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https://github.com/stefnotch/anime-rendering-experiments

Random experiments, probably nothing
https://github.com/stefnotch/anime-rendering-experiments

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Random experiments, probably nothing

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## Colored SDF in the Anime Rendering project

- Shapes with a color --> decompose to lines which define 2 colors + 2 layers (one for each side)
- Left side: red, layer 1 --> everything to the left on layer 1 is fully red, to the right we have a red SDF falloff
- Use this https://www.shadertoy.com/view/llK3Wm
- Contour textures http://webstaff.itn.liu.se/~stegu/contourtextures/LSCtex-longer.pdf
- Technically, I could get away with 3 stacked SDFs (since the 4th one is basically the "default" or "background")
- What happens if I slightly shift one of the colored borders? (like, only shift the 2nd layer)
- Remove green border
- Generate SDF from colored texture
- Higher res texture? Plus 3 more textures?
- Sharpening texture?
- Bezier Intersection https://stackoverflow.com/questions/27664298/calculating-intersection-point-of-quadratic-bezier-curve
- https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
- https://www.iquilezles.org/www/articles/interiordistance/interiordistance.htm
- https://www.shadertoy.com/view/3t33WH

## Tentacle Cat
- [Procedural animation](https://www.youtube.com/watch?v=e6Gjhr1IP6w)
- Inverse Kinematics with [Quaternion Cyclic Coordinate Descent](https://zalo.github.io/blog/inverse-kinematics/)
- Investigate [inverse dynamics](https://medium.com/unity3danimation/create-your-own-inverse-dynamics-in-unity-1ed0371ee658)