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https://github.com/nobnak/WaterColorFilter


https://github.com/nobnak/WaterColorFilter

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# WaterColorFilter for Unity

//[Unity Package](WaterColorFilter.unitypackage)

[![Thumbnail](http://img.youtube.com/vi/fSLWlCdzR9E/hqdefault.jpg)](https://youtube.com/shorts/fSLWlCdzR9E?feature=share)
[![Thumbnail](http://img.youtube.com/vi/9nbwnSKI_5I/hqdefault.jpg)](https://youtube.com/shorts/9nbwnSKI_5I?feature=share)

## Features
- Tone-based Diffuse Shading
- Wobbing
- Edge Darkening
- Paper Effect

## References
1. Bousseau, A., & Kaplan, M. (2006). Interactive watercolor rendering with temporal coherence and abstraction. International Symposium on Non-Photorealistic Animation and Rendering (NPAR), 141. doi:10.1145/1124728.1124751
1. Gooch, A., Gooch, B., Shirley, P., & Cohen, E. (1998). A non-photorealistic lighting model for automatic technical illustration. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’98 (pp. 447–452). New York, New York, USA: ACM Press. doi:10.1145/280814.280950
1. Luft, T., & Deussen, O. (2006). Real-time watercolor illustrations of plants using a blurred depth test. International Symposium on Non-Photorealistic Animation and Rendering (NPAR), 11. doi:10.1145/1124728.1124732