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https://github.com/uhub/awesome-actionscript-sorted
A curated list of awesome ActionScript frameworks, libraries and software.
https://github.com/uhub/awesome-actionscript-sorted
List: awesome-actionscript-sorted
Last synced: 29 days ago
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A curated list of awesome ActionScript frameworks, libraries and software.
- Host: GitHub
- URL: https://github.com/uhub/awesome-actionscript-sorted
- Owner: uhub
- Created: 2015-08-21T03:30:37.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-04-14T18:12:52.000Z (over 7 years ago)
- Last Synced: 2024-11-08T16:02:25.174Z (about 1 month ago)
- Size: 224 KB
- Stars: 81
- Watchers: 14
- Forks: 17
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- ultimate-awesome - awesome-actionscript-sorted - A curated list of awesome ActionScript frameworks, libraries and software. (Programming Language Lists / ActionScript Lists)
README
# awesome-actionscript
A curated list of awesome ActionScript frameworks, libraries, components and engines.
* User Interface
* [UI Components](#ui-components)
* [Flex Components](#flex-components)
* [Starling](#starling)
* [Layout](#layout)
* [Gestures](#gestures)
* Multimedia
* [Camera](#camera)
* [Sound](#sound)
* [Image](#image)
* [Font](#font)
* [Particle](#particle)
* [Media Player](#media-player)
* [Data Visualization](#data-visualization)
* [Augmented Reality](#augmented-reality)
* [Panorama Viewer](#panorama-viewer)
* [QR Code](#qr-code)
* Networking
* [Authentication](#authentication)
* [HTTP](#http)
* [P2P](#p2p)
* [Sockets](#sockets)
* [Protocols](#protocols)
* [Email](#email)
* [Database](#database)
* [Data Loader](#data-loader)
* File Formats
* [JSON](#json)
* [XML](#xml)
* [HTML](#html)
* [CSS](#css)
* [JavaScript](#javascript)
* [PDF](#pdf)
* [SWF](#swf)
* [SVG](#svg)
* [FXG](#fxg)
* [Markdown](#markdown)
* [3D Formats](#3d-formats)
* [Misc Formats](#misc-formats)
* Frameworks
* [Write Less, Do More](#write-less-do-more)
* [MVC Framework](#mvc-framework)
* [RobotLegs Framework](#robotlegs-framework)
* [Logger Framework](#logger-framework)
* [Signals Framework](#signals-framework)
* [Animation Framework](#animation-framework)
* [Functional Programming](#functional-programming)
* [Unit Testing](#unit-testing)
* Native Extension
* [Multimedia ANE](#multimedia-ane)
* [File System ANE](#file-system-ane)
* [Hardware ANE](#hardware-ane)
* [System ANE](#system-ane)
* [Social ANE](#social-ane)
* [API ANE](#api-ane)
* 3D Engines
* [Away3D](#away3d)
* [Alternativa3D](#alternativa3d)
* [Papervision3D](#papervision3d)
* [Other Engines](#other-engines)
* Video Games
* [Games](#games)
* [Game Controller](#game-controller)
* [Game Engine](#game-engine)
* [Artificial Intelligence](#artificial-intelligence)
* Apps & Tools
* [Development Tool](#development-tool)
* [Debugging Tool](#debugging-tool)
* [Client App](#client-app)
* [Editor App](#editor-app)
* [Emulators](#emulators)
* [Interpreters](#interpreters)
* Utilities
* [Text](#text)
* [Math](#math)
* [Geometry](#geometry)
* [Physics](#physics)
* [Crypto](#crypto)
* [Asynchronous](#asynchronous)
* [Dependency Injection](#dependency-injection)
* [Other Utilities](#other-utilities)
* API
* [Facebook API](#facebook-api)
* [Twitter API](#twitter-api)
* [Kinect API](#kinect-api)
* [Other API](#other-api)
* [Unsorted](#unsorted)## User Interface
### UI Components* [MinimalComps](https://github.com/minimalcomps/minimalcomps) - Minimal ActionScript 3.0 UI Components for Flash
* [robertpenner/MinimalComps](https://github.com/robertpenner/MinimalComps) - MinimalComps are a set of minimal user interface components for use in ActionScript 3.0 based projects. See: http://www.bit-101.com/blog/?cat=9
* [Extended-MinimalComps](https://github.com/turbosqel/Extended-MinimalComps) - Rework of popular MinimalComps library, upgraded for data binding, relative resizing, ASML builder and more ...
* [MadComponents](https://github.com/danfreeman/MadComponents) - Popular Mobile UI Framework for AS3 / AIR
* [razor](https://github.com/razorberry/razor) - Razor UI components for Actionscript 3
* [flame](https://github.com/rubo/flame) - Flame is an ActionScript library that provides a number of useful UI controls, collections, cryptographic services, and utilities to work with the Flex SDK.
* [Flux](https://github.com/jonathanrpace/Flux) - Lightweight Actionscript 3.0 UI framework alternative to Flex.
* [AsWing](https://github.com/dreamsxin/AsWing) - Open Source Flash ActionScript GUI framework
* [Drops](https://github.com/redlinner/Drops) - ActionScript 3 UI components
* [cabin](https://github.com/thijstriemstra/cabin) - UI component library for Actionscript 3.
* [as3-mingus](https://github.com/honi/as3-mingus) - An Actionscript 3 Animation and UI library.
* [KafeComponent](https://github.com/kyoji2/KafeComponent) - Easy to use components for Flash, designed for animators.
* [sl2d-framework](https://github.com/sleep2death/sl2d-framework) - A actionscript 2d ui/game framework using new GPU acceleration API
* [skyui](https://github.com/schlangster/skyui) - SkyUI interface mod for Skyrim.
* [GPUI](https://github.com/inspirit/GPUI) - tiny GPU [Stage3D] based GUI
* [LeUI](https://github.com/swellee/LeUI) - leui --an as3(actionscript 3.0) ui framework
* [OpenZoom sdk](https://github.com/openzoom/sdk) - Open Source Toolkit for Multiscale Images and Zoomable User Interfaces (ZUIs)
* [as3commons-ui](https://github.com/AS3Commons/as3commons-ui) - UI Related Algorithms and Managers
* [punk.ui](https://github.com/RichardMarks/punk.ui) - FlashPunk Community UI Project
* [Flex-4.5-Android-Component-Library](https://github.com/olsonjj/Flex-4.5-Android-Component-Library) - Android UI Components built for Flex 4.5
* [FlexLite framework](https://github.com/flexlite/framework) - an Open Source UI Framework for Flash Games!
* [papaguiskin](https://github.com/maddec/papaguiskin) - Skins for FeathersUI (Starling based UI component library)
* [flexwires](https://github.com/joshtynjala/flexwires) - Drag-and-drop wiring UI for Adobe Flex
* [FlexMXMLAndQNXUIComponents](https://github.com/renaun/FlexMXMLAndQNXUIComponents) - A small library to allow QNX UI components to be used in MXML (Flex or Non-Flex apps)
* [foxhole-legacy](https://github.com/joshtynjala/foxhole-legacy) - Flash UI components for the classic display list. Check out the Feathers project for Starling UI components.
* [fluid-feathers](https://github.com/hyzhak/fluid-feathers) - Fluent interfaces for declarative description of GUI in FeathersUI also in Starling frameworks
* [PBGUI](https://github.com/orgicus/PBGUI) - A Minimal Components GUI for Pixel Bender shaders
* [Rookie-Components](https://github.com/GameRisker/Rookie-Components) - 基于Starling的一套简单的UI组件
* [applicationupdaterui](https://github.com/sectore/applicationupdaterui) - Custom ApplicationUpdaterUI component for using AIR Update Framework in Flex 4
* [ActionScript-DataProvider-Controls](https://github.com/kakenbok/ActionScript-DataProvider-Controls) - Library of standard user interface components
* [materia-prima](https://github.com/oth-aw/materia-prima) - low-barrier open source graphical user interface, developed by University of Amberg-Weiden. You need actionscript skills and Adobe Flash knowledge.
* [As3-Bloom](https://github.com/impaler/As3-Bloom) - Bloom is a light weight user interface framework for developers. Based on wonderful code from Xin Hou
* [ParallaxScrollingAS3](https://github.com/pbackx/ParallaxScrollingAS3) - A straightforward parallax scrolling demonstration in ActionScript 3, also shows embedding
* [Parallax-Scrolling](https://github.com/AllanBishop/Parallax-Scrolling) - A parallax scrolling engine for ActionScript 3.0
* [BitmapScroller](https://github.com/theflashbum/BitmapScroller) - This is a small Blitting engine to scroll bitmaps of any size.
* [as3scrollinglist](https://github.com/thanksmister/as3scrollinglist) - AS3 Scrolling List for Android and iOS devices
* [Air-Mobile-ScrollController](https://github.com/freshplanet/Air-Mobile-ScrollController) - Everything you need to have scrolling in your Adobe Air application that feels native on mobile (iOS, Android)
* [TouchScrolling](https://github.com/fljot/TouchScrolling) - TouchScrollManager ("kinetic" touch scrolling) for AS3 (Flash platform) development
* [BlastedMouseWheelBlock](https://github.com/KumoKairo/BlastedMouseWheelBlock) - Blocks simultaneous scrolling of flash file and browser, including buggy chrome mouseWheel!
* [BitmapDataCollectionSampler](https://github.com/theflashbum/BitmapDataCollectionSampler) - This is a small blitting engine to allow you to horizontally scroll several bitmaps as if they were one large image.
* [Continuous-Scrolling-Slideshow-](https://github.com/joelhooks/Continuous-Scrolling-Slideshow-) - This is a continuous (infinite/looping) slideshow component for Adobe Flex
* [components-thumbScroller](https://github.com/joelhooks/components-thumbScroller) - Continuous 'infinite' Image Thumbnail Scrolling Component
* [as3_clip_flipper](https://github.com/zeke/as3_clip_flipper) - Actionscript 3 classes for animated flipping of 'two-sided' display objects. (Think OS X Dashboard Widgets)### Flex Components
* [Apache Flex SDK](https://github.com/apache/flex-sdk) - Mirror of Apache Flex SDK
* [Apache Flex TLF](https://github.com/apache/flex-tlf) - Mirror of Apache Flex TLF
* [Apache Flex Whiteboard](https://github.com/apache/flex-whiteboard) - Mirror of Apache Flex - Whiteboard (Incubating)
* [caelum-stella-flex](https://github.com/wagnerfrancisco/caelum-stella-flex) - Porte do Caelum Stella para Actionscript/Flex
* [flex-choropleth-map-component](https://github.com/Srirangan/flex-choropleth-map-component) - An old, unmaintained choropleth map component built with Adobe Flex / ActionScript
* [reflex-components](https://github.com/benstucki/reflex-components) - A standard component set built on the ActionScript 3 component framework Reflex.
* [flexlib](https://github.com/flex-users/flexlib) - Open Source Flex components library.
* [reflex-framework](https://github.com/reflex/reflex-framework) - Complete RIA component framework
* [flexlayouts](https://github.com/saturnboy/flexlayouts) - An open source library of custom Flex 4 layouts
* [flex-4-tree](https://github.com/wasbridge/flex-4-tree) - The missing Spark Tree for Flex 4 (includes mobile support!)
* [GraphMind](https://github.com/itarato/GraphMind) - Mindmap flex tool for Drupal.
* [flex-autocomplete](https://github.com/hillelcoren/flex-autocomplete) - Advanced Flex AutoComplete component which supports browsing, selecting and ordering multiple items.
* [flex-Android-Material-Skins](https://github.com/quick6black/flex-Android-Material-Skins) - Android Material Skins for Flex Mobile
* [astra-flex](https://github.com/joshtynjala/astra-flex) - Fork of Astra Flex components
* [reflex-library](https://github.com/reflex/reflex-library) - A collection of third party Reflex components
* [flexlite-extended](https://github.com/flexlite/flexlite-extended) - An extension of the framework,for tool developing.
* [Falcon](https://github.com/HendrixString/Falcon) - responsive/flexible mobile ui controls for Feathers
* [flex-maps](https://github.com/igorcosta/flex-maps) - the definitive solution for maps in Apache Flex
* [radar-chart](https://github.com/boost/radar-chart) - A flex component for creating radar (spider) graphs
* [ObjectHandles](https://github.com/marc-hughes/ObjectHandles) - Actionscript / Flex 3 open source library for moving and resizing on screen objects.
* [Ahilla](https://github.com/riadvice/Ahilla) - Actionscript 3 / Flex Hijri Calendar
* [QuickAssetSkinningLib](https://github.com/sanfordredlich/QuickAssetSkinningLib) - Library for skinning ActionScript and Flex with very light assets
* [BioinfoGuiElements](https://github.com/pablopareja/BioinfoGuiElements) - Flex/AIR/ActionScript 3.0 gui elements used by different projects
* [appmdi](https://github.com/izerui/appmdi) - APP-MDI (Application Multiple Document Interface) is a library in ActionScript 3 for Flex application witch need an environment similar to desktop applications.
* [swiz-framework](https://github.com/swiz/swiz-framework) - Swiz framework for AS3 and Flex
* [Elastic-Lists](https://github.com/MoritzStefaner/Elastic-Lists) - Elastic Lists are a fluid, rich interface for facet browsing. Apache licensed, AS3 project for use in Flash CS4 or Flex.
* [AS3-Flex-Library](https://github.com/BabelFx/AS3-Flex-Library) - BabelFx localization (l10n) library implemented as extensions to the Flex Swiz IoC framework (v1.x)
* [mate](https://github.com/asfusion/mate) - Mate Flex Framework
* [FlexGauge](https://github.com/PEZ/FlexGauge) - A standalone Gauge component for Flex 4
* [mesh](https://github.com/danschultz/mesh) - A model centric persistence framework for Flex.
* [flight-framework](https://github.com/jacwright/flight-framework) - An application framework for Flash and Flex
* [silvergreen](https://github.com/Kenshin/silvergreen) - Adobe Flex Theme base on 4.6.x namde SilverGreen
* [spark-components](https://github.com/pmowrer/spark-components) - Spark components for use with Flex 4.
* [Flex-Mobile-In-Action](https://github.com/jonbcampos/Flex-Mobile-In-Action) - Code for the book: Flex Mobile In Action
* [FTheme](https://github.com/kachurovskiy/FTheme) - Adobe Flex 4 runtime look & feel customization library
* [FlexBook](https://github.com/blvz/FlexBook) - An awesome Page Flip component done in Flex.
* [FlexAndroidDemos](https://github.com/dgrigg/FlexAndroidDemos) - Adobe Flex Demos and Sample Code for AIR apps on Android### Starling
* [Starling-Framework](https://github.com/Gamua/Starling-Framework) - The Cross Platform Game Engine
* [Starling-Extension-Particle-System](https://github.com/Gamua/Starling-Extension-Particle-System) - A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
* [Feathers UI Components](https://github.com/BowlerHatLLC/feathers) - User interface components for Starling Framework
* [StarlingGAFPlayer](https://github.com/CatalystApps/StarlingGAFPlayer) - Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other.
* [as3AmisFramework](https://github.com/jp-amis/as3AmisFramework) - Adobe Air - ActionScript 3 - Starling - Set of classes built on top of Starling to help creating apps
* [Starling-Extension-Graphics](https://github.com/StarlingGraphics/Starling-Extension-Graphics) - flash.display.Graphics style extension for the Starling Flash GPU rendering framework
* [Starling-Filters](https://github.com/devon-o/Starling-Filters) - A collection of filters for use with the Starling AS3 framework.
* [SpriterAS](https://github.com/treefortress/SpriterAS) - An AS3 library for rendering Spriter Animations (SCML) with Starling
* [StarlingFeathers](https://github.com/zmLiu/StarlingFeathers) - 整合Starling+Feathers 还有一些Starling扩展
* [StarlingPunk](https://github.com/asaia/StarlingPunk) - StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
* [Fruitfly](https://github.com/richardlord/Fruitfly) - A library for dynamic creation of Starling display objects from native Flash display objects
* [pixelmask](https://github.com/jonathanhart/pixelmask) - A Starling Extension to provide pixel based masking for Starling display objects
* [SpriterMC](https://github.com/SammyJoeOsborne/SpriterMC) - An AS3 Starling implementation for importing skeletal (and non-skeletal) animations generated with Spriter
* [StarlingFullScreenExtension](https://github.com/Brinkbit/StarlingFullScreenExtension) - Starling fullscreen no stretch extension. Makes multi-resolution support a breeze.
* [starling-preloader](https://github.com/joshtynjala/starling-preloader) - An example preloader for Starling Framework running in Adobe Flash Player in a web browser
* [flat2d](https://github.com/synthecypher/flat2d) - a 2D Game Engine that uses Nape, Starling, and Signals
* [PullToRefresh](https://github.com/duckleg/PullToRefresh) - This library aims to provide a reusable Pull to Refresh widget for Adobe AIR mobile. It was based on Starling Framework. The inherited component is allowed to display a “loading” busy indicator at the top of the list and dispatch a event.
* [StarlingRendererPlus](https://github.com/Varnius/StarlingRendererPlus) - Starling deferred shading and post-fx extension
* [Starling-extensions-filter](https://github.com/jfy19771224/Starling-extensions-filter) - 基于Starling的滤镜扩展
* [FlashMovieClipConverter](https://github.com/zenrobin/FlashMovieClipConverter) - The github home for ShaneSmit's public movieclip converter for Starling
* [StarlingVideoExample](https://github.com/richpixel/StarlingVideoExample) - A simple example demonstrating StageVideo under a Starling stage.
* [StarlingDynamicShadows2D](https://github.com/Varnius/StarlingDynamicShadows2D) - Starling deferred renderer sample project
* [StarlingChinese](https://github.com/NeoGuo/StarlingChinese) - Starling Framework i18n for Chinese
* [TMX_Starling](https://github.com/pachilo/TMX_Starling) - Support for loading TMX maps (mapeditor.org) on Starling Framework
* [Starling_Dynamic_TextureAtlas_Generator](https://github.com/ASSH138/Starling_Dynamic_TextureAtlas_Generator) - A dynamic texture atlas generator for Starling.
* [TLFControlSprite](https://github.com/match08/TLFControlSprite) - Starling TLFControlSprite: 图文混排,Starling的图文混排类。
* [DynamicAtlasCreator](https://github.com/juwalbose/DynamicAtlasCreator) - Helps create Starling Texture Atlas dynamically from a single super atlas (2048, ipad retina screen width based)
* [benoitfreslon-layoutmanager](https://github.com/BenoitFreslon/benoitfreslon-layoutmanager) - A visual layout manager. Build layouts with the Flash IDE for the Starling Framework and compatible with the CitrusEngine Framework.
* [skeleton](https://github.com/akdcl/skeleton) - as3 skeleton for starling
* [as3isolib_starling](https://github.com/HiWill/as3isolib_starling) - as3isolib starling port
* [Starling-UITool](https://github.com/zmLiu/Starling-UITool) - StarlingUI导出工具。 需要FlashPro作为编辑器。 导出SWF然后读取数据。
* [Starling-Extension-Parallax-Layer](https://github.com/moebiuz/Starling-Extension-Parallax-Layer) - Starling custom Sprite to create Parallax Scrolling layers
* [Starling-PanelScroll](https://github.com/BuiltByEdgar/Starling-PanelScroll) - A version of the Greenshok PanelScroll developed with Starling.
* [StarlingPageFlip](https://github.com/NeoGuo/StarlingPageFlip) - Some Starling demos: Page Flip, 3D Cloud, Image Wrapper
* [Starling-Extension-BatchRenderer](https://github.com/b005t3r/Starling-Extension-BatchRenderer) - Custom rendering extension for Starling-Framework. It lets you render with custom geometries, vertex formats, shaders and batch all of these on a single render pass.
* [Starling-Particle-Editor](https://github.com/devon-o/Starling-Particle-Editor) - Actionscript 3 Flash tool to create particle effect files (.pex) compatible for use with Starling and Sparrow frameworks.
* [Starling-FFParticleSystem](https://github.com/shin10/Starling-FFParticleSystem) - Improved particle system for the Starling framework
* [Starling-Extension-AnimatedParticle-System](https://github.com/devon-o/Starling-Extension-AnimatedParticle-System) - Create particle systems for the Starling Framework using sprite sheet animations.
* [QuadtreeSprite-Extension](https://github.com/justpinegames/QuadtreeSprite-Extension) - QuadtreeSprite extensions for Starling. Enables efficient handling of large number of children DisplayObjects.### Layout
* [TransformTool](https://github.com/senocular/TransformTool) - Free Transform Tool (AS, JS) for manipulating objects in 2D space.
* [AS3-Nimble](https://github.com/hendrikmaus/AS3-Nimble) - Nimble is an open source lightweight fluid layout class for use with ActionScript 3
* [Argilla-Mosaic](https://github.com/folletto/Argilla-Mosaic) - ActionScript 3 dynamic layout library.
* [aslayout](https://github.com/dbrock/aslayout) - Simple layout framework for Actionscript 3
* [xrope](https://github.com/evan-liu/xrope) - Simple layout library for native as3 display objects.
* [coordy](https://github.com/somerandomdude/coordy) - coordy is a Flash layout toolkit that allows you to easily organize items in various layout patterns.
* [miglayout-as](https://github.com/develar/miglayout-as) - Port of MigLayout to ActionScript, a superbly versatile Flash/Flex/FlashCocoa (SWT/Swing/JavaFX) layout manager that makes layout problems trivial. It is using String or API type-checked constraints to format the layout. MigLayout can produce flowing, grid based, absolute (with links), grouped and docking layouts.
* [FBoxModel](https://github.com/theflashbum/FBoxModel) - A BoxModel display for Flash
* [lhasa](https://github.com/paulcoyle/lhasa) - Layout Handler for ActionScript Applications. Basically a lower-level set of display related classes to automatically manage laying out child objects.
* [larrio](https://github.com/larryhou/larrio) - Actionscript 3.0 layout and scrolling framework
* [Flow](https://github.com/artman/Flow) - A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
* [as3viewnavigator](https://github.com/pwalczyszyn/as3viewnavigator) - This is a simple as3 library giving functionality similar to ViewNavigator that comes with Flex Hero to your pure flash/as3 projects.### Gestures
* [AS3TouchLib](https://github.com/turbosqel/AS3TouchLib) - AS3 touch library for read CCV TCP/FlashXML data , TUIO UDP/TCP or TouchEvents from other devices and dispatch MouseEvent's and TouchEvent's on flash display list like native devices
* [Gestouch](https://github.com/fljot/Gestouch) - Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.
* [ache-gesture](https://github.com/flashache/ache-gesture) - Gesture recognition framework for Adobe AIR Mobile App based on Starling
* [GestureRecognition](https://github.com/sqrtof5/GestureRecognition) - Simple gesture recognition in ActionScript3
* [gesturesio-as3](https://github.com/GesturesIO/gesturesio-as3) - Gestures.IO - AS3 library and demos -
* [graffiti-as3-drawing-lib-touch](https://github.com/benrhodes/graffiti-as3-drawing-lib-touch) - ActionScript 3 Drawing library made for touch devices.
* [TweetCards](https://github.com/cantrell/TweetCards) - An ActionScript Twitter client that can compiled for and run on the iPhone or iPod touch.
* [GestouchExamples](https://github.com/fljot/GestouchExamples) - Examples for Gestouch library.
* [TouchScript.as3](https://github.com/TouchScript/TouchScript.as3) - Multitouch framework for Flash## Multimedia
### Camera* [CameraFocus](https://github.com/joeonmars/CameraFocus) - a 2D camera helper class for ActionScript 3.0 projects / Starling Framework
* [jQuery-AS3-Webcam](https://github.com/sshilko/jQuery-AS3-Webcam) - jQuery wrapper for capturing web camera images written with ActionScript 3
* [camera_upload](https://github.com/woome/camera_upload) - A simple actionscript uploader doing multipart form submission
* [CameraDetection](https://github.com/cataclysmicrewind/CameraDetection) - as3 camera detection so you don't have to
* [StarlingCamera](https://github.com/fogAndWhisky/StarlingCamera) - A camera component that integrates with the Starling Framework (AS3)
* [Fluocam](https://github.com/Fluocode/Fluocam) - This is a virtual camera developed in Action Script 3 (AS3) for Starling applications
* [sinatra_photo_booth](https://github.com/potomak/sinatra_photo_booth) - Sinatra Photo Booth is a simple open source application to save webcam snapshots using actionscript and sinatra.
* [AS3-Motion-Tracker](https://github.com/chinchang/AS3-Motion-Tracker) - A simple webcam based motion tracker written in Actionscript 3.0
* [mtm1525-webcam](https://github.com/snikliwp/mtm1525-webcam) - Utilize provided Actionscript files to animate image capture
* [simplevideochat](https://github.com/arulrajnet/simplevideochat) - A simple webcam video chat with two partner. This is powered by red5 as server and flex/actionscript as client.
* [jQuery-webcam](https://github.com/infusion/jQuery-webcam) - A webcam wrapper plugin for jQuery
* [openbooth](https://github.com/obsesh/openbooth) - Open source webcam photo booth
* [WebcamRecorder](https://github.com/Stupeflix/WebcamRecorder) - A chromeless ActionScript 3 Library for video/audio/still image recording from webcams.
* [Foscam-Flex](https://github.com/alloyking/Foscam-Flex) - MJPEG IP CAM in AS3 - Air for Android### Sound
* [standingwave3](https://github.com/maxl0rd/standingwave3) - AS3 dynamic audio library
* [radioclouds](https://github.com/mataspetrikas/radioclouds) - Social graph/radio based on soundcloud api. Written in ActionScript 3
* [soundfx](https://github.com/nickcaballero/soundfx) - ActionScript Sound Effects Library
* [bfxr](https://github.com/increpare/bfxr) - Flash + AIR sound effects generator. Based on Sfxr.
* [SoundAS](https://github.com/treefortress/SoundAS) - A modern lightweight sound manager for AS3.
* [soundtouch-as3](https://github.com/also/soundtouch-as3) - AS3 Port of the SoundTouch Sound Processing Library
* [somacore_framework](https://github.com/soundstep/somacore_framework) - SomaCore is a lightweight event-based AS3 MVC framework.
* [as3-Sound-Manager](https://github.com/GrupoW/as3-Sound-Manager) - this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
* [as3sfxr](https://github.com/SFBTom/as3sfxr) - A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
* [FlashComposer](https://github.com/elliothatch/FlashComposer) - An algorithmic music composer written in ActionScript 3
* [as3wavsound](https://github.com/hgupta9/as3wavsound) - Native support to play .wav files directly in Flash
* [as3soundeditorlib](https://github.com/hgupta9/as3soundeditorlib) - Sound playback, spectrum display, and cue point display
* [boscaceoil](https://github.com/TerryCavanagh/boscaceoil) - A simple music making program
* [as3icy](https://github.com/claus/as3icy) - A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
* [SiON](https://github.com/keim/SiON) - Flash Software Synthesizer
* [january](https://github.com/richvreeland/january) - Generative music tool that involves licking snowflakes.
* [cmp](https://github.com/cenfun/cmp) - cenfun music player
* [AS3-SoundFont-Parser](https://github.com/robsheely/AS3-SoundFont-Parser) - An as3 utility library for reading SoundFont (sf2) files and extracting their samples as wavs. The project contains a demo application "SoundFontParserDemo.mxml" in the demo folder. It shows how to use the library to extract the sample waveforms as WAV files.
* [actionscript-publisher](https://github.com/ahyswang/actionscript-publisher) - live-streaming to EdgeCast via RTMP from a web browser.
* [as3-audio](https://github.com/singuerinc/as3-audio) - Audio Management in Actionscript
* [Pronto](https://github.com/MoxieUSA/Pronto) - Pronto is an ActionScript 3 framework that provides simple solutions to common Flash needs such as playing videos, service requests, view management, and audio management.
* [standingwave3-addons](https://github.com/charlesclements/standingwave3-addons) - This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
* [makemachine.actionscript](https://github.com/serdar86/makemachine.actionscript) - AS3 ui, utils and audio programming
* [FlashWavRecorder](https://github.com/michalstocki/FlashWavRecorder) - Simple flash file for recording audio and saving as a WAV
* [ParticleNodeSequencer](https://github.com/soulwire/ParticleNodeSequencer) - An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle
* [local-audio-recorder](https://github.com/pauln/local-audio-recorder) - Local audio recorder (no streaming server required). Currently requires Flash Player 10.1 or above.
* [pushtape-player.js](https://github.com/zirafa/pushtape-player.js) - A customizable JS audio page player with global playback controls, based on Soundmanager2.
* [Sequencer](https://github.com/bazmul25/Sequencer) - Audio Sequencer - Actionscript
* [playcorder-core-as3](https://github.com/normanzb/playcorder-core-as3) - Audio playing and recording component based on Flash with intuitive Javascript API
* [Jukebox](https://github.com/AlwynW/Jukebox) - Music manager for Actionscript 3 projects
* [Soundcloud-AS3-API](https://github.com/dorianroy/Soundcloud-AS3-API) - Universal Soundcloud API wrapper for Flash, Flex and AIR projects, written in ActionScript 3.0. Please report any bugs in the Issues section.
