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https://github.com/tokisangames/terrain3d
A high performance, editable terrain system for Godot 4.
https://github.com/tokisangames/terrain3d
game-development gamedev gamedev-tool gamedevelopment godot godot-addons godot-engine godot-plugin godot4 heightmap heightmap-terrain terrain terrain-editing terrain-visualization
Last synced: 3 days ago
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A high performance, editable terrain system for Godot 4.
- Host: GitHub
- URL: https://github.com/tokisangames/terrain3d
- Owner: TokisanGames
- License: mit
- Created: 2023-01-22T12:48:26.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-12-14T23:45:42.000Z (7 days ago)
- Last Synced: 2024-12-18T22:02:45.126Z (3 days ago)
- Topics: game-development, gamedev, gamedev-tool, gamedevelopment, godot, godot-addons, godot-engine, godot-plugin, godot4, heightmap, heightmap-terrain, terrain, terrain-editing, terrain-visualization
- Language: C++
- Homepage:
- Size: 98.1 MB
- Stars: 2,306
- Watchers: 36
- Forks: 136
- Open Issues: 84
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.txt
- Authors: AUTHORS.md
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README
![Terrain3D Logo](/doc/docs/images/terrain3d.jpg)
# Terrain3D
A high performance, editable terrain system for Godot 4.## Features
* Written in C++ as a GDExtension addon, which works with official engine builds
* Can be accessed by GDScript, C#, and any language Godot supports
* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
* Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in variable sized regions
* Up to 32 textures
* Up to 10 levels of detail
* Foliage instancing
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
* Imports heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html)See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details.
## Getting Started
1. Read the [Installation & Upgrades](https://terrain3d.readthedocs.io/en/stable/docs/installation.html) instructions.
2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) and join our [Discord server](https://tokisan.com/discord).
3. Watch the [tutorial videos](https://terrain3d.readthedocs.io/en/stable/docs/tutorial_videos.html).
## Credit
Developed for the Godot community by:|||
|--|--|
| **Cory Petkovsek, Tokisan Games** | [](https://twitter.com/TokisanGames) [](https://github.com/TokisanGames) [](https://tokisan.com/) [](https://tokisan.com/discord) [](https://www.youtube.com/@TokisanGames)|
| **Roope Palmroos, Outobugi Games** | [](https://twitter.com/outobugi) [](https://github.com/outobugi) [](https://outobugi.com/) [](https://www.youtube.com/@outobugi)|And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md).
Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike.
## Contributing
Please see [CONTRIBUTING.md](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md) if you would like to help make Terrain3D the best terrain system for Godot.
## License
This addon has been released under the [MIT License](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt).