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https://github.com/rubixdev/carpetgamerules
An extension for gnembon's Carpet Mod that adds all vanilla gamerules to the carpet settings
https://github.com/rubixdev/carpetgamerules
carpet-extension-mod fabric minecraft
Last synced: about 1 month ago
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An extension for gnembon's Carpet Mod that adds all vanilla gamerules to the carpet settings
- Host: GitHub
- URL: https://github.com/rubixdev/carpetgamerules
- Owner: RubixDev
- License: gpl-3.0
- Created: 2021-07-15T15:18:26.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-05-17T05:58:29.000Z (7 months ago)
- Last Synced: 2024-05-17T06:43:53.240Z (7 months ago)
- Topics: carpet-extension-mod, fabric, minecraft
- Language: Java
- Homepage:
- Size: 270 KB
- Stars: 8
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Carpet Gamerules
[![GitHub all releases](https://img.shields.io/github/downloads/RubixDev/CarpetGamerules/total?style=for-the-badge)](https://github.com/RubixDev/CarpetGamerules/releases)
[![GitHub release (latest by date)](https://img.shields.io/github/downloads/RubixDev/CarpetGamerules/latest/total?style=for-the-badge)](https://github.com/RubixDev/CarpetGamerules/releases/latest)
[![License](https://img.shields.io/github/license/RubixDev/CarpetGamerules?style=for-the-badge)](https://github.com/RubixDev/CarpetGamerules/blob/main/LICENSE)
[![GitHub issues](https://img.shields.io/github/issues/RubixDev/CarpetGamerules?style=for-the-badge)](https://github.com/RubixDev/CarpetGamerules/issues)
[![GitHub closed issues](https://img.shields.io/github/issues-closed/RubixDev/CarpetGamerules?style=for-the-badge)](https://github.com/RubixDev/CarpetGamerules/issues?q=is%3Aissue+is%3Aclosed)
[![CurseForge Total Downloads](http://cf.way2muchnoise.eu/full_504123_downloads.svg?badge_style=for_the_badge)](https://www.curseforge.com/minecraft/mc-mods/carpetgamerules/files)
[![CurseForge All Versions](http://cf.way2muchnoise.eu/versions/For%20MC_504123_all.svg?badge_style=for_the_badge)](https://www.curseforge.com/minecraft/mc-mods/carpetgamerules)
[![Modrinth](https://img.shields.io/modrinth/dt/carpetgamerules?color=%231bd96a&label=Modrinth%20downloads&style=for-the-badge)](https://modrinth.com/mod/carpetgamerules)![Icon](https://raw.githubusercontent.com/RubixDev/CarpetGamerules/main/src/main/resources/assets/carpetgamerules/icon.png)
An extension for [gnembon's Carpet Mod](https://github.com/gnembon/fabric-carpet) that adds all vanilla gamerules to the carpet settings.
## Related Mods and Tools
[![Carpet Mod](https://github-readme-stats.vercel.app/api/pin/?username=gnembon&repo=fabric-carpet&theme=dracula&show_owner=true)](https://github.com/gnembon/fabric-carpet)
[![Rug](https://github-readme-stats.vercel.app/api/pin/?username=RubixDev&repo=Rug&theme=dracula&show_owner=true)](https://github.com/RubixDev/Rug)
[![carpet-config-creator](https://github-readme-stats.vercel.app/api/pin/?username=RubixDev&repo=carpet-config-creator&theme=dracula&show_owner=true)](https://github.com/RubixDev/carpet-config-creator)
## Lists of Categories
- [`CHAT`](markdown/CHAT_Category.md)
- [`DROPS`](markdown/DROPS_Category.md)
- [`MISC`](markdown/MISC_Category.md)
- [`MOBS`](markdown/MOBS_Category.md)
- [`PLAYER`](markdown/PLAYER_Category.md)
- [`SPAWNING`](markdown/SPAWNING_Category.md)
- [`WORLD_UPDATES`](markdown/WORLD_UPDATES_Category.md)## Index
Count: 51
- [announceAdvancements](#announceadvancements)
- [blockExplosionDropDecay](#blockexplosiondropdecay)
- [commandBlockOutput](#commandblockoutput)
- [commandModificationBlockLimit](#commandmodificationblocklimit)
- [disableElytraMovementCheck](#disableelytramovementcheck)
- [disableRaids](#disableraids)
- [doDaylightCycle](#dodaylightcycle)
- [doEntityDrops](#doentitydrops)
- [doFireTick](#dofiretick)
- [doImmediateRespawn](#doimmediaterespawn)
- [doInsomnia](#doinsomnia)
- [doLimitedCrafting](#dolimitedcrafting)
- [doMobLoot](#domobloot)
- [doMobSpawning](#domobspawning)
- [doPatrolSpawning](#dopatrolspawning)
- [doTileDrops](#dotiledrops)
- [doTraderSpawning](#dotraderspawning)
- [doVinesSpread](#dovinesspread)
- [doWardenSpawning](#dowardenspawning)
- [doWeatherCycle](#doweathercycle)
- [drowningDamage](#drowningdamage)
- [enderPearlsVanishOnDeath](#enderpearlsvanishondeath)
- [fallDamage](#falldamage)
- [fireDamage](#firedamage)
- [forgiveDeadPlayers](#forgivedeadplayers)
- [freezeDamage](#freezedamage)
- [globalSoundEvents](#globalsoundevents)
- [keepInventory](#keepinventory)
- [lavaSourceConversion](#lavasourceconversion)
- [logAdminCommands](#logadmincommands)
- [maxCommandChainLength](#maxcommandchainlength)
- [maxCommandForkCount](#maxcommandforkcount)
- [maxEntityCramming](#maxentitycramming)
- [mobExplosionDropDecay](#mobexplosiondropdecay)
- [mobGriefing](#mobgriefing)
- [naturalRegeneration](#naturalregeneration)
- [playersNetherPortalCreativeDelay](#playersnetherportalcreativedelay)
- [playersNetherPortalDefaultDelay](#playersnetherportaldefaultdelay)
- [playersSleepingPercentage](#playerssleepingpercentage)
- [projectilesCanBreakBlocks](#projectilescanbreakblocks)
- [randomTickSpeed](#randomtickspeed)
- [reducedDebugInfo](#reduceddebuginfo)
