https://github.com/sisby-folk/tinkerers-smithing
A minecraft mod implementing a sentimental and convenient rebalance of minecraft gear crafting, repair, combining, and smithing.
https://github.com/sisby-folk/tinkerers-smithing
java minecraft
Last synced: 4 months ago
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A minecraft mod implementing a sentimental and convenient rebalance of minecraft gear crafting, repair, combining, and smithing.
- Host: GitHub
- URL: https://github.com/sisby-folk/tinkerers-smithing
- Owner: sisby-folk
- License: lgpl-3.0
- Created: 2022-08-12T11:34:59.000Z (almost 4 years ago)
- Default Branch: 1.19
- Last Pushed: 2024-10-01T15:51:30.000Z (almost 2 years ago)
- Last Synced: 2026-01-24T18:40:04.420Z (6 months ago)
- Topics: java, minecraft
- Language: Java
- Homepage: https://modrinth.com/mod/tinkerers-smithing
- Size: 951 KB
- Stars: 4
- Watchers: 1
- Forks: 8
- Open Issues: 20
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README

A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish on the client.
Requires Connector and FFAPI on (neo)forge.
---
**Tinkerer's Smithing** is a server-side, data-driven equipment crafting rebalance that:
- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
- Allows upgrading all tools and armor between material tiers (even chainmail)
- Encourages gradually improving your first set of tools and armor with materials and enchantments
- Makes all the enchanted treasure you find lying around actually useful
- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
- Balances all of its recipe types on the vanilla cost of equipment
- Has full [EMI](https://modrinth.com/mod/emi) support for all added recipe types
---
### Anvil Recipes
| | |
|-----------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------|
|  | **Anvil Repair** (Tweaked)
No level cost, no work penalty applied to the result.
Netherite is rebalanced to use diamonds for repair.
|
|  | **Anvil Combine** (Tweaked)
No level cost for repairing.
The order of inputs doesn't matter.
|
|  | **Anvil De-Working**
Reduces the cost multiplier for future anvil crafts.
(Usually called "Prior Work Penalty" or "RepairCost".)
|
| | |
### Shapeless Recipes
| | |
|:----------------------------------------------------------------------------------------------------------------:|----------------------------------------------------------------------------------------------|
|  | **Shapeless Repair**
Costs the same as crafting.
Only works when unenchanted.
|
|  | **Shapeless Upgrade**
Costs the same as crafting.
Keeps existing damage.
|
| | |
### Smithing Recipes
| | |
|:------------------------------------------------------------------------------------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|  | **Smithing Upgrade**
Costs the same as crafting.
Use up to 4 less material for a damaged result.
|
|  | **Sacrificial Upgrade**
Any type of netherite equipment can be used.
Result damage is based on the sacrifice.
For "gilded" tiers (like netherite) only |
| | |
### Mechanic Changes
| | |
|:---------------------------------------------------------------------------------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------------|
|  | **Keepers (Broken Equipment)**
Named or enchanted equipment won't break.
Broken equipment is ineffective until repaired.
|
| | |
### Emergent Mechanics
| |
|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|  |
| **Useful Treasure**
All vanilla materials are linked to eachother via the upgrade tree.
It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil.
|
|  |
| **Miscellaneous Repair**
All previously unrepairable items now have repair recipes - including utility tools. |
| |
## Modpack Configuration
Recipes are driven by defining **Tool Materials**, **Armor Materials**, **Equipment Types**, and **Unit Cost Overrides**.
- **Materials** inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
- By default, all vanilla materials are defined.
- **Types** define "alike" items. Items with matching types can upgrade .
- By default, the 5 tools (e.g. `c:swords`) and 4 armor slots are defined.
- **Unit Cost** is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.
- By default, vanilla non-tool/armor items are made repairable by overriding this.
- Netherite is also overridden to have appropriate diamond unit costs.
For data structure examples, check out the [built-in datapack](https://github.com/sisby-folk/tinkerers-smithing/tree/1.19/src/main/resources/data/minecraft) or the mod compatibility packs in [Tinkerer's Quilt](https://github.com/sisby-folk/tinkerers-quilt/tree/1.19_modded/resources/datapacks).
## Afterword
All mods are built on the work of many others.
This mod is included in [Tinkerer's Quilt](https://modrinth.com/modpack/tinkerers-quilt) - our modpack about rediscovering vanilla.
We're open to better ways to implement our mods. If you see something odd and have an idea, let us know!
---
Tinkerer's: Quilt - Smithing - Origins - Statures - HUD
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller