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https://github.com/patd123/isometrictiling

Isometric Tiling w/ OpenGL
https://github.com/patd123/isometrictiling

cpp opengl perlin-noise

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Isometric Tiling w/ OpenGL

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OpenGL: Isometric Tiling
- Directional Lighting
- Shadow Mapping
- Instancing
- Procedural terrain generation using Perlin Noise

TODO :exclamation:
- [X] Orthographic, directional lighting

https://github.com/user-attachments/assets/3c82ad62-ad2d-46f8-ad9a-bba7a2338c69

Screenshot 2025-07-27 184450

- [X] Texturing or Lighting (one of the two).

https://github.com/user-attachments/assets/65e048d5-5af5-4a44-b10a-08e97cffcfd5

- [X] More refactoring for each Tile (Tile class).
![Recording 2025-07-20 225430](https://github.com/user-attachments/assets/c1b039a0-1b8f-41e6-a32f-6460cf67409c)
- [X] Animated watah!

https://github.com/user-attachments/assets/3e7242b3-a3b3-4115-b04d-69cfedce229a

- [X] Perlin Noise Procedural Generation
Screenshot 2025-07-18 204726
image
image

- [X] Instancing

https://github.com/user-attachments/assets/beb330e8-dd6b-4d6b-b5f1-4bf38ad47d54

image