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https://github.com/pdaicode/awesome-3dgs

A curried list of recent literature of 3D Gaussians
https://github.com/pdaicode/awesome-3dgs

List: awesome-3dgs

3d-gaussian-splatting gaussian-splatting

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A curried list of recent literature of 3D Gaussians

Awesome Lists containing this project

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# Awesome 3D Gaussian Splatting Resources
3D Gaussian Splatting (3DGS) opens a new window for using neural rendering for real applications.
This repo is intended to provide a collection of papers that are related to 3DGS, but not necessarily use 3DGS.

In general, 3D Gaussian Splatting can be considered as a variant of NeRF. This repo will more focused on the practical side of NeRF, e.g. realtime, compatibility with Unity/Unreal, ease of editing, etc.

Other resources:
- [Dynamic NeRF](./dynamic.md)
- [awesome-LLMs-finetuning](https://github.com/pdaicode/awesome-LLMs-finetuning)

**Verified**: Papers listed with ```[+]``` have been verfied by myself or colleagues. The code is runnable. Please leave an issue if you need help on setting up.

**If you have any additions or suggestions, feel free to contribute. Everything is welcome.**

## Most Recent Update & News:
[Complete List](./UpdateLog.md)
- Aug 2024: added papers for improving NeRF speed
- May 2024: added **2024** section, added **LLM** subsection
- Dec 2023: added **verified** section
- 26 Nov 2023: added more details for cumstom data.
- Nov 2023: Start a separate page for [**NeRF**](./nerf)
- 29 Oct 2023: Start a separate page for [**Dynamic NeRF**](./dynamic)

### CVPR 2024 word cloud:

cvpr2024

## 1. 3D Reconstruction

- **3D Gaussian Splatting for Real-Time Radiance Field Rendering**,
[Bernhard Kerbl](https://scholar.google.at/citations?user=jeasMB0AAAAJ&hl=en), [Georgios Kopanas](https://scholar.google.com/citations?user=QLWLLHMAAAAJ), [Thomas LeimkΓΌhler](https://www-sop.inria.fr/members/Thomas-Sebastian.Leimkuhler/), [George Drettakis](https://scholar.google.fr/citations?user=LGo5J4IAAAAJ&hl=en), SIGGRAPH 2023 (Best Paper).
[[πŸ“„ Paper (Low Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_low.pdf) | [πŸ“„ Paper (High Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [🌐 Project Page](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [πŸ’» Code](https://github.com/graphdeco-inria/gaussian-splatting) | [πŸŽ₯ Short Presentation](https://youtu.be/T_kXY43VZnk?si=DrkbDFxQAv5scQNT) | [πŸŽ₯ Explanation Video](https://www.youtube.com/live/xgwvU7S0K-k?si=edF8NkYtsRbgTbKi) | [![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/pdaicode/awesome-3dgs/blob/master/colabs/gaussian_splatting_colab.ipynb)]

### Other 3D Papers
- N-BVH: Neural ray queries with bounding volume hierarchies, SIGGRAPH 2024. [[Paper](https://weiphil.s3.eu-central-1.amazonaws.com/neural_bvh.pdf) | [Project](https://weiphil.github.io/portfolio/neural_bvh) | [Code](https://github.com/WeiPhil/nbvh)]
- High-quality Surface Reconstruction using Gaussian Surfels. [[Paper](https://arxiv.org/pdf/2404.17774) | [Code](https://github.com/turandai/gaussian_surfels)]
- Toon3D: Seeing Cartoons from a New Perspective, 2024. [[Paper](https://arxiv.org/abs/2405.10320) | [Project](https://toon3d.studio/) | [Code](https://github.com/ethanweber/toon3d)]
- Texture Generation on 3D Meshes with Point-UV Diffusion, 2024. [[Paper](https://arxiv.org/abs/2308.10490) | [Project](https://cvmi-lab.github.io/Point-UV-Diffusion/) | [Code](https://github.com/CVMI-Lab/Point-UV-Diffusion)]