* [SeiON](https://github.com/cardin/SeiON) - Actionscript Sound Management Library
* [Sound-Manager-Actionscript-3.0](https://github.com/rafaelcordoba/Sound-Manager-Actionscript-3.0) - Sound manager class for use with Flash projects usually compiled with Flash Builder or FDT.
* [SoundEngine](https://github.com/tuxvader/SoundEngine) - ActionScript Sound engine designed to use on Flash games
* [Sound](https://github.com/luciferous/Sound) - Partial JS interface to ActionScript's Sound class
* [Flod](https://github.com/photonstorm/Flod) - AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library
* [SoundSpectrum](https://github.com/dinopetrone/SoundSpectrum) - HML 5 Sound Spectrum analyzer
* [mp3-player](https://github.com/neolao/mp3-player) - MP3 Player### Image
* [PicEditor](https://github.com/darrinm/PicEditor) - The revolutionary Picnik photo editor with all branding removed, open sourced under the Apache 2.0 license
* [as3-psd-parser](https://github.com/warrenseine/as3-psd-parser) - ActionScript 3 PSD Parser
* [PSD2SWF](https://github.com/kramerzhang/PSD2SWF) - PSD to SWF converter
* [as3-image-library](https://github.com/nidin/as3-image-library) - Collection of Actionscript 3 image processing libraries
* [as3_image_tiler](https://github.com/zeke/as3_image_tiler) - Actionscript 3 class for loading an external image and tiling it.
* [E-EditUploader](https://github.com/5468sun/E-EditUploader) - A online image eidtor wriiten in ActionScript
* [starling-imagebatch](https://github.com/elsassph/starling-imagebatch) - Optimized Image batching for Starling.
* [Async-Image-Encoders](https://github.com/LeeBurrows/Async-Image-Encoders) - Asynchronously encode BitmapData objects into image file format
* [nano](https://github.com/openzoom/nano) - DEPRECATED: Lightweight multiscale image viewer based on OpenZoom SDK
* [AlphaExporter](https://github.com/yiwenl/AlphaExporter) - An Alpha Exporter for transparent images
* [Scale9Image](https://github.com/Tibus/Scale9Image) - Optimized scale9Grid image for starling
* [BitmapAnimation](https://github.com/NicolasZanotti/BitmapAnimation) - ActionScript 3 class that renders a MovieClip or FLV to a sequence of bitmaps.
* [bitmapdata-scale9](https://github.com/githubsdk/bitmapdata-scale9) - Actionscript Bitmapdata Scale9
* [picmagick](https://github.com/zefei/picmagick) - A simple Flash (ActionScript) based photo editor
* [FlodXM](https://github.com/photonstorm/FlodXM) - ActionScript 3 (AS3) XM Tracker Player
* [Flip-Planes-AS3](https://github.com/jamesflorentino/Flip-Planes-AS3) - photo slideshow effect
* [mxPhotoOrganizer](https://github.com/sweetnhappy/mxPhotoOrganizer) - Flex (Adobe AIR) ActionScript Photo Library App (academic term project)
* [PhotonDemo](https://github.com/sebas77/PhotonDemo) - Actionscript 3 Photon Cloud Demo
* [tricloud](https://github.com/jrbedard/tricloud) - :cloud: Online Photoshop clone built in ActionScript 3.0
* [as3-transitions-lib](https://github.com/foo123/as3-transitions-lib) - Image Transitions Library for Actionscript 3
* [ASImageLib](https://github.com/terrynoya/ASImageLib) - bmp,png decoder for actionscript
* [joyce](https://github.com/guitarpoet/joyce) - High performance ActionScript 3 Image loading and Processing Toolkit
* [as3gif](https://github.com/audreyt/as3gif) - AS3GIF lets you play and encode animated GIF's with ActionScript 3.
* [Inspirit Image](https://github.com/hgupta9/InspiritImage) - Actionscript 3.0 library for FFT, SURF, edge detection, fluid solver, etc
* [Inspirit GPUImage](https://github.com/inspirit/GPUImage) - AS3 framework for GPU-based image processing
* [Flash-Animated-GIF-Library](https://github.com/theturtle32/Flash-Animated-GIF-Library) - A wicked fast and robust AS3 library for playing Animated GIFs in Flash.
* [async-gif-decoder](https://github.com/honzabrecka/async-gif-decoder) - An asynchronous GIF decoder written in ActionScript 3 that lets you play animated GIFs in flash without freezing the UI.
* [as3potrace](https://github.com/PowerflasherBR/as3potrace) - POTrace implementation in AS3, to trace bitmap images to vector.
* [ATF-Encoder](https://github.com/plepers/ATF-Encoder) - Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
* [as3-klt](https://github.com/motemen/as3-klt) - Kanade-Lucas-Tomasi feature tracker implementation in as3### Font
* [Firetype](https://github.com/MaxDidIt/firetype) - Actionscript 3 library to parse OpenType fonts and render them using Stage3D
* [BMFontRenderer](https://github.com/bengarney/BMFontRenderer) - AS3 renderer for bitmap font data in the BMFont format.
* [HanFont](https://github.com/kyoji2/HanFont) - A AIR app for Chinese Font Embeding in ActionScript
* [Ficon.as](https://github.com/dv/Ficon.as) - An actionscript library to easily include icon fonts.
* [register-ttf-font-in-runtime](https://github.com/unstoppable/actionscript3--flash--load-and-register-ttf-font-in-runtime) - actionscript3, flash, load and register ttf font in runtime### Particle
* [Desuade Partigen](https://github.com/andrewfitz/desuade) - Desuade Partigen particle generation system
* [AS3-Flies3D](https://github.com/memo/AS3-Flies3D) - A custom 3D particle system and demo written in ActionScript 3.0 with no dependencies (using custom 3D engine) & demo simulating a swarm of flies.
* [AS2-Snow](https://github.com/memo/AS2-Snow) - A Snow particle system for ActionScript 2.0
* [evoSpicyParticleEngine](https://github.com/simppafi/evoSpicyParticleEngine) - Stage3D particle engine for 3D space.
* [Away3D particles-system](https://github.com/liaocheng/away3d-particles-system) - A particle system based on Stage3D for Away3D engine
* [Flint-examples](https://github.com/richardlord/Flint-examples) - Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint
* [Simple-Physics-Particle](https://github.com/flashhawk/Simple-Physics-Particle) - A sample physics particle system engine for actionscript3.0.
* [Flint](https://github.com/richardlord/Flint) - Actionscript 3 Particle Engine for Flash and Flex
* [ParticleDesigner](https://github.com/cosmindolha/ParticleDesigner) - Particle Designer for the Starling framework (ActionScript 3)
* [ParticleMachine](https://github.com/hayesmaker/ParticleMachine) - Open source actionscript 3.0 partical animation interface
* [SAP](https://github.com/gonchar/SAP) - Particle System for Starling### Media Player
* [dashas](https://github.com/castlabs/dashas) - MPEG-DASH player written in ActionScript
* [hls-as](https://github.com/nweber/hls-as) - HLS player for ActionScript.
* [goplayer](https://github.com/dbrock/goplayer) - Modern, open-source video player written in ActionScript 3
* [orange-actionscript-video](https://github.com/factorylabs/orange-actionscript-video) - Project for building Flash video players using the Open Video Player framework
* [hyperbomb](https://github.com/alexpogue/hyperbomb) - A highly customizable and multiplayer bomberman remake in ActionScript 3.
* [AS3VideoPlayer](https://github.com/adriaanbalt/AS3VideoPlayer) - ActionScript 3 video player I built in 2008
* [flowplayer](https://github.com/flowplayer/flash) - Flowplayer Flash, the video player for the Web
* [GrindPlayer](https://github.com/kutu/GrindPlayer) - OSMF + Flex based flash video player, which provides most needed functionality in nowadays
* [OSFlashVideoPlayer](https://github.com/FlashJunior/OSFlashVideoPlayer) - Open source flash video player
* [f4player](https://github.com/gokercebeci/f4player) - f4Player :: Open Source AS3 Flash Video Player
* [ABPlayer](https://github.com/jabbany/ABPlayer) - A Flex based live comment displayer for online video comment sharing. 一个基于Flex的在线弹幕播放器。
* [locomote-video-player](https://github.com/AxisCommunications/locomote-video-player) - Media Player in Adobe Flash with RTSP support
* [hlsplayer](https://github.com/erlyvideo/hlsplayer) - HLS player for OSMF flash framework
* [videoplayer](https://github.com/23/videoplayer) - Legacy Video Player for 23 Visual Platform
* [flowplayer-ima](https://github.com/thatguystone/flowplayer-ima) - A simple Interactive Media Ads plugin for FP
* [dashplayer](https://github.com/mediafront/dashplayer) - The Dash Media Player is an Open Source ( GPL ) flash media player that was designed to deliver multimedia within Drupal CMS, but can also be used as a stand alone media player. Just imagine, a media player whose content is driven by the power and flexibility of a content management system. With this player, you can truly take advantage of the best of two worlds... the incredible user interface of Flash, and the content managed environment of a CMS. Using these two systems together, you can quite literally have your very own Media Content Management System! As you will soon see, the Dash Media Player is a truly remarkable player geared up for the rise of Web 3.0.
* [flv-player](https://github.com/neolao/flv-player) - FLV Player
* [erlyplayer](https://github.com/erlyvideo/erlyplayer) - Erlyvideo player
* [OSMFSparkComponents](https://github.com/s9tpepper/OSMFSparkComponents) - A collection of classes that provide an OSMF media player skinnable using Spark skinning practices. Also included is a powerful playlist component used to create playlists for your OSMF media players.
* [freevana-player](https://github.com/rubengut/freevana-player) - Adobe AIR Video player for Freevana's database library.
* [ytplayer](https://github.com/greensea/ytplayer) - ytplayer 是一个基于 Flash 的弹幕播放器
* [FPlanet](https://github.com/sleep2death/FPlanet) - Using the next generation flash player(molehill) to create a near-real time planet.
* [vgaplayer](https://github.com/euske/vgaplayer) - Open source player for Adobe Flash Media Server streams (RTMP)
* [TOSHIBA JOURN.E TOUCH](https://github.com/iromu/TOSHIBA-JOURN.E_TOUCH.FLASH) - Video player for TOSHIBA JOURN.E Touch tablet. Flash ActionScript code### Data Visualization
* [Degrafa](https://github.com/lancejpollard/degrafa) - Degrafa is a declarative graphics framework for Flex.
* [Axiis](https://github.com/hgupta9/AxiisCharts) - Data visualization framework with line, bar, wedge, column, cluster, area, smith and treemap charts.
* [Axiis](https://github.com/lancejpollard/axiis) - A markup based data visualization framework for Flex
* [Flare](https://github.com/prefuse/Flare) - Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
* [johnyanarella/Flare](https://github.com/johnyanarella/flare) - Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player.
* [clearmaps](https://github.com/sunlightlabs/clearmaps) - An ActionScript mapping framework for data visualization.
* [Lichen](https://github.com/ryanbressler/Lichen) - Client side Network Viewer, Rectangular Heatmap and Visualization Template implemented in actionscript and javascript using the google visualization API.
* [flare_juicekit](https://github.com/jonbuffington/flare_juicekit) - A patched branch of the Flare data visualization ActionScript library for use in the JuiceKit project.
* [redada](https://github.com/geraldo/redada) - Interactive visualization of weighted graphs based on flare ActionScript library.
* [flextreemap](https://github.com/joshtynjala/flextreemap) - TreeMap data visualization component for Adobe Flex
* [GraphVisualizer](https://github.com/armisael/GraphVisualizer) - A Flex 3 + ActionScript 3 web software to draw dynamic graphcs
* [iv](https://github.com/yiwang/iv) - Yi Wang, Luhua Lai, Qi Ouyang, "Visualization System of Biochemical Network Dynamics." Computers and applied chemistry, 26(4):385-389, 2009. (Main technology used: ActionScript)
* [visualizadorFrecuencias](https://github.com/luchodub/visualizadorFrecuencias) - Visualizador de frecuencias de un archivo mp3, ActionScript 3.0 FlashPro5.5
* [Weave](https://github.com/WeaveTeam/Weave) - Weave (Web-based Analysis and Visualization Environment)
* [social-grid](https://github.com/Instrument/social-grid) - Abstract Grid Visualization for Social Media
* [MG7Viewer](https://github.com/pablopareja/MG7Viewer) - Flex/Actionscript 3.0 GUI for visualization of metagenomics results### Augmented Reality
* [FLARToolKit](https://github.com/Saqoosha/FLARToolKit) - AS3 port of the industry standard ARToolkit library, for Flash Player 11.
* [FLAREmulator](https://github.com/theflashbum/FLAREmulator) - This project allows you to quickly test AR demos to see what works and what doesn't with or without a webcam.
* [NyARToolkitAS3](https://github.com/nyatla/NyARToolkitAS3) - NyARToolkit AS3 edition. Marker based Augmented reality library.
* [EZFLAR](https://github.com/tcha-tcho/EZFLAR) - A little wrapper to ease the way AR works
* [IN2ARSDKExamples](https://github.com/inspirit/IN2ARSDKExamples) - IN2AR latest SDK libs and examples
* [augmented_reality](https://github.com/twalsworth/augmented_reality) - AS3/Flex AR example using Flare3d with a marker### Panorama Viewer
* [Pantaloons](https://github.com/EyeSee360/Pantaloons) - Panoramic viewing in Flash Player
* [PanoramicViewer](https://github.com/BrianMehrman/PanoramicViewer) - ActionScript 3d Panoramic Viewer
* [flash_sphere_panorama](https://github.com/suzumura-ss/flash_sphere_panorama) - Panorama player with equirectangular texture written in AS3 (Alternativa3D).
* [SaladoPlayer](https://github.com/mstandio/SaladoPlayer) - Free flash panorama viewer
* [CuTy](https://github.com/fieldOfView/CuTy) - a QTVR panorama viewer based on Flash 10
* [krpano_fovplugins](https://github.com/fieldOfView/krpano_fovplugins) - A series of plugins for krpano### QR Code
* [as3-qrcode-encoder](https://github.com/jbpin/as3-qrcode-encoder) - A QR code encoder in as3
* [qrcode-as](https://github.com/yanbe/qrcode-as) - QR Code reader written in ActionScript 3 which supports webcam on Windows, Mac and Linux by default
* [QR_AS3_JS_zxing](https://github.com/flockonus/QR_AS3_JS_zxing) - Javascript binding of AS3(.swf) zxing to read QR-codes from Webcam
* [jquery.webcamqrcode](https://github.com/marcbuils/jquery.webcamqrcode) - QR Code scanning in jQuery## Networking
### Authentication* [actionscript-oauth2](https://github.com/charlesbihis/actionscript-oauth2) - An ActionScript 3 library for interfacing with OAuth 2.0 services.
* [as3facebookforgames](https://github.com/reyco1/as3facebookforgames) - An extension of the Facebook Actionscript API (packaged within the library as some changes needed to be made) which facilitates the process of authenticating and user log-in within your Facebook web games.
* [oauth-flex](https://github.com/oauth-io/oauth-flex) - OAuth.io plugin for Apache Flex/ActionScript
* [oauth-as3](https://github.com/mlepicki/oauth-as3) - Mavenized, RSL version of oauth-as3 library - OAuth for ActionScript 3
* [as3oauth](https://github.com/lyokato/as3oauth) - ActionScript 3.0 OAuth Client Library
* [AS3FaceApi](https://github.com/ptitJean/AS3FaceApi) - An As3 port of the face.com face recognition API. !!! Face.com is deprecting FB Sesssion authentication. You have to use now OAuth 2.0 auth !!!
* [oauth-as3](https://github.com/iotashan/oauth-as3) - as3 library for performing oauth tasks
* [OAuth](https://github.com/srohde/OAuth) - AS3/Flex OAuth Library### HTTP
* [as3httpclient](https://github.com/abdul/as3httpclient) - HTTP client implementation in ActionScript 3.0.
* [as3httpclient](https://github.com/gabriel/as3httpclient) - HTTP Client for AS3
* [flash-to-s3](https://github.com/adamdb/flash-to-s3) - A Flash ActionScript library for uploading content to an Amazon Simple Storage Server instance over HTTP.
* [Hendrix-HttP-AiR](https://github.com/HendrixString/Hendrix-HttP-AiR) - a lightweight HTTP library for ActionScript 3 (as3) inspired by Square's OkHttp
* [HTTPForm](https://github.com/dv/HTTPForm) - Actionscript 3 library to emulate a multipart/form-data HTML form submission request, including file upload.
* [airhttp](https://github.com/leopoldodonnell/airhttp) - An easy to integrate HTTP Server for Adobe Air applications.### P2P
* [HydraP2P](https://github.com/devboy/HydraP2P) - HydraP2P is an ActionScript 3 library aiming to simplify the peer-to-peer API introduced in Flash Player 10.1
* [GroupP2P](https://github.com/oohazard/GroupP2P) - actionscript p2p netgroup
* [P2Pong](https://github.com/jamesward/P2Pong) - P2P Game Example with Flex
* [as3_p2plocal](https://github.com/palkan/as3_p2plocal) - as3 lib for local p2p connections (serverless rtmfp)
* [hls-p2p](https://github.com/lava-tech/hls-p2p) - Flash OSMF based hybrid cdn&p2p hls solution
* [Android-Flash-P2P](https://github.com/beautifycode/Android-Flash-P2P) - P2P Communication between a Client.swf and an Android Device with AIR
* [actionscript-p2p_messaging](https://github.com/dreamsocket/actionscript-p2p_messaging) - A simple messaging framework for doing P2P in Flash
* [GogduNet](https://github.com/Siyania/GogduNet) - GogduNet is a Flash AS3 Communication Library for TCP and UDP and P2P
* [NetGrouper](https://github.com/walpolea/NetGrouper) - A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
* [RealtimeGameLib](https://github.com/tomkrcha/RealtimeGameLib) - Simple library for building multiplayer realtime games using P2P (and Flash Media Server).
* [ArcusNode](https://github.com/OpenRTMFP/ArcusNode) - A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS### Sockets
* [SmartSocket](https://github.com/XaeroDegreaz/SmartSocket) - SmartSocket is an extensible open source, Java and PHP socket server engine. Its aim is to make creating multi-user applications as quick and painless as possible. With SmartSocket, you don't have to worry about keeping track of users, writing server code, managing threads, etc. All you have to do is use the simple communication protocol to send method call back and forth between the server and the client!
* [FlashSocket.IO](https://github.com/simb/FlashSocket.IO) - Library to help Flash, Flex and ActionScript clients connect to Socket.IO servers.
* [socket-io-actionscript](https://github.com/ascorbic/socket-io-actionscript) - Socket.IO Actionscript 3 client
* [amf_socket](https://github.com/chadrem/amf_socket) - Bi-directional RPC library for Actionscript (Flash). The easy button for high performance network communication!
* [actionscript-analytics-framework](https://github.com/dreamsocket/actionscript-analytics-framework) - a framework for dynamically setting up and implementing tracking in actionscript
* [sockpuppet](https://github.com/rjungemann/sockpuppet) - Complete Ruby/ActionScript socket client/server with AMF
* [as3socket](https://github.com/degdeg/as3socket) - ActionScript 3 Socket Server
* [nodechat](https://github.com/jslatts/nodechat) - using node.js, socket.io, backbone.js, and jade to make a chat app demo. Demo @ http://nodechat.no.de/
* [arduino.js](https://github.com/scottschiller/arduino.js) - JavaScript-to-Arduino I/O. Implemented as a wrapper for the "AS3Glue" library (Rube Goldberg-esque stack: JavaScript <-> Flash <-> Socket/serial proxy <-> Arduino USB.)
* [socket.io-flash](https://github.com/sinnus/socket.io-flash) - Flash client for Socket.IO server
* [php-websocket-server](https://github.com/GulDmitry/php-websocket-server) - PHP WebSocket Server for PHP 5.3
* [aleph-ws-test](https://github.com/maacl/aleph-ws-test) - Small chat-app to test Aleph websocket support.
* [websocket4ie](https://github.com/suxianbaozi/websocket4ie) - 基于flash内核,让ie6也能用websocket,完全回调js,flash不处理任何ui
* [FlexWebSocketDemo](https://github.com/atanasov/FlexWebSocketDemo) - flex AIR app - socket.io client
* [AS3WebSocket](https://github.com/theturtle32/AS3WebSocket) - ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
* [spitfire](https://github.com/Corsaair/spitfire) - ActionScript 3.0 Socket servers with Redtamarin
* [AIR-Server](https://github.com/wouterverweirder/AIR-Server) - Socket Server library for Adobe AIR
* [ws-flash-client](https://github.com/youurayy/ws-flash-client) - Reliable minimalistic WebSocket client (uses Adobe Flash where native WebSocket is not available)
* [JSocket](https://github.com/nihen/JSocket) - Socket on Javascript (uses flash)### Protocols
* [git-as3](https://github.com/nexussays/git-as3) - A pure AS3 implementation of Git
* [kuching](https://github.com/bluef/kuching) - a lightweight XMPP library for Actionscript 3
* [AS3-Airplay](https://github.com/mikkoh/AS3-Airplay) - An implementation of Apple's Airplay written in Actionscript 3.
* [CrossXHR](https://github.com/borisreitman/CrossXHR) - Cross Domain XHR: A drop-in replacement for XmlHttpRequest object.
* [croqodile](https://github.com/aemoncannon/croqodile) - AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.
* [as3midilib](https://github.com/heyfrench/as3midilib) - AS3 library for working with MIDI data. Can parse a stream of MIDI data into objects, or it can be used to connect to a MIDI socket server and receive live performance MIDI. It can also be used to parse MIDI files or stream them for performance syncing.
* [as3xmppclient](https://github.com/lyokato/as3xmppclient) - AS3 XMPP client library
* [as3-amqp](https://github.com/0x6e6562/as3-amqp) - An implementation of the 0-8 version of AMQP for AS3.
* [AS3RtmpClient](https://github.com/LucasLorentz/AS3RtmpClient) - A proof of concept AS3 RtmpClient using sockets, based on Flazr.
* [AS3-NTP-Client](https://github.com/charlespalen/AS3-NTP-Implementation) - AS3 NTP Client (Network Time Protocol) using Adobe AIR
* [FUDI-as3](https://github.com/matthiasbreuer/FUDI-as3) - AS3 implementation of the Puredata FUDI protocol
* [BitTube-on-Flash](https://github.com/yicui/BitTube-on-Flash) - The new BitTube system based on the Adobe RTMFP protocol
* [Cuke4AS3](https://github.com/flashquartermaster/Cuke4AS3) - A BDD Cucumber wire protocol implementation for Flash ActionScript* [AirXMail](https://github.com/hgupta9/AirXMail) - Complete email library for AS3 supporting SMTP, POP3 and IMAP4.
* [AS3Mailer](https://github.com/Matan/AS3Mailer) - Sends email from flash using server script or invokes a mailto.
* [as-imap](https://github.com/whitered/as-imap) - ActionScript socket for IMAP protocol### Database
* [as3mysql](https://github.com/hgupta9/as3mysql) - An AS3 driver for the MySQL open source database.
* [pegasus](https://github.com/uhoh-itsmaciek/pegasus) - An AS3 driver for the PostgreSQL open source database.
* [as3couchdb](https://github.com/bustardcelly/as3couchdb) - An AS3 clientside API for interacting with a CouchDB instance.
* [ActionMongo](https://github.com/RIAlizer/ActionMongo) - A MongoDB driver for ActionScript
* [aws-dynamodb-actionscript](https://github.com/ferf/aws-dynamodb-actionscript) - An actionscript library for accessing Amazon's AWS DynamoDB
* [MongoAS3](https://github.com/s9tpepper/MongoAS3) - AS3 Driver for mongoDB.
* [soup](https://github.com/dima/soup) - Mixing CouchDB, Sinatra, AIR and RestfulX to create an offline/online ready app with undo/redo capabilities.
* [as3Query](https://github.com/kemsky/as3Query) - Another SQLite ORM and query DSL for ActionScript
* [as3redis](https://github.com/zhangq0355/as3redis) - An Actionscript 3 library for Redis
* [airdb](https://github.com/dkeskar/airdb) - ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
* [worm](https://github.com/buzzware/worm) - An ORM and SQL generation framework for ActionScript inspired by jQuery
* [Flexine](https://github.com/riadvice/Flexine) - ActionScript 3 SQLite ORM for AIR
* [air-sqlite](https://github.com/probertson/air-sqlite) - Utilities for working with SQLite databases in AIR### Data Loader
* [GreenSock LoaderMax](https://github.com/greensock/GreenSock-AS3) - LoaderMax provides an easy way to load assets at runtime.
* [BulkLoader](https://github.com/arthur-debert/BulkLoader) - A bulk loading library for Actionscript.
* [LoaderQueue](https://github.com/wersling/LoaderQueue) - ActionScript 3多文件加载管理器
* [QueueLoader](https://github.com/hydrotik/QueueLoader) - QueueLoader is an easy to use Flash Actionscript (3.0) asset loading utility with a number of features.
* [AS3-Assets-Loaders](https://github.com/Skoua/AS3-Assets-Loaders) - Simple classes to load external assets in ActionScript 3
* [AssetLoader](https://github.com/Matan/AssetLoader) - Multi file/asset loader for AS3 built on AS3Signals.
* [LaunchPad](https://github.com/BenLeffler/LaunchPad) - Actionscript asset management and application launch platform for mobile, desktop and web apps
* [swf2ccb](https://github.com/zynga/swf2ccb) - A tool that converts existing assets to ccb format
* [assetLibrary-as3](https://github.com/MindScriptAct/assetLibrary-as3) - Feature rich AS3 file management tool.
* [agile_uploader](https://github.com/tmaiaroto/agile_uploader) - Upload files, other form data, and optionally resize any uploaded images on the client side before uploading to save on server bandwidth. Resizing before uploading can also help save a server from processing unnecessarily large image files if further image processing (manipulation or simply having the server save multiple sizes) is done on the server.## File Formats
### JSON
* [actionjson](https://github.com/mherkender/actionjson) - A faster, more advanced ActionScript 3 JSON library
* [jameson](https://github.com/mattupstate/jameson) - ActionScript 3 JSON Document Object Mapper
* [JSONTrace](https://github.com/shinder/JSONTrace) - An ActionScript 3 mini library for tracing JSON format strings by using the com.adobe.serialization.json package.
* [serialkiller](https://github.com/benbjohnson/serialkiller) - ActionScript JSON & XML serialization library
* [JsonMapper](https://github.com/kemsky/JsonMapper) - Typed JSON parser for ActionScript
* [Popgenie-Bulktools](https://github.com/irusri/Popgenie-Bulktools) - Bioinformatics project based on actionscripts and Rich Internet application(RIA). Which helps to retrieve gene information from JSON webservice.
* [JSONTools](https://github.com/s9tpepper/JSONTools) - JSONTools is an ActionScript3 library that goes beyond providing a decoding and encoding engine. JSONTools provides JSON errors on bad property calls, the speed of the JSWoof JSON library, and E4X style queries dubbed E4J, JSONList and JSONListCollection classes for Flex, as well as some features that are coming in upcoming releases.
* [RJSONIO](https://github.com/duncantl/RJSONIO) - Serialize to and from R and JSON, JavaScript Object Notation
* [json-over-amqp](https://github.com/0x6e6562/json-over-amqp) - This demonstrates the use of a server written in Flash that uses AMQP and JSON to communicate with clients.
* [ActionBSON](https://github.com/fminzoni/ActionBSON) - A BSON implementation in ActionScript### XML
* [as3-xlsx-reader](https://github.com/childoftv/as3-xlsx-reader) - An Actionscript 3.0 package to read .xlsx Open XML Excel or Open Office spreadsheets
* [DynamicXMLParser](https://github.com/lmgerhard/DynamicXMLParser) - Dynamic parse xml content into predefined data classes (actionscript 3).
* [flasher](https://github.com/foo123/flasher) - ActionScript 3 XML slideshow based on as3-transitions-lib
* [that-cover-flow](https://github.com/aterris/that-cover-flow) - An XML powered Cover Flow flash application created with Actionscript 3
* [XMLSerializer](https://github.com/vapesolius/XMLSerializer) - Library which allows data serialisation from ActionScript to XML and from XML to ActionScript
* [flight-core](https://github.com/johnlindquist/flight-core) - Core library for ActionScript and MXML development, including Binding, Collections and several data types
* [AS3-Bulk-Loader](https://github.com/vikrambhatla/AS3-Bulk-Loader) - It's an actionscript 3 based bulk loader which has support for loading data (XML, amf) , assets(images, swf) and integrated support for facebook library.
* [gedcomConverter](https://github.com/qualitycode/gedcomConverter) - Will convert GEDCOM genealogy files to JASON and XML using Javascript and Actionscript
* [Nudge](https://github.com/pluglimited/Nudge) - Actionscript framework to serialize objects as XML
* [as2-xml-parser](https://github.com/peterlindkvist/as2-xml-parser) - A XML parser for actionscript 2 to be able to read xml files as a dom tree
* [BioinfoXMLFlex](https://github.com/pablopareja/BioinfoXMLFlex) - Xml wrapper classes in Actionscript 3.0
* [ActionScript-Flex](https://github.com/derekdon/ActionScript-Flex) - Select AS3/AS2 classes and Flex MXML.