- [sendCommandFeedback](#sendcommandfeedback)
- [showDeathMessages](#showdeathmessages)
- [snowAccumulationHeight](#snowaccumulationheight)
- [spawnChunkRadius](#spawnchunkradius)
- [spawnRadius](#spawnradius)
- [spectatorsGenerateChunks](#spectatorsgeneratechunks)
- [tntExplosionDropDecay](#tntexplosiondropdecay)
- [universalAnger](#universalanger)
- [waterSourceConversion](#watersourceconversion)## Implemented Rules
### announceAdvancements
Announce advancementsWhether advancements should be announced in chat
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `CHAT`, `GAMERULE`### blockExplosionDropDecay
In block interaction explosions, some blocks won't drop their lootSome of the drops from blocks destroyed by explosions caused by block interactions are lost in the explosion.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### commandBlockOutput
Broadcast command block outputWhether command blocks should notify admins when they perform commands
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `CHAT`, `GAMERULE`### commandModificationBlockLimit
Command Modification Block LimitNumber of blocks that can be changed at once by one command, such as fill or clone.
- Type: `int`
- Default value: `32768`
- Suggested options: `32768`, `1000000`, `2147483647`
- Categories: `GAMERULE`, `MISC`### disableElytraMovementCheck
Disable elytra movement checkWhether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### disableRaids
Disable raidsWhether raids are disabled
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `MOBS`### doDaylightCycle
Advance time of dayWhether the daylight cycle and moon phases progress
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `WORLD_UPDATES`### doEntityDrops
Drop entity equipmentControls drops from minecarts (including inventories), item frames, boats, etc.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### doFireTick
Update fireWhether fire should spread and naturally extinguish
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `WORLD_UPDATES`### doImmediateRespawn
Respawn immediatelyPlayers respawn immediately without showing the death screen
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### doInsomnia
Spawn phantomsWhether phantoms can spawn in the nighttime
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `SPAWNING`### doLimitedCrafting
Require recipe for craftingIf enabled, players will be able to craft only unlocked recipes
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### doMobLoot
Drop mob lootControls resource drops from mobs, including experience orbs
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### doMobSpawning
Spawn mobsSome entities might have seperate rules. Does not affect monster spawners
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `SPAWNING`### doPatrolSpawning
Spawn pillager patrolsWhether pillager patrols can spawn
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `SPAWNING`### doTileDrops
Drop blocksControls resource drops from blocks, including experience orbs
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### doTraderSpawning
Spawn wandering tradersWhether wandering traders can spawn
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `SPAWNING`### doVinesSpread
Vines spreadControls whether or not the Vines block spreads randomly to adjacent blocks. Does not affect other type of vine blocks such as Weeping Vines, Twisting Vines, etc.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `WORLD_UPDATES`### doWardenSpawning
Spawn wardensWhether wardens can spawn
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `SPAWNING`### doWeatherCycle
Update weatherWhether the weather can change naturally. The `/weather` command can still change weather
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `WORLD_UPDATES`### drowningDamage
Deal drowning damageWhether the player should take damage when drowning
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### enderPearlsVanishOnDeath
Thrown ender pearls vanish on deathWhether ender pearls thrown by a player vanish when that player dies
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### fallDamage
Deal fall damageWhether the player should take fall damage
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### fireDamage
Deal fire damageWhether the player should take damage in fire, lava, campfires, or on magma blocks
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### forgiveDeadPlayers
Forgive dead playersAngered neutral mobs stop being angry when the targeted player dies nearby
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `MOBS`### freezeDamage
Deal freeze damageWhether the player should take damage when inside powder snow
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### globalSoundEvents
Global sound eventsWhen certain game events happen, like a boss spawning, the sound is heard everywhere.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `MISC`### keepInventory
Keep inventory after deathWhether the player should keep items and experience in their inventory after death
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### lavaSourceConversion
Lava converts to sourceWhen flowing lava is surrounded on two sides by lava sources it converts into a source.
