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https://github.com/thejourneydude/awesome_vr

List of curated articles on VR for developers and designers.
https://github.com/thejourneydude/awesome_vr

List: awesome_vr

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List of curated articles on VR for developers and designers.

Awesome Lists containing this project

README

        

# Awesome VR
A curated list of articles, videos, and more on VR for developers/designers. Updated every weekend!!!

- [Awesome VR](#awesome-vr)
- [AR](#ar)
- [Audio](#audio)
- [Best Practices](#best-practices)
- [Design and UX](#design-and-ux)
- [Film](#film)
- [Frameworks and Libraries](#frameworks-and-libraries)
- [Future of VR](#future-of-vr)
- [History](#history)
- [Human Physiology, the Body, and VR](#human-physiology-the-body-and-vr)
- [Misc](#misc)
- [Psychology](#psychology)
- [Keynotes](#keynotes)
- [Tech](#tech)
- [Tools](#tools)
- [Tutorials](#tutorials)
- [Usability](#usability)

## AR

Hololens Design Patterns - [link](http://www.hololensfocus.com/design-patterns-1/)

## Audio

2014 Oculus Connect - Introduction to Audio in VR - ([link](https://www.youtube.com/watch?v=X6wSEMh8nR8&feature=youtu.be), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/2014%20Oculus%20Connect%20-%20Introduction%20to%20Audio%20in%20VR.md))

##Best Practices

Oculus Best Practices - [link](https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/)

Google Cardboard Best Practices - [link](https://www.google.com/design/spec-vr/designing-for-google-cardboard/a-new-dimension.html#)

Leap Motion Best Practices - [link](https://developer.leapmotion.com/assets/Leap%20Motion%20VR%20Best%20Practices%20Guidelines.pdf)

##Design and UX

Exploring Methods for Conveying Object Weight in Virtual Reality - [link](http://www.roadtovr.com/b-reel-simulating-object-weight-mass-virtual-reality-motion-controllers/)

Building 3D Dimensional UI For VR - [link](http://www.gdcvault.com/play/1023652/Building-3-Dimensional-UI-for)

Hovercast VR Menu: Behind the Design - [link](http://blog.leapmotion.com/hovercast-vr-menu-behind-design)

Get started with VR: user experience design - [link](http://www.vrinflux.com/the-basics-of-virtual-reality-ux/)

Buttons in virtual reality - a UI/UX design approach - [link](http://realityshift.io/blog/buttons-in-virtual-reality-a-ui-ux-design-approach)

UI/UX design for WebVR with Josh Carpenter - [link](https://www.youtube.com/watch?v=ZOaOYTOpwyM)

A Short Discusson on Font Choice in VR - [link](https://www.reddit.com/r/oculus/comments/45w3am/vr_fonts/)

Designing for VR: Environments and Interactions - [link](https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Environments-and-Interactions)

Designing for VR: Input, Planning, and Testing - [link](https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Input-Planning-and-Testing?ocid=EntriesInArea)

Lessons Learned at The Vive Game Jam - ([link](https://www.youtube.com/watch?v=tQQPuZPWCN4), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Lessons%20Learned%20at%20The%20Vive%20Game%20Jam.md))

VRID: A Design Model and Methodology for Developing
Virtual Reality Interfaces - [link](http://www.cs.tufts.edu/~jacob/papers/vrst01.tanriverdi.pdf)

Everything I Needed to Know About Good User Experience I Learned While Working in Restaurants - ([link](https://www.nngroup.com/articles/ux-learn-in-restaurants/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Everything%20I%20Needed%20to%20Know%20About%20Good%20User%20Experience%20I%20Learned%20While%20Working%20in%20Restaurants.md))

Mike Alger - Visual Design Methods For VR - [link](http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf)

Mike Alger - VR Interface Design Pre-Visualisation Methods- ([link](https://vimeo.com/141330081), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/VR%20Interface%20Design%20Pre-Visualization%20Methods.md))

Mike Alger - VR Interface Design Manifesto - ([link](https://vimeo.com/116101132), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Mike%20Alger's%20VR%20Interace%20Design%20Manifesto.md))

Dan Gilmore of Develop - Designing UI For VR: Develop 2015 - [link](https://www.youtube.com/watch?v=4lRhTPQroi0)

Designing For Virtual Reality - ([link](https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Designing-For-Virtual-Reality.md))

