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https://github.com/nxengine/nxengine-evo
nxengine refactoring
https://github.com/nxengine/nxengine-evo
Last synced: 4 months ago
JSON representation
nxengine refactoring
- Host: GitHub
- URL: https://github.com/nxengine/nxengine-evo
- Owner: nxengine
- License: gpl-3.0
- Created: 2014-04-04T20:48:42.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2024-06-14T15:29:25.000Z (8 months ago)
- Last Synced: 2024-08-02T00:25:59.943Z (7 months ago)
- Language: C
- Homepage: https://discord.gg/jnwmA7DhQh
- Size: 8.55 MB
- Stars: 476
- Watchers: 33
- Forks: 81
- Open Issues: 40
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- Awesome-Daily - NXEngine Evo
- awesome-game-remakes - NXEngine-evo - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story). (Platformer)
- fucking-Awesome-Linux-Software - ) - A somewhat upgraded/refactored version of NXEngine by Caitlin Shaw. (Applications / Games)
- Awesome-Linux-Software -  - A somewhat upgraded/refactored version of NXEngine by Caitlin Shaw. (Applications / Games)
README
# NXEngine-evo
A somewhat upgraded/refactored version of [NXEngine](http://nxengine.sourceforge.net/) by Caitlin Shaw.[](https://discord.gg/jnwmA7DhQh) [](https://matrix.to/#/#nxengine-evo:ninetailed.ninja)

## Running the game
* Check the wiki for [Linux](https://github.com/nxengine/nxengine-evo/wiki/Building-on-Linux), [macOS](https://github.com/nxengine/nxengine-evo/wiki/Building-on-macOS), and [Windows](https://github.com/nxengine/nxengine-evo/wiki/Building-on-Windows)-specific instructions if you'd like to build from source.
* Check the [Releases](https://github.com/nxengine/nxengine-evo/releases) page and download the latest version if you'd rather not build it yourself.## Differences from the original version of NXEngine:
* Port to SDL2 (thanks to [PIlin](https://github.com/PIlin/NXEngine-iOS))
* More resolutions and proper widescreen support up to Full HD (thanks to [EXL](https://github.com/EXL/NXEngine))
* Animated character portraits
* Modern main menu
* Credits graphics specific to the Mimiga Mask ending
* Localization support
* Force feedback support
* Custom soundtrack support
* Initial mod support
* Vita/Switch versions
* Cleaner and partly-refactored code
* Tons of gameplay-related bugfixes
* Removed built-in data extractor
* Removed replays, as they were buggy/not implemented anyway### Vita icon based on art by [ClockWorkInc](https://www.deviantart.com/clockworkinc)