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https://github.com/sverdegd/FastGizmosUnity
Set of gizmos utilities for Unity
https://github.com/sverdegd/FastGizmosUnity
csharp gizmo tool unity unity-asset unity3d-plugin
Last synced: 2 months ago
JSON representation
Set of gizmos utilities for Unity
- Host: GitHub
- URL: https://github.com/sverdegd/FastGizmosUnity
- Owner: sverdegd
- License: mit
- Created: 2018-10-24T11:18:56.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2019-05-01T14:11:13.000Z (over 5 years ago)
- Last Synced: 2024-08-03T05:16:20.301Z (5 months ago)
- Topics: csharp, gizmo, tool, unity, unity-asset, unity3d-plugin
- Language: C#
- Size: 1.62 MB
- Stars: 42
- Watchers: 3
- Forks: 8
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity-open-source-on-github - FastGizmosUnity - Set of gizmos utilities (Gizmo)
README
# FastGizmosUnity
Fast Gizmos is a Unity tool that allows to visualize and cusmtomize gizmos quickly.You can use the default unity gizmos plus the following extra gizmos: LineExtended, CubeExtended, WireCubeExtended and CameraOrthographic.
## FastGizmos Example
![Example](https://github.com/sverdegd/FastGizmosUnity/blob/master/ReadmeImages/FastGizmosExample.gif)
## FastGizmos HandleText Example
![Example](https://github.com/sverdegd/FastGizmosUnity/blob/master/ReadmeImages/FastGizmoHandleTextExample.gif)
## FastGizmos Extras
Add the next using directive:`using SVerdeTools.FastGizmos;`
* To draw ExtendedLine:
`FastGizmosExtra.DrawLineExtended(Vector3 startPoint, Vector3 endPoint, float thickness);`
* To draw CubeExtended:
`FastGizmosExtra.DrawCubeExtended(Vector3 position, Quaternion rotation, Vector3 scale);`
* To draw WireCubeExtended:
`FastGizmosExtra.DrawWireCubeExtended(Vector3 position, Quaternion rotation, Vector3 scale);`
* To draw CameraOrthographic you can use this options:
`FastGizmosExtra.DrawCameraOrthographic(Camera camera);`
`FastGizmosExtra.DrawCameraOrthographic(Camera camera, Color gizmoColor);`
`FastGizmosExtra.DrawCameraOrthographic(Camera camera, Color gizmoColor, bool showVertex);`