From Product Design to Virtual Reality - ([link](https://medium.com/google-design/from-product-design-to-virtual-reality-be46fa793e9b#.35inq8qh3), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/From-Product-Design-To-Virtual-Reality.md))

Immersive Design - Learning to Let Go of the Screen - ([link](https://medium.com/backchannel/immersive-design-76499204d5f6#.h7myyf7az) , [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Immersive-Design-Learning-To-Let-Go-Of-The-Screen.md))

Google I/O 2015 - Designing for virtual reality - [link](https://youtu.be/Qwh1LBzz3AU)

VR Design: Transitioning from a 2D to 3D Design Paradigm - [link](https://www.youtube.com/watch?v=XjnHr_6WSqo&feature=youtu.be)

The Fundamentals of User Experience in Virtual Reality - ([link](http://www.blockinterval.com/project-updates/2015/10/15/user-experience-in-virtual-reality), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/The%20Fundamentals%20Of%20User%20Experience%20In%20Virtual%20Reality.md))

Ready For UX In 3D? - ([link](http://www.blockinterval.com/project-updates/2015/10/27/ux-moves-to-3d), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Ready%20For%20UX%20In%203D.md))

Taking Motion Control Ergonomics Beyond Minority Report - ([link](http://blog.leapmotion.com/taking-motion-control-ergonomics-beyond-minority-report/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Leap%20Motion's%20Best%20Practices.md))

Build-a-Button Workshop: VR Interaction Design from the Ground Up - ([link](http://blog.leapmotion.com/build-button-workshop-vr-interaction-design-ground/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Build-a-Button%20Workshop:%20VR%20Interaction%20Design%20from%20the%20Ground%20Up.md))

Voices of VR Podcast #276: VR Interface Design Insights from Mike Alger - [link](https://overcast.fm/+BnTpq6J7g)

##Film
What I learned making my first VR journalism video - [link](https://medium.com/@tseymat/what-i-learned-making-my-first-vr-journalism-video-397ac1744b64#.5bfts4r2r)

The Swayze Effect - [link](https://storystudio.oculus.com/en-us/blog/the-swayze-effect/)

First-person perspective cinematic virtual reality content — dos and dont’s - [link](https://medium.com/@ashokbania/first-person-perspective-cinematic-virtual-reality-content-dos-and-dont-s-f2c7b986302f#.xyvvv4y65)
##Frameworks and Libraries

A-Frame - HTML Framework For Creating Web VR Experiences - [link](https://aframe.io/)

A Journey To Virtual Reality With React - [link](https://medium.com/@clayallsopp/a-journey-to-virtual-reality-with-react-6e3b86140a63#.rvps81eev)

Primose - HTML/JS Framework for Web VR - [link](http://www.primrosevr.com/)

three.js - [link](http://threejs.org/)

Hover VR Interface Kit - [link](https://github.com/aestheticinteractive/Hover-VR-Interface-Kit)

Vrui VR Toolkit - [link](http://idav.ucdavis.edu/~okreylos/ResDev/Vrui/)

##Future of VR

a16z: The Present State and Future Possibility of Virtual Reality - [link](https://overcast.fm/+BlzGapn4Y)

Jesse Schell - Lessons From Game Design - [link](https://vimeo.com/142191776)

Virtual Reality Predictions For 2016 & Beyond - ([link](https://medium.com/@shawnfromportland/virtual-reality-predictions-for-2016-beyond-c4d9adf9f13e#.m9exhgfvb), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Virtual-Reality-Predictions-For-2016-%26-Beyond.md))

## History

Seeing Is Believing: The State of Virtual Reality - ([link](http://www.theverge.com/a/virtual-reality/intro), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Seeing-Is-Believing-The-State-Of-Virtual-Reality.md))

A Brief History of Oculus, from Day Zero to Day One - [link](https://medium.com/kickstarter/a-brief-history-of-oculus-from-day-zero-to-day-one-8878aae002f8#.wu4u38ewe)

## Human Physiology, the Body, and VR

AR / VR Teleportation Concepts By Albert Hwang - [link](http://www.albert-hwang.com/blog/2016/5/ar-teleportation-concepts)

Locomotion in Virtual Reality - [link](https://www.youtube.com/watch?v=J8o71UycDa0)

Locomotion in VR: Overview of different locomotion methods on HTC Vive By Bumble - [link](https://www.youtube.com/watch?v=p0YxzgQG2-E)

