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https://github.com/s-macke/VoxelSpace
Terrain rendering algorithm in less than 20 lines of code
https://github.com/s-macke/VoxelSpace
3d-engine comanche game-comanche rendering-algorithms rendering-engine voxel voxel-engine voxel-space-engine
Last synced: about 2 months ago
JSON representation
Terrain rendering algorithm in less than 20 lines of code
- Host: GitHub
- URL: https://github.com/s-macke/VoxelSpace
- Owner: s-macke
- License: mit
- Created: 2017-09-23T18:26:07.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2024-04-29T20:51:47.000Z (5 months ago)
- Last Synced: 2024-05-15T06:29:18.525Z (4 months ago)
- Topics: 3d-engine, comanche, game-comanche, rendering-algorithms, rendering-engine, voxel, voxel-engine, voxel-space-engine
- Language: C
- Homepage: https://s-macke.github.io/VoxelSpace/VoxelSpace.html
- Size: 32.2 MB
- Stars: 5,855
- Watchers: 107
- Forks: 256
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-lists - VoxelSpace
- awesome-ndd-gamedev - Voxel Space - A practical explanation of the 2.5D Voxel Space technique. (Guides and Tutorials)
- starred-awesome - VoxelSpace - Terrain rendering algorithm in less than 20 lines of code (C)