https://github.com/playcanvas/supersplat
3D Gaussian Splat Editor
https://github.com/playcanvas/supersplat
3d-gaussian-splatting 3dgs gaussian-splatting pcui playcanvas typescript webgl webgpu
Last synced: 13 days ago
JSON representation
3D Gaussian Splat Editor
- Host: GitHub
- URL: https://github.com/playcanvas/supersplat
- Owner: playcanvas
- License: mit
- Created: 2023-10-19T14:45:07.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2025-06-13T20:32:33.000Z (9 months ago)
- Last Synced: 2025-06-14T21:07:47.262Z (9 months ago)
- Topics: 3d-gaussian-splatting, 3dgs, gaussian-splatting, pcui, playcanvas, typescript, webgl, webgpu
- Language: TypeScript
- Homepage: https://superspl.at/editor
- Size: 23.4 MB
- Stars: 2,360
- Watchers: 44
- Forks: 242
- Open Issues: 83
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-3dgs - Playcanvas
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- awesome-cg-vfx-pipeline - SuperSplat - A browser-based tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. (Digital Content Creation Software (DCCs) / 3D)
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README
# SuperSplat Editor
[](https://github.com/playcanvas/supersplat/releases)
[](https://github.com/playcanvas/supersplat/blob/main/LICENSE)
[](https://discord.gg/RSaMRzg)
[](https://www.reddit.com/r/PlayCanvas)
[](https://x.com/intent/follow?screen_name=playcanvas)
| [SuperSplat Editor](https://superspl.at/editor) | [User Guide](https://developer.playcanvas.com/user-manual/gaussian-splatting/editing/supersplat/) | [Blog](https://blog.playcanvas.com) | [Forum](https://forum.playcanvas.com) |
The SuperSplat Editor is a free and open source tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install.
A live version of this tool is available at: https://superspl.at/editor

To learn more about using SuperSplat, please refer to the [User Guide](https://developer.playcanvas.com/user-manual/gaussian-splatting/editing/supersplat/).
## Local Development
To initialize a local development environment for SuperSplat, ensure you have [Node.js](https://nodejs.org/) 18 or later installed. Follow these steps:
1. Clone the repository:
```sh
git clone https://github.com/playcanvas/supersplat.git
cd supersplat
```
2. Install dependencies:
```sh
npm install
```
3. Build SuperSplat and start a local web server:
```sh
npm run develop
```
4. Open a web browser tab and make sure network caching is disabled on the network tab and the other application caches are clear:
- On Safari you can use `Cmd+Option+e` or Develop->Empty Caches.
- On Chrome ensure the options "Update on reload" and "Bypass for network" are enabled in the Application->Service workers tab:

5. Navigate to `http://localhost:3000`
When changes to the source are detected, SuperSplat is rebuilt automatically. Simply refresh your browser to see your changes.
## Localizing the SuperSplat Editor
The currently supported languages are available here:
https://github.com/playcanvas/supersplat/tree/main/static/locales
### Adding a New Language
1. Add a new `.json` file in the `static/locales` directory.
2. Add the locale to the list here:
https://github.com/playcanvas/supersplat/blob/main/src/ui/localization.ts
### Testing Translations
To test your translations:
1. Run the development server:
```sh
npm run develop
```
2. Open your browser and navigate to:
```
http://localhost:3000/?lng=
```
Replace `` with your language code (e.g., `fr`, `de`, `es`).
## Contributors
SuperSplat is made possible by our amazing open source community: