https://github.com/openfl/openfl-animate-plugin
Custom plugin for Adobe Animate CC
https://github.com/openfl/openfl-animate-plugin
Last synced: 11 months ago
JSON representation
Custom plugin for Adobe Animate CC
- Host: GitHub
- URL: https://github.com/openfl/openfl-animate-plugin
- Owner: openfl
- Created: 2014-08-15T05:09:24.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2019-11-26T20:40:30.000Z (over 6 years ago)
- Last Synced: 2025-06-30T02:27:09.103Z (12 months ago)
- Language: C++
- Homepage:
- Size: 5.45 MB
- Stars: 60
- Watchers: 17
- Forks: 13
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
README
OpenFL Animate Plugin
===================
Adds OpenFL custom platform support to Adobe Animate CC.
Development Builds
==================
Uninstall the release version of the OpenFL Animate plugin from Creative Cloud.
Clone the OpenFL Animate Plugin repository:
git clone https://github.com/openfl/openfl-animate-plugin --recursive
Windows
-------
In order to see the "Publish Settings" dialog, you must enable "PlayerDebugMode".
Open `regedit` and browse to HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.7. Create a String key called "PlayerDebugMode" and give it a value 1.
To compile the plugin, you need Haxe, HXCPP and Visual Studio C++ installed. You can use "build.bat" (included in the project) to build and install the plugin locally:
cd openfl-animate-plugin
build.bat
You can use `build.bat clean` as well, if you want a clean build.
Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.
Mac
---
In order to use a development copy of the plugin, you need to enable "PlayerDebugMode".
Run the following command:
defaults write com.adobe.CSXS.7 PlayerDebugMode 1
To compile the plugin, you need Haxe, HXCPP and Xcode installed. You can use "build.sh" (included in the project) to build and install the plugin locally:
cd openfl-animate-plugin
./build.sh
You can use `./build.sh clean` as well, if you want a clean build.
Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.