https://github.com/ttfh/teardown-converter
An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
https://github.com/ttfh/teardown-converter
binary-parser converter voxels
Last synced: 4 months ago
JSON representation
An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
- Host: GitHub
- URL: https://github.com/ttfh/teardown-converter
- Owner: TTFH
- License: gpl-3.0
- Created: 2022-05-10T15:36:35.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-03-29T17:02:20.000Z (about 2 years ago)
- Last Synced: 2024-03-29T18:23:44.405Z (about 2 years ago)
- Topics: binary-parser, converter, voxels
- Language: C++
- Homepage:
- Size: 17.1 MB
- Stars: 23
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Teardown Converter
**Teardown Converter** is an application for parsing and converting maps from the game Teardown.
It allows to convert maps from the binary .tdbin format into editable .xml and .vox formats.

## How to download and use
> [!Note]
> You can download this tool from the [Releases page](https://github.com/TTFH/Teardown-Converter/releases) on GitHub.
> [!Tip]
> You may encounter red voxels in the editor, these are added to keep the original shape size when splitting compounds or removing snow.
> To hide these red voxels, press Shift + V in the editor to toggle their visibility.
> [!Important]
> This tool leaves uncompressed .tdbin files in the next locations, you can delete them to save disk space.
> `AppData\Local\Teardown\quicksave.tdbin`,`Teardown\data\bin\*.tdbin`,`Teardown\dlcs\*\*.tdbin` & `./*.tdbin`
> [!Caution]
> Those files may be outdated and needs to be manually removed to convert maps from the latest game version.
## How to compile
1. Open a **Terminal or Command Prompt** in the folder containing the `Makefile`.
2. Run the following command:
```bash
make
```
3. After compilation, the executable will be located in the `/release` folder.