### 2024
**General**
- ```[+]``` [2DGS](./colabs/2DGS.ipynb): 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, SIGGRAPH 2024. [[Paper](https://arxiv.org/abs/2403.17888) | [Project](https://surfsplatting.github.io/) | [Code](https://github.com/hbb1/2d-gaussian-splatting)]
- Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images, I3D 2024. [[Paper](https://chaphlagical.icu/Deblur-GS/static/paper/Deblur_GS_author_version.pdf) | [Code](https://github.com/Chaphlagical/Deblur-GS)]
- GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting, [[Paper](https://arxiv.org/abs/2405.07472) | [Code](https://github.com/HaroldChen19/GaussianVTON)]
- DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark, [[Paper](https://arxiv.org/abs/2403.10814) | [Project](https://github.com/tyz1030/darkgs)]
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, ICML 2024. [[Paper](https://arxiv.org/abs/2402.14650) | [Project](https://github.com/kcheng1021/GaussianPro)]
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [[Paper](https://arxiv.org/abs/2401.16663) | [Project](https://yingjiang96.github.io/VR-GS/)]
- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, ECCV2024. [[Paper](https://arxiv.org/pdf/2403.14627) | [Project](https://github.com/donydchen/mvsplat)]
- DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting, [[Paper](https://arxiv.org/abs/2404.06903) | [Project](https://dreamscene360.github.io/)]

- COLMAP-Free 3D Gaussian Splatting, CVPR2024. [[Paper](https://arxiv.org/abs/2312.07504) | [Project](https://oasisyang.github.io/colmap-free-3dgs/) | [Code](https://github.com/NVlabs/CF-3DGS)]
- FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization, CVPR 2024. [[Paper](https://arxiv.org/abs/2403.06908) | [Project](https://rogeraigc.github.io/FreGS-Page/)]
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, CVPR 2024. [[Project](https://gs-slam.github.io/)]
- LangSplat: 3D Language Gaussian Splatting, CVPR 2024 (Highlight). [[Project](https://langsplat.github.io/) | [Code](https://github.com/minghanqin/LangSplat)]
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, CVPR 2024.
- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, CVPR 2024. [[Project](https://asparagus15.github.io/GaussianShader.github.io/) | [Code](https://github.com/Asparagus15/GaussianShader)]
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction, CVPR 2024.
- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers, CVPR 2024. [[Project](https://zouzx.github.io/TriplaneGaussian/) | [Code](https://github.com/VAST-AI-Research/TriplaneGaussian)]
- GS-IR: 3D Gaussian Splatting for Inverse Rendering, CVPR 2024. [[Project](https://lzhnb.github.io/project-pages/gs-ir.html) | [Code](https://github.com/lzhnb/GS-IR)]
- GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis, CVPR 2024. [[Project](https://shunyuanzheng.github.io/GPS-Gaussian) | [Code](https://github.com/aipixel/GPS-Gaussian)]

- Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video, 2024. [[Paper](https://arxiv.org/pdf/2407.15212) | [Project](https://gs-ia.github.io/)]
- GaussMR: Interactive Gaussian Splatting Sandbox with GPU Particles and Signed Distance Fields, SIGGRAPH 2024. [[Paper](https://dl.acm.org/doi/pdf/10.1145/3641521.3664405?casa_token=GXIJMXbeT1sAAAAA:Pqv_zjOe9uXiTSVUEj03Hz8lDRAynMJPDIAuLBI_unPN9gG06KI_Lks6SJJFgAG4CLKRY6wFpBR5cQ)]
- MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo, ECCV 2024. [[Project](https://mvsgaussian.github.io/) | [Code](https://github.com/TQTQliu/MVSGaussian)]
- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Image, CVPRW 2024 (3DMV). [[Project](https://robot0321.github.io/DepthRegGS/index.html) | [Code](https://github.com/robot0321/DepthRegularizedGS)]
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting, 2024. [[Project](https://ingra14m.github.io/Spec-Gaussian-website/) | [Code](https://github.com/ingra14m/Spec-Gaussian)]
- Deblurring 3D Gaussian Splatting, ECCV 2024. [[Project](https://benhenryl.github.io/Deblurring-3D-Gaussian-Splatting/) | [Code](https://github.com/benhenryL/Deblurring-3D-Gaussian-Splatting)]
- bsGS: Recovering Fine Details for 3D Gaussian Splatting, ACM MM 2024. [Code](https://github.com/Asparagus15/GaussianShader)
- GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting, 2024. [[Project](https://sai-bi.github.io/project/gs-lrm/)]

- WildGaussians: 3D Gaussian Splatting in the Wild, 2024. [[Project](https://wild-gaussians.github.io/)]
- Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections, 2024. [[Project](https://eastbeanzhang.github.io/GS-W/) | [Code](https://github.com/EastbeanZhang/Gaussian-Wild)]
- On Scaling Up 3D Gaussian Splatting Training, 2024. [[Project](https://daohanlu.github.io/scaling-up-3dgs/) | [Code](https://github.com/nyu-systems/Grendel-GS)]

**Literature Review**
- Recent advances in 3D Gaussian splatting, Computational Visual Media, 2024. [[Paper](https://link.springer.com/article/10.1007/s41095-024-0436-y)]
- 3D Gaussian Splatting as New Era: A Survey, IEEE Transactions on Visualization and Computer Graphics, 2024. [[Paper](https://ieeexplore.ieee.org/abstract/document/10521791?casa_token=CmDrVUqmo1kAAAAA:3ekE_T2xp9gWMActz0wLQ3Z6m7cdmyomp0ubYIl-nVZyheke22vbIoCKjId1jouaI4m7rm-UFQ)]
- Gaussian Splatting: 3D Reconstruction and Novel View Synthesis: A Review, IEEE Access, 2024. [[Paper](https://ieeexplore.ieee.org/abstract/document/10545567)]

**[NeRF (Improving speed & efficiency)](./nerf.md)**
- How Far Can We Compress Instant-NGP-Based NeRF? CVPR 2024. [[Project](https://yihangchen-ee.github.io/project_cnc/) | [code](https://github.com/YihangChen-ee/CNC)]
- FastSR-NeRF: Improving NeRF Efficiency on Consumer Devices With a Simple Super-Resolution Pipeline, WACV 2024. [[Paper](https://openaccess.thecvf.com/content/WACV2024/papers/Lin_FastSR-NeRF_Improving_NeRF_Efficiency_on_Consumer_Devices_With_a_Simple_WACV_2024_paper.pdf)]
- HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces, CVPR 2024. [Project](https://haithemturki.com/hybrid-nerf/)

**[Dynamic](https://github.com/pdaicode/awesome-dynamic-NeRF)**
- Shape of Motion: 4D Reconstruction from a Single Video, 2024. [[Project](https://shape-of-motion.github.io/) | [Code](https://github.com/vye16/shape-of-motion/)]
- MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds, 2024. [Project](https://www.cis.upenn.edu/~leijh/projects/mosca/)
- Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos, 2024.
- CoGS : Controllable Gaussian Splatting, CVPR 2024. [[Project](https://cogs2024.github.io/) | [Code](https://github.com/Heng14/CoGS/tree/main)]

**LLM & 3D**
- Comp4D: LLM-Guided Compositional 4D Scene Generation, [[Paper](https://arxiv.org/abs/2403.16993) | [Project](https://vita-group.github.io/Comp4D/)]
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guidedGenerative Gaussian Splatting, [[Paper](https://arxiv.org/abs/2402.07207) | [Project](https://gala3d.github.io/)]