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `WORLD_UPDATES`### logAdminCommands
Broadcast admin commandsWhether to log admin commands to server log
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `CHAT`, `GAMERULE`### maxCommandChainLength
Command chain size limitThe maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions
- Type: `int`
- Default value: `65536`
- Suggested options: `65536`
- Categories: `GAMERULE`, `MISC`### maxCommandForkCount
Command context limitMaximum number of contexts that can be used by commands like 'execute as'
- Type: `int`
- Default value: `65536`
- Required options: ``
- Categories: `GAMERULE`, `MISC`### maxEntityCramming
Entity cramming thresholdThe maximum number of pushable entities a mob or player can push, before taking 3 suffocation damage per half-second.
Setting to 0 or lower disables the rule.
Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts.
- Type: `int`
- Default value: `24`
- Suggested options: `0`, `12`, `24`, `100`
- Categories: `GAMERULE`, `MOBS`### mobExplosionDropDecay
In mob explosions, some blocks won't drop their lootSome of the drops from blocks destroyed by explosions caused by mobs are lost in the explosion.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### mobGriefing
Allow destructive mob actionsWhether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, snow golems, and end crystals should be able to change blocks and whether mobs can pick up items, which also disables bartering
This also affects the capability of zombie-like creatures like zombified piglins and drowned to pathfind to turtle eggs
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `MOBS`### naturalRegeneration
Regenerate healthWhether the player can regenerate health naturally if their hunger is full enough
Doesn't affect external healing, such as golden apples, the Regeneration effect, etc.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### playersNetherPortalCreativeDelay
Player's Nether portal delay in creative modeTime (in ticks) that a creative mode player needs to stand in a Nether portal before changing dimensions
- Type: `int`
- Default value: `1`
- Required options: ``
- Categories: `GAMERULE`, `PLAYER`### playersNetherPortalDefaultDelay
Player's Nether portal delay in non-creative modeTime (in ticks) that a non-creative mode player needs to stand in a Nether portal before changing dimensions
- Type: `int`
- Default value: `80`
- Required options: ``
- Categories: `GAMERULE`, `PLAYER`### playersSleepingPercentage
Sleep percentageThe percentage of players who must be sleeping to skip the night
- Type: `int`
- Default value: `100`
- Suggested options: `0`, `25`, `50`, `75`, `100`
- Categories: `GAMERULE`, `PLAYER`### projectilesCanBreakBlocks
Projectiles can break blocksControls whether impact projectiles will destroy blocks that are destructible by them
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### randomTickSpeed
Random tick speed rateHow often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick
0 and negative values disables random ticks, higher numbers increase random ticks
Setting to a high integer results in high speeds of decay and growth
Numbers over 4096 make plant growth or leaf decay instantaneous
- Type: `int`
- Default value: `3`
- Suggested options: `0`, `3`, `30`, `300`, `3000`, `4096`
- Categories: `GAMERULE`, `WORLD_UPDATES`### reducedDebugInfo
Reduce debug infoLimits contents of debug screen
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `MISC`### sendCommandFeedback
Send command feedbackWhether the feedback from commands executed by a player should show up in chat
Also affects the default behavior of whether command blocks store their output text
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `CHAT`, `GAMERULE`### showDeathMessages
Show death messagesWhether death messages are put into chat when a player dies
Also affects whether a message is sent to the pet's owner when the pet dies
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `CHAT`, `GAMERULE`### snowAccumulationHeight
Snow accumulation heightWhen it snows, layers of snow form on the ground up to at most this number of layers.
- Type: `int`
- Default value: `1`
- Suggested options: `0`, `1`, `8`
- Categories: `GAMERULE`, `WORLD_UPDATES`### spawnChunkRadius
Spawn chunk radiusAmount of chunks that stay loaded around the overworld spawn position
- Type: `int`
- Default value: `2`
- Suggested options: `0`, `2`, `10`, `32`
- Categories: `GAMERULE`, `MISC`### spawnRadius
Respawn location radiusThe number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint
- Type: `int`
- Default value: `10`
- Suggested options: `0`, `1`, `5`, `10`, `50`
- Categories: `GAMERULE`, `PLAYER`### spectatorsGenerateChunks
Allow spectators to generate terrainWhether players in spectator mode can generate chunks
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `PLAYER`### tntExplosionDropDecay
In TNT explosions, some blocks won't drop their lootSome of the drops from blocks destroyed by explosions caused by TNT are lost in the explosion.
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `DROPS`, `GAMERULE`### universalAnger
Universal angerAngered neutral mobs attack any nearby player, not just the player that angered them. Works best if `forgiveDeadPlayers` is disabled
- Type: `boolean`
- Default value: `false`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `MOBS`### waterSourceConversion
Water converts to sourceWhen flowing water is surrounded on two sides by water sources it converts into a source.
- Type: `boolean`
- Default value: `true`
- Required options: `true`, `false`
- Categories: `GAMERULE`, `WORLD_UPDATES`