reduce render reduce the
### Debug Info
- [x] Fps information
- [x] Debug information
# Dev Notes
- Current notes
- Grabing objects
- Setting Game to Mobile
- Switch input implementation to this platform