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https://github.com/theinnerlight/star-trek-renaissance


https://github.com/theinnerlight/star-trek-renaissance

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# Star Trek: Renaissance

This is the beginning of a mostly un-implemented mod for Star Trek: Infinity designed to better capture the TNG/DS9 feel of the ships, equipment and technology.

It will modify ships, weapons, technologies, etc according to the plan described below:

- [Ships](docs/ships.md)
- [Weapons](docs/weapons.md)
- Techs

Here's an overview of some ideas:

- [x] Make most Federation military vessels capable of conducting science missions (only within logistics range)
- [x] Lore friendly ship progression (e.g. excelsiors at the start and developing: galaxy -> intrepid -> sovereign to match the cannonical timeline)
- [x] Lore friendly weapons progression (e.g. Type XII phaser arrays and type 6 photon torpedoes)
- [x] Asymmetric starting ships
- e.g.
- Romulans starting with D'deridex warbirds
- Cardassians with Galors
- Federation with Miranda + Excelsior
- Klingons with K'tinga
- [x] Replace the D7-like warbird with the cruiser Bird of Prey-variant, K'Vort class (primarily from *Yesterday's Enterprise*).
- K'tinga becomes smaller and the starting ship.
- [ ] Fix the timeline progression
- Problems
- Federation is missing lots of member worlds present during TNG/DS9
- Ships become available far too late, e.g. Sovereign is unresearchable until 2456 when it appears in cannon by 2372.
- TNG start in 2346?
- Game needs to progress in years much more slowly so that the 2380s become "late game"
- Late TOS start?
- Fits better with the state of the empires as presented in the game
- Need to avoid e.g. Khitomer event happening at the start and rework event timeline

More speculative ideas:

- Antimatter resource for Federation/Klingon/Cardassian
- Antimatter factories to make it
- Replace Deuterium?
- Transwarp
- Techs to pass through transwarp conduits increasingly safely?
- Quantum Slipstream drives?

## Implementation

You can find the current state of the implementation in the [Renaissance](renaissance) folder.

## Attribution

Some of the content here (notably 3d) models were not produced by me but other excellent creators. Please see the [attribution](attribution.md) page where you can find both credits and links to the fabulous original artworks which the creators have generously licensed in such a way that they can be used in your own projects if you wish.