https://github.com/steedalion/anylogic-circuit-racer
Communication between anylogic and unity. The driver (unity) communicates his position and anylogic updates it.
https://github.com/steedalion/anylogic-circuit-racer
Last synced: about 1 year ago
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Communication between anylogic and unity. The driver (unity) communicates his position and anylogic updates it.
- Host: GitHub
- URL: https://github.com/steedalion/anylogic-circuit-racer
- Owner: Steedalion
- Created: 2021-01-12T02:27:04.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2021-11-03T03:53:11.000Z (over 4 years ago)
- Last Synced: 2025-01-29T08:35:27.273Z (over 1 year ago)
- Language: C#
- Size: 70.4 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Anylogic-circuit-racer
Communication between anylogic and unity. The driver (unity) communicates his position and anylogic updates it.
Software:
- Unity 2019.xxx
- Anylogic 8.3.3
How to use:
1. Start Unity Play mode, Scene = Ball. The game will be paused (waiting for anylogic model).

2. Start anylogic model.

3. Anylogic will wait 3 seconds before updating the position.

4. After the 3 second event the car will update. It may be off screen.

5. Move Unity model (WASD) and see it update on Anylogic.
[Video](demo1.mp4)