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https://github.com/rolopogo/LUTSaber
An IPA Plugin for BeatSaber to add lookup texture colour correction and hue adjustment
https://github.com/rolopogo/LUTSaber
beat color colour correction ipa lut plugin saber
Last synced: 4 days ago
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An IPA Plugin for BeatSaber to add lookup texture colour correction and hue adjustment
- Host: GitHub
- URL: https://github.com/rolopogo/LUTSaber
- Owner: rolopogo
- License: gpl-3.0
- Created: 2018-06-03T19:43:10.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-07-30T19:42:20.000Z (over 6 years ago)
- Last Synced: 2024-08-02T15:11:40.244Z (3 months ago)
- Topics: beat, color, colour, correction, ipa, lut, plugin, saber
- Language: C#
- Size: 3.22 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-beatsaber - LUTSaber
README
# LUTSaber
An IPA Plugin for BeatSaber to add lookup texture colour correction and hue adjustment
It allows you to radically change the appearance of the game using lookup textures stored in .png files.# Installation
Ensure you have the latest verion of the Beat Saber Mod Installer installed
https://github.com/Umbranoxio/BeatSaberModInstaller/releasesCopy the contents of the Zip into your Steam\steamapps\common\Beat Saber Folder
Your Beat Saber folder should then look like this:
```
| Beat Saber
| Plugins
| LUTSaber.dll <--
| PluginsContent
| LUTSaber.bundle <--
| CustomLUT <--
| <--
| IPA
| Beat Saber.exe
| (other files and folders)
```
# ControlsPress Z to cycle through Lookup textures
Press X or C to cycle through hue shifts# Adding more LUT files
New LUT files go in /CustomLUT The game will detect any png files in this folder
LUT textures must be 256x16 PNG files.
# Creating new LUT files
1. Make a copy of /CustomLUT/_Default.png this is a neutral LUT (lookup texture)
2. Take a screenshot of your game
3. Import into a graphics editor (such as Photoshop) and apply color adjustments
(such as contrast, brightness, color levels adjustments) until a satisfying result
has been reached4. Perform the same steps to your neutral LUT that you copied in step 1
5. Save your modified LUT with a new name into /CustomLUT