* [DynamicXMLParser](https://github.com/lareinefolle/DynamicXMLParser) - Dynamic parse xml content into predefined data classes (actionscript 3).
* [as3-flip-book](https://github.com/nidin/as3-flip-book) - XML driven action script 3 flip book
* [AStream](https://github.com/kokorin/AStream) - XML to Object (and vice versa) mapping library written in AS3. Compatible with XStream.
* [AssetLibrary](https://github.com/heart/AssetLibrary) - for Starling framework : singleton texture manager auto use contentScaleFactor to select HD or SD texture's directory and easy config by XML
* [deng](https://github.com/claus/deng) - [ABANDONED] Modular XML Browser Engine### HTML
* [HTMLWrapper](https://github.com/talltyler/HTMLWrapper) - An HTML / CSS renderer created in ActionScript
* [ASCanvas](https://github.com/digi3colin/ASCanvas) - ASCanvas is an implementation of the HTML 5 Canvas element for the Flash environment, written in ActionScript
* [InstallApacheFlexBadge](https://github.com/bigosmallm/InstallApacheFlexBadge) - The HTML, JS and ActionScript code for the badge installer
* [webcamjs](https://github.com/jhuckaby/webcamjs) - HTML5 Webcam Image Capture Library with Flash Fallback
* [hemlock](https://github.com/mintdigital/hemlock) - A framework for building multi-user, real-time web applications with HTML, CSS, and JS.
* [canvas.swf](https://github.com/tcr/canvas.swf) - A polyfill for HTML 5 Canvas for Internet Explorer using Flash.
* [eingebaut](https://github.com/23/eingebaut) - Eingebaut is a JavaScript library, built to enable simple cross-browser video playback (in either HTML5 or Flash)
* [mediacapture.js](https://github.com/jpemartins/mediacapture.js) - HTML5 Media Capture API polyfill
* [webcaminput](https://github.com/alcides/webcaminput) - Unobtrusive Webcam Input for your HTML Forms### CSS
* [as3csslib](https://github.com/heyfrench/as3csslib) - CSS3 parser, selector and style engine for ActionScript 3.0.
* [reprise](https://github.com/fork/reprise) - CSS box model based application and layout framework for ActionScript 3
* [reprise-framework](https://github.com/reprise/reprise-framework) - CSS based AS3 GUI framework
* [fcss](https://github.com/theflashbum/fcss) - Flash Cascading StyleSheet Library
* [stylekit-as3](https://github.com/videojuicer/stylekit-as3) - An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
* [Jakute-Styling-Engine](https://github.com/kakenbok/Jakute-Styling-Engine) - Jakute is a CSS framework for ActionScript/Flash.
* [sass4as](https://github.com/jeremyruppel/sass4as) - Syntactically Awesome Stylesheets for ActionScript 3### JavaScript
* [flex-asjs](https://github.com/apache/flex-asjs) - Apache Flex ASJS (AS to JS compiler)
* [RhinoAS3](https://github.com/theturtle32/RhinoAS3) - An ActionScript 3 port of Mozilla's Rhino JavaScript interpreter
* [hemlock](https://github.com/mintdigital/hemlock) - A framework for building multi-user, real-time web applications with HTML, CSS, and JS.
* [cameraform](https://github.com/mroth/cameraform) - Simple Flash+JS library for webcam capture and submission.
* [videojs-osmf](https://github.com/tomjohnson916/videojs-osmf) - An OSMF based playback technology for Video.JS
* [jsfllib](https://github.com/kaede/jsfllib) - Flash JSFL private library
* [runway](https://github.com/rmhall/runway) - Runway is a set of ActionScript and JavaScript libraries for leveraging the LeapMotion input device
* [as2js](https://github.com/tkmr/as2js) - Object bridge from ActionScript 3.0 to JavaScript
* [jsobject](https://github.com/begriffs/jsobject) - Nicer JavaScript objects through ExternalInterface in ActionScript 3
* [flashcam](https://github.com/jcmellado/flashcam) - Webcam video capture, from ActionScript to JavaScript
* [xib2js](https://github.com/daoki2/xib2js) - .xib file to JavaScript translator for Titanium Mobile
* [Simplified-JavaScript-Interpreter](https://github.com/sixsided/Simplified-JavaScript-Interpreter) - AS3-based Javascript interpreter, minus a few features (prototype chain, mainly)
* [Press2Flash](https://github.com/erwanjegouzo/Press2Flash) - Press2Flash is an AS3 based framework created to add Rich Media capabilities to your WordPress-powered website. Press2Flash also provides a Wordpress plugin to enable the communication between the CMS and Flash.
* [InstallApacheFlexBadge](https://github.com/bigosmallm/InstallApacheFlexBadge) - The HTML, JS and ActionScript code for the badge installer
* [randori-libraries](https://github.com/RandoriAS/randori-libraries) - Randori Libraries for ActionScript. The libraries provide interop between Actionscript and existing JavaScript libraries
* [KontikiJS](https://github.com/renaun/KontikiJS) - An ActionScript 3 Library used to generate Flash API JavaScript code through the Randori compiler* [PurePDF](https://github.com/sephiroth74/purePDF) - A complete actionscript PDF library
* [halcyon_pdf](https://github.com/systemed/halcyon_pdf) - ActionScript OpenStreetMap PDF renderer
* [pdfcase](https://github.com/dickclaus/pdfcase) - PDF Library for ActionScript 3.0
* [PDFView](https://github.com/jankapunkt/PDFView) - An Actionscript 3 based PDF viewer build from scratch### SWF
* [as3swf](https://github.com/claus/as3swf) - Low level Actionscript 3 library to parse, create, modify and publish SWF files.
* [as3abc](https://github.com/imcj/as3abc) - Low level Actionscript 3 library to parse, create, modify and publish ABC (Actionscript Block Code) files
* [SWFWire](https://github.com/magicalhobo/SWFWire) - SWF Decompiler and Inspector Tools
* [abc-abstraction](https://github.com/krilnon/abc-abstraction) - Provides an abstraction of the bytecode found inside Flash SWF files, and allows ABC to be analyzed, manipulated, packaged back into an SWF, and run within a matter of seconds or milliseconds at runtime.
* [ByteMyAS](https://github.com/Joony/ByteMyAS) - A toolkit for editing ActionScript bytecode
* [secure-swfupload](https://github.com/WordPress/secure-swfupload) - A fork of the long-abandoned SWFUpload project, maintained by WordPress and others to ensure that a secure version of SWFUpload exists. Report security vulnerabilities to [email protected].
* [SWFUpload](https://github.com/danielfbento/SWFUpload) - SWFUpload - Fork from SWFUpload Build 2.2.1
* [SWF-Screensaver-for-Mac](https://github.com/florianplag/SWF-Screensaver-for-Mac) - SWF Screensaver for Mac is a Flash screensaver maker. You can easily create your mac screensavers with your own SWF files. [Due to the lack of Objective C Development Know-How I'm looking for someone to fix the 10.6 + 10.7 compatibility]
* [mediaplayer](https://github.com/xdev/mediaplayer) - SWF media player capable of displaying images and videos in both single and slideshow formats
* [AS3Introspection](https://github.com/DavidArno/AS3Introspection) - AS3 describeType on steriods: can fully describe all accessible aspects of an entire SWF
* [Resolume-ActionScript-Patches](https://github.com/brucelane/Resolume-ActionScript-Patches) - Resolume Avenue 3 SWFs
* [Actionscript-Swf-Loading-Experiments](https://github.com/blackberryoctopus/Actionscript-Swf-Loading-Experiments) - Actionscript Manipulations of the ByteArray representations of a SWF### SVG
* [AS3SVGRenderer](https://github.com/LucasLorentz/AS3SVGRenderer) - An AS3 SVG Renderer for Flash Player.
* [SVGParser](https://github.com/millermedeiros/SVGParser) - AS3 SVG parser to FIVe3D and HTML5 canvas### FXG
* [fxg-as3-lib](https://github.com/pixelami/fxg-as3-lib) - A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported)
* [fxg2as3](https://github.com/ZackPierce/fxg2as3) - Converting FXG markup into executable Actionscript 3 code### Markdown
* [Showdown.as](https://github.com/cstrahan/Showdown.as) - Showdown.as -- An ActionScript port of showdown.js
* [Actiondown](https://github.com/bbeaumont/Actiondown) - Actionscript port of Javascript Showdown
* [markdownlib](https://github.com/Corsaair/markdownlib) - An ActionScript 3.0 implementation of Markdown
* [Gonzo](https://github.com/tonylukasavage/Gonzo) - A lightweight editor made specifically for markdown.### 3D Formats
* [ascollada](https://github.com/david-gregory/ascollada) - AS3 library to parse COLLADA 3D model files
* [ascollada](https://github.com/timknip/ascollada) - AS3 library to parse COLLADA 3D model files
* [asblender](https://github.com/timknip/asblender) - AS3 library for reading Blender .BLEND files
* [as3-bvh-parser](https://github.com/rkn14/as3-bvh-parser) - AS3 parser for BVH files### Misc Formats
* [fzip](https://github.com/claus/fzip) - FZip is an Actionscript 3 class library to load, modify and create standard ZIP archives.
* [browser-gzip-encoder](https://github.com/johan/browser-gzip-encoder) - An MIT-licensed, browser-side gzip encoder library.
* [as3-exif-lib](https://github.com/unstoppable/actionscript-exif-reading-lib) - AS3 library to read JPEG EXIF data
* [exif-as3](https://github.com/bashi/exif-as3) - AS3 library to read JPEG EXIF data
* [as3id3lib](https://github.com/devxoul/as3id3lib) - AS3 library to read MP3 ID3 data.
* [as3.iCal](https://github.com/nicolai86/as3.iCal) - iCal parser written in ActionScript 3
* [CSV4AS3](https://github.com/lizardon/CSV4AS3) - CSV library for Actionscript ported from Apache Commons CSV
* [csvlib](https://github.com/51systems/csvlib) - CSV parser for AS3
* [AS3-ASS-parser](https://github.com/hoblin/AS3-ASS-parser) - ActionScript parser for ASS format
* [Simple-AS3-YAML](https://github.com/lucasdupin/Simple-AS3-YAML) - Simple YAML parser/decoder
* [AS3-youtube-parser](https://github.com/myflashlab/AS3-youtube-parser-video-link) - This AS3 library can parse standard youtube links like https://www.youtube.com/watch?v=QowwaefoCec and will extract different elements of that video like available direct video addresses and video thumbnail. it works with public unrestricted video files only.
* [cannonml-as3](https://github.com/abiyasa/cannonml_as3) - keim's CannonML (shmup scripting language) implementation in Actionscript 3
* [GpxAS3](https://github.com/ryanstewart/GpxAS3) - Parse GPX files in AS3
* [as-to-bert](https://github.com/yzh44yzh/as-to-bert) - ActionScript to Binary Erlang Term (BERT) serialization and deserialization library## Frameworks
### Write Less, Do More
* [Flush](https://github.com/jamesfinley/Flush) - Flush is a Flash Actionscript 2.0 library, designed after jQuery.
* [fa-as3](https://github.com/fabrikagency/fa-as3) - The Write less, do more, Actionscript library modeled like jQuery.### MVC Framework
* [PureMVC AS3 framework](https://github.com/PureMVC/puremvc-as3-standard-framework) - PureMVC Standard Framework for ActionScript 3
* [PureMVC AS3 multicore framework](https://github.com/PureMVC/puremvc-as3-multicore-framework) - PureMVC MultiCore Framework for ActionScript 3
* [PureMVC AS2 standard](https://github.com/PureMVC/puremvc-as2-standard-framework) - PureMVC Standard Framework for ActionScript 2
* [puremvc-flash-modules-and-pipes](https://github.com/tekool/puremvc-flash-modules-and-pipes) - PureMVC Flash Modules And Pipes demo for ActionScript 3 port
* [puremvc-flex-modules-and-pipes](https://github.com/tekool/puremvc-flex-modules-and-pipes) - PureMVC Flex Modules And Pipes demo for ActionScript 3 port
* [PureMVC example](https://github.com/scoumbourdis/PureMVC-ActionScript) - This is the improved version of the code example at: http://dev.tutsplus.com/tutorials/understanding-the-puremvc-open-source-framework--active-627
* [mvcExpress](https://github.com/MindScriptAct/mvcExpress-framework) - ActionScript 3 MVC framework focused on speed and simplicity.
* [mvcExpress-examples](https://github.com/MindScriptAct/mvcExpress-examples) - Example projects for fastest and simplest AS3 MVC framework.
* [fancy-mvc](https://github.com/featherJ/fancy-mvc) - A very simplified MVC framework lib written in ActionScript 3
* [mvc](https://github.com/jsmithorg/mvc) - An Actionscript 3.0 Model-View-Controller framework
* [as3-org.puremvc.as3](https://github.com/collectivecolors/as3-org.puremvc.as3) - EXTERNAL - PureMVC (Standard) releases for use as Git submodules in ActionScript or Flex applications.
* [actionscript3-mvc](https://github.com/nbvghost/actionscript3-mvc) - ActionScript3 mvc 框架
* [jimvc](https://github.com/JimTheMan/jimvc) - Lightweight actionscript 3 framework that combines MVC (model view controller) and FSM (finite state machine)
* [flexunit_puremvc_testcase](https://github.com/AnthonyCaliendo/flexunit_puremvc_testcase) - A base TestCase which adds PureMVC support to FlexUnit tests for testing Flex/ActionScript projects
* [hummingbird](https://github.com/flashapi/hummingbird) - The easiest way to build and deploy robust MVC applications for ActionScript 3.0, Mobile and the Starling Framework.
* [FoxR](https://github.com/jfox015/FoxR) - Open Source ActionScript 3 Development Framework based on PureMVC
* [Project-Hiddenwood](https://github.com/raweden/Project-Hiddenwood) - A user interface library developed for a web app project, written in Actionscript 3 and in a MVC pattern.
* [dida](https://github.com/wayee/dida) - Dida is a lightweight MVC Framwork for Actionscript 3.0.
* [Kote](https://github.com/whitered/Kote) - Kote is a fast and lightweight MVC framework for ActionScript 3 that brings together the best of PureMVC and as3-signals
* [cyntaxic](https://github.com/robertabramski/cyntaxic) - An MVC ActionScript framework for the programming middle class.
* [Apollo](https://github.com/LaurentZuijdwijk/Apollo) - Apollo is an dependency injection and messaging framework. It can be used as the basis for Actionscript MVC projects.
* [starlingMVC](https://github.com/CreativeBottle/starlingMVC) - IOC Framework for Starling based games
* [SignalsCircuit-for-PureMVC](https://github.com/s9tpepper/SignalsCircuit-for-PureMVC) - SignalsCircuit is a small set of classes that implement and extend PureMVC core classes and interfaces to allow you to wire Signals to a Command pattern that provides access to the rest of your application via your PureMVC Facade implementation.
* [linkupGame](https://github.com/saylorzhu/linkupGame) - 基于PureMVC实现的连连看小游戏### RobotLegs Framework
* [robotlegs-framework](https://github.com/robotlegs/robotlegs-framework) - An ActionScript 3 application framework for Flash and Flex
* [robotlegs-demo-TodoList](https://github.com/robotlegs/robotlegs-demo-TodoList) - Simple example of a todo list application built using Apache Flex 4.9 & Robotlegs 2.
* [robotlegs-examples-OreillyBook](https://github.com/joelhooks/robotlegs-examples-OreillyBook) - These are the example projects from ActionScript Developer's Guide to Robotlegs
* [actionscript3-robotlegs.tmbundle](https://github.com/simongregory/actionscript3-robotlegs.tmbundle) - TextMate support for the Robotlegs ActionScript 3 framework.
* [robotlegs-spring-actionscript](https://github.com/dborisenko/robotlegs-spring-actionscript) - Rebotlegs extension. It allows to use injector based on Spring Actionscript IoC Container
* [SwiftSuspenders](https://github.com/tschneidereit/SwiftSuspenders) - NOTE: Find the offical repo at http://github.com/robotlegs/swiftsuspenders
* [robotlegs-starling-plugin](https://github.com/s9tpepper/robotlegs-starling-plugin) - A Robotlegs plugin that adds some Robotlegs classes to support usage with the Starling framework.
* [robotlegs-examples-RobotlegsSignalsCafe](https://github.com/joelhooks/robotlegs-examples-RobotlegsSignalsCafe) - This provides a basic demonstration of how to use AS3-Signals with Robotlegs.
* [robotlegs2-starling-viewmap](https://github.com/jamieowen/robotlegs2-starling-viewmap) - Robotlegs extension to enable simple mediator mapping to a Starling Stage instance
* [robotlegs-extensions-SignalCommandMap](https://github.com/pixels4nickels/robotlegs-extensions-SignalCommandMap) - Signal command map extension for RobotLegs2
* [robotlegs-extensions-ViewInterfaceMediatorMap](https://github.com/piercer/robotlegs-extensions-ViewInterfaceMediatorMap) - A robotlegs context that enables mediators to map to interfaces without mentioning any concrete classes at all
* [robotlegs-examples-ModularDoodads](https://github.com/joelhooks/robotlegs-examples-ModularDoodads) - A simple example of a modular Flex 4 application using Robotlegs
* [project-sprouts-robot-legs-bundle](https://github.com/Stray/project-sprouts-robot-legs-bundle) - Generators and gems for the robotlegs framework under project sprouts
* [robotlegs-examples-ImageGalleryPM](https://github.com/joelhooks/robotlegs-examples-ImageGalleryPM) - A lightweight version of the Image Gallery example that makes use of AS3-Signals and the Presentation Model pattern
* [robotlegs-idea-templates](https://github.com/squeedee/robotlegs-idea-templates) - IDEA Templates and Intentions and whatnot for Robotlegs
* [robotlegs-examples-ConfigurableModules](https://github.com/uhoh-itsmaciek/robotlegs-examples-ConfigurableModules) - An example of parent-application-configurable application modules with their own Contexts
* [robotlegs-examples-AddressBook](https://github.com/joelhooks/robotlegs-examples-AddressBook) - Robotlegs example address book application
* [robotlegs-examples-dynmodules](https://github.com/awassenaar/robotlegs-examples-dynmodules) - DynModules - a modular Robotlegs example
* [robotlegs-modular-e-learning-demo](https://github.com/Stray/robotlegs-modular-e-learning-demo) - Small demo of modular application development using robotlegs.
* [robotlegs-framework-starling](https://github.com/joshtynjala/robotlegs-framework-starling) - Robotlegs 1.x ported to Starling
* [robotlegs-bender-example-SARS-integration](https://github.com/Vj3k0/robotlegs-bender-example-SARS-integration) - S(tarling), A(way3D), R(obotlegs 2), S(ignalCommandMap extension) integration example
* [robotlegsdemos](https://github.com/joelhooks/robotlegsdemos) - Demo Flex and Flash Applications based on the RobotLegs MVCS Framework
* [RobotlegsModularTest](https://github.com/sitron/RobotlegsModularTest) - a simple test of Robotlegs modular implementation
* [robotlegs-extensions-Oil](https://github.com/darscan/robotlegs-extensions-Oil) - Oil is a collection of utilities and extensions for the Robotlegs framework
* [robotlegs-utilities-Modular](https://github.com/Stray/robotlegs-utilities-Modular) - Additional helper / base classes for modular builds of RobotLegs
* [robotlegs-utilities-AntGenerator](https://github.com/eladelrom/robotlegs-utilities-AntGenerator) - Lightweight Ant script extensions generator for Robotlegs following best practices.
* [robotlegs-utilities-SignalMediator](https://github.com/Stray/robotlegs-utilities-SignalMediator) - SignalMediator and SignalMap to enable EventMap equivalence in robotlegs mediators.
* [robotlegs-utilities-Macrobot](https://github.com/Aaronius/robotlegs-utilities-Macrobot) - Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion.
* [robotlegs-utilities-LazyMediator](https://github.com/evan-liu/robotlegs-utilities-LazyMediator) - Robotlegs utility LasyMediator for better performance in games.
* [robotlegs-utilities-starling](https://github.com/alebianco/robotlegs-utilities-starling) - Allows you to use Robotlegs with Starling and Feathers like you'd use with a regular display list.
* [robotlegs-utilities-RelaxedEventMap](https://github.com/Stray/robotlegs-utilities-RelaxedEventMap) - Just what it says - a robotlegs eventMap that lets you be a little more relaxed about race conditions and late-arriving views
* [robotlegs-utilities-macrobot](https://github.com/alebianco/robotlegs-utilities-macrobot) - Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion.### Logger Framework
* [as_external_logger](https://github.com/nhoffmann/as_external_logger) - Simple logging facility to enable javascript console logging from actionscript
* [as_external_logger](https://github.com/pipapo/as_external_logger) - Simple logging facility to enable javascript console logging from actionscript
* [DConsole](https://github.com/furusystems/DConsole) - AS3 debugging console
* [flash-console](https://github.com/junkbyte/flash-console) - Automatically exported from code.google.com/p/flash-console
* [rcs-console](https://github.com/hackedteam/rcs-console) - RCS Console made the right way.
* [Swiz-Console](https://github.com/brian428/Swiz-Console) - An implementation of the Kap Lab debugging console for the Swiz framework
* [AS3console](https://github.com/loteixeira/AS3console) - A logging system for Actionscript3
* [FWLog](https://github.com/mitya777/FWLog) - Actionscript library for easier logging in your Custom Fireworks Panels
* [SmplLggr](https://github.com/gretel/SmplLggr) - Simple but comfortable logger library for Actionscript 3
* [soslogger](https://github.com/filipelima/soslogger) - SOSlogger is a pure Actionscript 3 helper tool to use in conjunction with PowerFlasher's SOSmax( http://www.sos.powerflasher.com/ )
* [LogMeister](https://github.com/jankeesvw/LogMeister) - LogMeister, one Flash logger to rule them all### Signals Framework
* [react-as3](https://github.com/tconkling/react-as3) - A signals/slots and functional reactive programming library for ActionScript
* [Signaller](https://github.com/whitered/Signaller) - ActionScript signals implementation with restricted rights for dispatching
* [actionscript3-signals.tmbundle](https://github.com/simongregory/actionscript3-signals.tmbundle) - TextMate support for the ActionScript 3 Signals event system.
* [as3-signals](https://github.com/robertpenner/as3-signals) - Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
* [mate](https://github.com/lancejpollard/mate) - Mate is a tag-based, event-driven framework, that makes it easy to handle UI events.
* [signals-extensions-CommandSignal](https://github.com/joelhooks/signals-extensions-CommandSignal) - Robotlegs extension to facilitate the use of AS3-Signals with Robotlegs commands
* [Robotlegs-signals-signalMap](https://github.com/pederan/Robotlegs-signals-signalMap) - Create and map new signals on the fly
* [as2-signals](https://github.com/jSandhu/as2-signals) - AS2 Signals is a port of Robert Penner's AS3 Signals.
* [AS3-Global-Object](https://github.com/inruntime/AS3-Global-Object) - AS3 Global Object is a Singleton that lets you store dynamic variables in a globally accessible location within your Actionscript 3 application. This enables developers to accomplish things like self registering visual components, global events and event listeners.
* [Pusher-ActionScript-Library](https://github.com/smakinson/Pusher-ActionScript-Library) - An ActionScript version of the pusher library for binding to events, etc.
* [ActionScript-State-Machine](https://github.com/justinmclean/ActionScript-State-Machine) - State machine implemented in ActionScript. Optionally supports (using the decorator design pattern) history and event dispatching.
* [KitchenSync](https://github.com/mimshwright/KitchenSync) - KitchenSync is an ActionScript 3.0 library for sequencing events, animations, and other time-based actions.
* [as3twisted](https://github.com/yasusii/as3twisted) - as3twisted is a partial port of Twisted event-driven networking engine to ActionScript 3
* [Notifier](https://github.com/dahlbergbob/Notifier) - A notification dispatcher lib to replace the native actionscript event-model
* [PullToRefresh](https://github.com/duckleg/PullToRefresh) - This library aims to provide a reusable Pull to Refresh widget for Adobe AIR mobile. It was based on Starling Framework. The inherited component is allowed to display a “loading” busy indicator at the top of the list and dispatch a event.
* [FingersAS3](https://github.com/FilipZawada/FingersAS3) - Fingers, a micro AS3 extension. Just type: on(yourObj).click += eventHandler;
* [EventController](https://github.com/benFhala/EventController) - Event Management made easy. An ActionScript 3.0 Library.
* [Small-Event-Handler](https://github.com/pedramp/Small-Event-Handler) - Small Event Handler for ActionScript### Animation Framework
* [GreenSock TweenLite AS3](https://github.com/greensock/GreenSock-AS3) - Public repository for GreenSock's ActionScript 3 libraries like GSAP (TweenLite, TweenMax, etc.)
* [GreenSock TweenLite AS2](https://github.com/greensock/GreenSock-AS2) - Public repository for GreenSock's ActionScript 2 libraries like GSAP (TweenLite, TweenMax, etc.)
* [ASTween](https://github.com/whitered/ASTween) - ActionScript 3.0 tween engine
* [KitchenSync](https://github.com/mimshwright/KitchenSync) - KitchenSync is an ActionScript 3.0 library for sequencing events, animations, and other time-based actions.
* [as3TweenLite](https://github.com/FrancisVarga/as3TweenLite) - TweenLite Greensock
* [tweener](https://github.com/lancejpollard/tweener) - A class for creating tweens in actionscript 2 and 3 - because there's infinity between 0 and 1. (Unofficial branch)
* [tweenman-as2](https://github.com/danro/tweenman-as2) - TweenMan AS2 ActionScript tweening library
* [BezierTweenStarling](https://github.com/Svantro/BezierTweenStarling) - Bezier tween extention for Starling in ActionScript 3.0
* [Circle-Line-Collision-Detection](https://github.com/zfoley/Circle-Line-Collision-Detection) - Actionscript 3. Find collision between a circle and a line.
* [twinkle](https://github.com/ogrman/twinkle) - A tweening library for Actionscript 3
* [ztween](https://github.com/zeh/ztween) - A simple tweening library. Its main feature is not having many features.
* [gaia-tween](https://github.com/alecmce/gaia-tween) - Another tweening library
* [textanim](https://github.com/flupie/textanim) - The TextAnim is an open source code for dynamic text animation in Flash - ActionScript 3
* [wgflash](https://github.com/bww/wgflash) - Transaction oriented animation for Actionscript / Flash
* [plum](https://github.com/Reflejo/plum) - [unmaintained] Curve-based ActionScript 3 animation library
* [dragonfly](https://github.com/jancassio/dragonfly) - actionscript animation engine
* [Flash2Cocos2D](https://github.com/TheDamArmada/Flash2Cocos2D) - Library to import animations made in Flash to Cocos2D
* [MobiAIR](https://github.com/knomad/MobiAIR) - Fast animated sprites for AIR on mobile
* [garland](https://github.com/iopred/garland) - A layered animation library.### Functional Programming
* [AS3FP](https://github.com/jadbox/AS3FP) - This library is a collection of functional idioms for ActionScript 3 based on Haskell and Coffeescript.
* [raix](https://github.com/richardszalay/raix) - raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
* [fxp-as3](https://github.com/j3k0/fxp-as3) - Actionscript 3 Functional Programing
* [funfx](https://github.com/peternic/funfx) - Ruby tool for functional testing of Flex applications### Unit Testing
* [flexunit](https://github.com/flexunit/flexunit) - FlexUnit project for Actionscript 3 and Flex projects.
* [flex-flexunit](https://github.com/apache/flex-flexunit) - A unit testing framework for Apache Flex and ActionScript 3.0 applications and libraries. It mimics the functionality of JUnit, a Java unit testing framework, and comes with a graphical test runner
* [asunit](https://github.com/patternpark/asunit) - The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
* [as3unit](https://github.com/Hoten/as3unit) - A unit testing framework for ActionScript 3
* [asunit-legacy](https://github.com/lukebayes/asunit-legacy) - The ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
* [hamcrest-as3](https://github.com/drewbourne/hamcrest-as3) - Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively.
* [flexunit.tmbundle](https://github.com/simongregory/flexunit.tmbundle) - TextMate support for the FlexUnit ActionScript 3 testing framework.
* [leanunit-actionscript2](https://github.com/dbackeus/leanunit-actionscript2) - Sweet and lean unit test framework for actionscript 2.0
* [ASTest](https://github.com/som/ASTest) - test prog on ActionScript
* [FlexBehave](https://github.com/mklein3000/FlexBehave) - Behave like BDD testing Framework for Actionscript/Flex
* [knock.as](https://github.com/dbrock/knock.as) - Lightweight ActionScript 3 testing
* [mockolate](https://github.com/drewbourne/mockolate) - fake chocolate, mock objects and test spies for AS3
* [flexspec](https://github.com/BLC/flexspec) - Flex testing library with a more RSpec style syntax then a TestUnit one
* [Screenshot](https://github.com/honzabrecka/Screenshot) - Screenshot is an ActionScript 3 util for integration testing of UI components. It perfectly works with FlexUnit testing flow and Flex Framework UI components.
