https://github.com/ourcade/phaser3-object-pooling
Example of object pooling in Phaser 3
https://github.com/ourcade/phaser3-object-pooling
game-development memory-pool object-pooling optimization-methods phaser3
Last synced: about 1 month ago
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Example of object pooling in Phaser 3
- Host: GitHub
- URL: https://github.com/ourcade/phaser3-object-pooling
- Owner: ourcade
- License: mit
- Created: 2021-06-13T23:45:27.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2021-06-13T23:45:47.000Z (almost 4 years ago)
- Last Synced: 2025-01-26T06:27:03.178Z (3 months ago)
- Topics: game-development, memory-pool, object-pooling, optimization-methods, phaser3
- Language: TypeScript
- Homepage: http://blog.ourcade.co
- Size: 10.7 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: readme.md
- License: LICENSE
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README
# Phaser 3 Object Pooling
> Example of object pooling in Phaser 3
## Overview
This is an example project for object pooling in Phaser 3 as detailed in the following blog posts:
- [Game Optimization with Basic Object Pools in Phaser 3](https://blog.ourcade.co/posts/2020/phaser-3-optimization-object-pool-basic/)
- [Game Optimization with Object Pools in Phaser 3](https://blog.ourcade.co/posts/2020/phaser-3-optimization-object-pool-class)
- [Object Pooling in Phaser 3 with Matter Physics](https://blog.ourcade.co/posts/2020/phaser-3-optimization-object-pool-matter-js-physics/)Be sure to check out the [Ourcade YouTube channel for more on game development](http://youtube.com/ourcadehq)!
## Getting Started
Clone this repository to your local machine and run:
```bash
npm install
npm run start
```Then go to [http://localhost:8000](http://localhost:8000)
## License
[MIT License](https://github.com/ourcade/phaser3-object-pooling/blob/master/LICENSE)