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https://github.com/remibodin/Unity3D-Blur
Gaussian and kawase blur for Unity3D
https://github.com/remibodin/Unity3D-Blur
unity3d
Last synced: 3 months ago
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Gaussian and kawase blur for Unity3D
- Host: GitHub
- URL: https://github.com/remibodin/Unity3D-Blur
- Owner: remibodin
- Created: 2015-08-09T18:58:51.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-05-14T10:23:02.000Z (over 7 years ago)
- Last Synced: 2024-07-13T10:34:01.800Z (4 months ago)
- Topics: unity3d
- Language: ShaderLab
- Homepage:
- Size: 215 KB
- Stars: 52
- Watchers: 8
- Forks: 10
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - Unity3D-Blur - Gaussian and kawase blur (Blur)
README
# Blur for Unity3D
## Gaussian Blur
Based on [this blog post](https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms).### Usage
![Gaussian Blur Options](Screen/GaussianBlurOptions.PNG)
Chose algorithm :
* Naïve
* Two pass
* Two pass with linear samplingand filter size :
* LITTLE_KERNEL (7)
* MEDIUM_KERNEL (35)
* BIG_KERNEL (127)### Graph
|LITTLE_KERNEL 3 sigma|MEDIUM_KERNEL 10 sigma|BIG_KERNEL 25 sigma|
|:-:|:-:|:-:|
|![LITTLE_KERNEL 3 sigma](Screen/LITTLE_KERNEL_3Sigma.PNG)|![MEDIUM_KERNEL 10 sigma](Screen/MEDIUM_KERNEL_10Sigma.PNG)|![BIG_KERNEL 25 sigma](Screen/BIG_KERNEL_25Sigma.PNG)|### More
#### Kawase blur
At this moment kawase blur have not param
5 pass with [0, 1, 2, 2, 3] offset
...