* [RobotEyes](https://github.com/Stray/RobotEyes) - UI end-to-end testing gubbins to use within test cases
* [expect.as](https://github.com/krzysztof-o/expect.as) - BDD-style assertion library for ActionScript 3
* [as3spec](https://github.com/f1337/as3spec) - A tiny BDD framework for AS3, inspired by Bacon and RSpec
* [asspec](https://github.com/dbrock/asspec) - BDD framework for AS3
* [fxspec](https://github.com/gduguay/fxspec) - small BDD specing framework for Flex/Actionscript 3.0## Native Extension
### Multimedia ANE
* [WebView ANE](https://github.com/myflashlab/webView-ANE) - perfect replacement to the classic StageWebView and it allows you to easily call Javascript functions from flash and send String messages from JS to flash.
* [PDF-ANE](https://github.com/myflashlab/PDF-ANE) - Pdf Viewer ANE lets you open pdf files from your Adobe Air mobile apps. Supported on Android and iOS
* [SongPicker ANE](https://github.com/richpixel/SongPickerANE) - A song picker/player ANE for iOS and Android.
* [VideoPlayer ANE](https://github.com/myflashlab/videoPlayer-ANE) - video player ANE supported on Android and iOS 64-bit let's you play video files in android or iOS players. your videos can be locally availble on your device or they can be online. in the sample codes we have also used our YouTube link parser found here: https://github.com/myflashlab/AS3-youtube-parser-video-link/ and with that you can easily play YouTube videos too.
* [SurfaceVideoPlayer-ANE](https://github.com/myflashlab/surfaceVideoPlayer-ANE) - SurfacePlayer ANE helps you play video files inside your air mobile projects
* [AR-ANE](https://github.com/myflashlab/AR-ANE-Samples) - MyAR is an AR ANE supporting Android and iOS 64-bit based on Metaio's SDK.
* [qr-zbar ANE](https://github.com/saumitrabhave/qr-zbar-ane) - ANE for QR Code Reader
* [barcode-ANE](https://github.com/myflashlab/barcode-ANE) - Scan almost any barcode type with this super fast barcode scanner ANE
* [SilentSwitch ANE](https://github.com/StickSports/ANE-Silent-Switch) - ANE for iOS to mute sounds if the hardware silent switch is on.
* [VolumePro-ANE](https://github.com/myflashlab/VolumePro-ANE) - This ANE is a must have ANE for you in every game you are developing. It will not only let you control the native music stream volume, you can listen to the volume changes
* [SystemVolume-ANE](https://github.com/nweber/SystemVolumeNativeExtension) - An AIR native extension to interact with the system volume for iOS and Android devices.
* [bullet-ane](https://github.com/mziwisky/bullet-ane) - ANE for the Bullet physics simulation library
* [Misc-AIR](https://github.com/benkuper/AIR-NativeExtensions) - Collection of ANEs for Adobe AIR### File System ANE
* [fileChooser-ANE](https://github.com/myflashlab/fileChooser-ANE) - FileChooser is a very easy to work ANE to let you choose a file from your device to be able to use it inside your Adobe Air project
* [zipManager-ANE](https://github.com/myflashlab/zipManager-ANE) - ZipManager ANE will zip or unzip large zip archives super fast using native process in threads supporting both Android and iOS
* [Firebase ANE](https://github.com/myflashlab/Firebase-ANE) - Firebase ANE collection give you access to the Google Firebase project in your AIR projects supported on both Android and iOS with 100% identical ActionScript API.
* [downloadManager-ANE](https://github.com/myflashlab/downloadManager-ANE) - Download manager to will help you download large data files to your app. it supports download pause/resume.### Hardware ANE
* [bluetooth-ANE](https://github.com/myflashlab/bluetooth-ANE) - With Bluetooth ANE, you'll have access to the Bluetooth hardware. It enable you to scan for other devices, connect to and pair with them and finally transfer data between them.
* [GPS-ANE](https://github.com/myflashlab/GPS-ANE) - get current device GPS location as fast as possible by automatically checking the best available provider
* [speech-ANE](https://github.com/myflashlab/speech-ANE) - The Speech API extension lets you convert Strings to voice files and vice versa without any annoying mic activities. the extension will work fully in the background
* [GoogleVR-ANE](https://github.com/myflashlab/GoogleVR-ANE) - Google Virtual Reality SDK available to AIR developers
* [joystick-ane](https://github.com/StackAndHeap/joystick-ane) - ANE Joystick Library
* [AIRControl](https://github.com/AlexanderOMara/AIRControl) - Adobe AIR Game Controller ANE.
* [AIROUYAController](https://github.com/gaslightgames/AIROUYAController) - ANE for the OUYA Controller
* [AIRKinectv2](https://github.com/Tastenkunst/AIRKinectv2) - ANE for Microsoft Kinect v2 for Windows SDK### System ANE
* [alarmManager-ANE](https://github.com/myflashlab/alarmManager-ANE) - What do you do if you need to run a task on a specific time even if your AIR app is fully closed? you need an Alarm Manager ANE
* [inAppPayments-ANE](https://github.com/myflashlab/inAppPayments-ANE) - Identical in-app-billing and in-app-purchase ANE for Android and iOS
* [PermissionCheck-ANE](https://github.com/myflashlab/PermissionCheck-ANE) - Check and request for permissions in your Adobe Air app
* [RateMe-ANE](https://github.com/myflashlab/RateMe-ANE) - Rate Me ANE lets you ask your users to rate your app in the most efficient way
* [Statusbar-ANE](https://github.com/myflashlab/Statusbar-ANE) - Control the Statusbar in your AIR apps in runtime with this ANE
* [Badge-ANE](https://github.com/myflashlab/Badge-ANE) - This ANE lets you control the iOS badge value directly from Adobe AIR app
* [easyAS-Worker](https://github.com/myflashlab/easyAS-Worker) - Run AS worker in your AIR projects without having to deal with complicated flash.system.Worker class
* [Can-Open-URL ANE](https://github.com/StickSports/ANE-Can-Open-URL) - ANE for iOS to detect whether an app is installed to handle a specific URL scheme.### Social ANE
* [facebook-ANE](https://github.com/myflashlab/facebook-ANE) - This ANE is your best solution to integrate Facebook SDK into your AIR apps
* [GCM-ANE](https://github.com/myflashlab/GCM-ANE) - GCM ANE lets you use Google cloud messaging on Android and iOS.
* [Spotlight-ANE](https://github.com/myflashlab/Spotlight-ANE) - Spotlight ANE brings iOS 9 spotlight library to Adobe Air applications. With this ANE, you can index search items at runtime and even from user generated content### API ANE
* [Admob-ANE](https://github.com/myflashlab/Admob-ANE) - Admob ANE
* [GameServices-ANE](https://github.com/myflashlab/GameServices-ANE) - Game Services ANE is supported on Android and iOS with 100% identical ActionScript API with a super easy interface so you can focus on your game logic and easily have access to all the cool features of this great library in your games.
* [MoPub-ANE](https://github.com/StickSports/MoPub-ANE) - ANE for MoPub advertising
* [ANE-UMAnalytics](https://github.com/ColerYu/ANE-UMAnalytics) - ANE for UMAnalytics_Sdk (iOS And Android)
* [ANE-Localytics](https://github.com/randori/ANE-Localytics) - Localytics analytics for mobile Adobe AIR applications (iOS & Android)
* [baidu-ANE](https://github.com/lilili87222/baidu-ane-for-ios-and-android) - Baidu ANE for for ios and android
* [ANE-testflight](https://github.com/jlopez/ane-testflight) - Apple TestFlight ANE
* [Chartboost ANE](https://github.com/ChartBoost/air) - ANE for the Chartboost SDK with compile scripts.## 3D Engines
### Away3D
* [Away3D FP11](https://github.com/away3d/away3d-core-fp11) - Away3D engine for Flash Player 11
* [Away3D FP10](https://github.com/away3d/away3d-core-fp10) - Away3D engine for Flash Player 10
* [Away3D OpenFL](https://github.com/away3d/away3d-core-openfl) - Away3D for OpenFl is a port of the Flash Away3D engine, enabling targetting Flash, Neko, HTML5 and native CPP builds for OSX, Windows, iOS, Android, etc.
* [Away3D Broomstick](https://github.com/away3d/away3d-core-broomstick) - Away3D engine for Flash Player Incubator
* [AwayPhysics FP11](https://github.com/away3d/awayphysics-core-fp11) - Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
* [AwayPhysics Examples FP11](https://github.com/away3d/awayphysics-examples-fp11) - Actionscript examples for use with the AwayPhysics library in Flash Player 11
* [Away3DLite FP10](https://github.com/away3d/away3dlite-core-fp10) - Away3DLite engine for Flash Player 10
* [Away3DLite Haxe](https://github.com/away3d/away3dlite-core-haxe) - Away3DLite engine for HaXe
* [Away3D examples FP9](https://github.com/away3d/away3d-examples-fp9) - Actionscript examples for use with the Away3D engine for Flash Player 9
* [Away3D examples FP11](https://github.com/away3d/away3d-examples-fp11) - Actionscript examples for use with the Away3D engine for Flash Player 11
* [Away3D examples FP10](https://github.com/away3d/away3d-examples-fp10) - Actionscript examples for use with the Away3D engine for Flash Player 10
* [Away3D examples OpenFL](https://github.com/away3d/away3d-examples-openfl) - Actionscript examples for use with the Away3D OpenFL
* [Away3D examples Broomstick](https://github.com/away3d/away3d-examples-broomstick) - Actionscript examples for use with the Away3D engine for Flash Player Incubator
* [Away3DLite examples FP10](https://github.com/away3d/away3dlite-examples-fp10) - Actionscript examples for use with the Away3DLite engine for Flash Player 10### Alternativa3D
* [Alternativa3D](https://github.com/AlternativaPlatform/Alternativa3D) - Alternativa3D Flash GPU accelerated 3D engine
* [Alternativa3DExamples](https://github.com/AlternativaPlatform/Alternativa3DExamples) - Examples for Alternativa3D Flash 3D engine### Papervision3D
* [Papervision3D](https://github.com/Papervision3D/Papervision3D) - A Real-Time 3D Engine for Flash Player 10
* [ActionScript-Papervision3D-Simulation](https://github.com/den258/ActionScript-Papervision3D-Simulation) - Papervision3D Simulation by ActionScript
* [papervision3d](https://github.com/timknip/papervision3d) - Papervision3D - 3.0### Other Engines
* [Sandy3D-Haxe](https://github.com/hgupta9/Sandy3D-Haxe) - Sandy is a Flash 3D engine developed by Thomas Pfeiffer
* [Sandy3D](https://github.com/hgupta9/Sandy3D) - Sandy is a Flash 3D engine developed by Thomas Pfeiffer
* [Yogurt3D](https://github.com/yogurt3d/Yogurt3D) - Flash Game Engine that utilizes the power of Stage3D, the new hardware acceleration for Flash Player 11
* [ND2Dx](https://github.com/NoRabbit/ND2Dx) - 2D GPU Accelerated Game Engine for Flash Stage3D
* [YCanvas](https://github.com/jozefchutka/YCanvas) - YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
* [Coral](https://github.com/richardlord/Coral) - A library of Actionscript 3 classes for 3D Mathematics.
* [Nexus](https://github.com/tversteeg/Nexus) - Actionscript 3, GPU accelerated 2D game engine using Stage3D
* [Backstage2D](https://github.com/unFocus/Backstage2D) - A 2D Engine for Stage3D (MoleHill) and Actionscript 3.0
* [3DFlipBookEngine](https://github.com/foo123/3DFlipBookEngine) - [PROJECT STOPPED] Real 3D Flip Book in Actionscript 3
* [nd2d](https://github.com/lrrrs/nd2d) - A Flash Molehill (Stage3D) GPU accelerated 2D game engine
* [CadetEngine-as](https://github.com/CadetEditor/CadetEngine-as) - CadetEngine is a component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It has been designed from the ground up to be plug-and-play with editability in mind.
* [minko-examples](https://github.com/aerys/minko-examples) - Samples for the Minko 3D engine.
* [nest3d](https://github.com/sindney/nest3d) - Light weight AS3 3D engine for developers.
* [ReMX](https://github.com/AdamHarte/ReMX) - 2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering
* [minimole-core](https://github.com/thepalebluedot/minimole-core) - Minimalistic Molehill based Flash 3D engine.
* [Flare3D engine](https://github.com/Flare3D/engine) - Flare3D Engine and core functionality.
* [Flare3D labs](https://github.com/Flare3D/labs) - Flare3D experiments and non-fully tested code.
* [Memory3D](https://github.com/PrimaryFeather/Memory3D) - A simple implementation of "Memory" (also known as "Concentration") showcasing Starling's Sprite3D functionality.
* [minko-demo-google-globe](https://github.com/aerys/minko-demo-google-globe) - A demonstration of data visualization in 3D with Minko
* [ptolemy3D](https://github.com/alecmce/ptolemy3D) - Some platonic solids in 3D
* [Chaos2D](https://github.com/tywang2006/Chaos2D) - Stage3D engine
* [minko-as3](https://github.com/aerys/minko-as3) - 3D framework for web, desktop and mobile devices.
* [minko-demo-gravity](https://github.com/aerys/minko-demo-gravity) - An example of mouse interactivity with 3D content and custom shaders
* [agalthemean](https://github.com/thepalebluedot/agalthemean) - Real time AGAL shader editor based on Minimole.
* [FlashShader](https://github.com/matrix3d/FlashShader) - a shader tool create agal## Video Games
### Games
* [Hungry-Hero](https://github.com/hsharma/Hungry-Hero) - Hungry Hero is an open source Flash game built on Starling Framework.
* [Reversi](https://github.com/cantrell/Reversi) - A simple Reversi game written in ActionScript. It's designed to run on any device that supports Flash/AIR, regardless of screen size. For instructions on building the Reversi projects, see the Reversi Wiki.
* [pacman](https://github.com/boyander/pacman) - Implementation of Pacman game in ActionScript 3 for Universitat Politécnica de Catalunya in subject of Continguts Multimedia (November 2012 - January 2013)
* [codename-lumberjack](https://github.com/arkeus/codename-lumberjack) - Codename Lumberjack is a simple flash game written using Actionscript 3.0 and Flixel.
* [blue-karma-as3](https://github.com/smks/blue-karma-as3) - A Point and Touch Actionscript game built with Starling
* [RunAlong](https://github.com/robbiehunt/RunAlong) - First game I have completed enough to let other people play! RunAlong is a two-button action game (similar to Canabalt or Robot Unicorn Attack) written in ActionScript 3 using the Flixel 2D engine. Copy the src/ and assets/ folders to your project and check it out. Appologies for the messiness
* [HitBrick_by_AS3](https://github.com/Hill1942/HitBrick_by_AS3) - This is an easy brick-hit game developed by actionscript 3 with starling 3-d hardware accelerating feature
* [MarsLander](https://github.com/charlescapps/MarsLander) - Improvement on classic moon lander game, Actionscript 3.0
* [DOR](https://github.com/sleep2death/DOR) - An isometric game which is written by actionscript 3.
* [iGemOttawa](https://github.com/rcr/iGemOttawa) - Synthetic biology puzzle game written in ActionScript 3 for the 2011 iGem Competition
* [Dungeon-Dweller](https://github.com/MarcinMM/Dungeon-Dweller) - An inverse roguelike game written in Actionscript.
* [AS3-PacMan](https://github.com/tito97/FlashDevelop-AS3-PacMan) - This is a simple pac-man game that I'm trying to create with FlashDevelop with Actionscript 3
* [PeaHead](https://github.com/StuartCoope/PeaHead) - Personal project messing about with Actionscript. A none too serious flash game
* [astro-panic](https://github.com/stannesi/astro-panic) - .: a mini flash space shooting game written with ActionScript :.
* [Hangman](https://github.com/st15/Hangman) - Word game for mobile devices built using ActionScript 3, Adobe AIR, Starling and Feathers.
* [StarOrchestra](https://github.com/raohmaru/StarOrchestra) - An ActionScript 3 game for touch based devices
* [Pacman](https://github.com/nrome/Pacman) - Vector based pacman game built with Actionscript
* [AdmiralGobi](https://github.com/mandeeps/AdmiralGobi) - Flash game written in ActionScript 3 with FlashPunk framework, compiled with mxmlc from Flex SDK
* [TankWar](https://github.com/Just89/TankWar) - A Actionscript 3 prototype game made with Adobe Air for tablets in FlashDevelop
* [MazeMan](https://github.com/Just89/MazeMan) - Small Actionscript 3 game with random Maze generator made in FlashDevelop
* [grow21](https://github.com/grapefrukt/grow21) - actionscript implementation of the card game grow21
* [Night-Sunrise](https://github.com/felipi/Night-Sunrise) - Actionscript 3 game project.
* [anoddspace](https://github.com/djenkins35/anoddspace) - Actionscript 3 Real-time strategy / top down space game
* [PlaneGame](https://github.com/DavidMah/PlaneGame) - Touhou wannabe game with Actionscript for a tiny credit web programming optional assignment
* [Memory](https://github.com/darylducharme/Memory) - A version of a Memory game in actionscript
* [croissant](https://github.com/ChrisJan00/croissant) - "Eat the croissant", an actionscript game inspired by "don't shit your pants"
* [kingdom](https://github.com/noio/kingdom) - A minimal game.
* [Ending](https://github.com/st33d/Ending) - Roguelike puzzle game
* [pewpew](https://github.com/mikechambers/pewpew) - Flash based space shooter game
* [EZPlatformer](https://github.com/AdamAtomic/EZPlatformer) - A simple platforming game - collect coins and reach the exit to win. VERY SIMPLE.
* [MrWARP-clone](https://github.com/tatsuya-koyama/MrWARP-clone) - Multiplatform mini shooter-like game with Adobe AIR
* [A-House-in-California](https://github.com/jakevsrobots/A-House-in-California) - A point and click art game about nostalgia, family and memory. Finalist for the Nuovo Award at the 2011 IGF. Also featured in the Learn to Play show at Euhprat Museum of Art and the Meaningful Play 2010 conference. Made with Flixel.
* [FlxFrogger](https://github.com/gamecook/FlxFrogger) - This is Flash Frogger built with Flixel and created to run in AIR on Android.
* [Flx-Invaders](https://github.com/AdamAtomic/Flx-Invaders) - A very simple flixel game inspired by the Taito classic.
* [I-Can-Hold-My-Breath-Forever](https://github.com/jakevsrobots/I-Can-Hold-My-Breath-Forever) - A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel.
* [Bomber-Planet](https://github.com/AdamAtomic/Bomber-Planet) - The (sloppy) source code for a top-down 2D action-adventure game made with Flixel.
* [Loneliness](https://github.com/JordanMagnuson/Loneliness) - An experimental, minimalistic microgame about loneliness, made for the Korean middle school students I taught for a year.
* [FlxTeroids](https://github.com/AdamAtomic/FlxTeroids) - A very simple flixel game inspired by the classic arcade shooter.
* [PickQuick](https://github.com/renaun/PickQuick) - AIR based game deployable across mobile devices
* [FRogue](https://github.com/gamecook/FRogue) - A simple Flash Rogue engine. Generates random maps, movement and basic combat.
* [CellGame](https://github.com/larsiusprime/CellGame--Open-Source-fork-of--CellCraft--) - A real-time strategy game that incorporates real cellular Biology. Grow your cell and fight off viruses!
* [MatchHack](https://github.com/gamecook/MatchHack) - MatchHack is a simple memory matching RPG for kids.
* [CodeBummer](https://github.com/gamecook/CodeBummer) - A remake of the classic Frogger. This time you are a homeless developer looking for clients.
* [Islands-of-Empire](https://github.com/jaybaird/Islands-of-Empire) - Islands of Empire is an AS3 game using FlashPunk
* [Whack](https://github.com/byxb/Whack) - Whack Game Starling Project for Flash Player 11
* [LightStage](https://github.com/raphydaphy/LightStage) - LightStage is a strategy game programmed in actionscript 3 where players position mirrors, prisms and more to deflect light into globes, which fills them up.
* [PhysicsCannon](https://github.com/zfoley/PhysicsCannonGameSource) - Full game source of Box2D v 2.1a Physics Cannon game
* [nape-game](https://github.com/headshote/nape-game) - Simple actionscript 3.0 game made with use of nape physics engine, features car with shock absorbers
* [pyroshapes](https://github.com/tom-wr/pyroshapes) - A physics puzzle game built using ActionScript and Box2D AS3
* [Geometry-Wars-Clone](https://github.com/Ted-Mediacollege/Geometry-Wars-Clone-Flash) - A geometry wars clone written in actionscript 3 air (starling + AGAL)
* [FlexTTD](https://github.com/karto/FlexTTD) - an open source clone of the Microprose game "Transport Tycoon Deluxe"
* [AS3-Example-Games](https://github.com/videlais/ActionScript3-Example-Games) - Flixel-based ActionScript 3 game examples
* [Mode](https://github.com/AdamAtomic/Mode) - A small (but sadly not that simple) demo game built on the flixel framework.
* [Stellar](https://github.com/AdamAtomic/Stellar) - Abandoned prototype for a dynamically generated RPG overworld
* [GraveRobbers](https://github.com/AdamAtomic/GraveRobbers) - My #LD48 entry, a sort of GIRP-inspired tower defense
* [SnakeWars](https://github.com/SuyashMShepHertz/SnakeWars) - Basic Multiplayer Snake Game
* [Asteroids](https://github.com/richardlord/Asteroids) - An example game built with the Ash framework.
* [AS3-Dices](https://github.com/hayesmaker/AS3-Dices) - Actionscript 3.0 Dice rolling animation using Stage3D, Away3D and Jiglib
* [3DRubikCube](https://github.com/foo123/3DRubikCube) - [PROJECT STOPPED] Intuitive 3D Rubik Cube in Actionscript 3
* [Invawayders](https://github.com/awaystudios/Invawayders) - Cross-platform gaming example for Away3D in Adobe Flash & AIR, using AS3 games engine Ash
* [pblocks](https://github.com/ghempton/pblocks) - Flex 3D Tetris Game### Game Controller
* [Gamepad](https://github.com/iainlobb/Gamepad) - Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
* [as3dpad](https://github.com/duckleg/as3dpad) - as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
* [Advanced_Joystick](https://github.com/justjoeyuk/Advanced_Joystick) - A simple Joystick for the Starling Framework. Great for Mobile Use.
* [as3-controller-input](https://github.com/arkeus/as3-controller-input) - A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
* [Virtual_Controllers](https://github.com/Pixadecimal/Virtual_Controllers) - Virtual controls for use in Flash based games on touch devices. Includes thumbstick and button ui elements### Game Engine
* [FlashPunk](https://github.com/useflashpunk/FlashPunk) - A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
* [flixel](https://github.com/AdamAtomic/flixel) - flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
* [tetragon](https://github.com/NothingInteractive/tetragon) - Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
* [ALPACA](https://github.com/QuinnStephens/ALPACA) - Actionscript LDU Point-And-Click Adventure game engine
* [elf](https://github.com/wayee/elf) - Elf is a ActionScript 3.0 ARPG 2D game engine.
* [pixel](https://github.com/wayee/pixel) - Pixel is a lightweight ActionScript 3.0 2D game engine.
* [DragonBones](https://github.com/DragonBones/DragonBonesAS) - DragonBones inverse kinematics library for AS3
* [Flinjin](https://github.com/miriti/Flinjin) - ActionScript 3.0 raster game engine
* [SuperblitEngine](https://github.com/JohnByrneRepo/SuperblitEngine) - A platform game engine in Actionscript 3 using MVC patterns, blitting and a global registry.
* [STEngine](https://github.com/flavorzyb/STEngine) - Game engine for Actionscript 3 and Flex projects
* [MarioMaker](https://github.com/bradparks/MarioMaker) - A tile-based game engine written in Actionscript 3.
* [IsoHill-Game-Engine](https://github.com/jadbox/IsoHill-Game-Engine) - IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
* [Pixelizer](https://github.com/johanp/Pixelizer) - A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
* [oni](https://github.com/SamHellawell/oni) - AS3 game engine used for http://www.oniworld.co.uk/
* [Samphire](https://github.com/tdavies/Samphire) - 2d game engine using ember
* [Samphire-demos](https://github.com/tdavies/Samphire-demos) - Samphire game engine examples
* [evangel-playerio](https://github.com/prsolucoes/evangel-playerio) - Flash MMO game engine made with AS3, Flashpunk and PlayerIO
* [EntityAsteroids](https://github.com/iainlobb/EntityAsteroids) - Simple, open source entity-based game engine with example space shooter game
* [nougat-as3](https://github.com/justin-c-rounds/nougat-as3) - A rapid application development framework for building games in Actionscript
* [Ash](https://github.com/richardlord/Ash) - An Actionscript 3 entity system framework for game development
* [key-action-binder-as3](https://github.com/zeh/key-action-binder-as3) - A keyboard/gamepad binder for easier game input in ActionScript
* [fortia](https://github.com/mikesoylu/fortia) - a minimal 2D actionscript game library
* [ActionScriptGameServerExamples](https://github.com/renaun/ActionScriptGameServerExamples) - Code examples of my dabblings with my own redtamarin modifications as a game server
* [Sentinel](https://github.com/MartyWallace/Sentinel) - A modern ActionScript 3 game framework for developing games with Starling and Box2D.
* [snowplow-actionscript3-tracker](https://github.com/snowplow/snowplow-actionscript3-tracker) - Snowplow event tracker for ActionScript 3.0. Add analytics to your Flash Player 9+, Flash Lite 4 and AIR games, apps and widgets
* [minesweeper](https://github.com/joeyespo/minesweeper) - My first Flash game written in ActionScript 3.
* [TrylogicFramework](https://github.com/bsideup/TrylogicFramework) - flex-like (non flex-based) ActionScript framework for web development (games, social, etc)
* [tactics](https://github.com/thegamestudio/tactics) - Turn-based fantasy combat built with FlashPunk and Actionscript 3
* [bloxley](https://github.com/mark/bloxley) - An ActionScript 3 framework for puzzle games
* [Flash_Framework](https://github.com/GLips/Flash_Framework) - A framework for making vector-based games in ActionScript 3
* [smirkengine](https://github.com/dooner/smirkengine) - A new ActionScript 3 game and simulation development framework
* [MasterMindMobileGame](https://github.com/bug7a/MasterMindMobileGame) - Mobil (Android, iOS) mastermind game. (Adobe Flash Professional, AIR, Actionscript 3.0)
* [MatchTwoMinigame-ActionScript-TDD](https://github.com/AlexeyOleynick/MatchTwoMinigame-ActionScript-TDD) - Sample application to show TDD implemetation in Actionscript3
* [DreamGames](https://github.com/IBFU/DreamGames) - The Game Engine for Galgames with Macromedia Flash 8, ActionScript 2.0
* [key-action-binder](https://github.com/zeh/key-action-binder) - A keyboard/gamepad binder for easier game input in ActionScript
* [Actionscript-Examples](https://github.com/pjkellysf/Actionscript-Examples) - Various actionscript classes from games.
* [mapgen2](https://github.com/amitp/mapgen2) - Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
* [Flixel-Power-Tools](https://github.com/photonstorm/Flixel-Power-Tools) - The Flixel Power Tools are a set of plug-ins for Flixel 2.5+ to assist with your game development
* [glitch-items](https://github.com/tinyspeck/glitch-items) - Items, Inhabitants, and other assorted things from www.glitchthegame.com
* [Axel](https://github.com/arkeus/Axel) - An open source, hardware accelerated 2D flash game library
* [Ogmo-Editor](https://github.com/MattThorson/Ogmo-Editor) - Generic level and tilemap editor for indie game developers!
* [Ember](https://github.com/tdavies/Ember) - Flash component based entity system framework for game development
* [DAME](https://github.com/XanderXevious/DAME) - Deadly Alien Map Editor - for 2D and isometric games.
* [Anthill-Framework](https://github.com/AntKarlov/Anthill-Framework) - Tiny framework for creating Flash games.
* [Simple-Game-Framework](https://github.com/mikechambers/Simple-Game-Framework) - An open source simple game framework that I use for my own games.
* [FlashPunk-JRPG-Engine](https://github.com/dolgion1/FlashPunk-JRPG-Engine) - This is an engine that enables game developers to create games in the style of old SNES style JRPGs. It's the version I'm constantly working on, on my blog there is a tutorial explaining the code. Since the code has grown too much in size for me to make individual lessons with a parallel developing code, the source here is the reference for those tutorials from now on.
* [starling-extensions](https://github.com/krechagames/starling-extensions) - Extensions for the Starling Framework
* [robotlegs-demo-StrategyGame](https://github.com/Stray/robotlegs-demo-StrategyGame) - A simple strategy game built using TDD in robotlegs
* [godpaper](https://github.com/yangboz/godpaper) - A chess-board-game framework(by as3/objective-c language) implementation based-on Starling/Sparrow.
