https://github.com/pleft/sega_ai_racing
SEGA Mega Drive / Genesis Racing game created using AI
https://github.com/pleft/sega_ai_racing
Last synced: about 1 year ago
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SEGA Mega Drive / Genesis Racing game created using AI
- Host: GitHub
- URL: https://github.com/pleft/sega_ai_racing
- Owner: pleft
- License: mit
- Created: 2025-03-14T17:31:46.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-14T17:40:03.000Z (about 1 year ago)
- Last Synced: 2025-03-14T18:41:57.777Z (about 1 year ago)
- Language: Assembly
- Size: 47.9 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# SEGA AI Racing
A classic-style racing game for the Sega Mega Drive/Genesis, created with SGDK 2.00.
## Build Instructions
1. Install [SGDK 2.00](https://github.com/Stephane-D/SGDK/releases/tag/v2.00)
2. Set the `%GDK%` environment variable to point to your SGDK installation directory
3. Add `%GDK%/bin` to your `%PATH%` environment variable
4. Open a command prompt in the project directory
5. Run `make -f %GDK%/makefile.gen`
6. Load the generated `out/rom.bin` file in your favorite Sega Mega Drive emulator (e.g., BlastEm, Gens, Fusion)
## Controls
- **D-Pad Left/Right**: Steer the car
- **Button A**: Brake
- **Button B**: Accelerate
- **Button C**: View scoreboard (on game over screen)
- **Start**: Start game / Pause / Resume
## Gameplay
Race along a winding track, avoiding other cars and trying to achieve the highest score. Your score increases based on your speed, and the game gets progressively more difficult the longer you play.
## Features
- Dynamic, scrolling road with curves and straight sections
- Random track generation for replayability
- Opponent cars with varied behavior
- Simple physics including acceleration, braking, and steering
- Score tracking and high score system
- Sound effects for various game events
## Credits
Created by Panos L (2025)
Developed using SGDK 2.00 by Stephane Dallongeville