**SLAM & Sensor Fusion**
- Gaussian Splatting SLAM, CVPR 2024 [[Paper](https://arxiv.org/abs/2312.06741) | [Code](https://github.com/muskie82/MonoGS)]
- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM, CVPR 2024. [[Paper](https://arxiv.org/pdf/2312.02126.pdf) | [Code](https://github.com/spla-tam/SplaTAM)]
- RGBD GS-ICP SLAM, [[Paper](https://arxiv.org/abs/2403.12550) | [Code](https://github.com/Lab-of-AI-and-Robotics/GS_ICP_SLAM)]
- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting, [[Paper](https://ivi.fnwi.uva.nl/cv/paper/GaussianSLAM.pdf) | [Code](https://github.com/VladimirYugay/Gaussian-SLAM)]
- Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras, [[Paper](https://arxiv.org/pdf/2311.16728.pdf) | [Code](https://github.com/HuajianUP/Photo-SLAM)]

**Compression & Efficiency**
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, [[Paper](https://arxiv.org/abs/2402.14650) | [Code](https://github.com/kcheng1021/GaussianPro)]
- InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 10 Seconds, [[Paper](https://arxiv.org/pdf/2403.20309.pdf)
- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression, [[Paper](https://arxiv.org/abs/2403.14530) | [Code](https://github.com/YihangChen-ee/HAC)]
- Reducing the Memory Footprint of 3D Gaussian Splatting, [[Paper](https://repo-sam.inria.fr/fungraph/reduced_3dgs/reduced_3DGS_i3d.pdf) | [Project](https://repo-sam.inria.fr/fungraph/reduced_3dgs/#:~:text=Our%20approach%20to%20reduce%20the,is%20applied%20as%20post%2Dprocessing.)]
- SUNDAE: Spectrally Pruned Gaussian Fields with Neural Compensation, [[Paper](https://runyiyang.github.io/data/SUNDAE.pdf) | [Code](https://github.com/RunyiYang/SUNDAE)]
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis, CVPR 2024. [[Project](https://keksboter.github.io/c3dgs/) | [Code](https://github.com/KeKsBoTer/c3dgs)]

### 2023
Speed & Efficiency
- ```[+]``` LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS, 2023. [[Paper](https://arxiv.org/abs/2311.17245) | [Code](https://github.com/VITA-Group/LightGaussian)]
- ```[+]``` SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, 2023. [[Paper](https://arxiv.org/abs/2311.12775) | [Code](https://github.com/Anttwo/SuGaR)]
- Compact 3D Gaussian Representation for Radiance Field, [[Paper](https://github.com/maincold2/Compact-3DGS/blob/main) | [Code](https://github.com/maincold2/Compact-3DGS)]
- Compact3D: Compressing Gaussian Splat Radiance Field Models with Vector Quantization, [[Paper](https://arxiv.org/abs/2311.18159) | [Code](https://github.com/UCDvision/compact3d)]

Quality
- Mip-Splatting: Alias-free 3D Gaussian Splatting, [[Paper](https://arxiv.org/abs/2311.16493) | [Code](https://github.com/autonomousvision/mip-splatting)]
- Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering, [[Paper](https://arxiv.org/abs/2311.17089) | [Code](https://github.com/JokerYan/MS-GS/tree/main)]
- FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information, [Paper](https://arxiv.org/abs/2311.17874)
- COLMAP-Free 3D Gaussian Splatting, [[Paper](https://arxiv.org/pdf/2312.07504) | [Project](https://oasisyang.github.io/colmap-free-3dgs/)]
- NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance, [Paper](https://arxiv.org/abs/2312.00846)
- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images, [Paper](https://arxiv.org/pdf/2311.13398)
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, [Paper](https://arxiv.org/abs/2311.11700)

Reflection & Relighting
- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, [[Paper](https://arxiv.org/abs/2311.17977) | [Code](https://github.com/Asparagus15/GaussianShader)]
- Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing, [Paper](https://arxiv.org/abs/2311.16043)

Others
- Splatter Image: Ultra-Fast Single-View 3D Reconstruction, [[Paper](https://arxiv.org/abs/2312.13150) | [Code](https://github.com/szymanowiczs/splatter-image)]
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction, [[Paper](https://arxiv.org/abs/2312.12337) | [Project Page](https://davidcharatan.com/pixelsplat/)]
- Volume Feature Rendering for Fast Neural Radiance Field Reconstruction, NeurIPS 2023.

## 2. Dynamic 3D Gaussian Splatting:
- ```[+]``` 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering, [[Paper](https://arxiv.org/pdf/2310.08528.pdf) | [Project Page](https://guanjunwu.github.io/4dgs/) | [Code](https://github.com/hustvl/4DGaussians) | [![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/pdaicode/awesome-3dgs/blob/master/colabs/4DGaussians.ipynb)]
- ```[+]``` 4K4D: Real-Time 4D View Synthesis at 4K Resolution. [[Paper](https://drive.google.com/file/d/1Y-C6ASIB8ofvcZkyZ_Vp-a2TtbiPw1Yx/view?usp=sharing) | [Project Page](https://zju3dv.github.io/4k4d/) | [Code (Inference)](https://github.com/zju3dv/4K4D)]]
- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis, [[Paper](https://dynamic3dgaussians.github.io/paper.pdf) | [Project Page](https://dynamic3dgaussians.github.io/) | [Code](https://github.com/JonathonLuiten/Dynamic3DGaussians) | [Explanation Video](https://www.youtube.com/live/hDuy1TgD8I4?si=6oGN0IYnPRxOibpg)]
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction, [[Paper](https://arxiv.org/pdf/2309.13101.pdf) | [Project Page](https://ingra14m.github.io/Deformable-Gaussians/) | [Code](https://github.com/ingra14m/Deformable-3D-Gaussians)]
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting, [Paper](https://arxiv.org/pdf/2310.10642.pdf)
- GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis, [Project Page](https://lynl7130.github.io/gaufre/index.html)

## 3. Generative 3D Gaussian Splatting:
Papers with shared code are ranked higher in this list
- DreamGaussian4D: Generative 4D Gaussian Splatting, [[Paper](https://arxiv.org/abs/2312.17142) | [Code](https://github.com/jiawei-ren/dreamgaussian4d)]
- Text-to-3D using Gaussian Splatting, [[πŸ“„ Paper](https://arxiv.org/pdf/2309.16585.pdf) | [Project Page](https://gsgen3d.github.io/) | [Code](https://github.com/gsgen3d/gsgen) | [Explanation Video](https://www.youtube.com/live/l956ye13F8M?si=ZkvFL_lsY5OQUB7e)]
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation, [Paper](https://arxiv.org/pdf/2309.16653.pdf) | [Project Page](https://dreamgaussian.github.io/) | [Code](https://github.com/dreamgaussian/dreamgaussian) | [Explanation Video](https://www.youtube.com/live/l956ye13F8M?si=ZkvFL_lsY5OQUB7e)]
- GaussianDreamer: Fast Generation from Text to 3D Gaussian Splatting with Point Cloud Priors, [[Paper](https://arxiv.org/pdf/2310.08529.pdf) | [Project Page](https://taoranyi.com/gaussiandreamer/) | [Code](https://github.com/hustvl/GaussianDreamer)]
- Gsgen: Text-to-3D using Gaussian Splatting, [[Paper](https://arxiv.org/abs/2309.16585) | [Project Page](https://gsgen3d.github.io/) | [Code](https://github.com/gsgen3d/gsgen)]
- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes, [[Paper](https://arxiv.org/abs/2311.13384) | [Project Page](https://luciddreamer-cvlab.github.io/)]