* [as3-tiled-reader](https://github.com/arkeus/as3-tiled-reader) - An as3 tmx parser created for flash games.
* [gamebuilderengine](https://github.com/gamebuilderstudio/gamebuilderengine) - GameBuilder Studio Engine
* [RunnerMark](https://github.com/esDotDev/RunnerMark) - A performance benchmark for Adobe AIR in the style of an Endless Runner game.
* [assets-management](https://github.com/krechagames/assets-management) - Load and store assets (also for Starling)
* [hanuman](https://github.com/hegdemahesh/hanuman) - A sample game built on starling and nape
* [mapgen](https://github.com/amitp/mapgen) - Simple game map generator
* [Achieve](https://github.com/Dovyski/Achieve) - Library to manage and implement achievements in a game.
* [flashbang](https://github.com/threerings/flashbang) - Flash game framework
* [funkpunk](https://github.com/TheSos/funkpunk) - Flashpunk modified to use GPU rendering! Port your FP games to mobile!
* [FScoreboard](https://github.com/gamecook/FScoreboard) - A Flash SharedObject Scoreboard for locally storing game high scores on web & mobile.
* [Nautilida](https://github.com/lindborg/Nautilida) - ActionScript 3.0 platform based Game Framework. Created for high dynamic controls and extreme visual game designs.
* [Wyvern-Tail](https://github.com/parappayo/Wyvern-Tail) - Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor
* [danmaku-engine](https://github.com/gavD/danmaku-engine) - Actionscript 3 engine for creating shoot 'em ups with lots of projectiles### Artificial Intelligence
* [FiniteStateMachine](https://github.com/pzUH/FiniteStateMachine) - An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
* [N-GramPredictor](https://github.com/pzUH/N-GramPredictor) - A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
* [Naive-BayesPredictor](https://github.com/pzUH/Naive-BayesPredictor) - An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
* [HierarchicalStateMachine](https://github.com/pzUH/HierarchicalStateMachine) - An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
* [DecisionTree](https://github.com/pzUH/DecisionTree) - An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
* [FuzzyStateMachine](https://github.com/pzUH/FuzzyStateMachine) - An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
* [SmartKid](https://github.com/skyfeiyun/SmartKid) - SmartKid is a powerful AI engine for 2D&3D with actionScript. The project is especially for the 3D engine Nest3D.
* [godmode-as3](https://github.com/tconkling/godmode-as3) - A behavior tree implementation (artificial intelligence)## Apps & Tools
### Development Tool
* [SWFBridgeCore](https://github.com/TeamFDT/SWFBridgeCore) - FDT’s SWFBridge is a platform that allows developers to use Actionscript & Flex to create new features and to extend FDT's existing features.
* [SWF-Importer](https://github.com/spritebuilder/SWF-Importer) - AIR tool to convert fla/swf to SpriteBuilder CCB format
* [SWFtoPNG](https://github.com/wmarsh/SWFtoPNG) - A tool for rendering a simple SWF file out to a series of PNG images, optionally cropping the transparent space around them. Suitable for migrating Flash content to other platforms, e.g. iPhone via Zwoptex
* [as3-ppt-to-swf-converter](https://github.com/nidin/as3-ppt-to-swf-converter) - Power point presentation to SWF converter written in Action Script 3
* [AS3 for AS2](https://github.com/dreamsocket/actionscript-as3for2) - a framework for ActionScript 2 that wraps around the language to emulate ActionScript 3
* [SwfEncryptor](https://github.com/domchen/SwfEncryptor) - A tool for uglifying actionscript.
* [SWFCode](https://github.com/iloveitaly/SWFCode) - Actionscript Development Templates for XCode
* [AIR-iOS-FDT-Template](https://github.com/theboyWhoCriedWoolf/AIR-iOS-FDT-Template) - AIR iOS Simulator and Remote Debugging FDT Template
* [actionscript-3-obfuscator](https://github.com/shapedbyregret/actionscript-3-obfuscator) - Python script that takes in a single .as file and makes it hard to decipher.
* [FD-Haxe-Up](https://github.com/AxGord/FD-Haxe-Up) - FlashDevelop Haxe projects templates and features
* [81PieceSetSource](https://github.com/Hidetchi/81PieceSetSource) - Actionscript to generate external SWF that stores 81Dojo piece set graphic sorces
* [SpriteSheet](https://github.com/tylerzhu/SpriteSheet) - ActionScript 3.0 Sprite Sheet render engine
* [Zoe](https://github.com/CreateJS/Zoe) - Zoë is an open source tool for generating spritesheet images and frame data from SWF files. It enables illustrators to maintain a familiar workflow while generating animations for EaselJS and other formats.### Debugging Tool
* [monsterdebugger](https://github.com/MrTact/monsterdebugger) - De MonsterDebugger can help debug your live AIR application
* [monsterdebugger](https://github.com/grisevg/monsterdebugger) - Haxe Bindings for De Monster Debugger 3
* [monsterdebugger-client-starling](https://github.com/joshtynjala/monsterdebugger-client-starling) - Fork of Monster Debugger client library with support for Starling Framework
* [Velocity9 Inspector](https://github.com/velocity9/Inspector) - The Velocity 9 SWF Inspector
* [SWFWire](https://github.com/magicalhobo/SWFWire) - SWF Decompiler and Inspector Tools
* [debug](https://github.com/jsmithorg/debug) - A debugger utility for use in Actionscript 3.0 projects
* [ac_debugger](https://github.com/antpaw/ac_debugger) - Makes ActionScript 3 debugging a breeze
* [Tr.ace](https://github.com/MSFX/Tr.ace) - Library for managing & formatting Trace statements within AS3### Client App
* [twitteria](https://github.com/thillerson/twitteria) - A simple twitter client for Adobe AIR, written five ways. Once with no framework, and once with four other Flex Frameworks - Cairngorm, PureMVC, Swiz, and Mate.
* [destroytwitter](https://github.com/destroytoday/destroytwitter) - a lightweight, multi-platform Twitter client
* [glitch-client](https://github.com/tinyspeck/glitch-client) - Source for the Flash-based Glitch client
* [foursquair](https://github.com/foursquare/foursquair) - An Adobe AIR desktop client for foursquare
* [traction](https://github.com/gowen/traction) - Desktop Trac UI that makes viewing, editing, and creating tickets much easier than the web interface.
* [Lita](https://github.com/davidderaedt/Lita) - Adobe AIR based SQLite administration (discontinued project)
* [Mielophone](https://github.com/mielophone/Mielophone-AIR) - Mielophone is an application for searching, listening, downloading and discovering new music. It mashes up together databases like MusicBrainz, Last.FM and BBCRadio to deliver complete info about songs, artists and albums.
* [FVNC](https://github.com/darronschall/FVNC) - FVNC is a VNC Client written in ActionScript 3 for Flash Player 9 and above.### Editor App
* [flex-shirt-editor](https://github.com/XavierGimenez/flex-shirt-editor) - Awesome t-shirt editor made in Flex/Actionscript/Parsley/SVG
* [rpflex](https://github.com/cccssw/rpflex) - An AS Lib for manipulate face decorations and its example project rpmobile
* [AMFEditor](https://github.com/turbosqel/AMFEditor) - Complex , expandable application ( Flex , AIR , actionscript 3 ) to create , edit , load/save files , download , data in AMF3 (action message format) .
* [Finicky](https://github.com/tpryan/Finicky) - Finicky is a mobile app designed to track hard to find local items for travelers. Made with Flex and AIR.
* [aw3d](https://github.com/BlackMoon/aw3d) - 3d Max model browser (Flash, ActionScript, Away3D)
* [arcgis-viewer-flex](https://github.com/Esri/arcgis-viewer-flex) - ArcGIS Viewer for Flex - a great application framework for web applications.
* [opentshirts](https://github.com/opentshirts/opentshirts) - Opentshirts is the free open source t-shirt design software for eCommerce.
* [QNXUIExamples](https://github.com/renaun/QNXUIExamples) - This is a set of example projects for building AIR application on the PlayBook with the QNX classes.
* [krecord](https://github.com/kaltura/krecord) - KRecord is a chromeless (no UI) Flash application that simplify webcam recording on websites, uploading the recordings to Kaltura.
* [soonya](https://github.com/thedesignpig/soonya) - Open Source ActionScript Feed Analyser and CD Browser### Emulators
* [NES Emulator](https://github.com/nesbox/emulator) - Emulator of NES, Super Nintendo, Sega Mega Drive, GameBoy video consoles
* [Commodore 64 Emulator](https://github.com/claus/fc64) - A low level Commodore 64 emulator written in Actionscript 3
* [8080 Emulator](https://github.com/ozipi/As3_SpaceInvaders_Emulator) - An actionscript 3 space invaders emulator based on the intel 8080 processor
* [8-bit VM](https://github.com/OutOfTheVoid/AS3-8-bit-VM) - An eight bit virtual machine written in actionscript### Interpreters
* [MIL](https://github.com/ser1zw/MIL) - A MIL language VM and interpreter written in ActionScript
* [las3r](https://github.com/aemoncannon/las3r) - A lisp compiler for the AVM2.
* [as3-interpreter](https://github.com/cccaldas/as3-interpreter) - Actionscript 3.0 interpreter for mac osx terminal.
* [tales4as](https://github.com/oaubert/tales4as) - TALES interpreter for ActionScript
* [fScheme](https://github.com/hrundik/fScheme) - Scheme interpreter in ActionScript
* [as_lisp](https://github.com/rzubek/as_lisp) - Lisp dialect written in Actionscript, with compiler and bytecode interpreter.## Utilities
### Text
* [linkify-as3](https://github.com/CodeCatalyst/linkify-as3) - An extensible ActionScript 3.0 library that simplifies the task of identifying patterns in plain text (URLs, e-mail addresses, phone numbers, Twitter mentions, etc.) and converting them into clickable links.
* [as3hyphenation](https://github.com/gka/as3hyphenation) - ActionScript port of the famous Javascript text hyphenation library Hyphenator.js### Math
* [as3gullinburstilibs](https://github.com/gullinbursti/as3gullinburstilibs) - Contains a variety of math, science, & other ActionScript 3.0 packages for add'l functionality.
* [StringParser](https://github.com/burdiuz/StringParser) - ActionScript 3 expandable String parser allows you to add sub-parsers. As example JSON parser and AS3 native expressions parsers are added. AS3 parser should allow to parse and execute simple expressions like math and object creation, method execution.
* [zexpression](https://github.com/Xorcerer/zexpression) - A library to parse and evalate math expression with functions and variables.
* [FlexibleMatrix](https://github.com/Lukx/FlexibleMatrix) - A Do-Whatever Matrix-Math class in Actionscript 3
* [Code-Scanner](https://github.com/MathiasPaumgarten/Code-Scanner) - AIR Tool to scan source code of ActionScript Project. Count lines, calsses, function, etc.
* [Actionscript-Fun](https://github.com/Ketan-Chawda/Actionscript-Fun) - Couple of library/class for Maths, String, Patterns, Series and More. Just for getting best out of Actionscript 3.0
* [AS3Units](https://github.com/erussell/AS3Units) - ActionScript library for parsing, formatting, and converting between units of measure
* [actionscript-rules_engine](https://github.com/dreamsocket/actionscript-rules_engine) - An decision engine for generic rules
* [as3eval](https://github.com/soywiz/as3eval) - Simple expression evaluator for ActionScript 3
* [as3-eval](https://github.com/SimonRichardson/as3-eval) - ActionScript3 Code Evaluator using Tamarin ESC compiler.
* [FlashFormulaEditor](https://github.com/zasdfgbnm/FlashFormulaEditor) - FlashFormulaEditor is a formula editor made by Adobe Flex. It is can be used as an online formula editor for a forum, blog etc
* [AS3LinAlg](https://github.com/inspirit/AS3LinAlg) - AS3 Linear Algebra library### Geometry
* [as3geometry](https://github.com/alecmce/as3geometry) - An ActionScript 3 Geometry Library
* [as3GeomAlgo](https://github.com/azrafe7/as3GeomAlgo) - AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.
* [csg.as](https://github.com/timknip/csg.as) - Constructive Solid Geometry for Actionscript 3
* [Actionscript-PathUtils](https://github.com/alinakipoglu/Actionscript-PathUtils) - A Path utility classes for working with quadratic, bezier and line sequences
* [Hilbert](https://github.com/nodename/Hilbert) - ActionScript port of Hilbert curve from cortesi/scurve
* [AS3-Euclidean-Math](https://github.com/seant23/AS3-Euclidean-Math) - Actionscript 3 Library for handling math on Euclidean Elements (Lines, Curves)
* [AS3AStar](https://github.com/tomnewton/AS3AStar) - Fast actionscript 3 astar pathfinding algorithm.
* [a-star_pathfinder](https://github.com/kevhiggins/a-star_pathfinder) - Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
* [As3Pathfinder](https://github.com/azakhary/As3Pathfinder) - as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.
* [planpathplat](https://github.com/euske/planpathplat) - Experimental Path Planning for Platformer### Physics
* [Impulse-Engine](https://github.com/mkotsalainen/Impulse-Engine) - a physics engine written in Actionscript 3
* [FlxCollisions](https://github.com/AdamAtomic/FlxCollisions) - A simple set of 2d physics + collision demos for flixel v2.0
* [Genome2D-Nape](https://github.com/pshtif/Genome2D-Nape) - Genome2D physics extension using Nape
* [wck](https://github.com/jesses/wck) - Box2d Flash Alchemy Port + World Construction Kit (AS3 Physics Engine)
* [box2d2-js](https://github.com/jwagner/box2d2-js) - Automatic port of box2dAS 2.0 to javascript
* [Box2DFlashAS3](https://github.com/jangaroo/Box2DFlashAS3) - A copy of BorisTheBrave's Box2DFlashAS3 project http://www.box2dflash.org/, SVN https://box2dflash.svn.sourceforge.net/svnroot/box2dflash
* [OimoPhysics](https://github.com/saharan/OimoPhysics) - The 3D physics engine for ActionScript 3.0.
* [Simple-Box2D](https://github.com/psyked/Simple-Box2D) - Simple-Box2D is a few ActionScript 3 classes that encapsulate the functionality of the awesome Box2DFlashAS3 library.### Crypto
* [as3-crypto](https://github.com/timkurvers/as3-crypto) - Fork of Henri Torgemane's excellent as3 cryptography library
* [ASCrypt](https://github.com/Meychi/ASCrypt) - Open-source crypto library with a similar API for multiple languages.
* [blooddy_crypto](https://github.com/blooddy/blooddy_crypto) - ActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 и SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders.
* [as3crypto_patched](https://github.com/lyokato/as3crypto_patched) - Patched version of as3crypto (ActionScript)
* [nexuslib-as3](https://github.com/nexussays/nexuslib-as3) - An Actionscript library providing robust reflection, serialization, seeded random number generation, cryptography, networking, and more.
* [xxtea-as3](https://github.com/xxtea/xxtea-as3) - XXTEA encryption algorithm library for ActionScript 3.
* [gibberish-aes-as3](https://github.com/NordMike/gibberish-aes-as3) - A fully OpenSSL compliant ActionScript 3 library for AES encryption.### Asynchronous
* [operations-lib](https://github.com/flashmonkey/operations-lib) - asynchronous ops library - a merge of joe berkovitz's moccasin operations and those in the spring-actionscript lib
* [TwoWayLocalConnection](https://github.com/Richard-Walton/TwoWayLocalConnection) - Two way, asynchronous, LocalConnection class which is not subject to the 40KB message size limit imposed by the standard actionscript LocalConnection class
* [asynchrony](https://github.com/michaelavila/asynchrony) - Simplifies your asynchronous ActionScript code
* [AS3Futures](https://github.com/brianheylin/AS3Futures) - Trying to make sanity from all this asynchronicity
* [as3-worker-untar](https://github.com/mesmotronic/as3-worker-untar) - ActionScript 3 Worker for extracting tar files in the background
* [as3-workers-examples](https://github.com/probertson/as3-workers-examples) - Examples (and non-examples) of using workers for concurrent programming in ActionScript 3.
* [as3-untar-worker](https://github.com/mesmotronic/as3-untar-worker) - ActionScript 3 Worker for extracting tar files in the background
* [worker-from-class](https://github.com/bortsen/worker-from-class) - Create Workers from Class definitions
* [as3concurrency](https://github.com/akb7/as3concurrency) - as3concurrency using acrionsricpt workers### Dependency Injection
* [dawn](https://github.com/sammyt/dawn) - lightweight dependency injection for actionscript
* [Mainline](https://github.com/tylerbeck/Mainline---AS3) - ActionScript dependency injection framework
* [as3-mixins](https://github.com/SimonRichardson/as3-mixins) - Create real mixins using bytecode injection at runtime.
* [bifff](https://github.com/seanhess/bifff) - Behavior Injection for Flex - a jQuery-like behavior injection framework for flex
* [as3-retrofit](https://github.com/brianheylin/as3-retrofit) - Experiment in AS3 bytecode injection### Other Utilities
* [as3corelib](https://github.com/mikechambers/as3corelib) - An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
* [as3-gettext](https://github.com/vincent-petithory/as3-gettext) - An implementation of the GNU Gettext utilities in Actionscript 3.0
* [as3utils](https://github.com/claus/as3utils) - Useful Actionscript 3 utility classes
* [AS3-Bootstrap](https://github.com/krange/AS3-Bootstrap) - Bootstrap utility for ActionScript 3 and Flex
* [AS3-WebVTT](https://github.com/du-otl/AS3-WebVTT) - AS3-WebVTT is a set of ActionScript 3.0 utility classes which enable the parsing and sorting of standard WebVTT (.vtt) files for video captioning.
* [URIManager](https://github.com/theflashbum/URIManager) - URI manager utility for ActionScript 3
* [as3utils](https://github.com/sangupta/as3utils) - Utility classes for ActionScript based projects.
* [Actionscript-3-Utilities](https://github.com/GarethShapiro/Actionscript-3-Utilities) - A collection of Actionscript 3 utilties that have found their way into the Air / Flex / Flash projects I am involved in.
* [Gast](https://github.com/orangesuzuki/Gast) - Google App Script utilities for ActionScript 3.0
* [Playbook-Utilities](https://github.com/craigshaw/Playbook-Utilities) - A library of Blackberry Playbook utilities for Actionscript
* [as3-org.puremvc.as3.utilities.loadup](https://github.com/collectivecolors/as3-org.puremvc.as3.utilities.loadup) - EXTERNAL - PureMVC (Standard) Loadup utility releases for use as Git submodules in ActionScript or Flex applications.
* [as3-yaul](https://github.com/StephanPartzsch/as3-yaul) - yet another utility library for ActionScript 3
* [minodisk-as](https://github.com/minodisk/minodisk-as) - ActionScript utilities.
* [as3utils](https://github.com/kingfo/as3utils) - actionscript 3 utils
* [AS3-Utilities](https://github.com/GunioRobot/AS3-Utilities) - A collection of development and language utilities for ActionScript 3
* [DashAS3Library](https://github.com/flashextensions/DashAS3Library) - Common ActionScript 3 library classes and utilities
* [as3-action-physics](https://github.com/cleversoap/as3-action-physics) - An Actionscript 3 physics engine intended for games that strives for simplified interfaces and full utilization of AS3 concepts.
* [ActionScript-utils](https://github.com/adrianlafond/ActionScript-utils) - Disbranded ActionScript frequently used in Disbranded projects.
* [AS3GameUtil](https://github.com/tvalentius/AS3GameUtil) - Collection of utility class for game development using ActionScript 3.0
* [moonsphere-as3](https://github.com/timkurvers/moonsphere-as3) - Generic ActionScript 3 library containing utilities, interfaces, various event wrappers, entity management and behaviour attachments
* [josht.org](https://github.com/thdtjsdn/josht.org) - Various ActionScript 3 utility classes and functions created and used by Josh Tynjala
* [tb_utils](https://github.com/palkan/tb_utils) - ActionScript 3 library
* [dev67](https://github.com/kaede/dev67) - actionscript 3.0 private util libs
* [SpaceAvoider](https://github.com/johelaq/SpaceAvoider) - Juego en actionscript utilizando Starling framework y patrones de diseño
* [GreadFlashComponentLib](https://github.com/Gread72/GreadFlashComponentLib) - actionscript based library for commonly used component and utilities
* [hashlib](https://github.com/Corsaair/hashlib) - Hashing utility functions for ActionScript 3.0
* [asconfigc](https://github.com/BowlerHatLLC/asconfigc) - Command line utility that compiles ActionScript projects configured with an asconfig.json file.
* [AS3_Toolkit](https://github.com/bluecadet/AS3_Toolkit) - ActionScript 3 utilities and classes to aid development
* [actionscript-async](https://github.com/adjohnson916/actionscript-async) - Async utilities for ActionScript.
* [actionscript](https://github.com/chris-moore/actionscript) - ActionScript utilities repository
* [ActionScript-utils](https://github.com/disbranded/ActionScript-utils) - Disbranded ActionScript frequently used in Disbranded projects.
* [as3-utils](https://github.com/as3/as3-utils) - reusable package-level functions that solve common problems
* [flex-extensions](https://github.com/CodeCatalyst/flex-extensions) - A collection of Adobe Flex user interface components, charting controls and elements, behaviors, data types and utility classes and methods.
* [AS3-Utilities](https://github.com/skyboy/AS3-Utilities) - A collection of AS3 utilties i've created
* [as3-signals-utilities-async](https://github.com/evan-liu/as3-signals-utilities-async) - Async test support for as3-signals
* [MakeApacheFlexForFlashBuilder](https://github.com/bigosmallm/MakeApacheFlexForFlashBuilder) - This project has moved to https://git-wip-us.apache.org/repos/asf?p=flex-utilities.git. All updates to this project will happen there from now on.
* [GuardedCommandMap](https://github.com/Stray/GuardedCommandMap) - robotlegs utility extension of CommandMap to provides guarding too
* [WonderflUtils](https://github.com/mash/WonderflUtils) - utility classes related to wonderfl.net resources to add convinient features into your code
* [image-collage](https://github.com/tshi0912/image-collage) - Image collage widget which just like weibo's collage utility.
* [as3-async](https://github.com/jonnyreeves/as3-async) - Utilities for working with asyncronous code in ActionScript 3.
* [tomasino](https://github.com/jamestomasino/tomasino) - Library of ActionScript 3.0 Utility Classes
* [asmonkey](https://github.com/nfisher/asmonkey) - ActionScript 3.0 Utilities Library
* [core.as](https://github.com/firsara/core.as) - Comprehensive Collection of ActionScript Tools and Utilities
* [as3-airbrake](https://github.com/cleversoap/as3-airbrake) - Actionscript 3 Airbrake Utility
* [TextureUtils](https://github.com/treefortress/TextureUtils) - Utilities for creating dynamic TextureAtlas's in Starling
* [Flash-Player-Switcher](https://github.com/jvanoostveen/Flash-Player-Switcher) - Utility to easily switch installed Flash Players (mac only).
* [mediate-behaviours-example](https://github.com/justinjmoses/mediate-behaviours-example) - A look at the Robotlegs Variance Utility and how it leverages Robotlegs to provide meditation against contracts, rather than concrete classes.
* [DeviceCapabilities](https://github.com/karimbeyrouti/DeviceCapabilities) - AS3 Utility class - DeviceCapabilities & DeviceDetection
* [DestroyFramework](https://github.com/destroytoday/DestroyFramework) - a framework of useful Actionscript classes
* [Actionscript-Toolkit](https://github.com/richardlord/Actionscript-Toolkit) - Various bits of useful Actionscript code that I've released in the past, grouped together in one place.
* [milkisevil-toolbox](https://github.com/milkisevil/milkisevil-toolbox) - A bunch of my custom classes, useful whilst developing in Actionscript 3
* [toolbox](https://github.com/fatjonny/toolbox) - actionscript toolbox of (hopefully) useful classes.
* [AS3](https://github.com/irpagnossin/AS3) - Some useful codes for ActionScript 3
* [AS3-Tools](https://github.com/flybird/AS3-Tools) - Some useful tools by ActionScript 3.0
* [actionscript-chop-tmbundle](https://github.com/choppingblock/actionscript-chop-tmbundle) - Collection of useful ActionScript 3 snippets and templates for studio and student use.
* [AS3](https://github.com/ahmednuaman/AS3) - This is a very useful library of AS3 classes
* [AIRFileSave](https://github.com/bigp/AIRFileSave) - Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)
* [containerport](https://github.com/amitp/containerport) - A Flash minigame simulating container shipping ports. Status: developed some useful libraries but this game is on hold while I work on gamedev tutorials.
* [as3commons-collections](https://github.com/AS3Commons/as3commons-collections) - ActionScript Collections Framework
* [actionscript](https://github.com/jacksonkr/actionscript) - A collection of as3 tools.
* [AS3-Toolkit](https://github.com/mattupstate/AS3-Toolkit) - A collection of goodies for developing ActionScript 3 applications
* [as_validators](https://github.com/rscarvalho/as_validators) - A Small collection of validators for ActionScript 2 (soon I'll port them to ActionScript 3)
* [StoleTheShow-AS3-Library](https://github.com/NicolasZanotti/StoleTheShow-AS3-Library) - A collection of ActionScript 3 classes to aid in the development of Flash Applications.
* [Pair](https://github.com/thijstriemstra/Pair) - Pair is a collection of Python standard library classes that were ported to Actionscript 3.
* [stream](https://github.com/kemsky/stream) - ActionScript collection library with modern functionality
* [savage-as3-lib](https://github.com/jasonsavage/savage-as3-lib) - A collection of Actionscript 3 classes for building professional flash applications and websites
* [AS3Libs](https://github.com/gskinner/AS3Libs) - A collection of AS3 libraries and sketches that I have built over the years.
* [FlxUtils](https://github.com/fefranca/FlxUtils) - A collection of Flixel-friendly classes related to graphics and debugging.
* [as3-collections](https://github.com/danschultz/as3-collections) - An AS3 library of collection classes, including maps, lists, sets, and for..each iteration.## API
### Facebook API
* [Facebook-Graph](https://github.com/Dareville/Facebook-Graph) - Facebook Graph ActionScript 3 API
* [facebook-actionscript-api](https://github.com/pbking/facebook-actionscript-api) - AS3 API for Facebook REST and OpenGraph services
* [facebook-actionscript-api](https://github.com/yourpalmark/facebook-actionscript-api) - Import from Adobe's official Facebook library, branched here to add additional functionality and support.
* [facebook-air-api](https://github.com/yourpalmark/facebook-air-api) - AIR library that extends http://github.com/yourpalmark/facebook-actionscript-api. Originally imported from Adobe's official Facebook library, branched here to add additional functionality and support.
* [as3facebook-api](https://github.com/FrancisVarga/as3facebook-api) - import from: http://code.google.com/p/facebook-actionscript-api/
* [FacebookMobile-actionscript-api](https://github.com/thegoldenmule/FacebookMobile-actionscript-api) - A place to put some of my fixes/changes to the official Facebook-actionscript-api (http://code.google.com/p/facebook-actionscript-api/). This only includes FacebookMobile stuff, and is only meant to be something I can point to.
* [facebook-actionscript-api](https://github.com/marcelolfilho/facebook-actionscript-api) - Automatically exported from code.google.com/p/facebook-actionscript-api
* [facebook-actionscript-api](https://github.com/Bee-Cave-Games/facebook-actionscript-api) - Adobe ActionScript 3 SDK for Facebook Platform
* [facebook-actionscript-api](https://github.com/idemax/facebook-actionscript-api) - Automatically exported from code.google.com/p/facebook-actionscript-api
* [Facebook-Graph-As3](https://github.com/PlayerIO/Facebook-Graph-As3) - A thin Facebook Graph client in ActionScript 3 which closely mirrors the methods in the official Javascript Facebook SDK
* [Facebook-for-Adobe-AIR](https://github.com/jubishop/Facebook-for-Adobe-AIR) - Facebook for Adobe AIR
* [FB](https://github.com/jubishop/FB) - AIR Library for Facebook
* [OverGenANE](https://github.com/messi89/OverGenANE) - Ane-Facebook Example### Twitter API
* [twitter-actionscript-api](https://github.com/dborisenko/twitter-actionscript-api) - Twitter API library for Flex/AIR/ActionScript 3.0
* [as3twitterlib](https://github.com/nariyu/as3twitterlib) - Twitter API wrapper library for ActionScript 3.0
* [as3_tweet_stream](https://github.com/mccv/as3_tweet_stream) - An ActionScript library for the Twitter streaming API
* [TwitterAspirin](https://github.com/destroytoday/TwitterAspirin) - An AS3 Twitter API painkiller
* [Twitter-for-AS3](https://github.com/susisu/Twitter-for-AS3) - ActionScript3 library for Twitter API v1.1### Kinect API
* [airkinect-2-core](https://github.com/AS3NUI/airkinect-2-core) - ANE for integrating into the rich experience of the Microsoft Kinect.
