An open API service indexing awesome lists of open source software.

https://github.com/openfl/openfl-animate-plugin

Custom plugin for Adobe Animate CC
https://github.com/openfl/openfl-animate-plugin

Last synced: 11 months ago
JSON representation

Custom plugin for Adobe Animate CC

Awesome Lists containing this project

README

          

OpenFL Animate Plugin
===================

Adds OpenFL custom platform support to Adobe Animate CC.

Development Builds
==================

Uninstall the release version of the OpenFL Animate plugin from Creative Cloud.

Clone the OpenFL Animate Plugin repository:

git clone https://github.com/openfl/openfl-animate-plugin --recursive

Windows
-------

In order to see the "Publish Settings" dialog, you must enable "PlayerDebugMode".

Open `regedit` and browse to HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.7. Create a String key called "PlayerDebugMode" and give it a value 1.

To compile the plugin, you need Haxe, HXCPP and Visual Studio C++ installed. You can use "build.bat" (included in the project) to build and install the plugin locally:

cd openfl-animate-plugin
build.bat

You can use `build.bat clean` as well, if you want a clean build.

Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.

Mac
---

In order to use a development copy of the plugin, you need to enable "PlayerDebugMode".

Run the following command:

defaults write com.adobe.CSXS.7 PlayerDebugMode 1

To compile the plugin, you need Haxe, HXCPP and Xcode installed. You can use "build.sh" (included in the project) to build and install the plugin locally:

cd openfl-animate-plugin
./build.sh

You can use `./build.sh clean` as well, if you want a clean build.

Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.