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics, [[Paper](https://arxiv.org/abs/2311.12198) | [Project Page](https://xpandora.github.io/PhysGaussian/)]
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting, [[Paper](https://arxiv.org/abs/2311.17061)]
- Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting, [[Paper](https://arxiv.org/abs/2312.04820) | [Code](https://github.com/yangxiaofeng/LODS)]

## 4. Digital Avatar
- Gaussian Shell Maps for Efficient 3D Human Generation, [[Paper](https://arxiv.org/abs/2311.17857) | [Code](https://github.com/computational-imaging/GSM)]
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos, [[Paper](https://arxiv.org/pdf/2312.02973.pdf) | [Project Page](https://skhu101.github.io/GauHuman/) | [Code](https://github.com/skhu101/GauHuman)]
- HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting, [Paper](https://arxiv.org/abs/2312.02902)
- HUGS: Human Gaussian Splats, [Paper](https://arxiv.org/abs/2311.17910)
- SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos, [Paper](https://arxiv.org/pdf/2311.10812)
- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling, [Paper](https://arxiv.org/pdf/2311.16096.pdf)
- Human101: Training 100+FPS Human Gaussians in 100s from 1 View, [Paper](https://arxiv.org/abs/2312.15258)
- Deformable 3D Gaussian Splatting for Animatable Human Avatars, [Paper](https://arxiv.org/abs/2312.15059)

## 5. LLM 3D Gaussian Splatting
- LangSplat: 3D Language Gaussian Splatting, [[Paper](https://arxiv.org/pdf/2312.16084.pdf) | [Project Page](https://langsplat.github.io/) | [Code](https://github.com/minghanqin/LangSplat)]

## 6. 3D Gaussian Viewers

### Colab
- [Camenduru](https://github.com/camenduru/gaussian-splatting-colab)
- [NeRFStudio](https://github.com/nerfstudio-project/nerfstudio/blob/main/colab/demo.ipynb)

### Training
- [fast: C++/CUDA](https://github.com/MrNeRF/gaussian-splatting-cuda)
- [nerfstudio: python/CUDA](https://github.com/nerfstudio-project/gsplat)
- [Taichi 3D Gaussian Splatting](https://github.com/wanmeihuali/taichi_3d_gaussian_splatting)

### Viewers
- [Playcanvas](https://github.com/playcanvas/supersplat)
- [Luma AI (WebGL)](https://lumalabs.ai/luma-web-library)
- [WebGL Viewer 1](https://github.com/antimatter15/splat)
- [WebGL Viewer 2](https://github.com/cvlab-epfl/gaussian-splatting-web)
- [Three.js](https://github.com/mkkellogg/GaussianSplats3D)
- [A-Frame](https://github.com/quadjr/aframe-gaussian-splatting)

### Game Engines
- [Unity Implementation](https://github.com/aras-p/UnityGaussianSplatting)
- [Blender](https://github.com/ReshotAI/gaussian-splatting-blender-addon)

## 6. Documents
### Product
- [Luma AI](https://lumalabs.ai/interactive-scenes)
- [Polycam](https://poly.cam/gaussian-splatting)

### Blog Posts

1. [Gaussian Splatting is pretty cool](https://aras-p.info/blog/2023/09/05/Gaussian-Splatting-is-pretty-cool/)
2. [Making Gaussian Splats smaller](https://aras-p.info/blog/2023/09/13/Making-Gaussian-Splats-smaller/)
3. [Making Gaussian Splats more smaller](https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-more-smaller/)

### Tutorial Videos

1. [Getting Started with 3DGS](https://youtu.be/UXtuigy_wYc?si=j1vfORNspcocSH-b)
2. [How to view 3DGS Scenes in Unity](https://youtu.be/5_GaPYBHqOo?si=6u9j1HqXwF_5WSUL)

## Reference
- [Gaussian Splatting](https://github.com/graphdeco-inria/gaussian-splatting)
- [MrNeRF](https://github.com/MrNeRF/awesome-3D-gaussian-splatting/tree/main)
- https://dellaert.github.io/NeRF22/
- https://github.com/yangjiheng/nerf_and_beyond_docs