* [airkinect-2-examples](https://github.com/AS3NUI/airkinect-2-examples) - AIRKinect 2.0 AIR Examples
* [KinectGate](https://github.com/cleoag/KinectGate) - KinectSDK to AS3 socket gate
* [Air-Kinect-Gesture-Lib](https://github.com/tonybeltramelli/Air-Kinect-Gesture-Lib) - Air Kinect Gesture Library
* [openTSPS](https://github.com/labatrockwell/openTSPS) - TSPS is a cross platform Toolkit for Sensing People in Spaces. It performs openCV operations on live video (Kinect, web camera, etc) and sends it to clients as JSON (via WebSockets), OSC, TUIO, or TCP.### Other API
* [Instagras](https://github.com/Khaledgarbaya/Instagras) - Instagram Actionscript 3 Library
* [dropbox-as3](https://github.com/grossopa/dropbox-as3) - An ActionScript 3 Library
* [blooddy_api](https://github.com/blooddy/blooddy_api) - ActionScript (AS3) library for working with API (vk.com, soundcloud.com, last.fm).
* [AS3-Parse-Class](https://github.com/camdagr8/AS3-Parse-Class) - This is a static ActionScript 3.0 Class for interacting with the Parse REST API
* [AS3-PayPal-API](https://github.com/Khaledgarbaya/AS3-PayPal-API) - Actionscript 3.0 PayPal API
* [gameapi-as3](https://github.com/playtomic/gameapi-as3) - ActionScript 3 API for the Playtomic API Server
* [gliese-client-as3](https://github.com/pperon/gliese-client-as3) - An ActionScript 3 client API for the Gliese Framework.
* [as3bitly](https://github.com/julien/as3bitly) - ActionScript port of bit.ly REST API
* [fireeagle-as3](https://github.com/rcunning/fireeagle-as3) - ActionScript 3 classes for accessing the Fire Eagle API
* [as3flickrlib](https://github.com/gasi/as3flickrlib) - ActionScript 3.0 API for Flickr
* [GeonamesAS3](https://github.com/ryanstewart/GeonamesAS3) - An ActionScript library for the Geonames API
* [Qurani](https://github.com/riadvice/Qurani) - Adobe Actionscript 3 for AIR/SQLite Quran API
* [buoy](https://github.com/mstade/buoy) - A small application framework for Adobe Flash. While it works well with Flex, there are no compile time bindings allowing Buoy to be used with pure actionscript applications as well. Buoy is still very much a work in progress and its APIs might change at any time, be aware!
* [action-script-3-graph-api](https://github.com/Khaledgarbaya/action-script-3-graph-api) - an updated version of the https://code.google.com/p/facebook-actionscript-api/ to work with Facebook Graph API 2.0
* [as3-google-contacts](https://github.com/jbroquist/as3-google-contacts) - Google Contacts API for Actionscript 3
* [as3-org.as3commons.logging](https://github.com/collectivecolors/as3-org.as3commons.logging) - EXTERNAL - as3-commons logging API releases for use as Git submodules in ActionScript or Flex applications.
* [BrightAction](https://github.com/BrightcoveOS/BrightAction) - Brightcove Media API ActionScript SDK
* [foursquare-as3](https://github.com/twalling/foursquare-as3) - Actionscript 3 API for Foursquare
* [WowActions](https://github.com/joshwritescode/WowActions) - ActionScript 3 API for World of Warcraft Community API Platform
* [ActionScript3-last.fm-API](https://github.com/firesteps/ActionScript3-last.fm-API) - Library for simple calling last.fm services in ActionScript 3 and extension for mate framework to make calls to last.fm services from the EventMap. Asdoc documentation with examples in downloads.
* [as3-org.as3commons.reflect](https://github.com/collectivecolors/as3-org.as3commons.reflect) - EXTERNAL - as3-commons reflection API releases for use as Git submodules in ActionScript or Flex applications.
* [GPSBabelOnAIR](https://github.com/ryanstewart/GPSBabelOnAIR) - An ActionScript 3 wrapper that exposes GPSBabel through the NativeProcess API in AIR 2
* [Kalim](https://github.com/riadvice/Kalim) - Search API for Arabic in ActionScript 3
* [org.abn.as3](https://github.com/outbounder/org.abn.as3) - ActionScript 3 port of the ABN universal API lib sources
* [astraces1](https://github.com/oaubert/astraces1) - v1 of an ActionScript API for storing activity traces
* [Face.com](https://github.com/medec/Face.com) - Face.com REST API Actionscript 3 client library.
* [basecampas3](https://github.com/johncblandii/basecampas3) - An API to connect to Basecamp (by 37 Signals) with ActionScript 3.
* [CIAPI.As](https://github.com/cityindex-attic/CIAPI.As) - Actionscript3 client libraries for the CityIndex Trading API, suitable for Flex/Flash/Actionscript based projects
* [Milky](https://github.com/bfolder/Milky) - Actionscript 3 API kit for rememberthemilk.com / Remember the Milk
* [as2flexlogger](https://github.com/alechill/as2flexlogger) - Actionscript 2.0 port of the Flex 3 logging API
* [Kontagent-API---ActionScript3-Wrapper](https://github.com/whydna/Kontagent-API---ActionScript3-Wrapper) - A AS3 wrapper for Kontagent's API
* [as3googlecalendarlib](https://github.com/sujitreddyg/as3googlecalendarlib) - ActionScript 3 library for Google Calendar API
* [as3-rest-client](https://github.com/skitsanos/as3-rest-client) - REST API Client for ActionScript 3
* [4sq-As3-API](https://github.com/shi11/4sq-As3-API) - foursquare actionscript wrapper
* [as3-WeatherBug-API](https://github.com/quentint/as3-WeatherBug-API) - Simple WeatherBug API for ActionScript 3
* [001_Kongregate-API](https://github.com/notacompany/001_Kongregate-API) - An easy way to connect to- and use the Kongregate API for ActionScript 3.0!
* [buscape-as](https://github.com/netojoaobatista/buscape-as) - Facilita a integração e agiliza o desenvolvimento das aplicações Actionscript usando a API BuscaPé
* [gameapi-as3](https://github.com/mcalegaris/gameapi-as3) - Official Playtomic API for ActionScript 3 games
* [segment-io-as3lib](https://github.com/jccrosby/segment-io-as3lib) - ActionScript 3 Library for the Segment.io REST API
* [assembla-as3-lib](https://github.com/jccrosby/assembla-as3-lib) - ActionScript 3 Library for the Assembla REST API
* [GameStamper-actionscript-sdk](https://github.com/gamestamper/GameStamper-actionscript-sdk) - ActionScript SDK for the GameStamper API
* [remix-flash](https://github.com/also/remix-flash) - ActionScript 3 API for the Echo Nest Remix API
* [bloglines-actionscript-api](https://github.com/abdul/bloglines-actionscript-api) - Bloglines Actionscript API
* [WowActions](https://github.com/Spamcaster/WowActions) - ActionScript 3 API for World of Warcraft Community API Platform
* [LeapMotionAS3](https://github.com/logotype/LeapMotionAS3) - Leap Motion AS3 API
* [AIR-OpenCV-Extension](https://github.com/wouterverweirder/AIR-OpenCV-Extension) - Native Extension for Adobe AIR, exposing OpenCV API's
* [Parsley-Core](https://github.com/spicefactory/Parsley-Core) - Core APIs and implementation of the Parsley IOC container for Flex/Flash/AIR
* [arcgis-samples-flex](https://github.com/Esri/arcgis-samples-flex) - Basic API samples for the ArcGIS API for Flex
* [eladlib](https://github.com/eladelrom/eladlib) - This collection is Elad Elrom's private library of Adobe Action Script 3.0 APIs for Adobe Flex and AIR.
* [quickstart-map-library-flex](https://github.com/Esri/quickstart-map-library-flex) - Easy mapping for Flex developers - Open Source project demonstrating the powers of the ArcGIS API for Flex
* [rtmfp-api](https://github.com/h3xstream/rtmfp-api) - Provide an easy API for rtmfp capabilities from Flash for Javascript applications.
* [echo-nest-flash-api](https://github.com/also/echo-nest-flash-api) - Unofficial Flash API for the Echo Nest API
* [GeoNamesAS3](https://github.com/tylerchesley/GeoNamesAS3) - GeoNames api for actionscript 3.
* [streamio-as3](https://github.com/streamio/streamio-as3) - Actionscript wrapper around the public Streamio api.
* [nao-as3-api](https://github.com/aerys/nao-as3-api) - ActionScript 3.0 library to build applications connected to Aldebaran's NAO robot.
* [bsapi](https://github.com/bomberstudios/bsapi) - A collection of ActionScript libraries I happen to use *quite* a lot
* [remoteadmin-mobile](https://github.com/logicminds/remoteadmin-mobile) - Mobile app that controls your puppet environment through foreman api
* [as3-spod](https://github.com/SimonRichardson/as3-spod) - AS3/AIR Spod api for Simple Persistent Objects Database Library
* [as3-googleplus](https://github.com/kclay/as3-googleplus) - Google Plus api for As3
* [GoogleMapsFlashCluster](https://github.com/vitch/GoogleMapsFlashCluster) - An implementation of clustering for the google maps api for flash
* [asocial](https://github.com/rknrl/asocial) - One common ActionScript interface to interact with social networks (Vkontakte, Odnoklassniki, MoiMir, Fotostrana, Facebook) on Web, iOS & Android
* [ktbs4as](https://github.com/ktbs/ktbs4as) - ActionScript client library for kTBS
* [gliese-client-as3-demo](https://github.com/pperon/gliese-client-as3-demo) - An ActionScript 3 demo app for GlieseWorld.
* [AS3Syslog](https://github.com/mitsuhito/AS3Syslog) - Syslog client library for ActionScript 3.0.
* [as3mixivoice](https://github.com/lyokato/as3mixivoice) - ActionScript 3.0 mixi voice client library
* [pygowave-as-client](https://github.com/kusako/pygowave-as-client) - Actionscript port of the PyGoWaveApi
* [gdata-as3-client](https://github.com/Darkwing-Duck/gdata-as3-client) - ActionScript gdata library for working with google speadsheets.
* [radarflashclient](https://github.com/cedexis/radarflashclient) - Streaming Radar Client for Flash and ActionScript
* [as3dribbble](https://github.com/sangupta/as3dribbble) - Dribbble client library for ActionScript
* [as3_openni](https://github.com/imekinox/as3_openni) - as3 server/client for OpenNI
* [pomelo-flashclient](https://github.com/ericmuyser/pomelo-flashclient) - Pomelo client for Adobe Flash Player.
* [raven-as3](https://github.com/skitoo/raven-as3) - A Sentry client for as3
* [plexNMT](https://github.com/riplatt/plexNMT) - Plex client for Popcorn NMT system
* [Dofus](https://github.com/Emudofus/Dofus) - Dofus client's sources
* [Flox-AS3](https://github.com/Gamua/Flox-AS3) - The ActionScript 3 SDK for the Flox Game Backend
* [evernote-sdk-as3](https://github.com/evernote/evernote-sdk-as3) - Evernote SDK for ActionScript
* [ActionScriptSDK](https://github.com/PlayFab/ActionScriptSDK) - ActionScript3 SDK for use in Adobe Flash and AIR.
* [zoomit-as3-sdk](https://github.com/openzoom/zoomit-as3-sdk) - Zoom.it ActionScript 3 SDK
* [yos-social-as3](https://github.com/yahoo/yos-social-as3) - [archiving soon] Yahoo! Social SDK, an ActionScript 3 library for Flash and AIR
* [GDP-ActionScript](https://github.com/XingCloud/GDP-ActionScript) - GDP ActionScript SDK
* [carrot-as3](https://github.com/GoCarrotArchive/carrot-as3) - Carrot SDK for ActionScript 3.0
* [cooladata-actionscript](https://github.com/cooladata/cooladata-actionscript) - ActionScript SDK
* [pubnub-actionscript](https://github.com/pubnub/pubnub-actionscript) - Awesome ActionScript 3 (Flash) SDK for Publish/Subscribe on PubNub Real-time Network - http://www.pubnub.com
* [carrot-as3](https://github.com/GoCarrot/carrot-as3) - Carrot SDK for ActionScript 3.0
* [FlatSpark](https://github.com/akamud/FlatSpark) - FlatSpark is a flat skin for Flex 4 projects. It is now officially a part of Flex SDK starting from 4.14. Further development will be made in Flex official repository here: (https://github.com/apache/flex-sdk/tree/develop/frameworks/projects/flatspark)
* [firefly-sdk](https://github.com/in4ray/firefly-sdk) - Firefly - in4ray Gaming SDK
* [Android-Native-Device-Info](https://github.com/funky-monkey/Android-Native-Device-Info) - Grab native device info like OS, Model, Brand, SDK Version and CPU. These AS3 classes uses Adobe AIR for Android to grab an Android system file named /system/build.prop, parse it and store its values in an nice value object for you to use. This parsed information is mainly used for analytics.
* [flex_sdk_maven_install](https://github.com/piercer/flex_sdk_maven_install) - A project showing how to install Adobe Flex SDK's into maven repositories using descriptor files
* [SparkComponents](https://github.com/badu/SparkComponents) - Missing Spark Components on Flex SDK 4.6.0
* [blackberry.polarmobile.childbrowser](https://github.com/polarmobile/blackberry.polarmobile.childbrowser) - ChildBrowser Extension for BlackBerry WebWorks Tablet SDK
* [AdColony-AdobeAIR-SDK](https://github.com/AdColony/AdColony-AdobeAIR-SDK) - AdColony Native Extension for Adobe AIR
* [flexRpcStubs](https://github.com/blegros/flexRpcStubs) - Stubs for service classes in the Flex SDK package mx.rpc
* [ics](https://github.com/influxis/ics) - Developer SDK and Documentation for the Influxis Collaborative Service (ICS)## Unsorted
* [promise-as3](https://github.com/CodeCatalyst/promise-as3) - Promises/A+ compliant implementation in ActionScript 3.0
* [actionscript3-tmbundle](https://github.com/simongregory/actionscript3-tmbundle) - ActionScript 3 TextMate Bundle
* [avmplus](https://github.com/adobe-flash/avmplus) - Source code for the Actionscript virtual machine
* [navigator-as3](https://github.com/biggerboat/navigator-as3) - A tiny yet powerful library to deal with navigation and flow in your ActionScript projects
* [as3flobile](https://github.com/bustardcelly/as3flobile) - A set of Actionscript 3 components targeting the Flash Player on mobile devices
* [admob-for-flash](https://github.com/lilili87222/admob-for-flash) - admob ane for flash air iOS app and actionscript android app.include banner and Interstitial native Advertising.this Admob ANE suport admob 1 and admob 2
* [ActionScriptExamples](https://github.com/renaun/ActionScriptExamples) - Flash and other ActionScript example code
* [AS3-Worker-Compat](https://github.com/jcward/AS3-Worker-Compat) - ActionScript Worker wrapper for compatibility with pre-and-post Flash Player 11.4
* [asx](https://github.com/drewbourne/asx) - Extensions for core ActionScript Objects
* [graffiti-as3-drawing-lib](https://github.com/benrhodes/graffiti-as3-drawing-lib) - ActionScript 3 Bitmap Drawing Library
* [printf-as3](https://github.com/arthur-debert/printf-as3) - A printf like facility for Actionscript, loosely inspired by Python's.
* [as3-router](https://github.com/jeremyruppel/as3-router) - Simple hash-router for ActionScript 3
* [melomel](https://github.com/benbjohnson/melomel) - External ActionScript Interface.
* [StageTextExample](https://github.com/cantrell/StageTextExample) - ActionScript example of StageText.
* [Parse](https://github.com/krhoyt/Parse) - ActionScript library for Parse services.
* [AS3-Global-Object](https://github.com/inruntime/AS3-Global-Object) - AS3 Global Object is a Singleton that lets you store dynamic variables in a globally accessible location within your Actionscript 3 application. This enables developers to accomplish things like self registering visual components, global events and event listeners.
* [asgit](https://github.com/schacon/asgit) - ActionScript Git library and browser implementation
* [SublimeAS3](https://github.com/lucasdupin/SublimeAS3) - Actionscript 3 support files for Sublime Text 2
* [collision-as3](https://github.com/martinkallman/collision-as3) - Collision detection library for ActionScript 3
* [avmplus](https://github.com/adobe/avmplus) - Source code for the Actionscript virtual machine
* [AssetManager](https://github.com/stevewoolcock/AssetManager) - Asset management for ActionScript 3.0
* [AS3-IABLib](https://github.com/nathanhinish/AS3-IABLib) - An ActionScript 3 library for IAB specs. Includes the following features: VAST 2.0 Spec (http://www.iab.net/vast) for parsing VAST responses. VPAID Spec (http://www.iab.net/vpaid) for creating VPAID-compliant ads.
* [actionscript-notification-engine](https://github.com/charlesbihis/actionscript-notification-engine) - A cross-platform notification engine built on top of the Flash platform.
* [actionscript-diff](https://github.com/charlesbihis/actionscript-diff) - An ActionScript 3 implementation of the Myer's diff algorithm.
* [AS3ATF](https://github.com/UnitZeroOne/AS3ATF) - ActionScript Library to read, write and inspect Adobe's Texture Format.
* [proscenium](https://github.com/graysonlang/proscenium) - Proscenium ActionScript Library
* [pixas](https://github.com/nosir/pixas) - ActionScript library for building isometric pixel elements
* [Pusher-ActionScript-Library](https://github.com/smakinson/Pusher-ActionScript-Library) - An ActionScript version of the pusher library for binding to events, etc.
* [fussy](https://github.com/sammyt/fussy) - actionscript reflection query language
* [Crossbridge-Recast-Navigation](https://github.com/Rokannon/Crossbridge-Recast-Navigation) - This project is a FlasCC port to ActionScript 3.0 of C++ navigation mesh library Recast Navigation by Mikko Mononen.
* [AS3-LocaleManager](https://github.com/rekomat/AS3-LocaleManager) - Basic localization support for ActionScript apps
* [as3base64](https://github.com/spjwebster/as3base64) - An ActionScript 3.0 library for encoding/decoding strings and objects to/from Base 64
* [as3-operations](https://github.com/jeremyruppel/as3-operations) - Async operation contracts and helpers for ActionScript 3
* [as3-cheats](https://github.com/MattesGroeger/as3-cheats) - Provides an easy way to use cheat codes with ActionScript 3.0.
* [nodeas](https://github.com/Jeffxz/nodeas) - Server side actionscript built on Tamarin.
* [randori-framework](https://github.com/RandoriAS/randori-framework) - Randori Framework for ActionScript
* [monitor](https://github.com/aerys/monitor) - Lightweight customizable ActionScript 3.0 property monitor
* [netconnectionsmart](https://github.com/jakehilton/netconnectionsmart) - A replacement class for the standard NetConnection actionscript class. This easily enables multiple port/protocol attempts to resolve at the best functioning connection.
* [CoThreadAS3](https://github.com/Taytay/CoThreadAS3) - Implements Cooperative "threads" in Actionscript that easily allow recursion.
* [ASTRID](https://github.com/talltyler/ASTRID) - An ActionScript framework to simply development of Applications
* [ActionScript-State-Machine](https://github.com/justinmclean/ActionScript-State-Machine) - State machine implemented in ActionScript. Optionally supports (using the decorator design pattern) history and event dispatching.
* [clevrlib](https://github.com/ascorbic/clevrlib) - CLEVR Actionscript Library
* [filmstrip](https://github.com/animoto/filmstrip) - Moses Gunesch's rendering library for ActionScript
* [pixas-editor](https://github.com/nosir/pixas-editor) - ActionScript pixel isometric graphics editor
* [hprose-as3](https://github.com/hprose/hprose-as3) - Hprose for ActionScript 3.0
* [Gimmick](https://github.com/MerlinDS/Gimmick) - Fast & ease Component/Entity System framework for ActionScript
* [Metronome](https://github.com/cotejp/Metronome) - An ActionScript metronome library
* [top-level-tools](https://github.com/johnlindquist/top-level-tools) - top-level tools for ActionScript 3
* [as3i18n](https://github.com/goliatone/as3i18n) - ActionScript 3 localization library
* [as3reflection](https://github.com/patternpark/as3reflection) - A Reflection Library for ActionScript 3
* [ASF2](https://github.com/netoleal/ASF2) - ActionScript 3 Framework - Para desenvolvimento de sites em Flash
* [as3tf](https://github.com/hanamura/as3tf) - Various classes and functions for Flash/ActionScript programming.
* [MovieSheet](https://github.com/rakuten/MovieSheet) - ActionScript 3.0 Bitmap Render Engine
* [Abe-AS3-Lib](https://github.com/abe33/Abe-AS3-Lib) - A multi-purpose ActionScript Library.
* [spin.as](https://github.com/crosspop/spin.as) - A spinning activity indicator for Flash/ActionScript
* [actionscript-labs](https://github.com/wellflat/actionscript-labs) - my actionscript practice
* [actionscript.tmbundle](https://github.com/textmate/actionscript.tmbundle) - TextMate support for ActionScript
* [hprose-as2](https://github.com/hprose/hprose-as2) - Hprose for ActionScript 2.0
* [as3-parsley-example](https://github.com/MattesGroeger/as3-parsley-example) - Example that demonstrates short living Commands configured via ActionScript.
* [actionscript-prototypes](https://github.com/dbackeus/actionscript-prototypes) - Bunch of handy prototypes to make actionscript development easier. Inspired by ruby, rails and jQuery etc.
* [easy_lua](https://github.com/chadrem/easy_lua) - Easy Lua is the simplest way to add Lua scripts to your Adobe Flash or ActionScript project.
* [navigatetowindow](https://github.com/alimills/navigatetowindow) - navigateToWindow() is a package-level ActionScript function that encapsulates the logic around opening a browser popup window
* [as3rpclib](https://github.com/Webysther/as3rpclib) - Actionscript 3 RPC Library
* [spring-actionscript](https://github.com/spring-projects/spring-actionscript) - Spring Actionscript
* [AsciiPanel.as](https://github.com/headchant/AsciiPanel.as) - a codepage 437 terminal for actionscript 3
* [AScalpel](https://github.com/andrewtraviss/AScalpel) - A lightweight framework for editing objects at runtime in Actionscript 3.0
* [as3-mox](https://github.com/vincent-petithory/as3-mox) - Mox Toolkit : a base library of everyday functions and classes for Actionscript 3.0
* [GAProxy](https://github.com/scribd/GAProxy) - A wrapper for Google Analytics in Actionscript
* [shadowmonk](https://github.com/schonstal/shadowmonk) - Stealth adventure written in ActionScript/Flixel
* [randori-guice-framework](https://github.com/RandoriAS/randori-guice-framework) - Randori Google Guice-Like Port for ActionScript
* [flash-xdomain-xploit](https://github.com/OpenSecurityResearch/flash-xdomain-xploit) - ActionScript Proof of Concept to perform cross-domain reads
* [AIRToolKit](https://github.com/ken39arg/AIRToolKit) - command line applications using ActionScript (AIR)
* [dronelike](https://github.com/jdeseno/dronelike) - An office themed roguelike written in actionscript+flixel.
* [PokerFace](https://github.com/houen/PokerFace) - Actionscript 3 poker hand strength evaluation library and OO wrappers
* [twine-as3](https://github.com/emmett9001/twine-as3) - Twine story importer for Actionscript 3
* [As3-Mouse-Wheel-Fixer](https://github.com/digi604/As3-Mouse-Wheel-Fixer) - fixes actionscript mousewheel support
* [vpaidjs](https://github.com/dave-hansen/vpaidjs) - Liberating web video advertising from from Flash and ActionScript.
* [actionscript-relative-date](https://github.com/charlesbihis/actionscript-relative-date) - An ActionScript 3 library for working with and generating relative-date strings.
* [flell](https://github.com/arthur-debert/flell) - A unix shell like environment running inside the actionscript 3 vm.
* [treemaps](https://github.com/arpit/treemaps) - An open source ActionScript 3 library for generating Squarified Treemaps.
* [dragonfly-as3](https://github.com/arboleya/dragonfly-as3) - Actionscript Animation Suite (w/ Native Addons Support)
* [alumican.as](https://github.com/alumican/alumican.as) - My private ActionScript libs, PixelBender, and so on.
* [Ray-Casting-Soft-Shadows](https://github.com/yadurajiv/Ray-Casting-Soft-Shadows) - ray casting and soft shadow example written in ActionScript
* [fal](https://github.com/tangbin1101/fal) - Finalbug ActionScript Library
* [as3-buttons](https://github.com/StephanPartzsch/as3-buttons) - library for the usage of timeline based button in ActionScript 3
* [as3extensions](https://github.com/sangupta/as3extensions) - Extension classes for ActionScript
* [asclip](https://github.com/nulab/asclip) - ActionScript library for clipboard copy
* [BroadcasterFreeAS](https://github.com/mondain/BroadcasterFreeAS) - Actionscript based broadcast application for Android
* [xml2swf](https://github.com/miguelmoraleda/xml2swf) - xml to swf made in actionscript
* [beansoncheeseontoast](https://github.com/lukebayes/beansoncheeseontoast) - It's like Ruby on Rails, but with ActionScript and beans and cheese and toast...
* [taikonome](https://github.com/kristi/taikonome) - Taikonome: A Taiko Metronome. Taikonome is a free online taiko metronome written in Flash / ActionScript 3. Released under the AGPL3 open source license.
* [as3lytro](https://github.com/krilnon/as3lytro) - An ActionScript library for all things Lytro.
* [arrange](https://github.com/hankpillow/arrange) - actionscript 3 lib for positioning objects.
* [guttershark](https://github.com/evilkirin/guttershark) - The Actionscript 3 Framework
* [amfphp-toolbox](https://github.com/BlackBulletIV/amfphp-toolbox) - An ActionScript library to help you get more done with AMFPHP.
* [as3-vector2d](https://github.com/zrong/as3-vector2d) - migrate the samples of "Vectors for Flash" tutorial(written by TONYPA) to Actionscript 3.
* [as3_freeassociation](https://github.com/svoisen/as3_freeassociation) - ActionScript 3 library for searching the University of South Florida Free Association Norms database
* [Actionscript](https://github.com/renz45/Actionscript) - Various reusable Actionscript 3 related code
* [Flash-Gorillas](https://github.com/moly/Flash-Gorillas) - An attempt at a near pixel perfect remake of Qbasic Gorillas in ActionScript 3.0
* [FlashSpan](https://github.com/kitschpatrol/FlashSpan) - An ActionScript 3 library for spanning and synchronizing flash content across multiple computers and displays.
* [AS3_platformer](https://github.com/keronas/AS3_platformer) - 2d platformer in Actionscript 3
* [Kitten](https://github.com/itarato/Kitten) - Small Actionscript library for handling Drupal - Services communication
* [hires.as3](https://github.com/hi-res/hires.as3) - Actionscript 3 library
* [YCbCr-AS3](https://github.com/goldsource/YCbCr-AS3) - Convert RGB to YCbCr using ActionScript 3
* [ActionScript-3.0](https://github.com/gmattie/ActionScript-3.0) - An open-source ActionScript 3.0 library.
* [fTask](https://github.com/devboy/fTask) - fTask is a task-system for ActionScript inspired by rake. It can be used as a library and standalone built-tool.
* [JsFlashC](https://github.com/cyrta/JsFlashC) - Javascript <-> Flash (ActionScript) <-> Alchemy (C/C++) communication
* [domwires-as3](https://github.com/CrazyFlasher/domwires-as3) - ActionScript 3 Framework
* [Jmulator](https://github.com/cotejp/Jmulator) - An ActionScript 3 library to simplify working with keyboard emulators (aka encoders) such as those made by Ultimarc.
* [AS3SudokuSolver](https://github.com/Zae/AS3SudokuSolver) - A SudokuSolver written in Actionscript 3
* [Framingo](https://github.com/tsukajizo/Framingo) - This is a framework made with ActionScript 3.0 for developing prototype application.
* [as3-airbrake-notifier](https://github.com/StephanPartzsch/as3-airbrake-notifier) - Library that sends crash reports from ActionScript 3 to airbrake (http://airbrake.io).
* [make-it-easy-as3](https://github.com/ripcurlx/make-it-easy-as3) - A tiny framework that makes it easy to write Test Data Builders in ActionScript 3
* [as3](https://github.com/primalscreen/as3) - Actionscript 3
* [SwAG](https://github.com/patrickbay/SwAG) - Swiss Army Gear (SwAG) Toolkit for ActionScript 3
* [AS-Spreadsheet](https://github.com/mraak/AS-Spreadsheet) - ActionScript based spreadsheet component and calculation logic
* [TickTock](https://github.com/moredip/TickTock) - silly little ActionScript stopwatch/profiler/timer/benchmarker
* [Temple](https://github.com/MMOld/Temple) - Temple Library for ActionScript 3.0 by MediaMonks
* [AbstractAS3](https://github.com/mimshwright/AbstractAS3) - A tiny library for mimicking Java-like abstract classes and method in ActionScript 3.0.
