https://github.com/relintai/mesh_utils
A c++ Godot engine module containing utilites for working with mehses (Like simplification)
https://github.com/relintai/mesh_utils
Last synced: 8 months ago
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A c++ Godot engine module containing utilites for working with mehses (Like simplification)
- Host: GitHub
- URL: https://github.com/relintai/mesh_utils
- Owner: Relintai
- License: mit
- Created: 2020-05-23T18:11:50.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2023-01-09T19:55:23.000Z (over 3 years ago)
- Last Synced: 2025-04-10T09:59:03.966Z (about 1 year ago)
- Language: C++
- Size: 247 KB
- Stars: 5
- Watchers: 2
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Mesh Utils Module
This is a c++ engine module for the Godot engine, containing my mesh merging utilities.
## Godot Version Support
This branch tries to follow godot's master branch (as much as I have time).
For different godot versions look at the other branches.
Status for this branch: Update for 4.0 is work in progress.
# Pre-built binaries
You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
repo, should you want to. It contains all my modules.
# Optional Dependencies
[Mesh Data Resource](https://github.com/Relintai/mesh_data_resource): Support for merged meshes, even in gles2.
Adds MeshMerger a few helper methods.
# MeshUtils Singleton
Contains generic algorithms that manipulate meshes.
# Mesh Merger
Works similarly to SurfaceTool, but it has more utility functions.
# Fast Quadratic Mesh Simplifier
A port of https://github.com/Whinarn/UnityMeshSimplifier .
For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).
I might just return to using the original FQMS. As if meshes are merged together using `MeshUtils.merge_mesh_array`, or
`bake_mesh_array_uv` the original algortithm will work fine. Still on the fence about it.
# Building
1. Get the source code for the engine.
If you want Godot 3.2:
```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
If you want Godot 4.0:
```git clone https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/mesh_utils mesh_utils
```
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)