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https://github.com/remibodin/Unity3D-PrefabEditor
Plugin unity3D to edit prefabs on separate scene.
https://github.com/remibodin/Unity3D-PrefabEditor
unity3d
Last synced: 3 months ago
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Plugin unity3D to edit prefabs on separate scene.
- Host: GitHub
- URL: https://github.com/remibodin/Unity3D-PrefabEditor
- Owner: remibodin
- Archived: true
- Created: 2017-05-13T08:15:22.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-04-18T13:50:40.000Z (over 6 years ago)
- Last Synced: 2024-07-13T23:43:24.372Z (4 months ago)
- Topics: unity3d
- Language: C#
- Size: 587 KB
- Stars: 18
- Watchers: 5
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - Unity3D-PrefabEditor - Edit prefabs on separate scene. (Prefab)
README
# Unity3D-PrefabEditor
Plugin unity3D to edit prefabs on separate scene.Inspired by [forestrf/prefab-editor](https://bitbucket.org/forestrf/prefab-editor)
## Usage
To open prefab editor, double click on a prefab file in project panel.
Current scene is save and a new empty scene with only prefab instance is create. Editor lighting is disable and prefab instance is focus.
To apply modifications juste save this tmp scene (with **Ctrl-S**).## Screens
![](./Medias/screen.gif)