* [as-pagination](https://github.com/Kenshin/as-pagination) - Pagination Actionscript 3.0 Library
* [as3-persistence](https://github.com/karfau/as3-persistence) - A framework for ActionScript 3 to encapsulate the "How?" of persistent objects aka entities
* [asresource](https://github.com/jduff/asresource) - A RESTful framework similar to Rails' ActiveResource for Actionscript 3
* [crazyas](https://github.com/harryxu/crazyas) - Useful actionscript library
* [as3proj](https://github.com/gka/as3proj) - ActionScript port of Proj.4 library
* [AsStream](https://github.com/asstrochris/AsStream) - Simple serialization for actionscript. AsStream is meant to mimic the java xstream framework in many ways, but with a simpler twist
* [Litespell-GameEngine](https://github.com/alinakipoglu/Litespell-GameEngine) - A Actionscript based GameEngine
* [VirtualThread](https://github.com/wighawag/VirtualThread) - Green Thread implementation in actionscript
* [cc2d](https://github.com/wayee/cc2d) - A 2D Game Engine for ActionScript 3.0
* [trlib](https://github.com/timwah/trlib) - Personal actionscript libraries and code samples.
* [hue](https://github.com/tedeh/hue) - Actionscript library for color space transformations and spectrum rendering
* [AS3-Toolkit](https://github.com/tbwa/AS3-Toolkit) - This is an Actionscript 3.0 toolkit.
* [radiate](https://github.com/systemed/radiate) - Heatmap engine in ActionScript 3
* [apollo](https://github.com/Sodaware/apollo) - An ActionScript (AS3) port of the Artemis framework
* [dgtk-as](https://github.com/schonstal/dgtk-as) - ActionScript port of Don't Get The Key
* [dpdk-opensource](https://github.com/rolfvreijdenberger/dpdk-opensource) - original dpdk flash actionscript 3 library
* [Guidance](https://github.com/resistdesign/Guidance) - Mobile/Light Weight IoC ActionScript 3.0 Framework.
* [cocktail](https://github.com/rafaelcordoba/cocktail) - Actionscript Full Stack Framework to serve your needs and make you happy.
* [liquid.as](https://github.com/prevailhs/liquid.as) - Liquid for Actionscript
* [trace-expression](https://github.com/plemarquand/trace-expression) - An FDT swf-bridge plugin that takes a line of ActionScript code and creates a trace statement that outputs the expanded form of the expression.
* [actionscript-library](https://github.com/pixelbreaker/actionscript-library) - My library of actionscript that I have built up over years of working in AS3
* [dffconnector](https://github.com/oskitar/dffconnector) - Actionscript 3.0 lib for drupal services
* [0057_AS3_Tutorials_codepods](https://github.com/oskitar/0057_AS3_Tutorials_codepods) - File Collection for Actionscript 3 tutorials from http://0057.es/labs
* [msgpack-as3](https://github.com/Nekuromento/msgpack-as3) - Message Pack binary format implementation for Actionscript 3
* [CodenameGreen](https://github.com/Miniwoffer/CodenameGreen) - A space shooter made in Flash with ActionScript 3
* [tidy-as3](https://github.com/michaelforrest/tidy-as3) - ActionScript 3 Libraries to be used in conjunction with the tidy rubygem
* [sha1](https://github.com/mherkender/sha1) - An extremely fast implementation of SHA-1 written in ActionScript 3.0
* [as3flix](https://github.com/markim/as3flix) - Flixel Pixel Actionscript 3 Game
* [as3-profiler](https://github.com/manuelbua/as3-profiler) - A simple, easy-to-use ActionScript 3 profiler
* [as3twittertext](https://github.com/lyokato/as3twittertext) - ActionScript 3.0 version of twitter-text library(extractor/auto-linker)
* [as3-base](https://github.com/lorennorman/as3-base) - First stab at a base Actionscript project with open source tools (Ruby, Rake, etc.)
* [Sepiida](https://github.com/lindborg/Sepiida) - ActionScript 3.0 center-stage dynamic Game Framework
* [AS3-Artsy-Fartsy.tmbundle](https://github.com/kristoferjoseph/AS3-Artsy-Fartsy.tmbundle) - Actionscript 3 bundle for creating art with code
* [BitStream](https://github.com/katzarsky/BitStream) - Bit stream implementation. Written in ActionScript (AS3).
* [AS3-Library](https://github.com/jpescada/AS3-Library) - A library of Actionscript 3.0 Classes for common uses.
* [hashids.as](https://github.com/jovanpn/hashids.as) - ActionScript 3 version of Hashids library from http://hashids.org/
* [flixelrpg](https://github.com/joshmaines/flixelrpg) - Framework for building an action RPG dungeon crawler in ActionScript 3 on top of customized Flixel 2.55 core.
* [youtube-downloader](https://github.com/jfly/youtube-downloader) - A youtube id -> file url converter written in actionscript, with a javascript wrapper library.
* [iRail-AS3](https://github.com/iRail/iRail-AS3) - iRail ActionScript 3 wrapper
* [actionscript-cnp-validator](https://github.com/igstan/actionscript-cnp-validator) - CNP validator in ActionScript.
* [action_enum](https://github.com/headjump/action_enum) - Fake enums for actionscript
* [scale-to-fit](https://github.com/hankpillow/scale-to-fit) - small actionscript library which scales an object in order to fit another object's size.
* [guttershark](https://github.com/gngrwzrd/guttershark) - The Actionscript 3 Framework
* [face-memory](https://github.com/geoffhom/face-memory) - Program for memorizing stuff. Using Flash and Actionscript 3.0.
* [as3coreaddendum](https://github.com/flsilva/as3coreaddendum) - AS3CoreAddendum is an architectural addendum to the core of the Actionscript 3.0 language.
* [moss](https://github.com/Exey/moss) - Kit for speedcoding on ActionScript/Adobe AIR
* [Tone](https://github.com/dfltr/Tone) - A software synth written in ActionScript, because I really don't have anything better to do.
* [evolution](https://github.com/dartemiev/evolution) - Actionscript 3.0 implementaion of "Game of Life" (as also known as "Evolution")
* [as3maven-pom](https://github.com/dann/as3maven-pom) - maven2 pom for actionscript project
* [AirBag](https://github.com/cotejp/AirBag) - An ActionScript pixel-level collision detection library
* [as-spring](https://github.com/colorhook/as-spring) - ActionScript IOC framework
* [actionscript-3-textmate-bundle](https://github.com/classicist/actionscript-3-textmate-bundle) - my own mod of the actionscript 3 textmate bundle
* [as3](https://github.com/charad/as3) - ActionScript projects
* [stagexl-converter-pubrun](https://github.com/blockforest/stagexl-converter-pubrun) - Helps converting pure Actionscript to StageXL/Dart. 'pub run' Edition.
* [dx-as3](https://github.com/betterMDS/dx-as3) - The ActionScript used for dx-media
* [ClsCreator](https://github.com/babyfaction/ClsCreator) - An ActionScript code generate lib
* [ActionScript](https://github.com/Atmosphere/ActionScript) - ActionScript Support
* [AS3-Timekeeper](https://github.com/annybs/AS3-Timekeeper) - Self-checking timer class for ActionScript 3
* [common-as3](https://github.com/AlgorithmTeam/common-as3) - ActionScript 3.0 common library.(This version does not update).
* [AABB-Collision-Detection](https://github.com/zfoley/AABB-Collision-Detection) - Aligned Axis Bounding Box Collision Detection (AABB) for Actionscript 3
* [GALIA](https://github.com/ZackPierce/GALIA) - Genetic Algorithm Library in Actionscript
* [minecraft](https://github.com/wonjohnchoi/minecraft) - Minecraft (Actionscript, flashpunk)
* [metamorphose](https://github.com/weimingtom/metamorphose) - Porting jill (Java Implementation of Lua Language, jillcode) to ActionScript 3
* [SlotMachine](https://github.com/vylgin/SlotMachine) - Тестовое задание, создание игры на чистом actionscript.
* [Toups-Actionscript-Library](https://github.com/VincentToups/Toups-Actionscript-Library) - see name
* [actionscript-menu](https://github.com/user3bss/actionscript-menu) - a AS3 only based menu
* [hoarder-as3](https://github.com/tshelburne/hoarder-as3) - Form management tool for ActionScript 3.
* [actionscript](https://github.com/tset/actionscript) - actionscript 3 resource
* [vz](https://github.com/trammell/vz) - Virtual Zoo example - ActionScript 3.0
* [asds](https://github.com/Tomyail/asds) - Data Structures & Other Objects Using ActionScript 3
* [echo-as3](https://github.com/thijstriemstra/echo-as3) - Tools to create multi-user Actionscript applications.
* [asguard](https://github.com/thedevstop/asguard) - Simple code contract for ActionScript.
* [Custom-ActionScript-Classes](https://github.com/thedesignpig/Custom-ActionScript-Classes) - Custom ActionScript Classes
* [BossClick](https://github.com/TheBannerBoss/BossClick) - Actionscript 3, Standard-banner clickTag button generator and border creator
* [ASPractice-for-Git](https://github.com/tfishell/ASPractice-for-Git) - Tyler Fishell's Ongoing Practice with Actionscript
* [RedBee-AS3](https://github.com/smebberson/RedBee-AS3) - An ActionScript (AS3) library for the RedBee RFID Reader
* [Springas-subviewcontext](https://github.com/SlevinBE/Springas-subviewcontext) - An extension for Spring Actionscript 1 which enables you to create a context for a subview of your application.
* [ActionStep](https://github.com/shyndman/ActionStep) - An OpenStep implementation in ActionScript 2.0. Long dead. Putting it up for posterity.
* [Mustache.as](https://github.com/scriptwerx/Mustache.as) - Logic-less {{mustache}} templates with ActionScript 3.0
* [ActionScript-3-Library](https://github.com/schmudu/ActionScript-3-Library) - ActionScript Library files
* [as3urlshortener](https://github.com/sangupta/as3urlshortener) - ActionScript 3 URL Shortening Library
* [adlib](https://github.com/samuelwbaird/adlib) - actionscript base libraries for a simple/adhoc/dynamic approach
* [WordsterSolver](https://github.com/ryankachik/WordsterSolver) - Loops through a dictionary file to find the largest words possible using the characters input by the user. Developed in Actionscript for deployment on Android devices
* [carnival](https://github.com/ruffenman/carnival) - ActionScript 3.0 Framework
* [TransformTool](https://github.com/RomainThery/TransformTool) - The Transform Tool is an ActionScript-based component that provides visual controls for manipulating the shape and position of display objects on the screen.
* [RealFlipper](https://github.com/rocodesign/RealFlipper) - a more real looking pageflipper in actionscript [experiment]
* [GoogleCalendarLib](https://github.com/rocodesign/GoogleCalendarLib) - Actionscript library for google calendar
* [as-source](https://github.com/rmatsikas/as-source) - Various actionscriptings..
* [actionscript](https://github.com/riebschlager/actionscript) - The816 - Actionscript Classes
* [ActiveAIRCord](https://github.com/riadvice/ActiveAIRCord) - Actionscript 3 ActiveRecord Implementation for AIR
* [qag_as](https://github.com/rholzer/qag_as) - Primary code base for all actionscript
* [week-days](https://github.com/rafaelrinaldi/week-days) - Useful library to work with week days in ActionScript.
* [VisuMap-Editor](https://github.com/pvwoods/VisuMap-Editor) - a no-tile map editor written in Actionscript 3
* [ASLisp](https://github.com/pvwoods/ASLisp) - Micro-Lisp implementation in Actionscript
* [Dorothy](https://github.com/pvalentim/Dorothy) - Actionscript 3 Website Framework
* [Genome2D-ExamplesAS3](https://github.com/pshtif/Genome2D-ExamplesAS3) - ActionScript 3 Examples for Genome2D GPU framework.
* [AsFramework](https://github.com/ProgDesigner/AsFramework) - ActionScript 3.0 Framework
* [ASsample](https://github.com/pochi/ASsample) - ActionScriptのサンプル
* [flashformer](https://github.com/pizzaeater/flashformer) - Tiny ActionScript 3.0 library
* [pixlib](https://github.com/pictonomy/pixlib) - Pixlib - Core Actionscript 3 framework
* [spectrum](https://github.com/petebrowne/spectrum) - A Behavior Driven Development framework for Actionscript
* [as3lib](https://github.com/pauliusuza/as3lib) - Library of Actionscript classes that I wrote.
* [parallax.as](https://github.com/panicdragon/parallax.as) - Parallax Effect of ActionScript
* [EasyDevelop](https://github.com/OwenRay/EasyDevelop) - Actionscript development help
* [as_examples](https://github.com/otakio/as_examples) - examples for ActionScript 3.0
* [should.as](https://github.com/osher/should.as) - Porting of Should.js to ActionScript 3
* [MarchingSquareAS3](https://github.com/oguzsan/MarchingSquareAS3) - A marching squares implementation with Actionscript 3
* [as3.0-lib-for-progression](https://github.com/nplusone/as3.0-lib-for-progression) - actionscript 3.0 library for progression by non-standardworld, Inc.
* [Unity-ActionScript-Bridge](https://github.com/nicksteele/Unity-ActionScript-Bridge) - This explains the sisyphean task of getting Unity and AS3 to talk to each other in a roundabout manner.
* [elektra](https://github.com/netojoaobatista/elektra) - Exemplo de padrões de design e arquitetura em Actionscript 3
* [SATas](https://github.com/neil-ca-moore/SATas) - SAT solver written in Actionscript
* [AS3Util](https://github.com/naokazuterada/AS3Util) - [ActionScript] Personal AS3 libraries
* [flow](https://github.com/nanosome/flow) - A system for building and processing visual state machines in ActionScript 3.
* [namide-basic](https://github.com/Namide/namide-basic) - namide-basic is distribution system for reusable ActionScript 3 components.
* [as-promise](https://github.com/muhachev/as-promise) - ActionScript deferred/promise implementation
* [XNA-Starter-Kit-Platformer---AS3](https://github.com/moly/XNA-Starter-Kit-Platformer---AS3) - The XNA Starter Kit ported to ActionScript 3.
* [Charts](https://github.com/mlevans/Charts) - Charting components in ActionScript 3.0
* [ebon-as](https://github.com/mkulak/ebon-as) - Actionscript 3 implementation of EBON format
* [FFIO](https://github.com/mitya777/FFIO) - SWC with actionscript wrappers on javascript file IO library in Adobe Fireworks
* [mignari-core](https://github.com/Mignari/mignari-core) - An ActionScript library.
* [AS-Parse](https://github.com/mightybits/AS-Parse) - Actionscript framework used to communicate with the Parse.com cloud backend.
* [herewestart](https://github.com/meekgeek/herewestart) - Skeleton for actionscript projects
* [Procedural-experiments](https://github.com/MaxNarvaes/Procedural-experiments) - Experimenting with procedural content generation in actionscript 3
* [actionscript-uuid](https://github.com/mateo-kozomara/actionscript-uuid) - Automatically exported from code.google.com/p/actionscript-uuid
* [as3googletranslate](https://github.com/lyokato/as3googletranslate) - ActionScript 3.0 Google Translate Client Library
* [HailToTheMayor](https://github.com/ludicast/HailToTheMayor) - Actionscript Library
* [asbert](https://github.com/ludicast/asbert) - Actionscript to Bert Mapper
* [spring-as3](https://github.com/llinder/spring-as3) - Personal updates to Spring ActionScript 2.0 project.
* [AirCapsule-AS-Library](https://github.com/liy/AirCapsule-AS-Library) - ActionScript Library for AirCapsule
* [ActionScript-Project](https://github.com/levantulee/ActionScript-Project) - AS3 Demos and things...
* [AS3Jama](https://github.com/kylelyk/AS3Jama) - An Actionscript 3 port of Jama, the Java Matrix Library
* [ktbs4as-demo](https://github.com/ktbs/ktbs4as-demo) - Demo applications for the ActionScript binding
* [ActionScript](https://github.com/k-lock/ActionScript) - Actionscript Library Packages
* [theBlackboard](https://github.com/klickverbot/theBlackboard) - A graphical guestbook system written in ActionScript 2 for the frontend and PHP for the backend.
* [RObject](https://github.com/kemsky/RObject) - Fast reflection for ActionScript
* [textas](https://github.com/Joony/textas) - A text adventure (interactive fiction) written in Actionscript
* [Flash-Ant-Script](https://github.com/jlindsay/Flash-Ant-Script) - Generic Ant script to compile actionscript
* [actionscript-browser](https://github.com/jeremy-green/actionscript-browser) - A group of classes that mimics some javascript functionality using the externalInterface
* [as-sqs](https://github.com/jbaudanza/as-sqs) - Amazon SQS bindings for ActionScript
* [actionscript-energy](https://github.com/interactivenyc/actionscript-energy) - Actionscript Energy
* [ResoursesManager](https://github.com/inozemcev/ResoursesManager) - Simple manager for loading any content in actionscript project
* [ASLib](https://github.com/iloveitaly/ASLib) - Actionscript library to help ease AS 2/3 development
* [FlashSorts](https://github.com/iheart2code/FlashSorts) - Common sorting algorithms implemented in ActionScript
* [ToolTip-ActionScript3](https://github.com/iflashlord/ToolTip-ActionScript3) - Simple ToolTip Class
* [as-hydna](https://github.com/hydna/as-hydna) - Actionscript 3 bindings for Hydna
* [JRMASScripts](https://github.com/htmldrum/JRMASScripts) - Oooooh, ActionScript. You so silly.
* [RAW-as3-hv-zinc](https://github.com/HerbertV/RAW-as3-hv-zinc) - as3.hv.zinc.* ActionScript 3 classes for including as submodul into other repos.
* [RAW-as3-hv-core](https://github.com/HerbertV/RAW-as3-hv-core) - as3.hv.core.* ActionScript 3 classes for including as submodul into other repos.
* [RAW-as3-hv-components](https://github.com/HerbertV/RAW-as3-hv-components) - as3.hv.component.* ActionScript 3 classes for including as submodul into other repos.
* [hellow_as](https://github.com/gutomaia/hellow_as) - actionscript msn lib: More than a Hello World!
* [ascorelib](https://github.com/graysonlang/ascorelib) - ActionScript Core Library
* [flashpen](https://github.com/grapefrukt/flashpen) - An Actionscript 3.0 PlayPen Client
* [Strategy-Game](https://github.com/goodm/Strategy-Game) - ActionScript 3.0 Strategy Game - classes only
* [wcl.as](https://github.com/ghthor/wcl.as) - My ActionScript 3 Class Library
* [Undolibrary](https://github.com/gfazioli/Undolibrary) - Adobe Flash ActionScript Library
* [FlashExamples](https://github.com/geoo993/FlashExamples) - List of many flash examples created with Actionscript 3
* [GDi-AS3-Core](https://github.com/gdavis/GDi-AS3-Core) - Framework for Actionscript 3.0 Flash projects
* [actionscriptdatetimelibrary](https://github.com/FlaPS/actionscriptdatetimelibrary) - Automatically exported from code.google.com/p/actionscriptdatetimelibrary
* [fefranca-lib](https://github.com/fefranca/fefranca-lib) - Useful classes / framework for Actionscript 3
* [insteon-as3](https://github.com/eyepaq/insteon-as3) - ActionScript Insteon code
* [link-report-analyzer](https://github.com/evgeniy-polyakov/link-report-analyzer) - The tool for analyzing ActionScript link reports.
* [regulate](https://github.com/ethankennerly/regulate) - Accurate and efficient timer in ActionScript.
* [flash.edwardhotchkiss.com](https://github.com/Erls-Corporation/flash.edwardhotchkiss.com) - Sexy old Flash/ActionScript 3.0 site / Full Source for nostalgia
* [GetMeOut-Actionscript](https://github.com/erilyth/GetMeOut-Actionscript) - A simple 2D mario style platformer made with actionscript. Currently there are 6 levels and more will be added soon.
* [mudEngine](https://github.com/eneo5541/mudEngine) - A rudimentary MUD engine using ActionScript
* [relogios_as3](https://github.com/elvisgs/relogios_as3) - Implementação de relógios analógico e digital que fiz enquanto estudava ActionScript 3 no final de 2007
* [newsreader_as3](https://github.com/elvisgs/newsreader_as3) - "Leitor de notícias" implementado enquanto estudava ActionScript 3 no final de 2007
* [Primes](https://github.com/ejdiezfraile/Primes) - Find the 10001st prime (ActionScript)
* [TreeView](https://github.com/ederlima/TreeView) - An ActionScript 3 custom TreeView
* [MultilangAS](https://github.com/Dr-robin/MultilangAS) - ActionScript 3.0을 위한 다국어 라이브러리입니다.
* [GuiceAS3](https://github.com/DigitalPrimates/GuiceAS3) - ActionScript Guice Port
* [ActionScript-FriendFeed](https://github.com/dguyon/ActionScript-FriendFeed) - ActionScript FriendFeed widget
* [AStar](https://github.com/dennisosimon/AStar) - AStar written in Actionscript 3
* [SyringeAS3](https://github.com/decoded4620/SyringeAS3) - An lightweight "Non-Framework" Dependency Injector for ActionScript 3.0
* [flash-core](https://github.com/davestewart/flash-core) - A robust set of base ActionScript 3.0 classes developed out of commercial projects
* [Sequence](https://github.com/dahlbergbob/Sequence) - An ActionScript Sequence
* [Notifier](https://github.com/dahlbergbob/Notifier) - A notification dispatcher lib to replace the native actionscript event-model
* [Manuka](https://github.com/codeengine/Manuka) - Forrst ActionScript Library
* [Window-Interface](https://github.com/codecollision/Window-Interface) - Actionscript 3.0 window interface system
* [actionscript.truffle](https://github.com/chocolat/actionscript.truffle) - Automatically generated. Submit improvements to the tmbundle:
* [ConFlg](https://github.com/cardin/ConFlg) - Actionscript Run-time Console
* [action-lib](https://github.com/canab/action-lib) - Common actionscript library
* [AS3Core](https://github.com/brenton-crowley/AS3Core) - Core set of classes for ActionScript 3 projects
* [archives-tmxtool](https://github.com/bradharms/archives-tmxtool) - A general-purpose Flash/ActionScript TileEd .tmx file loading and processing library.
* [rockdot-actionscript](https://github.com/blockforest/rockdot-actionscript) - Pure Actionscript framework. Write once, run anywhere architecture.
* [AS2GameLib](https://github.com/Birikini/AS2GameLib) - Actionscript 2 Game Library
* [as3mapper](https://github.com/begininend/as3mapper) - actionscript data mapping library
* [ascompress](https://github.com/Bancakan20/ascompress) - Compression component for ActionScript 3 (mirror)
* [AS3_4_fun](https://github.com/azri/AS3_4_fun) - Actionscript 3 code that we work on for fun ;-)
* [SampleSlots](https://github.com/axldns/SampleSlots) - sample actionscript project (web + mobile)
* [artAs](https://github.com/arthwood/artAs) - my ActionScript library
* [ajedrez-as3](https://github.com/arielmcm/ajedrez-as3) - Juego de ajedrez escrito en ActionScript 3.
* [ASProcedural](https://github.com/alinakipoglu/ASProcedural) - An Actionscript implementation of CocoaProcedural
* [travis-CI-actionscript3-demo](https://github.com/alexandrratush/travis-CI-actionscript3-demo) - Travis-CI ActionScript 3 demo project
* [protobuf](https://github.com/airsiao/protobuf) - Build from protoc-gen-as3 for ActionScript 3.0 Libaray, String type charset Support.
* [tetris_flash](https://github.com/afief/tetris_flash) - Teris Game In Flash Project using Actionscript 3
* [T-TunSun](https://github.com/5468sun/T-TunSun) - My ActionScript libs
* [ActionScript](https://github.com/qupyqupy/ActionScript) - 擺放自己創造或是模擬的一些DEMO
* [crazyfm](https://github.com/CrazyFlasher/crazyfm) - ActionScript 3 Framework
* [Fractal-Generator-ActionScript3](https://github.com/RadValentin/Fractal-Generator-ActionScript3) - Just a simple fractal generator I wrote in AS3 way back in college
* [Yellib](https://github.com/yellcorp/Yellib) - A general-purpose mishmash of ActionScript 3
* [Raohmaru-Toolkit](https://github.com/raohmaru/Raohmaru-Toolkit) - A lightweight toolkit library for Flash ActionScript 3 applications.
* [actionscript](https://github.com/codecolony/actionscript) - My flash experiments
* [as3shebang](https://github.com/Corsaair/as3shebang) - Run ActionScript 3.0 shell scripts
* [linkify-as3](https://github.com/johnyanarella/linkify-as3) - An extensible ActionScript 3.0 library that simplifies the task of identifying patterns in plain text (URLs, e-mail addresses, phone numbers, Twitter mentions, etc.) and converting them into clickable links.
* [as3rpclib](https://github.com/FolhaSP/as3rpclib) - Actionscript 3 RPC Library
* [moses](https://github.com/ifrost/moses) - Mouse Gesture Recognition in ActionScript 3
* [AStar](https://github.com/dennissimon/AStar) - AStar written in Actionscript 3
* [TmxTool](https://github.com/bradharms/TmxTool) - A general-purpose Flash/ActionScript TileEd .tmx file loading and processing library.
* [framework-actionscript](https://github.com/adriaanbalt/framework-actionscript) - built in 2008/2009
* [actionscript3](https://github.com/wikibook/actionscript3) - <액션스크립트 3.0 애니메이션> 소스코드
* [actionscript3](https://github.com/leochenftw/actionscript3) - Base Two App Development Lib
* [Actionscript-framework](https://github.com/iggyvolz/Actionscript-framework) - Initial actionscript framework for new projects.
* [Actionscript](https://github.com/gabicuesta/Actionscript) - Actionscript example projects
* [Actionscript-Struct](https://github.com/fengpeng/Actionscript-Struct) - Actionscript3 data struct
* [actionscripts](https://github.com/coopci/actionscripts) - actionscript 3 classes
* [orr-actionscript](https://github.com/bartvbl/orr-actionscript) - Automatically exported from code.google.com/p/orr-actionscript
* [actionscript_invoke](https://github.com/afief/actionscript_invoke) - Fungsi Invoke yang mirip dengan di Unity C#.
* [FlashProject](https://github.com/MASARIwot/FlashProject) - ActionScript
* [ActionscriptAnimation](https://github.com/KentaKomai/ActionscriptAnimation) - ActionscriptAnimation
* [actionscript](https://github.com/AlanMurphy/actionscript) - Examples of actionscript code
* [scratch-flash](https://github.com/LLK/scratch-flash) - Open source version of the Scratch 2.0 project editor. This is the basis for the online and offline versions of Scratch found on the website.
* [Citrus-Engine](https://github.com/DaVikingCode/Citrus-Engine) - Modern AS3 Game Engine
* [flashls](https://github.com/mangui/flashls) - HLS Flash Plugin/Player (Chromeless,OSMF,FlowPlayer,mediaelement.js,video.js,Clappr)
* [flump](https://github.com/tconkling/flump) - Exports Flash .FLAs to GPU-friendly formats
* [glassesfactory](https://github.com/glassesfactory/glassesfactory) - 俺々ライブラリ
* [FileReader](https://github.com/Jahdrien/FileReader) - A FileReader polyfill for Internet Explore and Safari using Flash
* [django-filebrowser-no-grappelli](https://github.com/wardi/django-filebrowser-no-grappelli) - django-filebrowser for default Django admin site. Based on https://github.com/sehmaschine/django-filebrowser v3.1 (before it was in git) Consider using https://github.com/smacker/django-filebrowser-no-grappelli which is based on a newer version
* [osmf-hls-plugin](https://github.com/denivip/osmf-hls-plugin) - OSMF HLS Plugin
* [glitch-avatars](https://github.com/tinyspeck/glitch-avatars) - Art and source for Glitch's customizable avatars
* [M2D](https://github.com/egreenfield/M2D) - hardware accelerated 2D engine built on Molehill for flash
* [Citrus-Engine-Examples](https://github.com/DaVikingCode/Citrus-Engine-Examples) - Examples for the Citrus Engine, AS3 Game Engine
* [HYPE_AS3](https://github.com/hype/HYPE_AS3) - the Hype Framework is a collaborative visual framework developed in FDT and AS3 by Branden Hall and Joshua Davis.
* [leelib](https://github.com/zeropointnine/leelib) - Open-source AS3 library, including Flv Encoder
* [AS3-State-Machine](https://github.com/cassiozen/AS3-State-Machine) - Finite State Machine classes for Actionscript 3
* [FaustCplus](https://github.com/zhushunqing/FaustCplus) - Flash Avatar Upload Sina Twitter Crack+
* [as3delaunay](https://github.com/nodename/as3delaunay) - Delaunay triangulation and Voronoi diagram for Flash (Flash Builder 4 project)
* [SoulwireAS3Framework](https://github.com/soulwire/SoulwireAS3Framework) - Soulwire AS3 Framework
* [SkinnableMinimalComponents](https://github.com/dgrigg/SkinnableMinimalComponents) - A skinnable version of the AS3 Minimal Components
* [DesignPanel](https://github.com/DragonBones/DesignPanel) - DragonBones DesignPanel
* [Corruption-of-Champions](https://github.com/herp-a-derp/Corruption-of-Champions) - Coc source from fenoxo
* [as3-vanilla](https://github.com/jonnyreeves/as3-vanilla) - Extract strongly typed Objects from dynamic objects without writing a single line of code!