Virtual Gateways and Event Boundaries - ([link](https://github.com/thejourneydude/awesome_vr/blob/master/notes/2014%20Oculus%20Connect%20-%20Introduction%20to%20Audio%20in%20VR.md), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Virtual%20Gateways%20and%20Event%20Boundaries.md))

Mike Alger - Designing VR for Humans - [link](https://www.youtube.com/watch?v=fEMDo-SBO1g&feature=youtu.be)

Samsung Developer Conference - The Human Perceptual System in Virtual Reality - [link](https://www.youtube.com/watch?v=fx1oaRCGC1s)

The user is disabled: solving for physical limitations in VR - ([link](http://vrinflux.com/the-user-is-disabled-solving-for-physical-limitations-in-vr/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/The%20User%20is%20Disabled:%20Solving%20For%20Physical%20Limitations%20in%20VR.md))

The critical problem with optical body and hand tracking in VR - [link](http://vrinflux.com/the-critical-problem-with-optical-body-and-hand-tracking-in-vr/)

Why You Want (But Won't Like) A Minority Report-Stytle-Interface - ([link](http://www.kickerstudio.com/2010/11/why-you-want-but-wont-like-a-minority-report-style-interface/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/WHY%20YOU%20WANT%20(BUT%20WON%E2%80%99T%20LIKE)%20A%20MINORITY%20REPORT-STYLE%20INTERFACE.md))

Testing In VR - ([link](http://www.properqa.com/#!vr-testing/c69b), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Testing%20In%20VR%20Has%20Unique%20Challenges.md))

Standing vs. Seated: The VR Community Weight In - [link](http://www.blockinterval.com/project-updates/2015/9/30/standing-vs-seated-the-vr-community-weighs-in)

2015 SVVR - Space To Think (Jody Medich) - [link](https://youtu.be/ziVoJaYwYNY)

Vergence-accommodation conflict is a bitch—here’s how to design around it. - ([link](http://vrinflux.com/vergence-accommodation-conflict-is-a-bitch-heres-how-to-design-around-it/), [notes](Vergence-Accomadation-Conflic-Is-A-Bitch-Here's-How-To-Design-Around-It.md))

Resolving the Vergence-Accommodation
Conflict in Head Mounted Displays - [link](https://www.cs.umd.edu/sites/default/files/scholarly_papers/Kramidarev.pdf)

Vergence–accommodation conflicts hinder visual performance and cause visual fatigue - [link](http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2879326/)

## Misc
Virtual Microscopy UI: Speculative Brainstorm and Prototype - [link](http://www.microscopy-uk.org.uk/mag/indexmag.html?http://www.microscopy-uk.org.uk/mag/artmay16/js-photomicro-VR.html)

## Psychology
Virtual gateways and event boundaries - ([link](http://www.vrinflux.com/virtual-gateways-and-event-boundaries/), [notes](https://github.com/thejourneydude/awesome_vr/blob/master/notes/Virtual%20Gateways%20and%20Event%20Boundaries.md))

## Keynotes

Oculus Connect 2 Livestream - [link](http://www.twitch.tv/oculus/v/17538854) (starts at 00:33:15)

## Tech

Projection Properties of and Scale Issues with Oculus Rift - [link](https://www.youtube.com/watch?v=lsKuGUYXHa4)

Magic Leap Plans (Date unknown) - [link](https://cdn1.vox-cdn.com/uploads/chorus_asset/file/4296725/61845907_1_.0.pdf)

## Tools

Unity - [link](https://unity3d.com)

Unreal Engine - [link](https://www.unrealengine.com)

Blender - [link](https://www.blender.org/)

Adobe After Effects (prototyping) - [link](http://www.adobe.com/products/aftereffects.html)

Wwise (audio) - [link](https://www.audiokinetic.com/products/wwise/)

## Tutorials

DevUp: "VR Guitar" Development Updates - [link](https://www.youtube.com/playlist?list=PLmUZ4l5SqKXxVdI8GNld1-YZRClvu-ljw)

Unity’s UI System in VR - [link](https://developer.oculus.com/blog/unitys-ui-system-in-vr/)

Principles of VR with Unity Examples - [link](https://www.youtube.com/watch?v=fyspqEIuWyk)

## Usability
Conducting User Tests With an Oculus Rift - [link](https://www.twentymilliseconds.com/post/user-testing-oculus-rift/)

# License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/).