https://github.com/std-microblock/cvrofflinepreview
Add the ability to open the local world/avatar bundled file directly without uploading them to the ABI network.
https://github.com/std-microblock/cvrofflinepreview
Last synced: 10 months ago
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Add the ability to open the local world/avatar bundled file directly without uploading them to the ABI network.
- Host: GitHub
- URL: https://github.com/std-microblock/cvrofflinepreview
- Owner: std-microblock
- License: gpl-3.0
- Created: 2022-08-01T13:54:58.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-08-10T08:02:13.000Z (over 3 years ago)
- Last Synced: 2025-03-23T00:31:55.441Z (10 months ago)
- Language: C#
- Size: 6.96 MB
- Stars: 8
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# CVROfflinePreview
Add the ability to open the local world/avatar bundled file directly without uploading them to the ABI network.

# How to use?
## For online use
1. Install melonloader
2. Put the .dll in the release into the `Mods` folder
3. Open the game, and press R, then you'll see the mod's menu
4. Login
5. Select your map/avatar project
6. Add `CCKBundleExport.unitypackage` to your package and restart unity
7. Click `CCK Bundle` and bundle map/avatar, after bundling, click the button to load it.

## For offline use
1. Install melonloader
2. Put the .dll in the release into the `Mods` folder
3. Open the game, and press R, then you'll see the mod's menu
4. Click `Force init game without login`
5. Select your map/avatar project
6. Add `CCKBundleExport.unitypackage` to your package and restart unity
7. Click `CCK Bundle` and bundle map/avatar, after bundling, click the button to load it.

> You can also click `Start Live Reload` and then every time you bundle it will auto reload the map for you.
# 中文
添加直接打开本地世界/模型文件的功能,无需将它们上传到 ABI 网络。

# 如何使用?
## 在线使用
1. 安装melonloader
2. 将release中的.dll放入`Mods`文件夹
3. 打开游戏,按R,然后你会看到模组的菜单
4. 登录
6. 将`CCKBundleExport.unitypackage`添加到你的包中并重启unity
7. 点击`CCK Bundle`,打包你的地图/模型,打包完成后点击Load按钮来在游戏中加载。
> 您也可以单击“开始实时重新加载”,然后每次捆绑时它都会自动为您重新加载地图。
## 离线使用
1. 安装melonloader
2. 将release中的.dll放入`Mods`文件夹
3. 打开游戏,按R,然后你会看到模组的菜单
4. 点击`不登录强制初始化游戏(Force init game without login)`
5. 选择您的地图/模型项目
6. 将`CCKBundleExport.unitypackage`添加到你的包中并重启unity
7. 点击`CCK Bundle`,打包你的地图/模型,打包完成后点击Load按钮来在游戏中加载。

8. “上传”您的地图/模型,上传时,单击按钮来加载它。 (服务器宕机时文件不会上传)
> 您也可以单击“开始实时重新加载”,然后每次重新打包时它都会自动为您重新加载地图。