https://github.com/phaserjs/editor-example-sunny-land
An example of using Tiled tilemaps and Arcade physics.
https://github.com/phaserjs/editor-example-sunny-land
Last synced: 4 months ago
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An example of using Tiled tilemaps and Arcade physics.
- Host: GitHub
- URL: https://github.com/phaserjs/editor-example-sunny-land
- Owner: phaserjs
- Created: 2024-04-08T16:14:40.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-10-11T16:18:43.000Z (8 months ago)
- Last Synced: 2025-01-29T11:03:44.997Z (5 months ago)
- Language: JavaScript
- Size: 2.89 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
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README
# Sunny Land, a Phaser Editor example game

This is a port to Phaser 3 of the [Sunny Land demo made by Luis Zuno](https://ansimuz.itch.io/sunny-land-pixel-game-art).
This is a good example of how to use the Tilemap support in the Scene Editor, the User Components and the Animations Editor.
## Configuration
* It is coded in JavaScript.
* It includes a VS Code project configuration (`jsconfig.json` file) and the type definitions (in the `types/` folder).## Script Nodes
Script nodes are logic objects. You can add a script node to the scene or a game object, for extending it with custom data and behavior.
This project includes the script libraries:
- [@phaserjs/editor-scripts-core](https://github.com/phasedrjs/editor-scripts-core)