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https://github.com/tangledpath/pathmaster

A* pathfinding in Unity 3D via AutoWaypoint
https://github.com/tangledpath/pathmaster

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A* pathfinding in Unity 3D via AutoWaypoint

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# PathMaster

A* pathfinding in Unity 3D via AutoWaypoints. This was part of a Unity game that didn't make it to market. Since Unity now has pathfinding built-in, we are open-sourcing this for posterity.

![image](https://github.com/tangledpath/pathmaster/assets/6759449/e3997af8-73ef-4500-8311-20dd034e1363)

## Getting Started

You will need all these classes (behaviors), with the possible exception of AutoWaypointTester, which adds real-time pathfinding to the editor. Add the AutoWaypoing

### Prerequisites

This was written for Unity 3.x. It may not work in later versions. You are on your own.

```
Give examples
```

### Installing

Copy the code to your unity project under PROJECT_ROOT/Assets or PROJECT_ROOT/Assets/Scripts

Use AutoWayPointOptions context menu to add waypoints. Use the AutoWaypointNavigator behavior for any character who needs to navigate the waypoints.

## Deployment

Add additional notes about how to deploy this on a live system

## Built With

* Unity 3D 3.x
* C#

## Contributing

## Versioning

## Authors

[Steven Miers](https://github.com/git-steven)

See also the list of [contributors](https://github.com/tangledpath/pathfinder/contributors) who participated in this project.

## License

This project is licensed under the Unlicense - see the [LICENSE](LICENSE) file for details

## Acknowledgments
* Wikipedia for A* algorithm