https://github.com/pbentes/mage
Mage is a game engine built from the ground up to create entirely modable games
https://github.com/pbentes/mage
cpp game-engine luajit modding opengl teal
Last synced: 2 months ago
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Mage is a game engine built from the ground up to create entirely modable games
- Host: GitHub
- URL: https://github.com/pbentes/mage
- Owner: pbentes
- License: other
- Created: 2024-08-25T22:15:08.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2025-02-28T13:23:38.000Z (over 1 year ago)
- Last Synced: 2025-02-28T19:40:01.356Z (over 1 year ago)
- Topics: cpp, game-engine, luajit, modding, opengl, teal
- Language: C
- Homepage:
- Size: 3.27 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
[](https://github.com/pbentes/Mage/blob/main/LICENSE)
# Mage
At one point the main goal I had for this engine was making it mod friendly. While I learned a lot doing this I have decided to shift the engine's goal towards supporting an idea for a single game rather than creating a general purpose game engine.
## Building
### Windows
To build the project on windows using Visual Studio is recommended. Just run:
```ps1
git clone https://github.com/pbentes/Mage.git
cd Mage
cmake -S . -B build
cmake --build build
```
On windows this should create a Visual Studio solution in the build folder you can use to build the project.
I personally use Ninja so I use `cmake -S . -B build -G Ninja` instead.