* [DMT](https://github.com/XTDStudios/DMT) - Dynamically Mapping Textures
* [WebWorks-TabletOS](https://github.com/blackberry/WebWorks-TabletOS) - BlackBerry WebWorks for Tablet OS is a platform for building deeply integrated web applications for the BlackBerry PlayBook
* [HiSlope](https://github.com/og2t/HiSlope) - AS3 toolkit for making filtering the live video a smoothie
* [js-cover-flow](https://github.com/luwes/js-cover-flow) - A Cover Flow component made for the web
* [DocViewer](https://github.com/icode/DocViewer) - 一个文档在线阅读的JAVA企业级解决方案
* [Hydrax](https://github.com/dionjwa/Hydrax) - The Pushbutton Engine ported to Haxe
* [Flashbang](https://github.com/cure53/Flashbang) - Project "Flashbang" - An open-source Flash-security helper
* [Gaia-Framework](https://github.com/stevensacks/Gaia-Framework) - Gaia Framework for Adobe Flash
* [Ember2](https://github.com/tdavies/Ember2) - Enitiy System for as3
* [OpenSurf-AS3-Algorithm](https://github.com/samuelgirardin/OpenSurf-AS3-Algorithm) - Surf Algorithm port to as3
* [microphone.js](https://github.com/milani/microphone.js) - Brings microphone access to javascript!
* [flashsnes](https://github.com/emcmanus/flashsnes) - Super Nintendo in Adobe Flash
* [as3xls](https://github.com/djw/as3xls) - Fork of as3xls with bugfixes (unmaintained)
* [as3-msgpack](https://github.com/loteixeira/as3-msgpack) - MessagePack for ActionScript3 / msgpack.org[ActionScript3]
* [redsun](https://github.com/jonathanbranam/redsun) - Red Sun - Ruby to Flash compiler and framework
* [SAQAS3](https://github.com/Saqoosha/SAQAS3) - Saqoosha's AS3 Library
* [as3](https://github.com/zeh/as3) - A bunch of reusable junk for my own work. Pretty much reinventing the wheel, forever.
* [Flash-Optimizing-Tools](https://github.com/eladelrom/Flash-Optimizing-Tools) - Flash Optimizing Tools
* [Dwarf](https://github.com/destroytoday/Dwarf) - A lightweight AIR screen toolbox app
* [openpyro](https://github.com/arpit/openpyro) - An open source framework for ActionScript3 based applications
* [xember](https://github.com/alecmce/xember) - A riff on the Ember entity system
* [RectanglePacking](https://github.com/villekoskelaorg/RectanglePacking) - Super fast AS3 implementation of rectangle packing algorithm
* [ZaaIL](https://github.com/ZaaLabs/ZaaIL) - An open source cross compilation of DevIL to Flash using Adobe Alchemy
* [Demos](https://github.com/DragonBones/Demos) - DragonBones Demos
* [WonderflEditor](https://github.com/mash/WonderflEditor) - Actionscript3 editor in http://wonderfl.net/
* [sourceTiTS](https://github.com/Fenoxo/sourceTiTS) - Trials in Tainted Space
* [jangaroo-libs](https://github.com/CoreMedia/jangaroo-libs) - Jangaroo standard libraries
* [PhysInjector](https://github.com/reyco1/PhysInjector) - Box2D AS3 Wrapper library with injected badassery!
* [potlatch2](https://github.com/openstreetmap/potlatch2) - Mirror of Potlatch 2's Git repository
* [SimpleVid](https://github.com/johnpolacek/SimpleVid) - jQuery Plugin for Fluid Video
* [modestmaps-as3](https://github.com/migurski/modestmaps-as3) - Modest Maps actionscript3 port
* [RobotGaiaAnt](https://github.com/kyoji2/RobotGaiaAnt) - Build website using Gaia Flash Framework + Robotlegs + Signals.
* [Spark-Tree](https://github.com/kachurovskiy/Spark-Tree) - Spark Tree and AdvancedDataGrid
* [SPL](https://github.com/gskinner/SPL) - Spelling Plus Library
* [underscore.as](https://github.com/amacdougall/underscore.as) - An AS3 port of underscore.js
* [ThunderBoltAS3](https://github.com/sectore/ThunderBoltAS3) - Original source of ThunderBolt AS3
* [ObjectBuilder](https://github.com/ottools/ObjectBuilder) - An editor for creating graphic objects for OTClient.
* [wikimindmap](https://github.com/nyfelix/wikimindmap) - Source of wikimindmap.org
* [HandBones](https://github.com/Matan/HandBones) - Pure AS3 website framework built on Robotlegs.
* [sprite_sheet_editor](https://github.com/zrong/sprite_sheet_editor) - Sprite Sheet Editor
* [Box2FP](https://github.com/pdyxs/Box2FP) - Flashpunk/Box2D Integration
* [Instagal](https://github.com/plepers/Instagal) - Blazing fast and easy to use Agal assembler
* [juicekit](https://github.com/jonbuffington/juicekit) - Provides technology used to build engaging Information Experiences (TM).
* [johnlindquist.com](https://github.com/johnlindquist/johnlindquist.com) - a place to drop demo code from johnlindquist.com
* [CaltrainTimes](https://github.com/renaun/CaltrainTimes) - Cross platform application for viewing Caltrain train schedule.
* [CollaboRhythm](https://github.com/newmediamedicine/CollaboRhythm) - Redefining healthcare delivery
* [mustache.as](https://github.com/hyakugei/mustache.as) - Minimal templating with {{mustaches}} in AS3
* [jpegcam](https://github.com/mattclements/jpegcam) - Clone of jpegcam which is no longer maintained
* [MobileDashboard](https://github.com/ccoenraets/MobileDashboard) - A sample dashboard application fro mobile devices
* [OSMF-AppleHLS](https://github.com/theturtle32/OSMF-AppleHLS) - No longer maintained. See README below.
* [makercam](https://github.com/shapeoko/makercam) - flash based cross-platform CAM package. For 2.5D CAM operations
* [LachhhGiveawayTool](https://github.com/Lachhh/LachhhGiveawayTool) - This is the tool to giveaway stuff to your fans that I talked in my Indie Your Face december update
* [bumpslide_as3](https://github.com/tkdave/bumpslide_as3) - Bumpslide AS3 Library
* [Ultimate-Enum](https://github.com/nodename/Ultimate-Enum) - The ultimate enum for AS3
* [kdp](https://github.com/kaltura/kdp) - Kaltura's Open Source OSMF based Flash Dynamic Player. KDP3 powers thousands of sites with rich media playback.
* [SparrowPlayer](https://github.com/yangq1990/SparrowPlayer)
* [ascript](https://github.com/softplat/ascript)
* [as3-virtual-keyboard](https://github.com/nidin/as3-virtual-keyboard) - OPEN SOURCE AS3 VIRTUAL KEYBOARD
* [django-media-manager](https://github.com/miguelramos/django-media-manager) - Django Filebrowser Updated to 1.5.
* [mBlock](https://github.com/Makeblock-official/mBlock) - base on scratch offline v2.0 by MIT
* [as3](https://github.com/reintroducing/as3) - This library contains a portion of my AS3 classes that I use almost every day.
* [pigeon](https://github.com/fabrica-mosaic/pigeon) - Catch the Pigeon - Social Game
* [as3-commons-asblocks](https://github.com/teotigraphix/as3-commons-asblocks) - The actionscript3 ast framework antlr implementation
* [swfdiy](https://github.com/laomoi/swfdiy) - swf library for dumping abc and hacking abc
* [iBattery](https://github.com/bustardcelly/iBattery) - A Native Extension for Adobe AIR that provides access to the battery life and information on an iOS device
* [RacetrackStats](https://github.com/alecmce/RacetrackStats) - We can infer the relative weight of the code-base, pre-render and render portions of the AS3 racetrack, so why not monitor those like we monitor framerate?
* [AS3CoreInterfaces](https://github.com/Matan/AS3CoreInterfaces) - AS3 core display layer interfaces e.g. IDisplayObject, ISprite, etc
* [FingersAS3](https://github.com/FilipZawada/FingersAS3) - Fingers, a micro AS3 extension. Just type: on(yourObj).click += eventHandler;
* [StreamControl](https://github.com/farpenoodle/StreamControl) - StreamControl
* [reusabilitee](https://github.com/epologee/reusabilitee) - Library of reusable AS3 classes.
* [messagepack](https://github.com/demonsters/messagepack) - Message Pack AS3 port
* [ovmeet](https://github.com/ccallcn/ovmeet) - ovmeet
* [punk.fx](https://github.com/azrafe7/punk.fx) - A library for applying graphic effects in FlashPunk v1.6+.
* [www.as3lang.org](https://github.com/as3lang/www.as3lang.org) - as3lang.org web site
* [AS3-Airplay](https://github.com/MikkoH/AS3-Airplay) - This is an implementation of Apple's Airplay written in Actionscript 3.
* [stdpx](https://github.com/vincent-petithory/stdpx) - A standard library of pixel bender kernels for Flash Player 10
* [as3-XFL-compiler](https://github.com/nidin/as3-XFL-compiler) - An XFL compiler written in Action Script 3
* [Swft](https://github.com/mikecann/Swft) - A Dependency Injection & Signals Enhanced Component Based Game Framework
* [Monkey](https://github.com/BobLChen/Monkey) - flash3d stage3d
* [Flappybalt](https://github.com/AdamAtomic/Flappybalt) - Canabalt-themed flappy-like for http://itch.io/jam/flappyjam
* [DropFolders](https://github.com/josephlabrecque/DropFolders) - Adobe AIR 2.0+ application to allow HandBrake CLI to monitor watch and destination folders.
* [b2dLite](https://github.com/bwhiting/b2dLite) - A quick and dirty stage3d quad rendering engine
* [minko-lighting](https://github.com/aerys/minko-lighting) - Lighting extension for Minko
* [free-transform-manager-as3](https://github.com/ryantan/free-transform-manager-as3) - FreeTransformManager is an as3 class that allows users to select and transform sprites in your app - with just 3 lines of code.
* [codec-as3](https://github.com/minoscc/codec-as3) - :arrows_counterclockwise: AS3視頻封裝解析~FLV, MP4
* [as3urlrequestbuilder](https://github.com/mikestead/as3urlrequestbuilder) - Upload multiple files with a single request in flash
* [SiGMa](https://github.com/jacomyal/SiGMa) - [no more maintained] The Simple Graph Mapper - a light Flash Web application to map your graphs
* [stealth-sdk](https://github.com/flightxd/stealth-sdk) - Stealth is a Software Development Kit, a set of code and tools to help programmers build beautifully functional applications in Flash.
* [ToolTip](https://github.com/duncanreid/ToolTip) - AS3 Tooltip
* [RobotLegsPong](https://github.com/alecmce/RobotLegsPong) - A simple robot-legs demo - a playable version of pong
* [minko-collada](https://github.com/aerys/minko-collada) - Collada file format extension for Minko
* [flyparse-mode](https://github.com/aemoncannon/flyparse-mode) - An emacs minor mode for parsing programming languages.
* [D5Power](https://github.com/D5Power/D5Power) - Game Engine based on AS3.
* [aspirin](https://github.com/threerings/aspirin) - Reducing the pain in your .as
* [trinity](https://github.com/kingfo/trinity) - local connection network
* [GexfExplorer](https://github.com/jacomyal/GexfExplorer) - [no more maintained] A free web widget to explore graphs by a simply and intuitive way!
* [Palette-Fuck](https://github.com/Tummyache/Palette-Fuck) - Flash based palette generation app for quickly producing high quality palette files.
* [as3](https://github.com/zrong/as3) - zengrong.org编写的一些AS小工具
* [crayons.data.binding](https://github.com/mrinalwadhwa/crayons.data.binding) - Data Binding using Signals
* [FActivity](https://github.com/jessefreeman/FActivity) - F*Activity is my take on implementing Android’s Activity based application model in Flash.
* [as3rails2u](https://github.com/hotchpotch/as3rails2u) - my as3 library
* [Ogmo-Basic-Flixel](https://github.com/phmongeau/Ogmo-Basic-Flixel) - Basic usage of Ogmo with flixel
* [as3-air-ad-network-framework](https://github.com/lilili87222/as3-air-ad-network-framework) - A flash lib to manage variety of ad networks advertising in flash air mobile applications run on ios and android,like admob ,iad,chartboost and inmobi ,simple like adwhil but not need server.just need download admob ane ,iad ane,inmobi ane and chatboost ane and other ane with several line as3 code.enjoy it aser
* [as3lib](https://github.com/kinglong/as3lib) - as3lib-AS3代码库
* [how-do-you-Do-It](https://github.com/emmett9001/how-do-you-Do-It) - Game about dolls made for 2014 Global Game Jam NYC
* [alternativa3d_tools](https://github.com/davidejones/alternativa3d_tools) - Blender addon to import and export alternativa3d files. See http://alternativaplatform.com for more information on the file types and its uses.
* [ZipUtil](https://github.com/cantrell/ZipUtil) - Simple AIR application for zipping and unzipping files.
* [flashlight-vnc](https://github.com/apenwarr/flashlight-vnc) - A VNC viewer for Adobe Flash - forked from the official non-git version.
* [Spicelib-Reflect](https://github.com/spicefactory/Spicelib-Reflect) - AS3 Reflection Library
* [OSCLib](https://github.com/odbol/OSCLib) - OSC Library for Android, Java and others using Apache Mina
* [trazzlelib-as3](https://github.com/nesium/trazzlelib-as3) - Logging classes for Trazzle >= 1.5
* [JWPlayer-TimeSlider-Tooltip-Plugin](https://github.com/francoismassart/JWPlayer-TimeSlider-Tooltip-Plugin) - The TimeSlider Tooltip Plugin adds a tooltip on top of the time slider of the Longtail Video JW Player... It follows the cursor position and displays the matching time position along the video track.
* [DraggenDroppen](https://github.com/claus/DraggenDroppen) - Drag and drop files from the local file system to Flash
* [Source](https://github.com/Fenoxo/Source) - Corruption of Champions Official Code
* [XFLTool](https://github.com/DmitriyYukhanov/XFLTool) - Tool designed to help with optimization, cleaning and overall maintenance of the Adobe Flash Professional projects
* [AdMobAne](https://github.com/Code-Alchemy/AdMobAne) - AdMob Native Extension for Air Applications
* [as3SteeringBehavior](https://github.com/yangboz/as3SteeringBehavior) - Steering behavior example at <> with abstracted interfaces and marshaling implementation.
* [vancura-as3-libs](https://github.com/vancura/vancura-as3-libs) - My set of classes. Deprecated. Don't use.
* [FCamo](https://github.com/theflashbum/FCamo) - Flash Camoflauge 3 - Flash Camouflage is an open source framework for skinning AS 3 Applications.
* [eSearch](https://github.com/rscheitlin/eSearch) - Enhanced Search Widget
* [Signals](https://github.com/richardlord/Signals) - A simpler, lighter, faster implementation of the Signals messaging pattern from AS3-Signals
* [MAX-2010-Projects](https://github.com/pwalczyszyn/MAX-2010-Projects) - My MAX 2010 presentation projects
* [ANETool](https://github.com/plter/ANETool) - ANE打包工具
* [flixel_primer](https://github.com/pixelate/flixel_primer) - A tutorial project for Flixel 2 written for CreativeApplications.Net
* [CanonEOS_LIB](https://github.com/monday8am/CanonEOS_LIB) - CanonEOS_LIB
* [labs](https://github.com/mikedotalmond/labs) - Some experiments and mini-projects
* [F5Air](https://github.com/luwenjin/F5Air) - F5 - Web Page Auto Reloader for Developers
* [destroy-common](https://github.com/destroytoday/destroy-common) - Common library for AS3 development
* [TOOL-library-for-as3](https://github.com/a-jie/-TOOL--library-for-as3) - a tool library for actionscript3.0
* [MigEditor](https://github.com/Mignari/MigEditor) - Yet another code editor.
* [ISOBANG](https://github.com/MattMcFarland/ISOBANG) - Fully Featured Tiled Isometric Engine for FlashPunk
* [Swf-Class-Explorer](https://github.com/Flassari/Swf-Class-Explorer) - List the exported classes of any AS3 swf file
* [Rendition-Selector-Plugin](https://github.com/BrightcoveOS/Rendition-Selector-Plugin) - Populates a ComboBox in BEML named "renditionCombo", displaying various choices for rendition quality selection.
* [manaca](https://github.com/wersling/manaca) - ActionScript3项目开发框架及基础代码库
* [45MapBuilder](https://github.com/tmtbe/45MapBuilder) - 45°地图编辑器
* [as3recyclelist](https://github.com/thanksmister/as3recyclelist) - AS3 List for Android and iOS devices that uses Object pools to recycle list items.
* [Boiler](https://github.com/squeedee/Boiler) - Now called Boiler.. And staying that way! If you see a 'metalegs' reference, that was this projects original name
* [ld21](https://github.com/schonstal/ld21) - Ludum Dare 21
* [ASAXB](https://github.com/piercer/ASAXB) - ASAXB Git Repository
* [mediafront.github.com](https://github.com/mediafront/mediafront.github.com) - The mediafront.org website.
* [chartboost-ane-flash-air-android-ios](https://github.com/lilili87222/chartboost-ane-flash-air-android-ios) - flash air ane lib for chartboost ad , this chartboost ane support ios and android ,support ChartBoost Interstitial ad and chartboost MoreAppPage.chartboost ane support all ios version
* [wavesurfer.swf](https://github.com/laurentvd/wavesurfer.swf) - Flash fallback for wavesurfer.js
* [astra-flash](https://github.com/joshtynjala/astra-flash) - Fork of Astra Flash components
* [Multipart.as](https://github.com/jonasmonnier/Multipart.as) - AS3 multipart form data request generator
* [visu](https://github.com/ithaca/visu) - Visu is a videoconferencing software mainly aimed at foreign language courses.
* [guardians](https://github.com/hbbalfred/guardians) - the engine of guardians
* [mock-as3](https://github.com/drewbourne/mock-as3) - go use Mockolate, its much better innit.
* [minko-effects](https://github.com/aerys/minko-effects) - A set of rendering and post-processing for minko.
* [tInspector](https://github.com/tamt/tInspector) - Flash运行时界面调试工具
* [LeapMotionAIR](https://github.com/slikland/LeapMotionAIR) - LeapMotion code to be used wir Adobe AIR AS3
* [fireworks-extensions](https://github.com/senocular/fireworks-extensions) - Collection of Fireworks Extension sources from senocular.com
* [Potential-Fields](https://github.com/ncreated/Potential-Fields) - Potential fields library.
* [Accelerate](https://github.com/mikechambers/Accelerate) - Simple application for measuring speed
* [labs](https://github.com/kdeloach/labs) - Miscellaneous code snippets and experiments
* [seti](https://github.com/hgx/seti) - SETI
* [jooflash-app-template](https://github.com/fwienber/jooflash-app-template) - Jangaroo Flash Application Template: a starting point for your own project
* [punk.transition](https://github.com/cjke/punk.transition) - A FlashPunk library for handling transitions
* [hcrepos](https://github.com/akio0911/hcrepos) - Hacker's Cafe Repository
* [protoc-gen-as3](https://github.com/tconkling/protoc-gen-as3) - forked from https://code.google.com/p/protoc-gen-as3/
* [Cacilds](https://github.com/silviopaganini/Cacilds) - Cacilds AS3 Framework
* [cadnano](https://github.com/sdouglas/cadnano) - software for design of three-dimensional DNA origami shapes
* [examples](https://github.com/pwalczyszyn/examples) - Examples built by Piotr Walczyszyn
* [AS3TextArea](https://github.com/pwalczyszyn/AS3TextArea) - AS3 coloring TextArea component
* [easystaras3](https://github.com/prettymuchbryce/easystaras3) - Asynchronous A* made simple in AS3.
* [chunkulus](https://github.com/presstube/chunkulus) - Chunkulus is a meteor who vomits confetti.
* [clockwork](https://github.com/patrickgh3/clockwork) - A 2D platformer for Ludum Dare 27.
* [as3-date-picker](https://github.com/nidin/as3-date-picker) - AS3 Date Picker component for Flash
* [PomeloFlashDemo](https://github.com/mani95lisa/PomeloFlashDemo) - Pomelo的Flash客户端聊天例子
* [foursquare](https://github.com/ludicast/foursquare) - as3 library for foursquare
* [tbwa-danmapper](https://github.com/logotype/tbwa-danmapper) - TBWA\Digital Arts Network projection mapper.
* [MyoAS3](https://github.com/logotype/MyoAS3) - Thalmic Labs Myo Native Extension
* [PusherAS](https://github.com/dozeo/PusherAS) - Pusher ActionScript3 Client Library
* [destroy-desktop-core](https://github.com/destroytoday/destroy-desktop-core) - Core library for desktop AIR application development
* [AIRBench](https://github.com/cantrell/AIRBench) - Mobile AIR benchmarking application.
* [asea](https://github.com/boycy815/asea) - 一个AS3的IOC库,可配置加载RSL
* [myLib](https://github.com/SamYStudiO/myLib) - MYLIB ADOBE FLASH AS3 COMPONENTS ALTERNATIVE
* [TileLighting](https://github.com/SHiLLySiT/TileLighting) - Lighting system for FlashPunk using tilemaps
* [grapefrukt-export](https://github.com/grapefrukt/grapefrukt-export) - a set of actionscript tools to export animations and graphic assets made in flash authoring to other formats.
* [NextGenAS_LoanPaymentCalculator](https://github.com/BowlerHatLLC/NextGenAS_LoanPaymentCalculator) - Multiple examples of building a loan payment calculator widget using transpiled ActionScript and HTML
* [skyrimui](https://github.com/Mardoxx/skyrimui) - Unofficial Skyrim UI SDK
* [PureMVC-AS3-Searchable-Image-Gallery](https://github.com/jpescada/PureMVC-AS3-Searchable-Image-Gallery) - A basic image gallery with tag search that I've built using PureMVC for Actionscript 3.0.
* [as3_performance_tests](https://github.com/mrinalwadhwa/as3_performance_tests) - actionscript performance tests
* [FlixelTests](https://github.com/frosty/FlixelTests) - A bunch of tests and demos of me trying things out with the Flixel ActionScript game framework.
* [StandardMovements](https://github.com/elvizcacho/StandardMovements) - The StandardMovements class adds all the basic actions and movements to any object in the stage. It's the easiest and fastest way to add and use drag and drop actions in ActionScript 3.0
* [revisit](https://github.com/MoritzStefaner/revisit) - revisit is a real-time visualization of the latest twitter messages (tweets) around a specific topic. Use it create your own twitter wall at a conference or an ambient display at your company or whatever other idea you come up with. In contrast to other twitterwalls, it provides a sense of the temporal dynamics in the twitter stream, and emphasizes the conversational threads established by retweets and @replies. You will need Flash CS4 to compile the sources.
* [robotlegs2-signals-feathers-flickr-example](https://github.com/thepalebluedot/robotlegs2-signals-feathers-flickr-example) - A simple architecture test for a Flickr gallery application based on Robotlegs2, Feathers and Signals.
* [BirdBase](https://github.com/vishvish/BirdBase) - AS3 Microsite Framework - Birdbase is stable and we're about to launch a production site with it, so that seems like a good point to go 1.0. But we need to write some docs and guides to really hit that. And maybe some tests.
* [node-flash-game](https://github.com/talltyler/node-flash-game) - testing out node.js for realtime flash games
* [ActionScript-3-Development-Task-Contests](https://github.com/mikechambers/ActionScript-3-Development-Task-Contests) - Repository for files and submissions from the ActionScript 3 Development Task Contests
* [Four-ways-to-link-a-list](https://github.com/richardlord/Four-ways-to-link-a-list) - Performance test looking at four linked list architectures for Actionscript 3
* [red-rogue](https://github.com/st33d/red-rogue) - flex roguelike
* [flexmojos-introduction](https://github.com/justinjmoses/flexmojos-introduction) - A gentle introduction to Flexmojos & Maven
* [FlexExamples](https://github.com/renaun/FlexExamples) - A dumping place for various flex example code
* [tink_flash_platform](https://github.com/tinklondon/tink_flash_platform) - Flash/Flex ActionScript 3.0 source from Tink Ltd (http://www.tink.ws)
* [FlexZMQ](https://github.com/rimusdesign/FlexZMQ) - Zero MQ binding for Flex and ActionScript
* [nucleo.io](https://github.com/ManfredKarrer/nucleo.io) - nucleo.io is an ActionScript / Flex Library containing a scheduler micro-framework for easily configuring tasks to be executed in sequence, parallel or based on their data dependencies.
* [AS3-Classes](https://github.com/ReDrUm/AS3-Classes) - Actionscript 3.0 Classes to use with Flash and/or Flex
* [bindage-tools](https://github.com/qualidafial/bindage-tools) - BindageTools data binding framework for Flex ActionScript 3
* [activeresource](https://github.com/danielwanja/activeresource) - A Flex/ActionScript Framework to integrate with Ruby on Rails. Provides Restful access to Rails including nested attributes.
* [as3-org.as3commons.lang](https://github.com/collectivecolors/as3-org.as3commons.lang) - EXTERNAL - as3-commons language component releases for use as Git submodules in ActionScript or Flex applications.
* [Trigger](https://github.com/tsclausing/Trigger) - Commands and Callbacks for Flex & ActionScript 3 Applications.
* [Elise](https://github.com/studioludens/Elise) - An L-systems explorer for ActionScript/Flex
* [AFTC-AS3-Libs](https://github.com/DarceyLloyd/AFTC-AS3-Libs) - A collection of ActionScript 3 classes and libraries which help development and debug of Flash, Flex and AIR applications.
* [Julia-flash-interface](https://github.com/spoto/Julia-flash-interface) - A Flex/ActionScript interface to the Julia static analyzer
* [Flex-Miscellania](https://github.com/sksizer/Flex-Miscellania) - Miscellaneous Flex and Actionscript that doesn't yet have a home.
* [commons-as](https://github.com/pgallar/commons-as) - Flex Library for ActionScript Projects
* [failtale-as3](https://github.com/mrhenry/failtale-as3) - Failtale project for Actionscript 3 / Flex project
* [Stormbringer-Prototype](https://github.com/ewilde1968/Stormbringer-Prototype) - Prototype for Stormbringer Character Generator. Based off Chaosium's 1981 Stormbringer Roleplaying Game. Written in Flex and ActionScript.
* [hamcrest_asunit_example](https://github.com/ethankennerly/hamcrest_asunit_example) - Trivial example of org.hamcrest asserts invoked by asunit framework. ActionScript 3. Depends on AS3 packages asunit and hamcrest. Does not depend on Flex or FlexUnit.
* [ConsoleConnect](https://github.com/ashack/ConsoleConnect) - ActionScript 3.0 library to communicate with browser console from Flash/Flex apps
* [fxmarker](https://github.com/AlexandruCiobanu/fxmarker) - FxMarker is a templating engine similar with the Freemarker java library. It generates text output based on templates and context objects provided as input. It is a Flex library providing content generation features to ActionScript community.
* [restfulx_framework](https://github.com/dima/restfulx_framework) - The RESTful way to develop Adobe Flex and AIR applications.
* [easyWorker](https://github.com/doublefx/easyWorker) - Flex / Air / Pure AS3 library to make ease to work with Workers
* [flight-framework](https://github.com/flightxd/flight-framework) - A framework of application solutions for Flash and Flex
* [AS3-Flex-Samples](https://github.com/BabelFx/AS3-Flex-Samples) - Flex 3/4 sample applications to demonstrate usages of the BabelFx (l10nInjection) framework
* [SOSLoggingTarget](https://github.com/srohde/SOSLoggingTarget) - Flex logging target for the use with SOS
* [adserverbeans](https://github.com/geniot/adserverbeans) - AdServerBeans MyAds - open source ad server in Java and Flex
* [Adobe-Max-2011-Maven-Samples](https://github.com/davidtucker/Adobe-Max-2011-Maven-Samples) - Code samples from David Tucker's 2011 Adobe Max talk on Flex with Maven and Jenkins
* [OpenPalace](https://github.com/theturtle32/OpenPalace) - Flash/Flex-based 2d Avatar Chat Client
* [un-framework](https://github.com/pwalczyszyn/un-framework) - UnFramework is a set of simple Flex helpers that let you getaway without any frameworks
* [amf-message-deserializer](https://github.com/pwalczyszyn/amf-message-deserializer) - This is an AS3 library that can deserialize AMF messages sent by Flash/Flex apps.
* [Actionscript](https://github.com/imisslovelove/Actionscript) - adobe air&flash player to Actionscript3.0
* [org-rockholla-flex](https://github.com/rockholla/org-rockholla-flex) - Rockholla.org Flex/AS3 Library
* [baidu-ane](https://github.com/qq785864900/baidu-ane) - 百度广告sdk flash air版本,百度ane,支持android和ios 上的as3(actionscript)程序,flex开发者使用百度移动联盟ane可以方便添加百度广告
* [flash](https://github.com/marioosh-net/flash) - flash / actionscript / flex / air