https://github.com/recp/rays
Physically-based path tracer for production rendering (may include fast ray tracer as altnative render path)
https://github.com/recp/rays
Last synced: 9 months ago
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Physically-based path tracer for production rendering (may include fast ray tracer as altnative render path)
- Host: GitHub
- URL: https://github.com/recp/rays
- Owner: recp
- Created: 2021-04-20T13:36:29.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-03-16T21:08:52.000Z (almost 2 years ago)
- Last Synced: 2025-04-12T18:12:59.197Z (9 months ago)
- Language: C
- Homepage:
- Size: 15.6 KB
- Stars: 5
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# rays
**Physically-based path tracer for production rendering**
This will use [Universal Shading Language](http://github.com/UniversalShading) and its **VM** for both CPU and GPU shading. It may integrated to [Graphics Kernel](https://github.com/recp/gk) or may stay sepate...
Until USL (UniversalShadingLanguage) is finished, I may use `C` for shading.
There is also [Physics Engine](https://github.com/recp/phy) which I'm workig on. I'll update the repo by time. Finishing [Universal Shading Language](http://github.com/UniversalShading) is critical step.